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Balance Sheet Also Improves the Company’S Already Strong Position When Negotiating Publishing Contracts
Remedy Entertainment Extensive report 4/2021 Atte Riikola +358 44 593 4500 [email protected] Inderes Corporate customer This report is a summary translation of the report “Kasvupelissä on vielä monta tasoa pelattavana” published on 04/08/2021 at 07:42 Remedy Extensive report 04/08/2021 at 07:40 Recommendation Several playable levels in the growth game R isk Accumulate Buy We reiterate our Accumulate recommendation and EUR 50.0 target price for Remedy. In 2019-2020, Remedy’s (previous Accumulate) strategy moved to a growth stage thanks to a successful ramp-up of a multi-project model and the Control game Accumulate launch, and in the new 2021-2025 strategy period the company plans to accelerate. Thanks to a multi-project model EUR 50.00 Reduce that has been built with controlled risks and is well-managed, as well as a strong financial position, Remedy’s (previous EUR 50.00) Sell preconditions for developing successful games are good. In addition, favorable market trends help the company grow Share price: Recommendation into a clearly larger game studio than currently over this decade. Due to the strongly progressing growth story we play 43.75 the long game when it comes to share valuation. High Low Video game company for a long-term portfolio Today, Remedy is a purebred profitable growth company. In 2017-2018, the company built the basis for its strategy and the successful ramp-up of the multi-project model has been visible in numbers since 2019 as strong earnings growth. In Key indicators 2020, Remedy’s revenue grew by 30% to EUR 41.1 million and the EBIT margin was 32%. -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Download State of Decay Free for Pc State of Decay 2 Juggernaut Edition Full Pc Game + Crack Cpy CODEX Torrent Free 2021
download state of decay free for pc State Of Decay 2 Juggernaut Edition Full Pc Game + Crack Cpy CODEX Torrent Free 2021. State Of Decay 2 Juggernaut Edition Full Pc Game + Crack: State of Decay 2 is a fantastic open-world survival game for you and up to 3 co-op friends. After a zombie apocalypse, your small group of survivors is looking to rebuild a little corner of civilization, and you can make all the decisions about how it’s going to turn out. You decide who to recruit for your team, where to install your community, how to strengthen and improve your base, and when it’s time to move to greener pastures. State Of Decay 2 Juggernaut Edition Pc Game + Crack Cpy: The dead have risen and civilization has fallen. Even the army couldn’t stop the zombies, and now it’s your turn to gather survivors and build community in a post-apocalyptic world, a world where all decisions matter and you define what it means. to survive. You choose which State Of Decay survivor will take you on a race to collect the food and ammo you need, and who you will use to fight the zombies that are attacking your base. You choose how you are going to treat other people who move to your city. Will you be friendly and welcoming or will you aggressively defend your territory? State Of Decay 2 Juggernaut Edition Pc Game + Crack Codex: Each player’s experience in the game is unique. Each character in your community has their own special set of skills and traits, so no two communities are the same. -
Com Recursos Turbinados Por Realidade
EMBARQUE Que tal incluir a Jamaica nos seus planos de viagem? Quem se esquece da ilha do reggae quando pensa em ir ao Caribe não sabe o que está perdendo + PERSONALIDADE Zangado, o gamer mascarado que mantém sua identidade em segredo e se transformou em um | J U N H O 2018 Nº 18 dos grandes influenciadores da internet brasileira Imagens meramente ilustrativas Imagens meramente DISTRIBUIÇÃO GRATUITA VENDA PROIBIDA DISTRIBUIÇÃO GRATUITA COM RECURSOS TURBINADOS POR REALIDADE AUMENTADA E INTELIGÊNCIA ARTIFICIAL, TOP DA SAMSUNG PROPORCIONA EXPERIÊNCIAS QUE NENHUM OUTRO APARELHO É CAPAZ EDITORIAL RICARDO CAVALCANTE PRESIDENTE DA RCELL TELECOM O ANO PROMETE Há pessimistas por toda parte, preocupados, entre outras coisas, com as oscilações do dólar, o nervosismo do mercado financeiro e a imprevisibilidade do cenário político. Não aqui na Rcell, pelo menos no que se refere a pessimismo. Todos esses fatores são preocupantes, não resta dúvida, inclusive para nós. Mas a empresa, apesar dos pesares, vem experimentando um 2018 dos mais positivos. Exatamente como previ, aliás, neste mesmo espaço, em janeiro passado. Nosso negócio avança, dia após dia. Graças ao empenho da equipe, evidentemente. Mas com uma ajuda providencial dos aquecidos mercados de celulares, computadores e games, que não dão o menor sinal de esmorecimento. Provas disso estão espalhadas por praticamente todas as reportagens desta revista. Na de mercado, por exemplo, descobre-se que o segmento de notebooks voltados para jogadores cresceu, apenas no primeiro trimestre do ano, mais de 400% na comparação com o mesmo período de 2017. E esse não é um caso isolado, ao contrário. O mercado de computadores como um todo está em crescimento. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Stories Told from a New Perspective
remedygames.com/careers STORIES TOLD FROM A NEW PERSPECTIVE Private healthcare & Studio café with free Company paid annual Private gym, sauna & dental plans snacks & beverages travel to your homeland studio club facilities Extensive health & Personal sports & Game & movie nights Finnish lessons & leisure insurance culture allowance + other leisure events orientation program emedy Entertainment is a leading WORKING AT REMEDY Finnish developer that creates R console and PC games. We’re We believe great ideas can come from hiring new and experienced talent to join anyone in the team and encourage every- our teams working on two new projects. one to contribute to the games we make. Remedy’s games are globally recognized Remedy got its start with the classic and eagerly anticipated. We embrace top-down racer Death Rally. We intro- building new game experiences while duced bullet time in video games with the staying true to our heritage. We want to original action-shooter Max Payne and its work with the very best to meet the high sequel The Fall of Max Payne. We standards and goals we set for ourselves. broke new ground in storytelling with Alan Wake and broke time We need you to be a team player who with Quantum Break by com- is dedicated to contributing towards bining a game and a live action a positive work environment. You show. have strong written and spoken communicational skills in English, We create cinematic block- our official studio language. buster action games that break media boundaries You have a passion for playing and push the envelope of and developing exceptional 3D character technology games. -
TOP HRA Witcher 3: Wild Hunt Čo Nás Čaká Na E3? PREDSTAVUJEME MEIZU M1 Note VIDELI SME Mad Max: Zbesilá Cesta
Digitálno-Lifestyle magazín pre každého Číslo 42 /jún 2015 | www.gamesite.sk Čo nás čaká na E3? TOP HRA Witcher 3: Wild Hunt VIDELI SME Mad Max: Zbesilá cesta PREDSTAVUJEME MEIZU M1 Note Súťaž o hodnotné ceny HRY MESIACA: HARDVÉR MESIACA: FILMY, KTORÉ ZAUJALI: TOP TÉMY: Mortal Kombat X Samsung Galaxy S6 Avengers 2: Vek Ultrona Kniha - Papierové mestá Shelter 2 Honor 3C Lite Ex Machina Kniha - Myšlienky mafiána Worlds of Magic Lenovo Z50-70 To dievča musíš milovať trendy - rozhovor s Martinom Uherkom Wolfenstein: The Old Blood Lenovo P90 Sedem zhavranelých bratov trendy - Smart Ochrancovia domácnosti Jún je tu. Jún znamená E3. E3 znamená veľa nových ohlásení. Ohlásenia značia veľa nových hier, ktoré budeme môcť hrávať ešte tento rok alebo Mission Games s.r.o., niekedy v prvých mesiacoch nasledujúceho roka. Nové hry, to sa rovná, že Železiarenská 39, 040 15 Košice 15, Slovenská republika (takmer) všetci hráči sú veľmi šťastní. A to či už to budú fanúšikovia E: [email protected] W: www.mission.sk Call of Duty, Need for Speedov, Assassin’s Creedov, či ďalších zabehnutých REDAKCIA sérií, alebo rovno nových IP. Šéfredaktor / Zdeněk 'HIRO' Moudrý Zástupca šéfredaktora / Patrik Barto Je pritom paradox, že v čase, keď už konferencie takéhoto formátu začínajú byť Webadmin / Richard Lonščák, Juraj Lux brané menej vážne kvôli chýbajúcej úprimnosti či kvôli menšiemu časovému Jazykové redaktorky / Zdenka Schwarzová, Karolina Růžová, Klára Šindelářová, Kristína Gabrišová rozstupu, práve tento rok bude konferencia E3 najbohatšia. Ku klasickej pätici Microsoft, Sony, EA, Ubisoft a Nintendo sa tento rok so svojimi výstupmi Odborná redakcia / Branislav Brna, Dominik Farkaš, Adam Schwarz, Roman Kadlec, Mário Lorenc, Maroš Hodor, totiž pridajú aj štúdiá ako Square Enix, Bethesda a PC Gaming Conference. -
Welcome to State of Decay 2: Juggernaut Edition
PLAYER GUIDE WELCOME TO STATE OF DECAY 2: JUGGERNAUT EDITION We’re glad you’re here to travel with us through the zombie apocalypse. You will be building a community to survive the threats posed by a plagued open world. Your choices matter as you take on the apocalypse - survivors die permanently, humans can be friends or foes, and choosing your method of survival matters. We have prepared some explanations for areas of our game that players sometimes have questions about. In this guide, you will find the following: DEFINE YOUR APOCALYPSE VEHICLES IN THE APOCALYPSE USING YOUR RADIO SURVIVING BLOOD PLAGUE FORTIFYING YOUR HOME SPECIAL TRADERS BUILDING YOUR COMMUNITY COMPLETING THE GAME COMPLETING GOALS ADDITIONAL MODES HOW TO USE THE MAP SCREEN MULTIPLayER STEP ONE: DEFINE YOUR APOCALYPSE appetiteState of Decay for challenge 2: Juggernaut is essential Edition to havingprovides a fun3 difficulty game experience. settings that describe the challenge level you’ll face: Standard Zones, Dread Zones, and Nightmare Zones. Choosing the setting that best fits your skill and STANDARD ZONES Standard Zone Screenshot shouldThis difficulty provide level you iswith for someplayers challenge who are without new overwhelmingto State of Decay you 2. (unlessPlaying youin a getStandard unlucky Zone or make some mistakes). Most of the zombies roaming around the world are classic “slow shamblers,” but you’ll also encounter some fast zombies and armored zombies. As you explore you’ll encounter greater threats, including zombie hordes as well as occasional freak zombies (bloaters, screamers, DREAD ZONES Dread zones are intended for survival game also represent an occasional danger, requiring good veterans. -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word. -
The Chicago Housing Authority 10
the ,~ i J. Popkin,Victoria E. Gwiasda,Lynn M. Olson,[_) inis P. Rosenbaum,and LarryBuron FOREWORD BY REBECCA M. BLANK J The Hidden War 1£4/-7~ The Hidden War Crime and the Tragedy of Public Housing in Chicago SUSAN J. POPKIN VICTORIA E. GWIASDA LYNN M. OLSON DENNIS P. ROSENBAUM LARRY BURON .-- IPF~QRERYY ©f~ ~ation~l @iminal Justics Roi~o~c~ 8onii@ (t~¢jR8) Box 6000 Rockville, ~E) 20849o6000 RUTGERS UNIVERSITY PRESS New Brunswick, New Jersey, and London Library of Congress Cataloging-in-Publication Data The hidden war : crime and the tragedy of public housing in Chicago / Susan J. Popkin... let al.]. p. cm. Includes bibliographical references and index. ISBN 0-8135-2832-1 (cloth : alk. paper) -- ISBN 0-8135-2833-X (pbk. : alk. paper) 1. Chicago Housing Authority. 2. Housing authorities--Illinois-- Chicago. 3. Public housing--Illinois--Chicago. I. Popkin, Susan J. HD7288.78.U52 C44 2000 363.5'85'0977311--dc21 99-056789 British Cataloging-in-Publication data for this book is available from the British Library Copyright © 2000 by Susan J. Popkin All rights reserved No part of this book may be reproduced or utilized in any form or by any means, electronic or mechanical, or by any information storage and retrieval system, without written permission from the publisher. Please contact Rutgers University Press, 100 Joyce Kilmer Avenue, Piscataway, NJ 08854-8099. The only exception to this prohibition is "fair use" as defined by U.S. copyright law. Manufactured in the United States of America - Contents LIST OF PHOTOS, FIGURES, AND TABLES VII FOREWORD BY REBECCA M. -
Board Meeting Minutes
Gwich’in Renewable Resources Board February 19th to 22nd, 2013 Inuvik, NT – Alex Moses Greenland Building Attending: Board: Jozef Carnogursky, Joel Ingram, Johnny Charlie, Cindy Allen, Charlie Snowshoe, Eugene Pascal, Charlie Snowshoe Staff: Amy Thompson, Janet Boxwell, Kris Maier, Kristen Callaghan, Nick Westover **, Cheryl Greenland Renewable Resources Council Members: John Norbert, Peter J. Kaye, Fanny Greenland, Barry Greenland, Juraj Carnogursky, Jeremy Mosher, Rita Carpenter, Kayla Meeting notes: Mary Beckett 1. Call to Order / Opening Prayer / Introductions Eugene Pascal called the meeting to order at 9:14 a.m. Barry Greenland said the opening prayer. Eugene Pascal asked everyone to introduce themselves. 2. Review & Approve Agenda Motion #2013-01 BE IT RESOLVED THAT the agenda be approved as presented. Moved by: Joel Ingram Seconded by: Johnny Charlie Question called: CARRIED 3. Review & Approve Minutes Eugene Pascal commented there are three teleconference minutes and one Board meeting minutes. It was decided to go through each one and then pass a motion to approve. Amy Thompson commented that the meeting binder is now paperless. If anyone in the public would like copies of the items, staff can get things printed. After the meeting, each of the Renewable Resources Council Coordinators will have a copy of all the documents for you to have access at the Renewable Resources Council. a. June 12, 2012 Teleconference Board Meeting Motion #2013:02 Gwich’in Renewable Resources Board February 19th to 22nd, 2013 – Inuvik, NT APPROVED Minutes – Public Sessions page 1 of 75 BE IT RESOLVED THAT the minutes of the June 12, 2012, minutes be approved as presented. -
Studying the Distribution Platforms for Game Mods
STUDYING THE DISTRIBUTION PLATFORMS FOR GAME MODS TO CREATE ACTIVE MODDING COMMUNITIES. by DANIEL LEE A thesis submitted to the School of Computing in conformity with the requirements for the degree of Master of Science Queen’s University Kingston, Ontario, Canada September 2019 Copyright © Daniel Lee, 2019 Abstract AMER loyalty is important for the sales of a game. However, the gaming in- dustry and the needs of gamers are rapidly increasing, making it difficult G for game developers to address these needs. Game mods are modifications of an original game, which can help game developers save cost and time. Hence, it is crucial for game developers to build and maintain an active modding community. In this thesis, we study mods to provide insights to game and mod developers on building an active modding community. An active modding community consists of two dimensions: (1) continuous growth of mods from mod developers, and (2) contin- uous adoption of mods from gamers. We investigated these two dimensions respec- tively: To help game developers understand how to help mod developers continuously deliver high quality mods, we investigate the release schedule and post-release sup- port of highly endorsed mods from the top 20 games on the Nexus Mods distribution platform. We observe that supporting the same modding tool within a game franchise i is associated with faster release of mods. We also observe that bug reports (i.e., post- release support) of mods is poor in quality, making it difficult to address many of them. However, solved bug reports are often resolved within one day.