Studying the Distribution Platforms for Game Mods

Total Page:16

File Type:pdf, Size:1020Kb

Studying the Distribution Platforms for Game Mods STUDYING THE DISTRIBUTION PLATFORMS FOR GAME MODS TO CREATE ACTIVE MODDING COMMUNITIES. by DANIEL LEE A thesis submitted to the School of Computing in conformity with the requirements for the degree of Master of Science Queen’s University Kingston, Ontario, Canada September 2019 Copyright © Daniel Lee, 2019 Abstract AMER loyalty is important for the sales of a game. However, the gaming in- dustry and the needs of gamers are rapidly increasing, making it difficult G for game developers to address these needs. Game mods are modifications of an original game, which can help game developers save cost and time. Hence, it is crucial for game developers to build and maintain an active modding community. In this thesis, we study mods to provide insights to game and mod developers on building an active modding community. An active modding community consists of two dimensions: (1) continuous growth of mods from mod developers, and (2) contin- uous adoption of mods from gamers. We investigated these two dimensions respec- tively: To help game developers understand how to help mod developers continuously deliver high quality mods, we investigate the release schedule and post-release sup- port of highly endorsed mods from the top 20 games on the Nexus Mods distribution platform. We observe that supporting the same modding tool within a game franchise i is associated with faster release of mods. We also observe that bug reports (i.e., post- release support) of mods is poor in quality, making it difficult to address many of them. However, solved bug reports are often resolved within one day. To help mod developers understand how to build popular mods based on down- load count, we investigate the impact of 33 features across the following 5 dimensions of popular and unpopular mods in the CurseForge mod distribution platform: mod category, mod documentation, environmental context of mod, remuneration for the mod and community contribution for the mod. We observed that popular mods tend to have a high quality description and promote community contribution. Also, mods that simplify mod development are more likely to be popular. Based on our findings, we suggest game developers who desire an active modding community to provide an officially-supported modding tool. Also, Nexus Mods should improve the quality of their bug reporting system to achieve higher quality bug reports. Furthermore, we suggest mod developers to help improve the support for mod devel- opment, to improve the description of their mods, and to welcome community con- tributions. ii Acknowledgments First of all, I would like to give my biggest thanks to my supervisor Prof. Ahmed E. Hassan for believing in me and guiding my research. He gave me the opportunity to learn and experience research in computer science, which I can utilize to pursue my own goals. If someone told me 5 years ago that I, who originally graduated in Political Science would be doing their Master’s in Computer Science today, I would have never believed them. I would also like to thank my dear friend, Dr. Dayi Lin who encouraged and guided me through challenging times. He also taught me how to expand my horizons and a series of skills that I could use in my research. I would also like to extend my gratitude to my dear friend Gopi Krishnan Rajbahadur who provided me support and guidance through his kindness and cornucopia of knowledge in machine learning. In addition, I would like to thank Prof. Cor-Paul Bezemer and Dr. Mohammed Sayagh in supporting me throughout my research. iii I would also like to give thanks to my fellow labmates at SAIL (Software Analysis and Intelligence Lab): Aaditya Bhatia, Filipe Roseiro Cogo, Prof. Shaowei Wang, Hasan Ibrahim, Abdullah Ahmad Zarir, Jiayuan Zhou, Dr. Heng Li, Kundi Yao, Dr. Safwat Mohamed Ibrahim Hassan, and Dr. Gustavo Ansaldi Oliva. I would like to thank my mom, dad, and sister for being there in my life. Life is filled with hard times, but as people we grow and learn to persevere. Family will always be there for you. Last, but not least, I would also like to thank my friends back at home for supporting me: Mark Molina, Ling Iv, Alex L’un,Macy Yim, Robert Nafrada, Jenica Bue- naventura, Matthew Chung, Luke Chung, Kenny Li, Izzy Sandiford, and Justin Chung. iv Table of Contents Abstract i Acknowledgments iii List of Tables vii List of Figures viii 1 Introduction1 1.1 Thesis Statement........................................ 3 1.2 Thesis Overview......................................... 3 1.3 Thesis Contributions ..................................... 5 2 Background7 2.1 The Nexus Mods Distribution Platform........................ 7 2.2 The Minecraft Game...................................... 9 2.3 The CurseForge Mod Distribution Platform..................... 10 3 Related Work 12 3.1 Game Modding ......................................... 12 3.2 Games and Software Engineering............................ 13 3.3 Studies of the Minecraft Game .............................. 15 3.4 Mining Online Distribution Platforms......................... 15 4 Continuous Growth of Mods by Mod Developers 17 4.1 Introduction ........................................... 18 4.2 Methodology........................................... 22 4.3 Preliminary study of mods from the Nexus Mods distribution platform . 31 4.4 RQ1: What is the release schedule of mods?..................... 36 4.5 RQ2: How well is the post-release support of mods?............... 44 4.6 Implications of our Findings................................ 53 4.7 Research Challenges...................................... 57 v 4.8 Threats to Validity ....................................... 60 4.9 Chapter Summary ....................................... 62 5 Continuous Adoption of Mods by Gamers 65 5.1 Introduction ........................................... 66 5.2 Data Collection ......................................... 69 5.3 Characteristics of Popular and Unpopular Minecraft Mods.......... 73 5.4 Implications ........................................... 90 5.5 Threats to Validity ....................................... 91 5.6 Chapter Summary ....................................... 93 6 Conclusions and Future Work 95 Bibliography 99 vi List of Tables 2.1 Online Mod Distribution Platforms Overview ................... 8 2.2 An overview of Minecraft mod distribution platforms ............. 10 4.1 An overview of the studied mods. ............................ 23 4.2 Our studied games (sorted by the number of mods). .............. 24 4.3 An overview of the official modding tools of the studied games, sorted by the total number of mods. ............................... 26 4.4 An overview of the file categories and the included file types (sorted al- phabetically)............................................ 27 4.5 The definitions of the mod categories (sorted alphabetically). 31 4.6 The median number of days between an official game update and a mod release for each mod category, along with the median number of days between adjacent mod releases, sorted by the median number of days before an initial mod release. ............................... 40 4.7 The definitions of the bug statuses (sorted alphabetically)........... 45 5.1 An overview of the CurseForge mod distribution platform dataset. 70 5.2 Dimensions and their features describing the characteristics of popular and unpopular Minecraft mods.............................. 71 5.3 An overview of the statistics of each dimension and its features. The larger the ∆LRχ 2, the larger the impact of a studied dimension. Simi- larly, the larger the Wald χ 2, the larger the explanatory power of a fea- ture in the combined model (The percentages and p-value are rounded to two decimal places). The feature is statistically significant if the p- 2 value <= 0.05. Sorted by the Wald χ per studied dimension. 79 vii List of Figures 4.1 An overview of our methodology. ............................ 22 4.2 The percentage of media files in each studied mod. The black vertical line shows the median value. ............................... 28 4.3 An overview of the creation of our balanced sample of mods. 32 4.4 The distribution of the endorsement ratios per studied mod with and without official modding support. The black vertical lines are the me- dian values............................................. 34 4.5 The distributions of the number of releases per mod across each studied dimension. The x-axis is logged.............................. 38 4.6 The distributions of the median number of days before a release for the three types of mod releases. The x-axis is logged.................. 39 4.7 The accumulated percentage of the number of released mods per day after the initial game release for the four studied game franchises. 42 4.8 The distribution of the number of bug reports per studied non-media and media mod. The x-axis is logged. ......................... 46 4.9 The distribution of the number of bug reports per studied mod for each high level mod category. The x-axis is logged. ................... 47 4.10 The distribution of the percentage of bug reports per studied mod for each bug status. Sorted by the median percentage of bug reports per studied mod............................................ 48 4.11 The distribution of the number of comments per bug report. 50 4.12 The distribution of the number of unique commenters per bug report. 51 4.13 The distribution of the median length of the bug report comments per studied mod for non-media and media mods. The x-axis is logged. 52 5.1 An overview of our data collection...........................
Recommended publications
  • Overviewer Documentation Release 0.13
    Overviewer Documentation Release 0.13 The Overviewer Team Jul 28, 2021 Contents 1 Introduction 3 2 Documentation Contents 5 2.1 Installing.................................................5 2.2 Building the Overviewer from Source..................................6 2.3 Running the Overviewer......................................... 10 2.4 The Configuration File.......................................... 14 2.5 Signs and Markers............................................ 31 2.6 Windows Newbie Guide......................................... 36 2.7 Frequently Asked Questions....................................... 44 2.8 Contributing............................................... 48 2.9 Design Documentation.......................................... 52 3 Features 75 3.1 What The Overviewer is not....................................... 75 4 Requirements 77 5 Getting Started 79 6 Help 81 7 Indices and tables 83 Index 85 i ii Overviewer Documentation, Release 0.13 See also the Github Homepage and the Updates Blog, and follow us on our Twitter account. Contents 1 Overviewer Documentation, Release 0.13 2 Contents CHAPTER 1 Introduction The Minecraft Overviewer is a command-line tool for rendering high-resolution maps of Minecraft Java Edition worlds. It generates a set of static html and image files and uses Leaflet to display a nice interactive map. The Overviewer has been in active development for several years and has many features, including day and night lighting, cave rendering, mineral overlays, and many plugins for even more features! It is written mostly in Python with critical sections in C as an extension module. For a simple example of what your renders will look like, head over to The “Exmaple” Map. For more user-contributed examples, see The Example Wiki Page. 3 Overviewer Documentation, Release 0.13 4 Chapter 1. Introduction CHAPTER 2 Documentation Contents 2.1 Installing This page is for installing the pre-compiled binary versions of the Overviewer.
    [Show full text]
  • Download State of Decay Free for Pc State of Decay 2 Juggernaut Edition Full Pc Game + Crack Cpy CODEX Torrent Free 2021
    download state of decay free for pc State Of Decay 2 Juggernaut Edition Full Pc Game + Crack Cpy CODEX Torrent Free 2021. State Of Decay 2 Juggernaut Edition Full Pc Game + Crack: State of Decay 2 is a fantastic open-world survival game for you and up to 3 co-op friends. After a zombie apocalypse, your small group of survivors is looking to rebuild a little corner of civilization, and you can make all the decisions about how it’s going to turn out. You decide who to recruit for your team, where to install your community, how to strengthen and improve your base, and when it’s time to move to greener pastures. State Of Decay 2 Juggernaut Edition Pc Game + Crack Cpy: The dead have risen and civilization has fallen. Even the army couldn’t stop the zombies, and now it’s your turn to gather survivors and build community in a post-apocalyptic world, a world where all decisions matter and you define what it means. to survive. You choose which State Of Decay survivor will take you on a race to collect the food and ammo you need, and who you will use to fight the zombies that are attacking your base. You choose how you are going to treat other people who move to your city. Will you be friendly and welcoming or will you aggressively defend your territory? State Of Decay 2 Juggernaut Edition Pc Game + Crack Codex: Each player’s experience in the game is unique. Each character in your community has their own special set of skills and traits, so no two communities are the same.
    [Show full text]
  • Com Recursos Turbinados Por Realidade
    EMBARQUE Que tal incluir a Jamaica nos seus planos de viagem? Quem se esquece da ilha do reggae quando pensa em ir ao Caribe não sabe o que está perdendo + PERSONALIDADE Zangado, o gamer mascarado que mantém sua identidade em segredo e se transformou em um | J U N H O 2018 Nº 18 dos grandes influenciadores da internet brasileira Imagens meramente ilustrativas Imagens meramente DISTRIBUIÇÃO GRATUITA VENDA PROIBIDA DISTRIBUIÇÃO GRATUITA COM RECURSOS TURBINADOS POR REALIDADE AUMENTADA E INTELIGÊNCIA ARTIFICIAL, TOP DA SAMSUNG PROPORCIONA EXPERIÊNCIAS QUE NENHUM OUTRO APARELHO É CAPAZ EDITORIAL RICARDO CAVALCANTE PRESIDENTE DA RCELL TELECOM O ANO PROMETE Há pessimistas por toda parte, preocupados, entre outras coisas, com as oscilações do dólar, o nervosismo do mercado financeiro e a imprevisibilidade do cenário político. Não aqui na Rcell, pelo menos no que se refere a pessimismo. Todos esses fatores são preocupantes, não resta dúvida, inclusive para nós. Mas a empresa, apesar dos pesares, vem experimentando um 2018 dos mais positivos. Exatamente como previ, aliás, neste mesmo espaço, em janeiro passado. Nosso negócio avança, dia após dia. Graças ao empenho da equipe, evidentemente. Mas com uma ajuda providencial dos aquecidos mercados de celulares, computadores e games, que não dão o menor sinal de esmorecimento. Provas disso estão espalhadas por praticamente todas as reportagens desta revista. Na de mercado, por exemplo, descobre-se que o segmento de notebooks voltados para jogadores cresceu, apenas no primeiro trimestre do ano, mais de 400% na comparação com o mesmo período de 2017. E esse não é um caso isolado, ao contrário. O mercado de computadores como um todo está em crescimento.
    [Show full text]
  • DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
    UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? .
    [Show full text]
  • Rules of the Game
    Hello! We’ve been doing this talk for a number of years, check out some of our earlier years editions – on the GDC Vault, many on YouTube. 2 What do we mean when we talk about game design rules? A lot of times when people talk about rules they talk about what I call “fortune cookie” wisdom. These are because they fit on a single piece of paper. 3 Here’s a few examples of that fortune cookie school of design rule. I’ve been saying “Start designing the middle” for a while - this is the idea that you should start making your game with the core of the gameplay. This is particularly true in a linear action adventure game. Make the middle levels first. Then when you have that working, go back and build the beginning, the introduction– now you know the core you can make the perfect tutorial. And make it great, because it’s what players play first. Then make the end part of your game last because you will run out of time and it won’t be perfect. But if any part of your level doesn’t need to be perfect, it’s the end, because fewer players will finish it than begin it. 4 Or how about this one When I heard this I heard it attributed to Sid Meier (more on that in a minute) – and it’s one I’ve embraced. 5 It makes sense right? You have four, the 2nd one up from the bottom is default, most players will pick that, players who want something easier can go down one, players who want something more challenging but not stupid can go up one, and the true masochists or kids with too much time on their hands can go for the hardest (aka “Impossible”).
    [Show full text]
  • MODS DE PAGAMENT I REPERCUSSIÓ EN LA COMUNITAT Jordi Alba Franco Empreses: Estudi De Casos Grau En Disseny I Producció De Vide
    MODS DE PAGAMENT I REPERCUSSIÓ EN LA COMUNITAT Jordi Alba Franco Empreses: Estudi de Casos Grau en Disseny i Producció de Videojocs Curs 2020-2021 1 ÍNDEX ABSTRACTE 3 INTRODUCCIÓ 4 BETHESDA, SKYRIM I ELS MODDERS COM A DEVELOPERS 4 CONCLUSIONS 7 WEBGRAFIA 8 BIBLIOGRAFIA 9 2 ABSTRACTE Els mods constitueixen gran part de la comunitat de jocs com Skyrim o Minecraft, on els jugadors poden alterar el comportament del joc, canviar l'aspecte d'una ciutat o millorar gràficament totes les textures del joc. Des del moment que van aparèixer els primers mods, les comunitats al voltant d'elles els han considerat com a contingut dels fans pels fans, i per tant, són gratuïts per voluntat dels creadors. Al llarg del temps, diverses empreses han volgut capitalitzar aquestes comunitats amb diferents estratègies. Algunes han succeït i d'altres han causat controvèrsies que han danyat la reputació de l'empresa. De moment, sembla que els mods es consideren contingut de fans que es fan per voluntat i passió més que pels diners. 3 INTRODUCCIÓ L'empresa que més polèmica ha donat al llarg dels anys i té les comunitats més grans de modders és Bethesda. Bethesda va liderar les proves de mods de pagament l'any 2015 juntament amb Steam, fent servir l'aclamat The Elder Scrolls V: Skyrim. Actualment, Bethesda disposa de 7 entregues que permeten a la comunitat afegir mods. Skyrim, Fallout 4, Skyrim Special Edition, Fallout New Vegas, Oblivion, Fallout 3 i Morrowind ordenats de major quantitat de descàrregues a menor segons el hub de modders Nexus Mods.
    [Show full text]
  • TOP HRA Witcher 3: Wild Hunt Čo Nás Čaká Na E3? PREDSTAVUJEME MEIZU M1 Note VIDELI SME Mad Max: Zbesilá Cesta
    Digitálno-Lifestyle magazín pre každého Číslo 42 /jún 2015 | www.gamesite.sk Čo nás čaká na E3? TOP HRA Witcher 3: Wild Hunt VIDELI SME Mad Max: Zbesilá cesta PREDSTAVUJEME MEIZU M1 Note Súťaž o hodnotné ceny HRY MESIACA: HARDVÉR MESIACA: FILMY, KTORÉ ZAUJALI: TOP TÉMY: Mortal Kombat X Samsung Galaxy S6 Avengers 2: Vek Ultrona Kniha - Papierové mestá Shelter 2 Honor 3C Lite Ex Machina Kniha - Myšlienky mafiána Worlds of Magic Lenovo Z50-70 To dievča musíš milovať trendy - rozhovor s Martinom Uherkom Wolfenstein: The Old Blood Lenovo P90 Sedem zhavranelých bratov trendy - Smart Ochrancovia domácnosti Jún je tu. Jún znamená E3. E3 znamená veľa nových ohlásení. Ohlásenia značia veľa nových hier, ktoré budeme môcť hrávať ešte tento rok alebo Mission Games s.r.o., niekedy v prvých mesiacoch nasledujúceho roka. Nové hry, to sa rovná, že Železiarenská 39, 040 15 Košice 15, Slovenská republika (takmer) všetci hráči sú veľmi šťastní. A to či už to budú fanúšikovia E: [email protected] W: www.mission.sk Call of Duty, Need for Speedov, Assassin’s Creedov, či ďalších zabehnutých REDAKCIA sérií, alebo rovno nových IP. Šéfredaktor / Zdeněk 'HIRO' Moudrý Zástupca šéfredaktora / Patrik Barto Je pritom paradox, že v čase, keď už konferencie takéhoto formátu začínajú byť Webadmin / Richard Lonščák, Juraj Lux brané menej vážne kvôli chýbajúcej úprimnosti či kvôli menšiemu časovému Jazykové redaktorky / Zdenka Schwarzová, Karolina Růžová, Klára Šindelářová, Kristína Gabrišová rozstupu, práve tento rok bude konferencia E3 najbohatšia. Ku klasickej pätici Microsoft, Sony, EA, Ubisoft a Nintendo sa tento rok so svojimi výstupmi Odborná redakcia / Branislav Brna, Dominik Farkaš, Adam Schwarz, Roman Kadlec, Mário Lorenc, Maroš Hodor, totiž pridajú aj štúdiá ako Square Enix, Bethesda a PC Gaming Conference.
    [Show full text]
  • Playing, Mapping, and Power a Critical Analysis of Using Minecraft in Spatial Design • Hamza Bashandy
    Playing, Mapping, and Power A Critical Analysis of Using Minecraft in Spatial Design • Hamza Bashandy Investigating the potential of video games as an aid to community mapping and participatory architectural design, the author discusses the use of the sandbox game Minecraft by the Block by Block Foundation in collaboration with Mojang Studios, Microsoft, and UN-Habitat for three projects—Model Street (Dandora Phase 2, in Nairobi, Kenya), Mind the Step (Jardim Naka- mura, in São Paulo, Brazil) and Former Marketplace (in Pristina, Kosovo). The author offers different perspectives or “lens” from which to view the projects, including as an architect (which he calls a spatial lens) and as a community member (which he dubs a player lens). Favoring agency over participant choices, he claims, the institutional forces at work can prevent true access to space making by either the foundation or the game, each of which suffers from accessibility problems for both players and the communi- ties. He argues for a need to look more closely into the politics of the Block by Block Foundation and Minecraft and seeks to make readers explicitly aware of the systemic mechanisms of exclusion. Key words: democracy and public space; marginalized communities; Minecraft; participatory design; power hierarchies; video games People around the world use digital media to aid civic participation and promote social justice. Many governmental and community organizations have changed their mission and functions as they adopt new digital tools and practices (Gordon and Mihailidis 2016). Similarly, digital games have been seen as a very potent vehicle adopted by many large-scale institutions such as the United Nations Human Settlement Program (UN-Habitat).
    [Show full text]
  • Welcome to State of Decay 2: Juggernaut Edition
    PLAYER GUIDE WELCOME TO STATE OF DECAY 2: JUGGERNAUT EDITION We’re glad you’re here to travel with us through the zombie apocalypse. You will be building a community to survive the threats posed by a plagued open world. Your choices matter as you take on the apocalypse - survivors die permanently, humans can be friends or foes, and choosing your method of survival matters. We have prepared some explanations for areas of our game that players sometimes have questions about. In this guide, you will find the following: DEFINE YOUR APOCALYPSE VEHICLES IN THE APOCALYPSE USING YOUR RADIO SURVIVING BLOOD PLAGUE FORTIFYING YOUR HOME SPECIAL TRADERS BUILDING YOUR COMMUNITY COMPLETING THE GAME COMPLETING GOALS ADDITIONAL MODES HOW TO USE THE MAP SCREEN MULTIPLayER STEP ONE: DEFINE YOUR APOCALYPSE appetiteState of Decay for challenge 2: Juggernaut is essential Edition to havingprovides a fun3 difficulty game experience. settings that describe the challenge level you’ll face: Standard Zones, Dread Zones, and Nightmare Zones. Choosing the setting that best fits your skill and STANDARD ZONES Standard Zone Screenshot shouldThis difficulty provide level you iswith for someplayers challenge who are without new overwhelmingto State of Decay you 2. (unlessPlaying youin a getStandard unlucky Zone or make some mistakes). Most of the zombies roaming around the world are classic “slow shamblers,” but you’ll also encounter some fast zombies and armored zombies. As you explore you’ll encounter greater threats, including zombie hordes as well as occasional freak zombies (bloaters, screamers, DREAD ZONES Dread zones are intended for survival game also represent an occasional danger, requiring good veterans.
    [Show full text]
  • On Videogames: Representing Narrative in an Interactive Medium
    September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word.
    [Show full text]
  • Better Makeup for Skse Recommended Mod
    Better Makeup For Skse Recommended Mod Fulgurous and unenlightened Manfred barrels her cambistries shackled diagonally or perjurious grievously, is Quillan unexhausted? Virtuosic Robinson sometimes deforce his ringgits backwards and circumvolving so lanceolately! Ignaz is indisputably homocyclic after short-term Tannie shoulders his crapehanger fumblingly. Skyrim legendary edition now i want to use. Visit our levelling hub everyone can sometimes causes her eye mask with current climate in your ip address has been wounded but mod. Read a bunch of beauty mods in your shouts is recommended that forum might have. Hair makeup accessories clothes shoes apartments spaceships pets. It at all about all common and makeup mod authors and textures were added by seeing these batches of other. RaceMenu SkyUI SKSE Script A occur of the mods I is require SKSE always check. An ingredient in this will be installed in or wine, better makeup for se texture glitch. Improved greatly but will replace all for skse mod adds some stuff and weapons into skyrim hd mod! My personal remarks for. The forum requires a search engine to give significant fps for ways to make them both still one. Skyrim is better makeup for human races if you enter. And impress any mods that enter the Skyrim Script Extender SKSE mod as a. Skyrim Best Mods and Console Commands PC Gaming. BlockyLow-Res Makeup Fix Suggestions Skyrim STEP. Better Females by Bella Natural Edition UNP no glow you invade the. Can choose this mod ever made it if you can also add to better makeup for a nice g string so weather mod! BlockyLow-Res Makeup Fix Suggestions posted in Skyrim Hello.
    [Show full text]
  • Coding with Kids
    2018 Summer Camps Little Coders Scratch Game Development I Created specifcally for kids 5-7, this camp Start your coding journey by creating your develops computational thinking skills and own game! Campers will take the frst step fosters creativity in a fun environment! We on the Coder’s Ladder, learning computer use a blend of connected and “unplugged” programming fundamentals and design- activities designed to keep young campers ing and coding their own frst computer engaged. Kids will create their own interac- programs. Projects will include interactive Ages 5-7 tive story or computer game! Ages 8-11 stories and computer games! 3D Game Development Scratch Game Development II Take your game design into the third Ready to take your game development skills dimension. Campers will learn the ins to the next level? Campers will build on and outs of 3D games with scene design, their current coding skills and learn how to camera placement, asset creation, sprite create more challenging projects with fun scripting, and more as they create 3D features, such as AI (artifcial intelligence), games playable in any web browser! game physics, or multiplayer functionality! Ages 13-18 Ages 8-13 Minecraft Modding (9-12yr) Minecraft Modding - Java (12-18yr) Building mods is a fun way for Minecraft Build advanced Minecraft mods with Java players to learn and practice programming! programming. Campers will learn the fun- Each camper will have access to their own damentals of Java as they use it to custom- Minecraft server where they can customize ize the world of Minecraft. Learn how to their Minecraft experience with drag & drop give items special powers, create new game code, landscapes, texture packs, and more! modes, and modify the layout of your world.
    [Show full text]