Eisner Contract with God
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Copyright 2013 Shawn Patrick Gilmore
Copyright 2013 Shawn Patrick Gilmore THE INVENTION OF THE GRAPHIC NOVEL: UNDERGROUND COMIX AND CORPORATE AESTHETICS BY SHAWN PATRICK GILMORE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2013 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Cary Nelson Associate Professor James Hansen Associate Professor Stephanie Foote ii Abstract This dissertation explores what I term the invention of the graphic novel, or more specifically, the process by which stories told in comics (or graphic narratives) form became longer, more complex, concerned with deeper themes and symbolism, and formally more coherent, ultimately requiring a new publication format, which came to be known as the graphic novel. This format was invented in fits and starts throughout the twentieth century, and I argue throughout this dissertation that only by examining the nuances of the publishing history of twentieth-century comics can we fully understand the process by which the graphic novel emerged. In particular, I show that previous studies of the history of comics tend to focus on one of two broad genealogies: 1) corporate, commercially-oriented, typically superhero-focused comic books, produced by teams of artists; 2) individually-produced, counter-cultural, typically autobiographical underground comix and their subsequent progeny. In this dissertation, I bring these two genealogies together, demonstrating that we can only truly understand the evolution of comics toward the graphic novel format by considering the movement of artists between these two camps and the works that they produced along the way. -
Studies in Literature and Culture: the Graphic Novel
NACAE National Association of Comics Art Educators Studies in Literature and Culture: The Graphic Novel • REQUIRED TEXTS: Chynna Clugston-Major, Blue Monday: Absolute Beginners (Oni Press) Will Eisner, A Contract with God and Other Tenement Stories (DC Comics) Mike Gold (Ed.), The Greatest 1950s Stories Ever Told (DC Comics) Harold Gray, Little Orphan Annie: The Sentence (Pacific Comics Club) Jason Lutes, Jar of Fools (Drawn & Quarterly) Scott McCloud, Understanding Comics (Harper-Perennial) Frank Miller and David Mazzuchelli, Batman: Year One (DC Comics) Art Spiegelman, Maus: A Survivor’s Tale (Vol. I) (Pantheon) James Sturm, The Revival (Bear Bones Press) You will also need the following: • A notebook. I would like you to keep track of major points which come up in my lectures and also in our class discussions. • A folder or binder for reserve readings and class handouts. I would suggest you make copies of the reserve readings available at the library. I will also give you a number of photocopied handouts which include directed-reading questions and material which supplements the primary readings for the course. • GRADES ––Attendance and class participation (including short response papers and reading quizzes): 25% ––Writing Assignment/Mini-comic project: 25% ––Midterm exam: 25% ––Final exam: 25% * Your papers must be turned in on time! I will deduct a full grade for each day a paper is late. If you have any questions about your papers or the assigned paper topics, please see me during my office hours or by appointment. I will be glad to talk with you about our readings and about your essays. -
The Cambridge History of the Graphic Novel Edited by Jan Baetens , Hugo Frey , Stephen E
Cambridge University Press 978-1-107-17141-1 — The Cambridge History of the Graphic Novel Edited by Jan Baetens , Hugo Frey , Stephen E. Tabachnick Index More Information 659 Index (À Suivre) see also Adèle Blanc- Sec (Tardi) ; Corto anime, Japanese Maltese (Pratt) adaptations of Tezuka’s works, 597 – 598 comics as literature, 252 – 253 , 266 – 267 Akira (Otomo), 331 – 332 , 546 , 598 retelling of genre i ction, 251 – 252 , 253 Astro Boy (Tezuka), 324 , 326 , 333 The World of Edena cycle (Moebius), domestication of, 333 264 – 266 foreignization strategies and, 331 – 333 (L’)Association, 69 subtitles and foreignization, 326 Abdelrazaq, Leila transculturation of texts, 326 Baddawi , 416 – 417 arabesque romanticism, 26 – 27 , 30 , 32 Abel, Robert W., 372 Archie , 103 , 305 , 357 – 358 , 469 Abirached, Zeina art brut, 136 , 140 – 141 A Game for Swallows: to Die, to Leave, to Atwood, Margaret, 492 Return , 415 – 416 author–artist teams Abouet, Marguerite complete author remit of graphic Aya de Yopugon , 601 novels, 54 Adams, Jef , 398 , 400 creative output, 11 Adèle Blanc- Sec (Tardi) Moore and Gibbons, 226 – 227 narrative structure, 260 – 261 negative capability, 201 noir tradition in, 258 rise in, 219 otherness in, 258 – 260 on Sandman (Gaiman), 345 – 346 urban environment of, 258 – 260 Töpf er’s embodiment of, 32 – 33 and World War I, 261 – 262 authorship adult comic strips see also Barbarella (Forest) ; auterist model, 219 Grove Press of comix, 159 – 160 debates over, 133 – 134 creative expression and underground in France, 134 – 135 , 263 comics, 156 – 157 , 158 , 161 – 162 , 269 , 304 inl uence of Barbarella on, 135 – 136 Daniel Clowes’ author– reader relationship, scholarship on, 6 – 7 366 – 368 Adult Comics (Sabin), 5 , 6 , 380 Eisner’s portrait of the artist at work, Aldama, F. -
Collaborative Features of Graphic Narratives
Collaborative Features of Graphic Narratives: Research for Lovely, Satisfied, Indifferent Eyes by Brigid Fitzpatrick An undergraduate honors thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Fine Arts in University Honors and Art Practices Thesis Advisor Lisa Jarrett, M.F.A. Portland State University 2019 Fitzpatrick 1 Introduction In high school, I decided I wanted to be a graphic novelist, without having actually read any graphic novels, or knowing anything about the theory, technique, and history surrounding the medium. It was the obvious solution in my mind to the conflict I’d had since childhood about whether I should be a writer or an artist. Graphic novels, using both image and text, were the more “serious” versions of the Sunday comics I used to pour over whenever I went to my grandfather’s house, who stockpiled them for me between visits. The only work of graphic narratives my parents had in my home was one collection of Gary Larson’s The Far Side comics. I grew up avidly reading novels, but there was nothing graphic about them. A barrier I had between myself and graphic narratives was my inclination to reject the gatekeeping I observed in the communities surrounding comics. I wasn’t concerned about my lack of experience with graphic narratives until I began college, where I came to understand the importance of knowing one’s discourse community and the art history of one’s medium. I dipped my toe into the discourse community of graphic narratives when I took “The Graphic Novel,” an Honors seminar. -
Modern Marvels Jewish Adventures in the Graphic Novel
jewish literature Identity and Imagination modern marvels Jewish Adventures in the Graphic Novel Essay by Jeremy Dauber atran assistant professor of yiddish language, literature, and culture at columbia university Presented by Nextbook and the American Library Association modern marvels Jewish Adventures in the Graphic Novel Jeremy Dauber Back when he was on Saturday Night Live, Adam Sandler used to do a skit called “The Hanukkah Song,” where he would sing about all the celebrities no one knew were Jewish (“David Lee Roth lights the menorah, / So do James Caan, Kirk Douglas, and the late Dinah Shore-ah.”). If Sandler were to write a similar tune about comic books, he’d have his work cut out for him. Superman? The Last Son of Krypton was the brainchild of two Jewish men from Cleveland, Jerry Siegel and Joe Shuster. Batman? The handiwork of Bob Kane and Bill Finger. The Marvel comic book characters who have made their way to a multiplex near you—the Fantastic Four, the X-Men, the Hulk? The products of Stanley Lieber and Jacob Kurtzberg’s imaginations (better known as Stan Lee and Jack Kirby). More than two million Eastern European Jewish immigrants arrived in the United States between 1880 and 1920, just in time to participate in the great explosion of American popular arts: fi lm, radio, vaudeville, sports, and eventually television. One of the most page 1 powerful of these new cultural institutions was the periodical press, both in Yiddish and in English. Publishers like William Randolph Hearst and Joseph Pulitzer, determined to reach as many readers as possible, transformed the newspaper, introducing new features like advice columns, full-color photo sections, and, of course, the comic strip. -
Will Eisner's Dropsie Avenue
DROPSIE AVENUE: THE NEIGHBORHOOD Critical Survey of Graphic Novels DROPSIE AVENUE: THE NEIGHBORHOOD Author: Eisner, Will work in which the main protagonist is arguably the Artist: Will Eisner (illustrator) neighborhood itself. While several major characters Publisher: Kitchen Sink Press recur throughout the narrative, no one figure com- First book publication: 1995, 2006 (The Contract mands the spotlight. Instead, each shares the stage with with God Trilogy) a large cast of minor or walk-on actors, and together they reveal the dynamic life force underlying the Publication History neighborhood. As the third in the trilogy of Will Eisner’s narra- Dropsie Avenue can be read as an example of Amer- tives centered on a neighborhood in the south Bronx, ican realism, adhering to verisimilitude and empha- Dropsie Avenue was originally published in 1995 by sizing growth through the various choices individuals underground comics pioneer Denis Kitchen, under make. A more accurate analysis would place it in the his Kitchen Sink Press. A Contract with God (1978) naturalist tradition, in that the book’s many charac- and A Life Force (1988) complete the trilogy. When ters (and the neighborhood itself) seem at the mercy Kitchen’s company went out of business in 1999, DC of forces beyond their control. At different times Comics bought the rights to Eisner’s catalog, including throughout the graphic novel, individuals note the cy- not only his graphic novels but also The Spirit reprints. clical and inevitable nature of the events. DC republished Dropsie Avenue in 2000 as part of The events begin in 1870, at a time when the area its Will Eisner Library series. -
The Holocaust and Anti-Semitism in Jewish Made Comic Books, 1963
Why Don’t We Talk About It? : The Holocaust and Anti-Semitism in Jewish Made Comic Books 1963-1989 By Cameron Fontaine “My parents didn’t talk in any coherent or comprehensive way about what they had lived through. It was always a given that they had lived through “the War” which was their term for the Holocaust. I don’t even think I heard the word Holocaust until the late 70’s but I was aware of “the War” as long as I was aware of anything.” - Art Spiegelman1 As Spiegelman wrote in Meta Maus, his parents really did not directly refer to or openly discuss the Holocaust until the late seventies. There was a similar trend in the comics industry. Many of the artists and writers in the early days of comics were Jewish immigrants or born into a Jewish immigrant families. So the question raised is why is to why is no one talking about the Holocaust? Why is there so little discussion of the hardships faced by Jewish immigrants? There are a couple of reasons why these themes do not emerge until later in comics. The Jewish immigrant experience and the legacy of the Holocaust were unpleasant themes not suited for the stringent guidelines of the Comics Code established in 1954. While themes of Jewish identity were discussed under the code they were not openly discussed until the abandonment of the code in the late 1970’s and early 80’s. Comic creators discussed a myriad of different issues through the medium since the first issue of Action Comics. -
Valerian 741.5 Classic French Sci-Fi Epic 741.5 Hits the States in Comics and Film Plus...Hanna-Barberians! July 2017— No
MEANWHILE VALERIAN 741.5 CLASSIC FRENCH SCI-FI EPIC 741.5 HITS THE STATES IN COMICS AND FILM PLUS...HANNA-BARBERIANS! JULY 2017— NO. SEVEN AND… A TRIBUTE TO ADAM WEST BW The Comics & Graphic Novel Bulletin of Valerian is a spatio-temporal agent of straight-forward space opera of the Adam West passed away June Galaxity, center of the gargantuan Ter- earlier stories. Volume 2, the source of 9th, 2017, at the age of 89. A fa- ran Galactic Empire. Laureline is a our cover and the panel below, begins “Camp Is For Cowards” miliar face on the TV screens of the peasant girl from the 11th Century who the transition into more complex sto- New Frontier, West became an in- sussed out that this handsome stranger ries, with Laureline taking a stronger ternational star when he took the was from the far-flung future. Together role as writer Pierre Christin began to lead role of the Caped Crusader in they patrol space and time, putting the reflect on social issues such as femi- the ABC network’s 1966 adapta- cuffs on rogue time travelers and space nism. Throughout the series, the art of tion of the classic DC superhero, invaders. Introduced in Pilote, the fore- Jean-Claude Mezieres walked the fine Batman. Though the series was most French comic magazine of the line between cartoonish exuberance the epitome of camp, West played 1960s, Valerian set an international and rough-hewn realism. His tech has it straight. He became a role model - standard for science fiction comics, in- a physicality worthy of Wallace Wood. -
Adapting the Graphic Novel Format for Undergraduate Level Textbooks
ADAPTING THE GRAPHIC NOVEL FORMAT FOR UNDERGRADUATE LEVEL TEXTBOOKS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Brian M. Kane, M.A. Graduate Program in Arts Administration, Education, and Policy The Ohio State University 2013 Dissertation Committee: Professor Candace Stout, Advisor Professor Clayton Funk Professor Shari Savage Professor Arthur Efland Copyright by Brian M. Kane 2013 i ABSTRACT This dissertation explores ways in which the graphic narrative (graphic novel) format for storytelling, known as sequential art, can be adapted for undergraduate-level introductory textbooks across disciplines. Currently, very few graphic textbooks exist, and many of them lack the academic rigor needed to give them credibility. My goal in this dissertation is to examine critically both the strengths and weaknesses of this art form and formulate a set of standards and procedures necessary for developing new graphic textbooks that are scholastically viable for use in college-level instruction across disciplines. To the ends of establishing these standards, I have developed a four-pronged information-gathering approach. First I read as much pre factum qualitative and quantitative data from books, articles, and Internet sources as possible in order to establish my base of inquiry. Second, I created a twelve-part dissertation blog (graphictextbooks.blogspot.com) where I was able to post my findings and establish my integrity for my research among potential interviewees. Third, I interviewed 16 professional graphic novel/graphic textbook publishers, editors, writers, artists, and scholars as well as college professors and librarians. Finally, I sent out an online survey consisting of a sample chapter of an existing graphic textbook to college professors and asked if the content of the source material was potentially effective for their own instruction in undergraduate teaching. -
A Study of Graphic Novel Cataloging Records. PUB DATE Feb 92 NOTE 93P.; Master's Thesis, Kent State University
DOCUMENT RESUME ED 352 976 IR 054 326 AUTHOR Andelson, Eric TITLE A Study of Graphic Novel Cataloging Records. PUB DATE Feb 92 NOTE 93p.; Master's Thesis, Kent State University. PUB TYPE Dissertations/Theses Masters Theses (042) EDRS PRICE MF01/PC04 Plus Postage. DESCRIPTORS Bibliographic Utilities; *Cataloging; College Libraries; Higher Education; Library Research; Online Catalogs; Online Searching; Research Methodology; Statistical Analysis; *Subject Index Terms; Tables (Data) IDENTIFIERS Bowling Green State University OH; *Graphic Novels; OCLC; Statistical Package for the Social Sciences ABSTRACT Graphic novels are a blending of words and art in which the illustrations bear the same relationship to the text that a film carries to its screenplay. The hypothesis of this research is that, as a new form of literature, graphic novels will display inconsistent cataloging. Methodology consisted of searching the titles generated from Bowling Green State University's subject heading, Graphic Novels, against OCLC records. There are 191 titles, with 299 OCLC records and 3,416 holdings. All records for the same title were downloaded from OCLC, encoded, and entered into SPSS. Statistical analysis such as tabulating and frequency distribution are utilized in analyzing the cataloging records. Definitions, examples, AACR2 cataloging rules, subject headings, added entries, and classification numbers clarify the format as well as the cataloging of graphic novels. One conclusion is that there are consistencies as well as inconsistencies in the cataloging record. Another is that graphic novels are not automatically cGnsidered juvenile works. Several recommendations based on the study findings are offered: (1) "chiefly ill." should be used in the physical field; (2) a subject heading "Graphic Novels" should be assigned in order to bring out this form of literature;(3) libraries may want to class graphic novels together locally; and (4) more individuals and roles should be listed in the statement of responsibility or notes. -
Secret Identities: Graphic Literature and the Jewish- American Experience Brian Klotz University of Rhode Island, [email protected]
University of Rhode Island DigitalCommons@URI Senior Honors Projects Honors Program at the University of Rhode Island 2009 Secret Identities: Graphic Literature and the Jewish- American Experience Brian Klotz University of Rhode Island, [email protected] Follow this and additional works at: http://digitalcommons.uri.edu/srhonorsprog Part of the Arts and Humanities Commons Recommended Citation Klotz, Brian, "Secret Identities: Graphic Literature and the Jewish-American Experience" (2009). Senior Honors Projects. Paper 127. http://digitalcommons.uri.edu/srhonorsprog/127http://digitalcommons.uri.edu/srhonorsprog/127 This Article is brought to you for free and open access by the Honors Program at the University of Rhode Island at DigitalCommons@URI. It has been accepted for inclusion in Senior Honors Projects by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. Klotz 1 Brian Klotz HPR401 Spring 2009 Secret Identities: Graphic Literature and the Jewish-American Experience In 1934, the comic book was born. Its father was one Maxwell Charles Gaines (né Ginsberg), a down-on-his-luck businessman whose previous career accomplishments included producing “painted neckties emblazoned with the anti-Prohibition proclamation ‘We Want Beer’” (Kaplan 2). Such things did not provide a sufficient income, and so a desperate Gaines moved himself and his family back in to his mother’s house in the Bronx. It was here, in a dusty attic, that Gaines came across some old newspaper comic strips and had his epiphany. Working with Eastern Color Printing, a “company that printed many of the Sunday newspaper comics sections in the Northeast” (Kaplan 2-3), Gaines began publishing pamphlet-sized collections of old comic strips to be sold to the public (this concept had been toyed with previously, but only as premiums or giveaways, not as an actual retail product). -
Coloring America: Multi-Ethnic Engagements with Graphic Narrative
Introduction: Coloring America: Multi-Ethnic Engagements with Graphic Narrative Derek Parker Royal Texas A&M University-Commerce Comics are a composite text made up of words and images that, taken together, can have an impact far different from that produced by more traditional modes of narrative such as the short story or the novel. Much like film, comics rely on a visual language that encourages a more immediate processing time within the reader and, on the level of interpretation, a more "efficient" exchange between author(s) and audience—at least when compared to purely language-based mediums. This is not to suggest that comics are a more passive means of narrative (as many of its detractors have historically argued), nor does it assume any lack of ambiguity of intent or indeterminacy of meaning in graphic narrative. The images that serve as referential icons fall prey to the same kind of semantic slippage found in linguistic codes (which themselves, in the form of letters and words, also function as icons of meaning). Nonetheless, there is something relatively "direct" about an image's ability to affect reader response. The figures that make up the comics rub up against reality in ways that words cannot, revealing the various assumptions, predispositions, and prejudices that author-illustrators may hold. This power underlying the comic image becomes all the more evident when placed within the context of race and ethnicity. As legendary writer/illustrator Will Eisner points out, comics are a heavily coded medium that rely on stereotyping as a way to concentrate narrative effectiveness. He argues that unlike film, where characters have more time to develop, graphic narrative, with its relatively limited temporal space, must condense identity MELUS, Volume 32, Number 3 (Fall 2007) 8 ROYAL along commonly accepted paradigms.