Forensic Investigation of Cross Platform Massively Multiplayer Online Games: T Minecraft As a Case Study ⁎ D.C
Science & Justice 59 (2019) 337–348 Contents lists available at ScienceDirect Science & Justice journal homepage: www.elsevier.com/locate/scijus Forensic investigation of cross platform massively multiplayer online games: T Minecraft as a case study ⁎ D.C. Paul J. Taylora, Henry Mwikia, Ali Dehghantanhab, , Alex Akibinic, Kim Kwang Raymond Chood, Mohammad Hammoudehe, Reza Parizif a School of Computing, Science and Engineering, University of Salford, UK b Cyber Science Lab, School of Computer Science, University of Geulph, Ontario, Canada c Liverpool John Moores University, Liverpool, UK d Department of Information Systems and Cyber Security, University of Texas at San Antonio, San Antonio, TX 78249, USA e School of Computing, Mathematics and Digital Technology, Manchester Metropolitan University, UK f Kennesaw State University, Marietta, GA, USA ARTICLE INFO ABSTRACT Keywords: Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age Massively multiplayer online games (MMOG) groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that Minecraft forensics the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service MMOG forensics attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this re- Game forensics search, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then ex- amined to reveal the type and extent of evidential artefacts that can be extracted. 1. Introduction Minecraft was further bolstered in September 2017 with the release of the “Better Together Update”, which allowed for players on Xbox, A Massively Multiplayer Online Game (MMOG) allows millions of Windows 10, Virtual Reality and mobile devices to play together either individual users to interact together in one gaming environment.
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