NINTENDOWEBBEN AWARDS 2016 Bästa Grafik 2016
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Financial Results Briefing for Fiscal Year Ending March 2017
Financial Results Briefing for Fiscal Year Ending March 2017 Thank you for making time to attend Nintendo’s financial briefing. I am Tatsumi Kimishima, Nintendo Co., Ltd. President of Nintendo. Financial Results Briefing Mr. Furukawa, General Manager of the Corporate President and Representative Director Planning Department, has just presented our Tatsumi Kimishima financial results for this period. There are two points I'd like to cover today. First, Presentation Outline we'll take a look at our recent sales as well as sales over the fiscal year ended March 2017. Then we'll 1 Recap for the Fiscal Year Ended March 2017 see the outlook for the fiscal year ending March 2 Outlook for the Fiscal Year 2018. Ending March 2018 To begin, let's review the fiscal year that just ended in March 2017 along with the sales situation Recap for the Fiscal Year heading into the new year. Ended March 2017 - State of Affairs After Nintendo Switch Launch - Nintendo 3DS Sales - Smart-Device Business First, let's look the circumstances following the launch of Nintendo Switch. 1 Financial Results Briefing for Fiscal Year Ending March 2017 Nintendo Switch launched on March 3 to very strong demand. It continues to be sold out practically worldwide. Our initial plan was to ship two million units by the end of March. But as we announced yesterday, we have already shipped 2.74 million • Shipped Units Nearly Sold Out in Each Region • 2.74 Million Units Shipped through the end of March units through the end of March. Overall, sell-through of Nintendo Switch stacks up well, even in comparison to hardware that launched during holiday seasons. -
Manual-3DS-Animal-Crossing-Happy
1 Important Information Basic Information 2 amiibo 3 Information-Sharing Precautions 4 Online Features 5 Note to Parents and Guardians Getting Started 6 Introduction 7 Controls 8 Starting the Game 9 Saving and Erasing Data Designing Homes 10 The Basics of Design 11 Placing Furniture 12 Unlockable Features Things to Do in Town 13 Nook's Homes 14 Visiting Houses and Facilities 15 Using amiibo Cards Internet Communication 16 Posting to Miiverse 17 Happy Home Network Miscellaneous 18 SpotPass 19 Paintings and Sculptures Troubleshooting 20 Support Information 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enj oy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. CAUTION - STYLUS USE To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist, and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes. Important Information Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. -
The Fewest Clues Problem of Picross 3D
The Fewest Clues Problem of Picross 3D Kei Kimura1 Department of Computer Science and Engineering, Toyohashi University of Technology, 1-1 Hibarigaoka, Tempaku, Toyohashi, Aichi, Japan [email protected] Takuya Kamehashi Department of Computer Science and Engineering, Toyohashi University of Technology, 1-1 Hibarigaoka, Tempaku, Toyohashi, Aichi, Japan [email protected] Toshihiro Fujito2 Department of Computer Science and Engineering, Toyohashi University of Technology, 1-1 Hibarigaoka, Tempaku, Toyohashi, Aichi, Japan [email protected] Abstract Picross 3D is a popular single-player puzzle video game for the Nintendo DS. It is a 3D variant of Nonogram, which is a popular pencil-and-paper puzzle. While Nonogram provides a rectangular grid of squares that must be filled in to create a picture, Picross 3D presents a rectangular parallelepiped (i.e., rectangular box) made of unit cubes, some of which must be removed to construct an image in three dimensions. Each row or column has at most one integer on it, and the integer indicates how many cubes in the corresponding 1D slice remain when the image is complete. It is shown by Kusano et al. that Picross 3D is NP-complete. We in this paper show P that the fewest clues problem of Picross 3D is Σ2 -complete and that the counting version and the another solution problem of Picross 3D are #P-complete and NP-complete, respectively. 2012 ACM Subject Classification Theory of computation → Theory and algorithms for appli- cation domains Keywords and phrases Puzzle, computational complexity, fewest clues problem Digital Object Identifier 10.4230/LIPIcs.FUN.2018.25 Acknowledgements The authors are grateful to the reviewers for their valuable comments and suggestions. -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
Star Fox Zero
Star Fox™ Zero 1 Informati ons importan tes Proou c mnrme ce 2 Manet tes et acces soir es 3 amiibo 4 Fonc tio ns en lig ne 5 Contrô le parent al Informat ions de ba se 6 Àr p op os du jeu 7 Mécani smes de jeu 8 Sauve gard er les d onné es Commen cer à jou er 9 Muren p iilnc pa 10 Por g resins o WUP-P-AFXE-00 11 Éscran due je 12 Objets Comma ndes des véhicul es 13 Pilot age des véhicul es 14 Manœ uvr es ava ncé es Mode d eux joueu rs 15 Mode c oopérati on amiibo 16 Util ise r des a mii bo À propos de ce p rodu it 17 Mentio ns légal es Daép nneag 18 Asss i tnea c 1 Informati ons importan tes Veuillez lire ce mode d'emploi attentivement avant d'utiliser ce logiciel. Si ce dernier est destiné à des enfants, le mode d'emploi doit leur être lu et expliqué par un adulte. Avant d'utiliser ce logiciel, veuillez également lire le contenu de l'application Informations sur la santé et la sécurité ( ), accessible depuis le menu Wii U. Vous y trouverez des informations importantes vous permettant de profiter pleinement de ce logiciel. 2 Manet tes et acces soir es Pour utiliser ce logiciel, synchronisez d'abord au moins une de ces manettes avec la console. Wii U GamePad Pour jouer en mode coopération 15 , vous aurez besoin de l’une des manettes suivantes en plus du Wii U GamePad. -
Surreal 64 Xxx B5.1 Ce Compatibility and Performance Settings List
. EMU SETTINGS PLAYABILITY / NOTES SURREAL 64 XXX B5.1 CE COMPATIBILITY AND PERFORMANCE SETTINGS LIST LAST UPDATED DECEMBER 1ST, 2009 POST YOUR SETTINGS AT THE CURRENT THREAD: http://forums.xbox-scene.com/index.php?showtopic=695621&st=105 KEY: Total unique games = 311 Bright Green = Runs Perfect, or almost = 134 Green = Playable, Some minor glitches = 102 Yellow = Borderline Playable, No Sound, and/or Major glitches = 36 Red = Unplayable, Doesn't load or unplayable due to glitches = 39 White = Untested ALL GAMES ARE (U) (!) MEANING THEY ARE VERIFIED AMERICAN RIPS, UNLESS OTHERWISE NOTED ALL SETTINGS ARE DEFAULT, UNLESS OTHERWISE NOTED 1964 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 8MB, PAGING = 4MB PJ64 DEFAULT SETTINGS: VIDEO PLUGIN = RICE 5.60, AUDIO PLUGIN = JTTL, VIDEO RAM = 4MB, DYNAREC = 16MB, PAGING = 4MB ALL GAMES ARE TESTED WITH SURREAL 64 XXX B5.1 CE, UNLESS OTHERWISE NOTED 1080 Snowboarding (JU) (!) 1964 Rice 5.31 Plays close to perfect. Plays perfectly. Hangs in 1964, use PJ64. Use Basic Audio for A Bug's Life PJ64 Basic Audio, Rice 5.10 normal speed. Use Rice 5.10 for best FPS and graphics. Plays well, slight audio stutter and low FPS. Use LLE RSP and Audio = LLE RSP, Rice 5.31, Video = 10, Dyna PJ64 for best sound, Rice 5.31 to render distance fog. Use Video Air Fighter's Assault PJ64 = 20 = 10 and Dyna = 20 for better speed. Plays pretty much perfectly. Use Rice 5.10 to render distance fog and give best FPS. Lap timer goes fast in 1964, use PJ64 to fix AeroGauge PJ64 Rice 5.10 this. -
Nintendo 64 Price Guide
Website GameValueNow.com Console Nintendo 64 Last Updated 2018-09-30 07:01:58.0 Nintendo 64 Price Guide # Title Loose Price Complete Price New Price VGA Price 1. 007: The World Is Not Enough $8.28 $16.89 $85.74 $204.51 2. 007: The World Is Not Enough [Grey] $11.36 $18.25 NA NA 3. 1080 Snowboarding $6.50 $28.44 $142.77 $700.00 4. 1080 Snowboarding [Not For Resale] $72.25 NA NA NA 5. 1080 Snowboarding [Player's Choice] NA $26.99 NA NA 6. A Bug's Life $3.58 $15.27 $34.80 $142.59 7. Aero Fighters Assault $6.99 $35.10 $74.60 NA 8. AeroGauge $7.87 $27.10 $48.94 NA 9. Aidyn Chronicles: The First Mage $16.08 $30.85 $86.52 NA 10. Aidyn Chronicles: The First Mage [Grey] $101.30 $122.31 NA NA 11. All-Star Baseball 2000 $2.16 $8.53 $29.33 NA 12. All-Star Baseball 2001 $4.78 $12.53 NA NA 13. All-Star Baseball 99 $1.56 $6.22 $29.08 NA 14. All-Star Tennis '99 $13.44 $32.74 $60.00 $43.22 15. Armorines: Project S.W.A.R.M. $6.01 $19.27 $38.07 NA 16. Army Men: Air Combat $5.86 $17.88 $38.44 NA 17. Army Men: Air Combat [Grey] $32.04 $39.13 NA NA 18. Army Men: Sarge's Heroes $6.95 $20.01 $73.88 $106.00 19. Army Men: Sarge's Heroes 2 $10.89 $21.64 $81.84 NA 20. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
The Puzzle Piece
The Puzzle Piece February 2021 Top Stories from the month of January- Daniel Smith On January 6th, Protesters stormed into the capitol building in D.C. Joe Biden was Inaugurated on January 20th, as the 46th president of the United States. The Covid vaccine rolled out and it has been treating people across the world. The college football playoff Championship took place in Miami, Alabama defeated Ohio State 52-24 to win its 7th national title. - Game Review-Sheldon Eads Pros: Great graphics, Great music, Decent level design, Decent %100 bonus Cons: Some level segments looked unpolished. Lack of save feature. New Super Mario Bros. DS review A Super Comeback I have recently replayed New Super Mario Bros. on the Wii U’s Virtual Console. It’s a revival of 2D platforming for Mario which prior to it, were just ports of classic Mario games to the Game Boy Advance. It was released for the Nintendo DS in 2006. For Mario’s first new adventure in a while it was a nice comeback, though it does have serious problems. The level design itself isn’t bad nor average, I just don’t think it’s fantastic. While the game is home to great levels (Look at World 4 and World 7 for instance), a lot of them have extreme flaws that prevent me from calling this a great game. The game’s save feature is very limited and only works after you finish a Tower, Castle, or using a Warp Cannon leading to a new world. The Wii U Virtual Console release remedies this by giving you save states but the original game had no reason to not make it where you can save anytime which is a feature you only get after finishing the last level. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos.