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The Broons': Scotland's Happy Family
Jackie Kay's Representation of 'The Broons': Scotland's Happy Family Author(s): Mª del Coral Calvo Maturana Source: eSharp , Special Issue: Spinning Scotland: Exploring Literary and Cultural Perspectives (2009), pp. 109-143 URL: http://www.gla.ac.uk/esharp ISSN: 1742-4542 Copyright in this work remains with the author. _______________________________________________________ eSharp is an international online journal for postgraduate research in the arts, humanities, social sciences and education. Based at the University of Glasgow and run by graduate students, it aims to provide a critical but supportive entry to academic publishing for emerging academics, including postgraduates and recent postdoctoral students. [email protected] eSharp Special Issue: Spinning Scotland Jackie Kay’s Representation of ‘The Broons’: Scotland’s Happy Family Mª del Coral Calvo Maturana (Universidad de Granada) 1. Introduction This paper focuses on the contemporary Scottish poet Jackie Kay and the comic strip ‘The Broons’ by studying Jackie Kay’s representation of this family in contrast to its characterisation in the comic strip. 1 This study presents a brief introduction to Jackie Kay and ‘The Broons’ and pays attention to Kay’s referential portrayal of this Scottish family in five of her poems: ‘Maw Broon Visits a Therapist’ (2006a, p.46-47), ‘Paw Broon on the Starr Report’ (2006a, p.57), ‘The Broon’s Bairn’s Black’ (2006a, p.61), ‘There’s Trouble for Maw Broon’ (2005, p.13-14) and ‘Maw Broon goes for colonic irrigation’ (unpublished). 2 Each of the poems will be approached stylistically by using the advantages offered by corpus linguistics methodology; in particular, the program Wordsmith Tools 3.0. -
Fudge the Elf
1 Fudge The Elf Ken Reid The Laura Maguire collection Published October 2019 All Rights Reserved Sometime in the late nineteen nineties, my daughter Laura, started collecting Fudge books, the creation of the highly individual Ken Reid. The books, the daily strip in 'The Manchester Evening News, had been a part of my childhood. Laura and her brother Adam avidly read the few dog eared volumes I had managed to retain over the years. In 2004 I created a 'Fudge The Elf' website. This brought in many contacts, collectors, individuals trying to find copies of the books, Ken's Son, the illustrator and colourist John Ridgeway, et al. For various reasons I have decided to take the existing website off-line. The PDF faithfully reflects the entire contents of the original website. Should you wish to get in touch with me: [email protected] Best Regards, Peter Maguire, Brussels 2019 2 CONTENTS 4. Ken Reid (1919–1987) 5. Why This Website - Introduction 2004 6. Adventures of Fudge 8. Frolics With Fudge 10. Fudge's Trip To The Moon 12. Fudge And The Dragon 14. Fudge In Bubbleville 16. Fudge In Toffee Town 18. Fudge Turns Detective Savoy Books Editions 20. Fudge And The Dragon 22. Fudge In Bubbleville The Brockhampton Press Ltd 24. The Adventures Of Dilly Duckling Collectors 25. Arthur Gilbert 35. Peter Hansen 36. Anne Wilikinson 37. Les Speakman Colourist And Illustrator 38. John Ridgeway Appendix 39. Ken Reid-The Comic Genius 3 Ken Reid (1919–1987) Ken Reid enjoyed a career as a children's illustrator for more than forty years. -
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Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 1 of 24 Page ID #:1 1 Pierce Bainbridge Beck Price & Hecht LLP John M. Pierce (SBN 250443) 2 [email protected] 3 Carolynn Kyungwon Beck (SBN 264703) [email protected] 4 Daniel Dubin (SBN 313235) 5 [email protected] 600 Wilshire Boulevard, Suite 500 6 Los Angeles, California 90017-3212 7 (213) 262-9333 8 Attorneys for 9 Plaintiff Alfonso Ribeiro 10 THE UNITED STATES DISTRICT COURT 11 FOR THE CENTRAL DISTRICT OF CALIFORNIA 12 Alfonso Ribeiro, an Case No. 2:18-cv-10417 13 individual, 14 Complaint for: Plaintiff, 15 1. Direct Infringement of v. 16 Copyright; 17 Take-Two Interactive 2. Contributory Infringement Software, Inc.; a Delaware of Copyright; 18 corporation; 2K Sports, Inc., a 3. Violation of the Right of 19 Delaware corporation; 2K Publicity under California Games, Inc., a Delaware Common Law; 20 corporation; Visual Concepts 4. Violation of the Right of 21 Entertainment, a California Publicity under Cal. Civ. 22 Corporation; and Does 1 Code § 3344; through 50, inclusive, 5. Unfair Competition under 23 Cal. Bus. & Prof. Code § 24 Defendants. 17200, et seq.; 6. Unfair Competition under 25 15 U.S.C. § 1125(a) 26 Demand for Jury Trial 27 28 Complaint Case 2:18-cv-10417 Document 1 Filed 12/17/18 Page 2 of 24 Page ID #:2 1 Plaintiff Alfonso Ribeiro, aka Ribeiro, (“Plaintiff” or “Ribeiro”), by 2 and through his undersigned counsel, asserts the following claims 3 against Defendants Take-Two Interactive Software, Inc. (“Take-Two”), 4 2K Sports, Inc. -
Cahier Des Nouveautés Le Rendez-Vous De La Planète Jeu Vidéo
PRÉSENTE CAHIER DES NOUVEAUTÉS LE RENDEZ-VOUS DE LA PLANÈTE JEU VIDÉO 28 OCTOBRE 2015 01 NOVEMBRE PAVILLONS PARIS EXPO - PORTE DE VERSAILLES 1 & 2.1 E NTRÉE FAMILLE EN DIRECT SUR PAVILLON 2.1 WWW.PARISGAMESWEEK.COM ACTION AVENTURE Mighty N°9 Dans la peau du robot Beck, seul rescapé d’un virus informatique, tu dois combattre tes anciens amis devenus de dangereux ennemis. Il va donc falloir sauter, courir, tirer et te transformer pour venir à bout des 12 niveaux du jeu à l’action en 2D particulièrement intense. Bonne nouvelle : tu peux aussi jouer en compagnie d’un ami en ligne à travers des missions spécifiques. Un petit voyage rétro et mouvementé au pays des Méchas, ça te dit ? Editeur : Deep Silver PEGI : 7 Date de sortie : Février 2016 Plateformes : PS4, Xbox One, Wii U, PS3, Xbox 360, PC et Nintendo 3DS PLANTS VS ZOMBIESTM GARDEN WARFARE 2 Prenez le contrôle de Suburbia et participez à des combats plus délirants que jamais dans Plants vs. Zombies™ Garden Warfare 2. Pour la première fois dans l’histoire de la franchise, les zombies se sont emparés de Suburbia et doivent défendre leur territoire contre les plantes. Nouveaux personnages, modes de jeu inédits et cartes originales immersives : Plants vs. Zombies™ Garden Warfare 2 reprend les éléments qui ont fait le succès du premier épisode et pousse le délire encore plus loin pour créer le jeu de tir le plus fou de l’Histoire ! Editeur : Electronic Arts PEGI : 7 Date de sortie : 2016 Plateformes : PS4, Xbox One et PC ACTION / AVENTURE Arslan The Warriors of Legend Arslan: the Warriors of Legend est un jeu d’action tactique inspiré du roman, du manga et de l’anime « The Heroic Legend of Arslan ». -
NBA® 2K16 Announces Early Tip-Off Weekend May 26, 2015 8:00 AM ET
NBA® 2K16 Announces Early Tip-Off Weekend May 26, 2015 8:00 AM ET Fans who pre-order get a head start on the action four days ahead of street date plus bonus digital goods NEW YORK--(BUSINESS WIRE)--May 26, 2015-- 2K today announced that NBA® 2K16, the next iteration of the top-rated NBA video game simulation series for the past 15 years*, will offer fans an unprecedented Early Tip-Off Weekend, putting the full game into the hands of fans four days ahead of the scheduled street date. Beginning today, fans can pre-order NBA 2K16 at participating North American retail and online vendors, ensuring they receive their copy beginning on Friday, September 25, four days ahead of the game’s September 29 street date, along with in-game bonuses. “NBA 2K16 promises to be one of the most groundbreaking sports titles in video game history, combining exciting new features with uncanny realism,” said Alfie Brody, vice president of marketing for NBA 2K. “We’re always seeking new ways to excite and ignite our fans’ tremendous passion for the franchise, and offering unmatched early access is just another way to bring them closer to the on-court action they crave.” In addition to Early Tip-Off Weekend access, NBA 2K16 pre-orders will include the following in-game bonuses: 10,000 Virtual Currency (VC); MyTEAM VIP Package: New-Gen & PC - 3 MyTEAM Emerald Packs each with a guaranteed Emerald player; Prior-Gen - MyTEAM Gold Booster Pack with Guaranteed Gold Player and 4 additional Gold items. NBA 2K16 will be available for PlayStation®4 and PlayStation®3 computer entertainment systems, the Xbox One all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft; and Windows PC platforms on September 29, 2015. -
Dundee and Perth
A REPUTATION FOR EXCELLENCE Volume 3: Dundee and Perth Introduction A History of the Dundee and Perth Printing Industries, is the third booklet in the series A Reputation for Excellence; others are A History of the Edinburgh Printing Industry (1990) and A History of the Glasgow Printing Industry (1994). The first of these gives a brief account of the advent of printing to Scotland: on September 1507 a patent was granted by King James IV to Walter Chepman and Andro Myllar ‘burgessis of our town of Edinburgh’. At His Majesty’s request they were authorised ‘for our plesour, the honour and profitt of our realme and liegis to furnish the necessary materials and capable workmen to print the books of the laws and other books necessary which might be required’. The partnership set up business in the Southgait (Cowgate) of Edinburgh. From that time until the end of the seventeenth century royal patents were issued to the trade, thus confining printing to a select number. Although there is some uncertainty in establishing precisely when printing began in Dundee, there is evidence that the likely date was around 1547. In that year John Scot set up the first press in the town, after which little appears to have been done over the next two centuries to develop and expand the new craft. From the middle of the eighteenth century, however, new businesses were set up and until the second half of the present century Dundee was one of Scotland's leading printing centres. Printing in Perth began in 1715, with the arrival there of one Robert Freebairn, referred to in the Edinburgh booklet. -
Grand Theft Auto
Generated significant cash flow and ended the fiscal year with nearly in cash and short-term investments Delivered record digitally-delivered net revenue of nearly Generated highest revenues ever from recurrent consumer spending – 53% year-over-year increase of digitally-delivered net revenue and Series with at least one five-million unit selling release; and 50 individual multi-million unit selling titles of total net revenue One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in to date Sold-in nearly 7.5 million units to date and remains the top-selling and top-rated NBA simulation Employees working in game development and 15 studios around the world TAKE-TWO INTERACTIVE SOFTWARE, INC. 2016 ANNUAL REPORT Fiscal 2016 marked another year in which Take-Two delivered strong results, driven principally by positive momentum in our core offerings. We generated record digitally- delivered net revenue, including our highest-ever recurrent consumer spending, and significant cash flow. Today, Take-Two is a global leader in the interactive entertainment business, with some of the industry’s most commercially successful and critically acclaimed series that engage and excite audiences around the world across all relevant platforms. OUR KEY ACHIEVEMENTS • Grand Theft Auto V and Grand Theft Auto Online have exceeded our expectations in every quarter since their release, and continue to expand their audience nearly three years after their initial launch. Grand Theft Auto V remains the highest-rated title on PlayStation 4 and Xbox One, and is the “must- have” experience for gamers, especially as the installed base of new-generation consoles continues to grow. -
Introduction Herbert Allingham: a Common Writer Born 1867 This Is A
Introduction Herbert Allingham: A Common Writer Born 1867 This is a study of the working life of Herbert Allingham: a life that may formally be held to have commenced with the publication of his first serial story in 1886. It is, however, a central argument that the significance of Allingham’s career only becomes apparent when it is viewed in wider social, economic and cultural contexts. These include the characteristic patterns of capitalistic development as well as specific historical factors contributing to the proliferation of cheap, nationally distributed periodicals designed for working class family entertainment at a time when the working classes comprised the majority of the population. Allingham was born into a family that was still functioning as a business entity. During his lifetime this became a very much less common situation (in towns at least) but, as the family’s potential as a unit of production declined, its importance as an agent of consumption increased. Broadly, people’s domestic expectations rose. Though this was a material process, it possessed an underlying moral impetus that may have been a legacy of the teachings of nineteenth century evangelical Christians and social reformers. In this thesis the word family works hard. As well as referring to people in their domestic, gendered or generational relationships to one another, it is also used collectively for people, businesses, or artefacts (such as magazines) that were linked by their common interests. Flavouring all these is an evaluative usage of ‘family’ to convey a generalised approbation, a benison of social respectability. In cultural terms family entertainment is marketed as something to be shared. -
and Thirty-Second Annual Reports I
- - - 1pj@..*</ ' , _xi : and Thirty-second Annual Reports I OF THE FOR THE OF THE FOR THE YEARS 1891 AND i892. BROOKLYN : PRINTED FOR THE COMRIISSIONERS. COMMISSIONERS. GEORGE V. BROWER, MARVIN CROSS, '. '. CHARLES H. LUSCOMB. COMMISSIONER. GEORGE V. BROWER. OFFICERS. Deputy Commissione~., MARVIN GROSS. Secretary, JOHN M. TOMPKINS. General Stcperimtemdent,, JOHN DE WOLF. Consulting Engineer, JOHN Y. GULYER. REPORT OF, TIIE FOR 1891. , DEPARTMICNTOF PARKS, Room 4, City Hall, BROOKLYN,January 31st, 1893. To the Hor~orablethe Common Council. GENTLEMEN:- The Commissioners of the Department of Parks hereby furnish your Honorable Body with a full report of their proceedings for the year 1891, embracing a detailed state- ment of their'receipts and expenditures for thpt time. The Commissioners of the Department of Parks would ~espectfullyreport that the Board of Estimate appropriated for the year 1891 $389,810 for Public Parks and Parkways, and $4,000 for Coney Island Concourse and Parade Ground. These amounts, together with $141,018.79 for balances over from 1889 and 1890, made the amount available for Park purposes for 1891, $534,828.79. Of thid amount there has been expended during the year 1891, $399,492.28, leaving a balance of $135,336.51, against which there are some bills and balances of con tracts on tstanding. Below please find a synopsis furnished by the Superin- 6 REPORT OF THE tendent of Parks of the work done by t'his Department during the year 1891. MAINTENANCE. The regular routine of maintenance consisted, as usual, in caring for drives, walks, bridle roads, lawns, trees and t I shrubs, propagating and caring for plants, flower beds, - drainage of land and drives, the general repairs of bnild- ings. -
Censorship of Publications Acts, 1929 to 1967
CENSORSHIP OF PUBLICATIONS ACTS, 1929 TO 1967 REGISTER OF PROHIBITED PUBLICATIONS 1. Alphabetical list of books prohibited on the ground that they were indecent or obscene (correct to 31st December, 2012). 2. Alphabetical list of books prohibited on the ground(s) that they were indecent or obscene and/or that they advocate the procurement of abortion or miscarriage or the use of any method, treatment or appliance for the purpose of such procurement (correct to 31st December, 2012). 3. Alphabetical list of prohibited Periodical Publications (as on 31st December, 2012). __________________________________ Published by the Censorship Board in accordance with directions of the Minister for Justice, Equality and Law Reform pursuant to sub-section (5) of section 16 of the Censorship of Publications Act, 1946 _______________________________________ DUBLIN: IMPORTANT The Register of prohibited books is in two Parts Part 1 contains particulars of books prohibited on the ground that they were indecent or obscene. The prohibition order in respect of any book named in Part 1 will cease to have effect on the 31st December following the twelfth anniversary of the date it was published in the Iris Oifigiúil (if it is not revoked by the Appeal Board before that). Where two or more prohibition orders refer to the same book, they will all cease to have effect when the one first made so ceases. Part II contains particulars of books prohibited on the ground(s) that they were indecent or obscene and/or that they advocate the procurement of abortion or miscarriage or the use of any method, treatment or appliance for the purpose of such procurement. -
Take-Two Interactive Software, Inc. Reports Stronger-Than-Expected Results for Fiscal Third Quarter 2016
Take-Two Interactive Software, Inc. Reports Stronger-Than-Expected Results for Fiscal Third Quarter 2016 February 3, 2016 4:05 PM ET Non-GAAP Net Revenue was $486.8 Million Non-GAAP Net Income was $0.89 Per Diluted Share Raises Financial Outlook for Fiscal 2016 NEW YORK--(BUSINESS WIRE)--Feb. 3, 2016-- Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported stronger-than-expected financial results for fiscal third quarter 2016, ended December 31, 2015. In addition, the Company increased its financial outlook for the fiscal year ending March 31, 2016, and provided its initial financial outlook for the fiscal fourth quarter 2016, ending March 31, 2016. GAAP Financial Results For fiscal third quarter 2016, GAAP net revenue was $414.2 million, as compared to $531.1 million for fiscal third quarter 2015. GAAP net loss was $42.4 million, or $0.51 per diluted share, as compared to net income of $40.1 million, or $0.42 per diluted share, for the year-ago period. GAAP net loss for fiscal third quarter 2016 reflects business reorganization charges of $71.2 million, partially offset by approximately $25 million in tax benefits related to video game development costs. During fiscal third quarter 2016, the Company’s cash and short-term investments balance increased to $1.215 billion as of December 31, 2015. Non-GAAP Financial Results For fiscal third quarter 2016, Non-GAAP net revenue was $486.8 million, as compared to $954.0 million for the year-ago period, which had benefited from the launches of Grand Theft Auto V® for PlayStation®4 and Xbox One, Borderlands®: The Pre-Sequel, and Sid Meier’s Civilization®: Beyond Earth. -
NBA® 2K Joins the Competitive Gaming Landscape with NBA 2K16 Road to the Finals February 1, 2016 8:00 AM ET NEW YORK
NBA® 2K Joins the Competitive Gaming Landscape with NBA 2K16 Road to the Finals February 1, 2016 8:00 AM ET NEW YORK--(BUSINESS WIRE)--Feb. 1, 2016-- 2K today announced that competitive gaming is officially coming to NBA 2K16 with NBA 2K16 Road to the Finals, an exciting new competition that merges simulation basketball with eSports and culminates over the course of the NBA Finals in June. Players on PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, can form their own NBA 2K Pro-Am teams and compete in a series of in-game events to qualify for the tournament to win $250,000. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home /20160201005127/en/ “As the world of competitive gaming continues to evolve, NBA 2K is a natural fit to join the growing landscape,” said Alfie Brody, VP of Marketing for NBA 2K. “Our series has long inspired rivalry among gamers, and we’re looking forward to encouraging our fans to enjoy the thrill of competition on a larger scale.” Road to the Finals tips off on February 15 in North America with a series of unique, NBA 2K16 in-game events scheduled through May 8. Teams can participate in any of the 16 qualifying events where they will need to win at least four games in order to qualify. Those four games will be scored based on the team’s performance and then ranked on the event leaderboard. The top score of each qualifying event day will be deemed the winner and will move on to the tournament.