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Online Software Piracy of the Last Millennium.Sxw
Online Software Piracy of the Last Millennium By Ben Garrett aka Ipggi Ever since there has been the ability to store data on a personal computer and commercial software for sale, there has been the existence of pirating. Pirating, cracking and even pirate scenes go all the way back to the late seventies, and maybe even earlier. By the early eighties some machines (such as the BBC Macro in Europe) where so riddled with pirates that the programming companies gave up. They discontinued producing and porting software for the affected computers because there was simply no money to be made. This article has been written with only the PC scene in mind. Table of Contents 1. The IBM PC Scene Beginnings Page 1 2. Bulletin Board Systems And Couriers 2 3. The Death of the Bulletin Board System and the Rise of the Internet 4 4. Software Suppliers 5 5. Text Files 5 6. Scene Art 6 7. The Emergence of Europe 6 8. The Death of the Floppy Disk 6 9. Evolution to the ISO scene 7 10.Bibliography 8 1. The IBM PC Scene Beginnings With the large amount of 8-bit computers around during the early eighties, otherwise known as the Golden Age. And then with the subsequence scenes that followed, most people will agree that the Commodore 64 scene was the greatest at the time. But the Commodore 64 1 wasn't the first computer system to have an organised international pirate scene. It was probably the Apple II users in the very late seventies 2 that can be credited with creating the first remnant of a pirate scene that would be familiar in todays internet warez world. -
United States Court of Appeals for the Ninth Circuit
Case: 10-55946 04/03/2013 ID: 8576455 DktEntry: 66 Page: 1 of 114 Docket No. 10-55946 In the United States Court of Appeals for the Ninth Circuit COLUMBIA PICTURES INDUSTRIES, INC., DISNEY ENTERPRISES, INC., PARAMOUNT PICTURES CORPORATION, TRISTAR PICTURES, INC., TWENTIETH CENTURY FOX FILM CORPORATION, UNIVERSAL CITY STUDIOS LLLP, UNIVERSAL CITY STUDIOS PRODUCTIONS, LLLP and WARNER BROS. ENTERTAINMENT, INC., Plaintiffs-Appellees, v. GARY FUNG and ISOHUNT WEB TECHNOLOGIES, INC., Defendants-Appellants. _______________________________________ Appeal from a Decision of the United States District Court for the Central District of California, No. 06-CV-05578 · Honorable Stephen V. Wilson PETITION FOR PANEL REHEARING AND REHEARING EN BANC BY APPELLANTS GARY FUNG AND ISOHUNT WEB TECHNOLOGIES, INC. IRA P. ROTHKEN, ESQ. ROBERT L. KOVSKY, ESQ. JARED R. SMITH, ESQ. ROTHKEN LAW FIRM 3 Hamilton Landing, Suite 280 Novato, California 94949 (415) 924-4250 Telephone (415) 924-2905 Facsimile Attorneys for Appellants, Gary Fung and isoHunt Web Technologies, Inc. COUNSEL PRESS · (800) 3-APPEAL PRINTED ON RECYCLED PAPER Case: 10-55946 04/03/2013 ID: 8576455 DktEntry: 66 Page: 2 of 114 TABLE OF CONTENTS page Index of Authorities ..….....….....….....….....….....….....….....….....…....…... ii I. The Panel Decision Applies Erroneous Legal Standards to Find ..…... 1 Fung Liable on Disputed Facts and to Deny Him a Trial by Jury II. The Panel Decision and the District Court Opinion Combine to ……... 5 Punish Speech that Should Be Protected by the First Amendment III. The Panel Decision Expands the Grokster Rule in Multiple Ways ….. 7 that Threaten the Future of Technological Innovation A. The “Technological Background” set forth in the Panel ………. -
Warez All That Pirated Software Coming From?
Articles http://www.informit.com/articles/printerfriendly.asp?p=29894 Warez All that Pirated Software Coming From? Date: Nov 1, 2002 By Seth Fogie. Article is provided courtesy of Prentice Hall PTR. In this world of casual piracy, many people have forgotten or just never realized where many software releases originate. Seth Fogie looks at the past, present, and future of the warez industry; and illustrates the simple fact that "free" software is here to stay. NOTE The purpose of this article is to provide an educational overview of warez. The author is not taking a stance on the legality, morality, or any other *.ality on the issues surrounding the subject of warez and pirated software. In addition, no software was pirated, cracked, or otherwise illegally obtained during the writing of this article. Software piracy is one of the hottest subjects in today's computerized culture. With the upheaval of Napster and the subsequent spread of peer-to-peer programs, the casual sharing of software has become a world-wide pastime. All it takes is a few minutes on a DSL connection, and KazaA (or KazaA-Lite for those people who don't want adware) and any 10-year-old kid can have the latest pop song hit in their possession. As if deeply offending the music industry isn't enough, the same avenues taken to obtain cheap music also holds a vast number of software games and applications—some worth over $10,000. While it may be common knowledge that these items are available online, what isn't commonly known is the complexity of the process that many of these "releases" go through before they hit the file-sharing mainstream. -
Lessons from the Sony CD DRM Episode
Lessons from the Sony CD DRM Episode J. Alex Halderman and Edward W. Felten Center for Information Technology Policy Department of Computer Science Princeton University Abstract system called XCP that had been installed when he in- In the fall of 2005, problems discovered in two Sony- serted a Sony-BMG music CD into his computer’s CD BMG compact disc copy protection systems, XCP and drive. MediaMax, triggered a public uproar that ultimately led News of Russinovich’s discovery circulated rapidly on to class-action litigation and the recall of millions of the Internet, and further revelations soon followed, from discs. We present an in-depth analysis of these technolo- us,1 from Russinovich, and from others. It was discov- gies, including their design, implementation, and deploy- ered that the XCP rootkit makes users’ systems more ment. The systems are surprisingly complex and suffer vulnerable to attacks, that both CD DRM schemes install from a diverse array of flaws that weaken their content risky software components without obtaining informed protection and expose users to serious security and pri- consent from users, that both systems covertly transmit vacy risks. Their complexity, and their failure, makes usage information back to the vendor or the music label, them an interesting case study of digital rights manage- and that none of the protected discs include tools for unin- ment that carries valuable lessons for content companies, stalling the software. (For these reasons, both XCP and DRM vendors, policymakers, end users, and the security MediaMax seem to meet the consensus definition of spy- community. ware.) These and other findings outraged many users. -
Copy Protection
Content Protection / DRM Content Protection / Digital Rights Management Douglas Dixon November 2006 Manifest Technology® LLC www.manifest-tech.com 11/2006 Copyright 2005-2006 Douglas Dixon, All Rights Reserved – www.manifest-tech.com Page 1 Content Protection / DRM Content Goes Digital Analog -> Digital for Content Owners • Digital Threat – No impediment to casual copying – Perfect digital copies – Instant copies – Worldwide distribution over Internet – And now High-Def content … • Digital Promise – Can protect – Encrypt content – Associate rights – Control usage 11/2006 Copyright 2005-2006 Douglas Dixon, All Rights Reserved – www.manifest-tech.com Page 2 1 Content Protection / DRM Conflict: Open vs. Controlled Managed Content • Avoid Morality: Applications & Technology – How DRM is impacting consumer use of media – Awareness, Implications • Consumers: “Bits want to be free” – Enjoy purchased content: Any time, anywhere, anyhow – Fair Use: Academic, educational, personal • Content owners: “Protect artist copyrights” – RIAA / MPAA : Rampant piracy (physical and electronic) – BSA: Software piracy, shareware – Inhibit indiscriminate casual copying: “Speed bump” • “Copy protection” -> “Content management” (DRM) 11/2006 Copyright 2005-2006 Douglas Dixon, All Rights Reserved – www.manifest-tech.com Page 3 Content Protection / DRM Content Protection / DRM How DRM is being applied • Consumer Scenarios: Impact of DRM – Music CD Playback on PC – Archive Digital Music – Play and Record DVDs – Record and Edit Personal Content • Industry Model: Content -
Digital Rights Management
Journal of Intellectual Property Rights Vol 9, July 2004, pp 313-331 Digital Rights Management: An Integrated Secure Digital Content Distribution Technology P Ghatak, R C Tripathi, A K Chakravarti Department of Information Technology, Electronics Niketan, 6, CGO Complex, New Delhi-110 003 Received 5 December 2003 The ability to distribute copyrighted works in digital form through high capacity prere- corded disks (CD ROMs, DVDs etc.) and Internet-enabled transmissions have brought new challenges to the protections of such content from unauthorized copying and use. Technological advancements in this regard are reviewed. Despite the ease with which digital content owners can now transfer data, images, music, video and multimedia documents across the Internet, cur- rent technology does not let them protect their rights to the works, which has resulted into wide- spread music and video piracy. In fact, although the Internet permits widespread dissemination of digital content, the easy-to-copy nature of digital data limits content owners’ willingness to distribute their documents electronically. Digital Rights Management (DRM) technology is a key enabler for the distribution of digital content. DRM refers to protecting ownership/copyright of electronic content by restricting the extent of usage an authorized recipient is allowed in re- gard to that content. DRM technology has historically been viewed as the methodology for the protection of digital media copyrights. But DRM technology products can be leveraged to ad- dress much larger issues, including the control of rights and usage permissions of content and digital information. DRM presents the opportunity to package, price, distribute and sell content in many new ways that have never been possible before. -
Copyright and DRM
CHAPTER 22 Copyright and DRM The DeCSS case is almost certainly a harbinger of what I would consider to be the defining battle of censorship in cyberspace. In my opinion, this will not be fought over pornography, neo-Nazism, bomb design, blasphemy, or political dissent. Instead, the Armageddon of digital control, the real death match between the Party of the Past and Party of the Future, will be fought over copyright. — John Perry Barlow Be very glad that your PC is insecure — it means that after you buy it, you can break into it and install whatever software you want. What YOU want, not what Sony or Warner or AOL wants. — John Gilmore 22.1 Introduction Copyright, and digital rights management (DRM), have been among the most contentious issues of the digital age. At the political level, there is the conflict alluded to by Barlow in the above quotation. The control of information has been near the centre of government concerns since before William Tyndale (one of the founders of the Cambridge University Press) was burned at the stake for printing the Bible in English. The sensitivity continued through the estab- lishment of modern copyright law starting with the Statute of Anne in 1709, through the eighteenth century battles over press censorship, to the Enlight- enment and the framing of the U.S. Constitution. The link between copyright and censorship is obscured by technology from time to time, but has a habit of reappearing. Copyright mechanisms exist to keep information out of the hands of people who haven’t paid for it, while censors keep information out of the hands of people who satisfy some other criterion. -
Digital Piracy on P2P Networks How to Protect Your Copyrighted Content
Digital Piracy on P2P Networks How to Protect your Copyrighted Content Olesia Klevchuk and Sam Bahun MarkMonitor © 2014 MarkMonitor Inc. All rights reserved. Agenda . P2P landscape: history and recent developments . Detection and verification of unauthorized content on P2P sites . Enforcement strategies . Alternatives to enforcements 2 | Confidential P2P Landscape History and Recent Developments 3 | Confidential History of Digital Piracy Streaming Download to Streaming 1B+ Users . Music piracy enters mainstream with Napster . P2P brought software and video piracy . Shift to consumption of streaming content – TV and sports most impacted P2P Live 300 MM Streaming Users 50 MM Users Napster UseNet 25 MM Users 16 MM Users < 5 MM Today 1995 2000 2005 2010 2015 4 | Confidential First Generation of P2P From Napster to eDonkey2000 . Napster brought P2P to masses . Centralized server model made it possible to shutdown the network 5 | Confidential Second Generation of P2P Kazaa, Gnutella and Torrent Sites . Ability to operate without central server, connecting users remotely to each other . Difficult to shutdown . Attracted millions of users worldwide . Requires some technical ability, plagued with pop-up ads and malware 6 | Confidenti al New P2P piracy . No to little technical ability is required . Attractive, user-friendly interface . BitTorrent powered making enforcements challenging Popcorn Time BitTorrent powered streaming app . Allows you to watch thousands of movies instantaneously . In the U.S., software was downloaded onto millions of devices . Interface resembles that of popular legitimate streaming platforms 8 | Confidential P2P Adoption and Usage BitTorrent is among the most popular platforms online Twitter 307 million users Facebook 1.44 billion users Netflix 69 million subscribers BitTorrent 300 million users 9 | Confidential P2P Piracy Steady trend of a number of P2P infringements . -
Playstation-3-.Pdf
Instruction Manual Manual de Instrucciones Before using this product, carefully read all product documentation and retain it for future reference. Antes de utilizar este producto, lea detenidamente toda la documentación del producto y consérvela para consultarla en el futuro. CECH-2501B 4-199-233-12(1) WARNING To avoid electrical shock, do not open the cabinet. Refer This equipment complies with FCC/IC radiation exposure limits set forth for uncontrolled equipment and meets the FCC radio frequency (RF) Exposure servicing to qualified personnel only. Guidelines in Supplement C to OET65 and RSS-102 of the IC radio frequency (RF) Exposure rules. This equipment should be installed and operated with at least 20 Caution cm (8 in) and more between the radiator and person’s body (excluding extremities: hands, wrists, feet and legs). Use of controls or adjustments or performance of This transmitter must not be co-located or operated in conjunction with any other procedures other than those specified herein may result in antenna or transmitter. hazardous radiation exposure. The wireless controller complies with FCC/IC radiation exposure limits set forth for uncontrolled equipment and meets the FCC radio frequency (RF) Exposure The use of optical instruments with this product will Guidelines in Supplement C to OET65 and RSS-102 of the IC radio frequency (RF) increase eye hazard. Exposure rules. This equipment has very low levels of RF energy that are deemed to comply without testing of specific absorption ratio (SAR). NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC rules. -
GOOD MONEY GONE BAD Digital Thieves and the Hijacking of the Online Ad Business a Report on the Profitability of Ad-Supported Content Theft
GOOD MONEY GONE BAD Digital Thieves and the Hijacking of the Online Ad Business A Report on the Profitability of Ad-Supported Content Theft February 2014 www.digitalcitizensalliance.org/followtheprofit CONTENTS Contents .............................................................................................................................................................i Table of References .....................................................................................................................................ii Figures .........................................................................................................................................................................................ii Tables ...........................................................................................................................................................................................ii About this Report ..........................................................................................................................................1 Executive Summary .................................................................................................................................... 3 Three Key Relevant Growth Trends .................................................................................................... 4 Methodology .................................................................................................................................................. 4 Sites Studied .......................................................................................................................................................................... -
Copy Protection and Games: Lessons for DRM Debates and Development
Progress on Point Release 14.2 February 2007 Periodic Commentaries on the Policy Debate Copy Protection and Games: Lessons for DRM Debates and Development by Solveig Singleton* Technical protection measures for copy protection for music, movies, and books are sometimes controversial. Digital rights management (DRM) may allow consumers to use content as they became accustomed before digitization and before the Internet. But it might not. It is tempting for policymakers, like consumers, to take a backwards-looking view of what the media consumption experience "should" be like, particularly with regards to fair use. But this would be bad policy. The market landscape is just too complex and fast-moving. And it offers plenty of protection for consumer interests without legal interference. Content producers want and need to reach their audience; and consumers do not care about the right to make backup copies at any cost. The history of computer and console games illustrates this need for forbearance very well. This paper compares the evolution of better-protected console games with that of the somewhat less well protected games developed for the personal computer (PC). The history of games shows that the vision of protected content as automatically less desirable or as being used to foist other undesirable features on consumers is a distortion. Competition among protected and unprotected formats is alive and well, and consumers have a wide array of products at different price points from which to choose. Also, the technological picture changes with astounding rapidity in the face of changes to the distribution or storage media. Any top-down mandates are likely to be outdated almost before they are written. -
Instruction Manual SCPH-75002 SCPH-75003
Instruction Manual SCPH-75002 SCPH-75003 Before using this product, carefully read this manual and retain it for future reference. 2-650-066-22(1) Read carefully before operating your WARNING PlayStation®2 console A few people may experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience seizures while To reduce the risk of fire or electric shock, do not expose this watching TV or playing video games, including DVD-Videos or games played on apparatus to rain or moisture. the PlayStation®2 console. Players who have not had any seizures may nonetheless have an undetected epileptic condition. Consult your physician before operating the PlayStation®2 console if you have an epileptic condition or experience any of the To prevent fire or shock hazard, do not place a container filled following symptoms while watching TV programs or playing video games: altered vision, muscle twitching, other involuntary movements, loss of awareness of your with liquids on top of the console. surroundings, mental confusion, and/or convulsions. Some PlayStation® or PlayStation®2 format software titles may perform differently To avoid electrical shock, do not open the cabinet. Refer on this console than they do on previous PlayStation®2 or PlayStation® consoles, or servicing to qualified personnel only. may not perform properly on this console. For more information, visit our Web site at www.playstation.com Caution NOTICE FOR CUSTOMERS IN THE UNITED KINGDOM Use of controls or adjustments or performance of procedures A moulded plug complying with BS1363 is fitted to this equipment for your safety and convenience.