The Design of the User Interfaces for Privacy Enhancements for Android Jason I
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Tilt-Based Automatic Zooming and Scaling in Mobile Devices – a State-Space Implementation
Tilt-Based Automatic Zooming and Scaling in Mobile Devices – a state-space implementation Parisa Eslambolchilar 1, Roderick Murray-Smith 1,2 1 Hamilton Institute, National University of Ireland, NUI, Maynooth, Co.Kildare , Ireland [email protected] 2 Department of Computing Science, Glasgow University, Glasgow G12 8QQ, Scotland [email protected] Abstract. We provide a dynamic systems interpretation of the coupling of in- ternal states involved in speed-dependent automatic zooming, and test our im- plementation on a text browser on a Pocket PC instrumented with an acceler- ometer. The dynamic systems approach to the design of such continuous interaction interfaces allows the incorporation of analytical tools and construc- tive techniques from manual and automatic control theory. We illustrate ex- perimental results of the use of the proposed coupled navigation and zooming interface with classical scroll and zoom alternatives. 1 Introduction Navigation techniques such as scrolling (or panning) and zooming are essential components of mobile device applications such as map browsing and reading text documents, allowing the user access to a larger information space than can be viewed on the small screen. Scrolling allows the user to move to different locations, while zooming allows the user to view a target at different scales. However, the restrictions in screen space on mobile devices make it difficult to browse a large document effi- ciently. Using the traditional scroll bar, the user must move back and forth between the document and the scroll bar, which can increase the effort required to use the in- terface. In addition, in a long document, a small movement of the handle can cause a sudden jump to a distant location, resulting in disorientation and frustration. -
Prezi – Ideas Matter
The Center for Teaching, Learning, & Technology Instructional Technology Workshops Ideas Matter Albert Robinson / Delwar Sayeed Faculty and Staff Development Programs Colston Hall Room 226 718‐289‐5100 ext. 3142 Prezi – Ideas Matter 1. What is Prezi? Prezi is a cloud‐based presentation software and storytelling tool for exploring and sharing ideas on a virtual canvas. Prezi is distinguished by its Zooming User Interface (ZUI), which enables users to zoom in and out of their presentation media. 2. Creating a free account Visit http://prezi.com/pricing/edu/ and select “Edu Enjoy”. Enter your BCC E‐mail and click ‘Verify’. A link will be sent to your e‐mail address with further instructions. 3. Customizing Your Profile After you have signed up and logged in, click on Your Name on the top right corner. A drop down menu will appear. Select “Settings & Account”. 4. Starting a new Prezi Project Once you are ready to create a new Prezi project, select “Your Prezis” from the top menu. This page will show the number of Prezis you have created so far. First time users will see the message “You have no Prezi yet.” In the same page you will see a button labeled “+ New Prezi”. Click on that button to create a new Prezi project. There is also a “+ New Prezi” button on the top right corner of each page you visit. 5. Choosing a Template After you click “+ New Prezi” button, a new browser window will open and it will ask you to choose a template, which is very similar to Microsoft PowerPoint. -
Android User Profile Layout Example
Android User Profile Layout Example Is Kelwin unloving when Rudd uprises angrily? Type-high and effuse Ari scheme his rustle decried unsaddles dogmatically. Provisory Jerrold praised genotypically. Mobile applications evolve with user's needs offering new functionality still. Portfolio App User Profile UIUX Design by Anjan Rhudra Paul Modern Mobile App. Free material Design Profile designs for android with source code. Developing a mobile app against user data facilitates the design thinking process. The design details is for an instance and its own android user profile layout example is their natural boundaries and colors. See more ideas about user profile profile interface design. Top 35 Free Mobile UI Kits for App Designers 2020 Colorlib. Built with Android Studio the template's notable features include these beautiful gallery and user profiles Users can comment like pickle and send. Finally the profile screen design should be oriented to the necessary audience remember the. Step 1 Add the mixpanel-android library probably a gradle dependency. 9 Top App Design Trends for 2021 99Designs. The user would be notified via Toast if the profile does matter exist. The layout 3 add event handling to handle user input was the profile 4 save the profile as. Designing complex UI using Android ConstraintLayout. Easy for edit high-quality design Build Dynamic Android Apps From and Learn Android User Interface Design Are these any requirements or. Android Material Design profile page to Overflow. In this collection we'll be showcasing creative examples of User Profile designs. Profile Screen UI Design Android Unique Andro Code. IPhone users are proven to okay more satisfied and peninsula in using their devices And sophisticated data translates into profits most find the mobile. -
Mobile Application
Mobile Application What makes a good mobile app, and how can I create my own? Mobile Application What makes a good mobile app, and how can I create my own? Mobile applications are quickly replacing websites as a common way that learning designers now reach their learners. Mobile apps benefit from the same opportunities provided by websites but also allow the Visuals in Learning Design 1 learning designer to utilize various smartphone capabilities that are not standard on desktop and laptop computers, such as location services, gyroscopes, cameras, facial recognition, augmented reality, and so forth. This means that learning designers can approach apps similar to how they approach websites, but also that apps may have many potential opportunities that are not available with websites alone. In terms of ARC, a mobile application's emphasis will vary greatly by its purpose, but at a basic level, apps may be thought of as being similar to websites in that their primary function is to appeal to the learner and to get them to stay on the app to learn. This means that apps should strive to be clear, sleek, and inviting and should also make it clear to the learner where they are and where they need to go to keep learning Visuals in Learning Design 2 For this project, you will create a visual mockup for an iOS/Android app of your choice for a smartphone or tablet. You are encouraged to use existing User Interface Design Kits (e.g., iOS Design Kit, Google Material Design, Bootstrap, jQuery UI Mobile, Publica) along with Adobe Illustrator to complete this project. -
PDF Download Android User Interface Design
ANDROID USER INTERFACE DESIGN : IMPLEMENTING MATERIAL DESIGN FOR DEVELOPERS PDF, EPUB, EBOOK Ian Clifton | 448 pages | 10 Dec 2015 | Pearson Education (US) | 9780134191409 | English | Boston, United States Android User Interface Design : Implementing Material Design for Developers PDF Book Paging 3. Unlike typical ease-in-ease-out transitions, in Material Design, objects tend to start quickly and ease into their final position. The online book is very nice with meaningfulcontent. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Head MD [T8G. Material utilises classic principles from print design to create clean, simple layouts that put your content front and center. Please try again. It is great. In this article 1. The first best-practice guide to superb Android smartphone and tablet app design. You can use the CardView widget to create cards with a default elevation. Communicate with wireless devices. It will bebetter if you read the book alone. See also : Material Design Principles. Ian's love of technology, art, and user experience has led him along a variety of paths. Adaptive vs. Autofill framework. Device management. Work fast with our official CLI. Additional Product Features Dewey Edition. Resources Free Wallpapers. When a chapter covers multiple apps, the individual apps are in their own subdirectories within the chapter directory. Multiple APK support. For elements entering and exiting the screen which should do so at peak velocity , check out the linear-out-slow-in and fast-out-linear-in interpolators respectively. Web-based content. Clifton , Trade Paperback Be the first to write a review. -
[email protected] 952 334 9130
https://joshuaworley.com [email protected] 952 334 9130 Frontend Developer, Digital Designer, and Digital Producer with 6 years of professional experience in the US and APAC. For examples of my work please see my public portfolio: https://joshuaworley.com EXPERIENCE Worley Digital - Freelance Business Offering Frontend Development, Digital Design, and Digital Marketing Services Global DIGITAL DESIGNER, FRONTEND DEVELOPER, DIGITAL PRODUCER, CONSULTANT Apr 2020 - Present • Client: Celebideo (Dec 2020 - Present) Cameo-like Startup in Japan o App & Prototype Design (Figma), Frontend Development (React Native) • Client: Mila Clarity (Nov 2020 – Dec 2020) https://milaclarity.com/ o Shopify updates (Liquid, JavaScript), Web Design (Figma) • Client: Namonai (August 2020 – Present) https://namonai.jp o Brand, Website, App Design, Frontend Development (JavaScript, nanohtml) o Case Study: https://joshuaworley.com/projects/namonai • Client: Telcoin (October 2020 - Present) https://telco.in o Website Updates (HTML, CSS, JavaScript), v3 Cryptocurrency Wallet and Remittance App Design (Figma) • Client: SnapHabit o Brand, UXUI Design (Figma) o Case Study: https://joshuaworley.com/projects/snaphabit • Client: A Lighthouse Called Kanata (May 2020 – July 2020) https://lighthouse-kanata.com o Rebranding, Site Migration, Webapp Expansion (CoffeeScript, Jade), SEO • Client: Sedona (April 2020) https://sedo.na o Website Design (Sketch) Frontend Coding (React.js) o Case Study: https://joshuaworley.com/projects/sedona Ptmind, Inc. - Tokyo/Beijing-based B2B Data Analytics Software Startup Shibuya, Tokyo FRONTEND DEVELOPER, UXUI DESIGNER, GROWTH MANAGER Apr 2019 – Apr 2020 • Project: Designed and developed the Ptengine flagship product’s SPA webapp renewal (Vue.js, Nuxt.js, Wordpress CMS) https://ptengine.jp • Created all design and marketing materials for the Japanese office, including a branded design assets library, illustrations, wireframes, user flows, personas, blog images, flyers, web components, web portals, splash pages, digital invitations, and business cards. -
Hybrid Mobile Application for Project Planning System
Master Thesis Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Computers Hybrid mobile application for project planning system Bc. Jan Teplý Supervisor: Mgr. Miroslav Blaško May 2017 ii Acknowledgements Declaration I would like to thank Mgr. Miroslav I declare that this work is all my own work Blaško and Ing. Jindřich Hašek for guid- and I have cited all sources I have used in ance in work on this thesis. And finally the bibliography. I would like to thank the CTU in Prague Prague, May 25, 2017 for being a very good alma mater. Prohlašuji, že jsem předloženou práci vypracoval samostatně, a že jsem uvedl veškerou použitou literaturu. V Praze, 25. května 2017 ..................................................... Bc. Jan Teplý iii Abstract Abstrakt Plantac is the proprietary web application Plantac je proprietární webová aplikace for project time and cost planning. Cur- pro plánování času a nákladů projektů na rently written on Java EE framework with platformě Java EE a grafickým uživatel- ZK framework for graphical user interface. ským rozhraním v frameworku ZK. Cí- The goal of this thesis is to explore the lem práce je prozkoumat možnosti pro vy- possibility of the creation of alternative tvoření alternativního multiplatformního multi-platform user interface, that enables uživatelského rozhraní, které zpřístupní chosen functions of Plantac on mobile de- vybrané funkce systému Plantac na mobil- vices even without internet connection. ních zařízeních i bez přístupu k internetu. Keywords: web, mobile, hybrid, offline, Klíčová slova: web, mobil, hybridní, Angular, Progressive apps, Cordova offline, Angular, Progressive apps, Cordova Supervisor: Mgr. Miroslav Blaško Překlad názvu: Hybridní mobilní aplikace pro systém plánování projektů iv Contents 1 Introduction 1 4.2.9 Development . -
Toolkit Design for Interactive Structured Graphics
Toolkit Design for Interactive Structured Graphics Benjamin B. Bederson, Jesse Grosjean, Jon Meyer Human-Computer Interaction Laboratory Institute for Advanced Computer Studies Computer Science Department University of Maryland, College Park, MD 20742 +1 301 405-2764 {bederson, jesse, meyer}@cs.umd.edu ABSTRACT In this paper, we analyze three approaches to building graphical applications with rich user interfaces. We compare hand-crafted custom code to polylithic and monolithic toolkit-based solutions. Polylithic toolkits follow a design philosophy similar to 3D scene graphs supported by toolkits including Java3D and OpenInventor. Monolithic toolkits are more akin to 2D Graphical User Interface toolkits such as Swing or MFC. We describe Jazz (a polylithic toolkit) and Piccolo (a monolithic toolkit), each of which we built to support interactive 2D structured graphics applications in general, and Zoomable User Interface applications in particular. We examine the trade-offs of each approach in terms of performance, memory requirements, and programmability. We conclude that, for most applications, a monolithic-based toolkit is more effective than either a hand-crafted or a polylithic solution for building interactive structured graphics, but that each has advantages in certain situations. Keywords Monolithic toolkits, Polylithic toolkits, Zoomable User Interfaces (ZUIs), Animation, Structured Graphics, Graphical User Interfaces (GUIs), Pad++, Jazz, Piccolo. INTRODUCTION Application developers rely on User Interface (UI) toolkits such as Microsoft’s MFC and .NET Windows Forms, and Sun’s Swing and AWT to create visual user interfaces. However, while these toolkits are effective for traditional forms-based applications, they fall short when the developer needs to build a new kind of user interface component – one that is not bundled with the toolkit. -
[email protected] Paper No. 12 571-272-7822 Date Entered: March 29, 2013 UNITED STATES PATENT and TRADEMARK OFFICE ___
[email protected] Paper No. 12 571-272-7822 Date Entered: March 29, 2013 UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ KYOCERA CORPORATION Petitioner v. SOFTVIEW LLC Patent Owner, ____________ Case IPR2013-00004 Patent 7,831,926 ____________ Before, SCOTT R. BOALICK, THOMAS L. GIANNETTI, and BRIAN J. McNAMARA, Administrative Patent Judges. McNAMARA, Administrative Patent Judge. DECISION Institution of Inter Partes Review 37 C.F.R. § 42.108 Case IPR2013-00004 Patent 7,831,926 BACKGROUND Petitioner Kyocera Corporation requests inter partes review of claims 30, 31, 40, 41, 43, 52, 55, and 59 of US Patent 7,831,926 B2 (the ‘’926 patent) pursuant to 35 U.S.C. §§ 311 et seq. The Patent Owner, Softview LLC, did not file a preliminary response under 37 C.F.R. §42.107(b). We have jurisdiction under 35 U.S.C. §314. The standard for instituting an inter partes review is set forth in 35 U.S.C. § 314(a) which provides as follows: THRESHOLD -- The Director may not authorize an inter partes review to be instituted unless the Director determines that the information presented in the petition filed under section 311 and any response filed under section 313 shows that there is a reasonable likelihood that the petitioner would prevail with respect to at least 1 of the claims challenged in the petition. Petitioner challenges the claims as obvious under 35 U.S.C. § 103 on five separate grounds, designated in the Petition as RLP-1 through RLP-5. We grant the Petition challenging claims 30, 31, 40, 41, 43, 52, 55 and 59 based on the combination of Zarus, Pad++ and SVF (RLP-3) and the combination of Zarus, Hara, Tsutsuimatake, and SVG (RLP-5). -
Perceptual Strategies Under Constrained Movements on a Zoomable Haptic Mobile Device
Perceptual strategies under constrained movements on a zoomable haptic mobile device Mounia Ziat1, Eric Lecolinet2, Olivier Gapenne3, Gerard Mouret2, Charles Lenay3 1Psychology Department, Northern Michigan University, Marquette, MI 2Telecom ParisTech, Paris, France 3Universite de Technologie de Compiegne, France [email protected] Abstract. This study shows that zooming and pointing strategies are influenced by visual constraints when using a haptic mobile device. Participants were re- quired to point on invisible targets that were only detectable via a tactile feed- back. Movements were either constrained or unconstrained. Results revealed that pointing and zooming strategies depended on the order of training. Participants who started their training with unconstrained movements, kept using the same strategies even when constraints have been removed. This suggests that con- strained movements allowed participants to explore other strategies that would have not been available and extended their repertoire of exploratory strategies related to the haptic zoom. Keywords: Mobile devices, constrained movements, haptic zoom, perceptual strategies. 1 Introduction Although visual and tactile senses are different, several research on perceptual illu- sions showed similarities between the two senses [7, 26, 27]. In this study, we focused on haptic zoom conditions that could resemble a visual zooming experience. Ziat et al. showed that when participants manipulated a haptic zoom to recognize objects, they differentiated easily the lowest and highest levels of zoom, but failed to use intermedi- ate levels despite their availability [23]. When describing their haptic zooming experi- ence, participants compared it truly to the visual experience: "I am getting close/far away to/from the object" or "the object is getting big/small relatively to me". -
Designing English Listening Materials Through Youtube Video Editing Indonesian Journal of English Language Teaching and Applied Linguistics Vol
Designing English Listening Materials through YouTube Video Editing Indonesian Journal of English Language Teaching and Applied Linguistics Vol. 4(2), 2020 www.ijeltal.org e-ISSN: 2527-8746; p-ISSN: 2527-6492 Designing English Listening Materials through YouTube Video Editing: Training for English Teachers of Islamic Junior High Schools, Parepare, South Sulawesi Zulfah Fakhruddin IAIN Parepare, Indonesia e-mail: [email protected] Usman IAIN Parepare, Indonesia e-mail:[email protected] Rahmawati IAIN Parepare, Indonesia e-mail: [email protected] Sulvinajayanti IAIN Parepare, Indonesia e-mail: [email protected] Abstract: This study was conducted to help English teachers in designing English listening materials in form of audio and textbook through YouTube video editing. 18 English teachers of 10 Islamic junior high schools in Parepare were trained to write English listening materials in form of textbook and to edit video (download ,import, cut, merge, and export video) in form of audio.150 students were observed and tested to evaluate teachers’ products. Training materials consist of: (1) searching and download video through YouTube, (2) editing video that includes import, cut, merge, and export video, and (3) writing worksheet that contains phoneme discrimination dan listening comprehension exercise in form of multiple choice,true false,and completion. Training activities include: (1) explanation, (2) practice, (3) grouping, (4) assignment/design, and (5) evaluation and revision. After following training, teachers’ ability was categorized into good and fair in designing English listening materials. More than 50% Indonesian Journal of English Language Teaching and Applied Linguistics, 4(2), 2020 275 Zulfah Fakhruddin, Usman, Rahmawati, Sulvinajayanti teachers were categorized into good in editing video and 72% teachers were categorized into good in writing listening exercise. -
Tearing Instead of Rectangular Clipping/Framing Viewports in User Interfaces
Tearing instead of rectangular clipping/framing viewports in user interfaces Janne V. Kujala and Tuomas J. Lukka Hyperstructure Group Agora Center, P.O. Box 35 FIN-40014 University of Jyvask¨ yla¨ Finland jvk@iki.fi, lukka@iki.fi May 9, 2003 Abstract vas, we similarly “tear” a part of the canvas non- photorealistically, using break lines to indicate the torn We apply break lines from technical drawing as an alter- edges. native to the ubiquitous rectangular frames in user inter- In the following sections, we first describe related faces. When showing a piece of a larger canvas, the non- work, then the reasons and design issues and which fea- photorealistically torn edges naturally indicate where the tures are desirable. Next, we describe a mathematical so- content extends. We show how the shape of the jagged lution to the geometric problem and discuss a hardware- edge can be tied to its location on the paper; this creates a accelerated implementation. Finally, we discuss some ex- natural rippling motion when the edge moves in relation ample applications. to the paper. The jagged edge is also visually less ambigu- ous than the straight horizontal and vertical lines and can be used to provide a sense of scale to the user. 2 Related work We show how suitably rippling break lines can be im- plemented on the NV10 and NV25 architectures, and 2.1 Viewports show screenshots of example user interfaces. As discussed in [23], viewports, i.e. regions of the screen (usually framed), showing part of a larger 2D plane 1 Introduction (called canvas from here on), have been used in user in- terfaces since Sutherland’s Sketchpad system[45].