The Complete Opposing Force Walkthrough
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PLANETPHILLIP.COM Finishing Half-Life is just the beginning! COMPLETE HALF-LIFE: OPPOSING FORCE WALKTHROUGH By Stanley E. Dunigan CONTENTS COPYRIGHT INFO ................................................................................................................................ 1 WALKTHROUGH DESCRIPTION ........................................................................................................... 1 STARTING TIPS AND NOTES ............................................................................................................... 3 OPPOSING FORCE ................................................................................................................................ 4 Section of0a0: FLYING IN ..................................................................................................................... 4 WELCOME TO BLACK MESA ................................................................................................................. 5 Section of1a1: EXPLORING THE STARTING BUILDING ............................................................................. 5 Section of1a2: FINDING AND GETTING PAST YOUR CRASHED OSPREY .................................................... 6 Section of1a3: VORT WALKWAYS AND SELF-DESTRUCTING ROOM .......................................................... 7 Section of1a4: ELECTRIFIED SLUDGE ROOM .......................................................................................... 8 Section of1a4b: CRATE-CARRYING ROBOT ROOM AND TRAM CAR ........................................................... 9 "WE ARE PULLING OUT" .................................................................................................................... 10 Section of1a5: TRAM RIDE .................................................................................................................. 10 Section of1a5b: FATGUARD FOLLOWER AND VORT ROOM .................................................................... 10 Section of1a6: GETTING LEFT BEHIND................................................................................................. 11 MISSING IN ACTION.......................................................................................................................... 12 Section of2a1: WEAK CEILING TILES AND BIG FANS ............................................................................. 12 Section of2a1b: FURNACE VENTS ........................................................................................................ 13 Section of2a2: PIT DRONES AND ELEVATOR SHAFT .............................................................................. 14 Section of2a3: A REUSABLE METAL CRATE AND SOME MARINE PALS ..................................................... 15 FRIENDLY FIRE .................................................................................................................................. 17 Section of2a4: VORT-INFESTED OFFICE AREA ...................................................................................... 17 Section of2a5: GETTING THROUGH THE LAMBDA SECTOR TRANSPORT DOOR ....................................... 18 Section of2a6: ASSASSIN ROOM AND HUGE BLACK OPS BATTLE ........................................................... 19 WE ARE NOT ALONE ........................................................................................................................... 22 Section of3a1: LAMBDA TELEPORTER CHAMBER ................................................................................... 22 Section of3a2: BORDER WORLD EXCURSION ........................................................................................ 22 CRUSH DEPTH .................................................................................................................................... 24 Section of3a4: PIT DRONE DETOUR ..................................................................................................... 24 Section of3a5: SCREWY TELEPORTER AND ICHTHYOSAUR TANK ........................................................... 25 Section of3a6: SHOCKTROOPER AND SHOCKROACH ............................................................................. 26 VICARIOUS REALITY ......................................................................................................................... 28 Section of4a1: VOLTIGORE IN BIODOME 01 ......................................................................................... 28 Section of4a2: BIODOME 02 AND THE SPORE LAUNCHER...................................................................... 29 Section of4a3: BARNACLE WEAPON AND BIODOME 03 .......................................................................... 31 PIT WORM'S NEST ............................................................................................................................. 33 Section of4a4: MEET THE PIT WORM AND OPEN THE VALVE ................................................................. 33 Section of4a5: GET THE GEARBOX GOING ........................................................................................... 35 Section of4a4 (again): KILL THE WORM AND CROSS THE BRIDGE ......................................................... 35 FOXTROT UNIFORM ........................................................................................................................... 37 Section of5a1: BLACK OPS BATTLES AND RIGGED EXPLOSIVE AREA ...................................................... 37 Section of5a2: VOLTIGORE SEWERS AND INFINITE PIT DRONE AREA .................................................... 39 Section of5a3: BIG VOLTIGORE AND SHOCKTROOPER COMBATS ........................................................... 42 Section of5a4: GARGANTUA ON THE DAM ............................................................................................ 43 "THE PACKAGE" .................................................................................................................................. 45 Section of6a1: BLACK OPS MOUNTED GUN AREA .................................................................................. 45 Section of6a2: BLACK OPS MORTAR LAUNCHER AREA ........................................................................... 45 Section of6a3: BLACK OPS CHOPPER AND PARKING GARAGE ................................................................ 47 Section of6a4: THE BLACK OPS BOMB .................................................................................................. 49 WORLDS COLLIDE .............................................................................................................................. 50 Section of6a4b: SNIPING BLACK OPS GUYS .......................................................................................... 50 Section of6a5: THE ENDGAME BOSS MONSTER .................................................................................... 52 CONCLUSION ..................................................................................................................................... 54 Section of7a0: G-MAN FINALE ............................................................................................................. 54 A Half-Life: Opposing Force Walkthrough by Stanley E. Dunigan COPYRIGHT INFO This walkthrough is copyright 2008-2012 by Stanley E. Dunigan ([email protected]). Stanley E. Dunigan has written the most comprehensive walkthroughs for all the Half-Life games, and they can be found on PlanetPhillip.Com, the premier website for all Half-Life-related mods and maps. Always check one of the official host websites listed below for the latest version of this walkthrough. GameFAQs (www.gamefaqs.com) -- always the first site updated Neoseeker (www.neoseeker.com) GameBoomers (www.gameboomers.com) -- the only place to get an RTF version of this walkthrough PlanetPhillip (www.planetphillip.com) -- the only place to get this PDF version SuperCheats (www.supercheats.com) Cheat Happens (www.cheathappens.com) Check the Universal Hint System (www.uhs-hints.com) for a complete Opposing Force hint file. It's not a GameFAQs-style walkthrough, but instead organizes the hints into an HTML-like Q&A document, making it easier to find the hints you need without accidentally seeing other hints you don't want yet. This printable PDF guide is by William Barnard ([email protected]). This version has been completely reformatted to make it easier for users to print out. WALKTHROUGH DESCRIPT ION This is a very complete walkthrough of Half-Life: Opposing Force that includes all of the best tips, strategies, and secrets that I've discovered or heard about during my twelve years of playing the game. (I bought it at Wal-Mart for over $40 awhile after it came out. I was hoping for a great sale on it like the one on Half-Life when I got it, but I eventually gave up on that.) This walkthrough was written as a "companion" to my Half-Life 10th Anniversary Ultimate Strategy Guide, which should be available in the same place you got this from. This walkthrough was written with a conservative play style in mind, meaning that very few areas are skipped, and keeping your character healthy is always the main concern. When deciding what strategies to include and recommend, my top priority was to take as little damage as possible (within reason). My secondary priority was to use as little ammo as possible, especially rare ammo. I do often recommend using more ammo than is absolutely necessary so as to avoid compromising the top priority. My third priority was to skip nothing,