Final Major Project Pitch Jack Fry My Final Game Idea
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Final Major Project Pitch Jack Fry My Final Game Idea Took certain aspect from each of my ideas. • Idea 1: 2D, 8 Bit Visual Style and interactions with vendors. • Idea 2: Medieval, Fantasy and using objects to your advantage. • Idea 3: Gothic Horror. • Idea 4: Four Horseman of the Apocalypse. Lovecraftian Mythos being a key aspect to my game idea • Taking inspiration from The Old Ones, such as Cthulhu. Research into genre and Visual Style Books • H.P Lovecraft • Dracula and Spinoffs • Berserk Movies • Van Helsing • Sleepy Hollow • Sweeney Todd: The Demon Barber on Fleet Street Games • Castlevania Why did I choose 8 Bit as my Visual Style? • Bloodborne • Visual Style I have always been fond of. • Experience with the Art Style on Photoshop. • Achtung Cthulhu • Most of the games I play use this art style. Created Moodboardson my chosen • A suitable and different visual style for the chosen genre. genre Moodboards Lovecraftian Mythos Berserk My Fears Castlevania Dracula & Other Bloodborne Vampires Research into 2D Sidescrollers Shovel Knight • Visual Style • HUB World • Shop System Design Rogue Legacy • Item Ideas • Level Design • Loot System Salt & Sanctuary • Boss Designs • Skill Tree • Visual Level Design Research into Audio My Ideas for Audio Audio Inspiration • No music playing during each level. Dark Souls • Only ambient, environment and item sounds. • Iconic themes for each theme. • Music will play in a boss fight. • Realistic environment & weapon sounds. • Each got a different theme. Shovel Knight • Music will play in the HUB World and Towns. • 8 bit themes and soundeffects. Furi • Different boss themes. Castlevania • 8 Bit themes and soundeffects Research into Gameplay My Ideas for Gameplay Gameplay Inspiration • Realistic Combat. Dark Souls • • Variety of different items to use. Variety of different weapons. • Role & block mechanics. • Role & Block mechanics. • Challenging boss & enemies. • Every weapon being different & unique. Salt & Sanctuary • Enemies & bosses being a challenge to the • Role & Block mechanics. player. • Different boss & enemies mechanics. • Replayable levels. Castlevania • Variety of different items to use. Bannerman • Realistic combat. Research into Interactive My Ideas for Interaction Interaction Inspiration • Interact with objects. (E.g, Chests, Doors, etc) Castlevania • Villages with shop keepers to interact with. • Interact with certain objects. (E.g, Blacksmith, Merchants, etc) Shovel Knight • Use background objects to your advantage. (Make a certain object fall onto enemy's) • Vendors and villages. • Interact with the HUB World Map, similar to Hearthstone Hearthstone. • Interact with the surroundings while you play. Enter the Gungeon • Use objects to your advantage (E.g, Table) Aims and Objectives • The aim of the game is to reach the end of the stage & defeat the boss. • You will come across monsters and obstacles which will try and stop you (E.g, Vampires, Ghouls, Ghosts and many more) • Defeating the boss grants incite into the Old Ones, providing more information on them to the player. • Which can be used to find and locate Old Ones. • Three different endings for the final game. Software Skills I wish to Develop • Improving on my Pixel Art to create detailed Sprites, Tile Sheets & Flipbooks. • Creating Concept Art to help with my designs. • Becoming more advanced with Shading on Pixel Art. • Create coding by myself. • Basic understanding on Editing Videos for my Blog. • Create 8 Bit Animation Concept Art Steps I will be following • Sketch a design in my sketch book. • Redraw on Graph Paper. • Sketch the design again on Photoshop • Hand draw my concept art then use Marque Tool. • Add digital paint on Photoshop. • Redesign on Aseprite. Why did I choose this idea? • Liked all my ideas, so I decided to take inspiration from all of them. • I tend to play Indie Games, with most of them being 8 Bit, majority of them being Sidescrollers. • Experience with 8 Bit Visual Style before hand on Adobe Photoshop. • Dark Souls & Bloodborne series being one of my favourite, which took inspiration from H.P Lovecraft. • Always been very interested in the Lovecraftian Mythos & H.P Lovecraft. • Watched many Gothic Horror films (E.g, Original Dracula Trilogy) • Played many different Gothic Horror Games (E.g, Castlevania, Amnesia: The Dark Decent, Arkham Series) Rough Visual Overview.