Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
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Overviewer Documentation Release 0.13
Overviewer Documentation Release 0.13 The Overviewer Team Jul 28, 2021 Contents 1 Introduction 3 2 Documentation Contents 5 2.1 Installing.................................................5 2.2 Building the Overviewer from Source..................................6 2.3 Running the Overviewer......................................... 10 2.4 The Configuration File.......................................... 14 2.5 Signs and Markers............................................ 31 2.6 Windows Newbie Guide......................................... 36 2.7 Frequently Asked Questions....................................... 44 2.8 Contributing............................................... 48 2.9 Design Documentation.......................................... 52 3 Features 75 3.1 What The Overviewer is not....................................... 75 4 Requirements 77 5 Getting Started 79 6 Help 81 7 Indices and tables 83 Index 85 i ii Overviewer Documentation, Release 0.13 See also the Github Homepage and the Updates Blog, and follow us on our Twitter account. Contents 1 Overviewer Documentation, Release 0.13 2 Contents CHAPTER 1 Introduction The Minecraft Overviewer is a command-line tool for rendering high-resolution maps of Minecraft Java Edition worlds. It generates a set of static html and image files and uses Leaflet to display a nice interactive map. The Overviewer has been in active development for several years and has many features, including day and night lighting, cave rendering, mineral overlays, and many plugins for even more features! It is written mostly in Python with critical sections in C as an extension module. For a simple example of what your renders will look like, head over to The “Exmaple” Map. For more user-contributed examples, see The Example Wiki Page. 3 Overviewer Documentation, Release 0.13 4 Chapter 1. Introduction CHAPTER 2 Documentation Contents 2.1 Installing This page is for installing the pre-compiled binary versions of the Overviewer. -
Free Minecraft Alts
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Minecraft Free Ios 2021
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Playing, Mapping, and Power a Critical Analysis of Using Minecraft in Spatial Design • Hamza Bashandy
Playing, Mapping, and Power A Critical Analysis of Using Minecraft in Spatial Design • Hamza Bashandy Investigating the potential of video games as an aid to community mapping and participatory architectural design, the author discusses the use of the sandbox game Minecraft by the Block by Block Foundation in collaboration with Mojang Studios, Microsoft, and UN-Habitat for three projects—Model Street (Dandora Phase 2, in Nairobi, Kenya), Mind the Step (Jardim Naka- mura, in São Paulo, Brazil) and Former Marketplace (in Pristina, Kosovo). The author offers different perspectives or “lens” from which to view the projects, including as an architect (which he calls a spatial lens) and as a community member (which he dubs a player lens). Favoring agency over participant choices, he claims, the institutional forces at work can prevent true access to space making by either the foundation or the game, each of which suffers from accessibility problems for both players and the communi- ties. He argues for a need to look more closely into the politics of the Block by Block Foundation and Minecraft and seeks to make readers explicitly aware of the systemic mechanisms of exclusion. Key words: democracy and public space; marginalized communities; Minecraft; participatory design; power hierarchies; video games People around the world use digital media to aid civic participation and promote social justice. Many governmental and community organizations have changed their mission and functions as they adopt new digital tools and practices (Gordon and Mihailidis 2016). Similarly, digital games have been seen as a very potent vehicle adopted by many large-scale institutions such as the United Nations Human Settlement Program (UN-Habitat). -
Exploring Co-Creation Experience and Value in the Video Game Industry: How Gamers Create Value Through a Rule Changing Online Game That Has No Rules
Exploring co-creation experience and value in the video game industry: how gamers create value through a rule changing online game that has no rules Author: Jamie Lee Jo Grohn University of Twente P.O. Box 217, 7500AE Enschede The Netherlands ABSTRACT Purpose/ Gap – With the shift from goods- to service-dominant logic, it is crucial to effectively enable value co-creation through suitable value propositions. Formulating value propositions includes insights on the customer’s preferences, capabilities, and expectations, which can be obtained through the customer’s co- creation experiences, since they are the foundation of value. However, there is a limited amount of research in this area, especially from the customer’s perspective. In order to close this knowledge gap and successfully facilitate value co-creation, the aim of this study is to explore the nature of value co-creation through the customers’ co-creation experiences and their implied determinants. This is done through a case study on the online video game Minecraft, due to its open innovation-friendly environment, allowing for a wide range of co-creation options. Methodology – Data was obtained through a netnographic approach in community forums and video platform. A total of 84 threads and 169 posts within 6 forums, as well as 23 videos have been selected and analyzed. Findings – Four distinct areas of value co-creation have been identified in the game, which enable personalized experiences and values. The game’s technological and connective environment, the customer’s role readiness, and the nature of interaction shape co-creation experiences. Additionally, evidence indicates that co-created value is not only generated through a developer-to-gamer relationship, but also between gamer- to-gamer relationships with the developer as facilitator. -
Coding with Kids
2018 Summer Camps Little Coders Scratch Game Development I Created specifcally for kids 5-7, this camp Start your coding journey by creating your develops computational thinking skills and own game! Campers will take the frst step fosters creativity in a fun environment! We on the Coder’s Ladder, learning computer use a blend of connected and “unplugged” programming fundamentals and design- activities designed to keep young campers ing and coding their own frst computer engaged. Kids will create their own interac- programs. Projects will include interactive Ages 5-7 tive story or computer game! Ages 8-11 stories and computer games! 3D Game Development Scratch Game Development II Take your game design into the third Ready to take your game development skills dimension. Campers will learn the ins to the next level? Campers will build on and outs of 3D games with scene design, their current coding skills and learn how to camera placement, asset creation, sprite create more challenging projects with fun scripting, and more as they create 3D features, such as AI (artifcial intelligence), games playable in any web browser! game physics, or multiplayer functionality! Ages 13-18 Ages 8-13 Minecraft Modding (9-12yr) Minecraft Modding - Java (12-18yr) Building mods is a fun way for Minecraft Build advanced Minecraft mods with Java players to learn and practice programming! programming. Campers will learn the fun- Each camper will have access to their own damentals of Java as they use it to custom- Minecraft server where they can customize ize the world of Minecraft. Learn how to their Minecraft experience with drag & drop give items special powers, create new game code, landscapes, texture packs, and more! modes, and modify the layout of your world. -
Studying the Distribution Platforms for Game Mods
STUDYING THE DISTRIBUTION PLATFORMS FOR GAME MODS TO CREATE ACTIVE MODDING COMMUNITIES. by DANIEL LEE A thesis submitted to the School of Computing in conformity with the requirements for the degree of Master of Science Queen’s University Kingston, Ontario, Canada September 2019 Copyright © Daniel Lee, 2019 Abstract AMER loyalty is important for the sales of a game. However, the gaming in- dustry and the needs of gamers are rapidly increasing, making it difficult G for game developers to address these needs. Game mods are modifications of an original game, which can help game developers save cost and time. Hence, it is crucial for game developers to build and maintain an active modding community. In this thesis, we study mods to provide insights to game and mod developers on building an active modding community. An active modding community consists of two dimensions: (1) continuous growth of mods from mod developers, and (2) contin- uous adoption of mods from gamers. We investigated these two dimensions respec- tively: To help game developers understand how to help mod developers continuously deliver high quality mods, we investigate the release schedule and post-release sup- port of highly endorsed mods from the top 20 games on the Nexus Mods distribution platform. We observe that supporting the same modding tool within a game franchise i is associated with faster release of mods. We also observe that bug reports (i.e., post- release support) of mods is poor in quality, making it difficult to address many of them. However, solved bug reports are often resolved within one day. -
Crysis Developer Crytek Denies "Verge of Bankruptcy" Claim • Eurogamer.Net
5/17/2019 Crysis developer Crytek denies "verge of bankruptcy" claim • Eurogamer.net Sign in Connect with Facebook Create an account PC PlayStation 4 Xbox One Switch Digital Foundry News Reviews Videos Features Guides Search Highlights Deals Forum Game release dates Fortnite Fortbyte locations Minecraft Earth beta Best external PS4 hard drives Home News Homefront: The Revolution 23 June 2014 News PC / PlayStation 4 / Xbox One Crysis developer Crytek denies "verge of bankruptcy" claim But reports indicate staff have gone unpaid. Wesley Yin-Poole Deputy Editor @wyp100 Crysis developer Crytek has denied claims it is on the verge of bankruptcy. A recent report from German magazine GameStar claimed Crytek, which has its headquarters in Frankfurt, was in financial trouble and that the development of Xbox One exclusive Ryse: Son of Rome had been a "disaster". Our colleagues at Eurogamer Germany looked into the report, and gave me the following translation: "'The vultures are circling already,' so says a leading employee of one of the large publishers. Companies like this have already started making offers to the most talented people at Crytek, to hire them away. Such a brain drain can become dangerous for any studio, even a financially stable one. "A takeover of Crytek would be interesting for a company, that could use the development-experience of the Crytek and doesn't want to build up such experience itself. That is why the Belarus F2P-giant Wargaming is rumoured to be a potential buyer. "When you are reading this, there is hope that Crytek has managed to avoid disaster. A new source of money, said Avni Yerli [one of the managing directors], is in sight. -
Minecraft Modding Guide
Minecraft Modding Guide TABLE OF CONTENTS The Basics 3 What is Modding? 3 What is This Guide For? 3 Mod Your World with Tynker 4 Types of Mods Supported 4 What’s Included 4 Required Tools 5 For Creating Resources and Mods 5 For Deploying Resources and Mods 5 Modding for Different Minecraft Versions 6 Tynker Courses for Minecraft 7 Modding with Minecraft Java Edition (PC/Mac) 8 Create a Parent-Verified Student Tynker Account 8 Set Up Your Server 8 Invite Friends to Your Server 9 Understand Server Time Limits 10 Designing and Deploying Resources 10 Building and Deploying Mods 12 Managing Your Mods in your Private Server 12 Publish and Remix 12 Modding with Minecraft Win10 and Pocket Edition 13 Create a Parent-Verified Student Tynker Account 13 Designing Resource Packs 13 Creating Behavior Packs 14 Installing Resource Packs and Behavior Packs 15 Installing Skins 15 Coding Mods for Minecraft Windows 10/Pocket Edition 16 Minecraft Modding FAQs 18 Any questions? We’re here to help! 21 © Tynker 2018 2 The Basics Minecraft is an expansive sandbox game that is incredibly popular among kids and adults alike, in large part because of its flexibility. It’s often compared to LEGO®, and if you play Minecraft, you’ll see why. Players can truly build anything that’s in their heads. The open-endedness of the game has created a culture of makers who dream up new things to make and then persevere to bring them to life. What is Modding? Modding is just jargon for modifying or altering the game in some way. -
Forensic Investigation of Cross Platform Massively Multiplayer Online Games: T Minecraft As a Case Study ⁎ D.C
Science & Justice 59 (2019) 337–348 Contents lists available at ScienceDirect Science & Justice journal homepage: www.elsevier.com/locate/scijus Forensic investigation of cross platform massively multiplayer online games: T Minecraft as a case study ⁎ D.C. Paul J. Taylora, Henry Mwikia, Ali Dehghantanhab, , Alex Akibinic, Kim Kwang Raymond Chood, Mohammad Hammoudehe, Reza Parizif a School of Computing, Science and Engineering, University of Salford, UK b Cyber Science Lab, School of Computer Science, University of Geulph, Ontario, Canada c Liverpool John Moores University, Liverpool, UK d Department of Information Systems and Cyber Security, University of Texas at San Antonio, San Antonio, TX 78249, USA e School of Computing, Mathematics and Digital Technology, Manchester Metropolitan University, UK f Kennesaw State University, Marietta, GA, USA ARTICLE INFO ABSTRACT Keywords: Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age Massively multiplayer online games (MMOG) groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that Minecraft forensics the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service MMOG forensics attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this re- Game forensics search, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then ex- amined to reveal the type and extent of evidential artefacts that can be extracted. 1. Introduction Minecraft was further bolstered in September 2017 with the release of the “Better Together Update”, which allowed for players on Xbox, A Massively Multiplayer Online Game (MMOG) allows millions of Windows 10, Virtual Reality and mobile devices to play together either individual users to interact together in one gaming environment. -
Quick Start Guide for Parents
Tynker Quick Start Guide for Parents Quick Start Guide for Parents TABLE OF CONTENTS Welcome to Tynker! 2 Scenario & Story-Based Learning 2 Getting Started 3 How Kids Learn with Tynker 4 Step 1: Understanding the basics 4 Step 2: Getting creative with code 5 Step 3: Get Familiar with Text Syntax 6 Step 4: Dive into JavaScript and Python 7 Age-based Learning Path 8 Interest-Based Learning Path 9 Minecraft, Robotics, and More! 10 Minecraft Modding 10 Controlling Drones 10 Programming LEGO WeDo 11 Programming micro:bit 11 Parent Dashboard 12 Answer Keys 12 Accounts and passwords 13 Managing your subscription 13 Child account setup 13 Tips on security and online safety 13 Choosing a secure password 13 Progress Reports 14 Community Access 14 Sharing Tynker Projects in your Gallery 14 Keeping your Personal Information Safe 14 Privacy Panel 14 Tips to Keep Kids Motivated 15 1. Choose a track 15 2. Celebrate milestones 15 3. Learn from others 15 4. It’s Tynker time! 16 5. Let them teach you 16 6. Use Tynker’s incentives to motivate your child 16 Getting Help 16 © Tynker 2020 Page 1 Quick Start Guide for Parents Welcome to Tynker! At Tynker, we're committed to empowering the next generation of makers with a foundation in coding and computational thinking. We know that these skills will be incredibly valuable to them in a wide range of 21st century careers and as a way to support critical thinking and problem-solving in everything they do. For most of a child’s education, how they learn is just as important as what they learn. -
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, Text & Design: Jacob Kroon Cover Illustration: Anna Nilsson
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, text & design: Jacob Kroon Cover Illustration: Anna Nilsson Dataspelsbranschen Swedish Games Industry Klara norra kyrkogata 31, Box 22307 SE-104 22 Stockholm www.dataspelsbranschen.se Contact: [email protected] 2 Table of Contents Summary 4 Preface 5 Revenue & Profit 8 Key Figures 10 Number of Companies 14 Employment 14 Gender Distribution 16 Employees & Revenue per Company 18 Biggest Companies 20 Platforms 22 Actual Consumer Sales Value 23 Game Developer Map 24 Globally 26 The Nordic Industry 28 Future 30 Copyright Infringement 34 Threats & Challenges 36 Conclusion 39 Method 39 Timeline 40 Glossary 42 3 Summary The Game Developer Index analyses Swedish game few decades, the video game business has grown developers’ operations and international sector trends from a hobby for enthusiasts to a global industry with over a year period by compiling the companies’ annual cultural and economic significance. The 2017 Game accounts. Swedish game development is an export Developer Index summarizes the Swedish companies’ business active in a highly globalized market. In a last reported business year (2016). The report in brief: Revenue increased to EUR 1.33 billion during 2016, doubling in the space of three years Most companies are profitable and the sector reports total profits for the eighth year in a row Jobs increased by 16 per cent, over 550 full time positions, to 4291 employees Compound annual growth rate since 2006 is 35 per cent Small and medium sized companies are behind 25 per cent of the earnings and half of the number of employees More than 70 new companies result in 282 active companies in total, an increase by 19 per cent Almost 10 per cent of the companies are working with VR in some capacity Game development is a growth industry with over half Swedish game developers are characterized by of the companies established post 2010.