Final Major Project Pitch Jack Fry My Final Game Idea

Final Major Project Pitch Jack Fry My Final Game Idea

Final Major Project Pitch Jack Fry My Final Game Idea Took certain aspect from each of my ideas. • Idea 1: 2D, 8 Bit Visual Style and interactions with vendors. • Idea 2: Medieval, Fantasy and using objects to your advantage. • Idea 3: Gothic Horror. • Idea 4: Four Horseman of the Apocalypse. Lovecraftian Mythos being a key aspect to my game idea • Taking inspiration from The Old Ones, such as Cthulhu. Research into genre and Visual Style Books • H.P Lovecraft • Dracula and Spinoffs • Berserk Movies • Van Helsing • Sleepy Hollow • Sweeney Todd: The Demon Barber on Fleet Street Games • Castlevania Why did I choose 8 Bit as my Visual Style? • Bloodborne • Visual Style I have always been fond of. • Experience with the Art Style on Photoshop. • Achtung Cthulhu • Most of the games I play use this art style. Created Moodboardson my chosen • A suitable and different visual style for the chosen genre. genre Moodboards Lovecraftian Mythos Berserk My Fears Castlevania Dracula & Other Bloodborne Vampires Research into 2D Sidescrollers Shovel Knight • Visual Style • HUB World • Shop System Design Rogue Legacy • Item Ideas • Level Design • Loot System Salt & Sanctuary • Boss Designs • Skill Tree • Visual Level Design Research into Audio My Ideas for Audio Audio Inspiration • No music playing during each level. Dark Souls • Only ambient, environment and item sounds. • Iconic themes for each theme. • Music will play in a boss fight. • Realistic environment & weapon sounds. • Each got a different theme. Shovel Knight • Music will play in the HUB World and Towns. • 8 bit themes and soundeffects. Furi • Different boss themes. Castlevania • 8 Bit themes and soundeffects Research into Gameplay My Ideas for Gameplay Gameplay Inspiration • Realistic Combat. Dark Souls • • Variety of different items to use. Variety of different weapons. • Role & block mechanics. • Role & Block mechanics. • Challenging boss & enemies. • Every weapon being different & unique. Salt & Sanctuary • Enemies & bosses being a challenge to the • Role & Block mechanics. player. • Different boss & enemies mechanics. • Replayable levels. Castlevania • Variety of different items to use. Bannerman • Realistic combat. Research into Interactive My Ideas for Interaction Interaction Inspiration • Interact with objects. (E.g, Chests, Doors, etc) Castlevania • Villages with shop keepers to interact with. • Interact with certain objects. (E.g, Blacksmith, Merchants, etc) Shovel Knight • Use background objects to your advantage. (Make a certain object fall onto enemy's) • Vendors and villages. • Interact with the HUB World Map, similar to Hearthstone Hearthstone. • Interact with the surroundings while you play. Enter the Gungeon • Use objects to your advantage (E.g, Table) Aims and Objectives • The aim of the game is to reach the end of the stage & defeat the boss. • You will come across monsters and obstacles which will try and stop you (E.g, Vampires, Ghouls, Ghosts and many more) • Defeating the boss grants incite into the Old Ones, providing more information on them to the player. • Which can be used to find and locate Old Ones. • Three different endings for the final game. Software Skills I wish to Develop • Improving on my Pixel Art to create detailed Sprites, Tile Sheets & Flipbooks. • Creating Concept Art to help with my designs. • Becoming more advanced with Shading on Pixel Art. • Create coding by myself. • Basic understanding on Editing Videos for my Blog. • Create 8 Bit Animation Concept Art Steps I will be following • Sketch a design in my sketch book. • Redraw on Graph Paper. • Sketch the design again on Photoshop • Hand draw my concept art then use Marque Tool. • Add digital paint on Photoshop. • Redesign on Aseprite. Why did I choose this idea? • Liked all my ideas, so I decided to take inspiration from all of them. • I tend to play Indie Games, with most of them being 8 Bit, majority of them being Sidescrollers. • Experience with 8 Bit Visual Style before hand on Adobe Photoshop. • Dark Souls & Bloodborne series being one of my favourite, which took inspiration from H.P Lovecraft. • Always been very interested in the Lovecraftian Mythos & H.P Lovecraft. • Watched many Gothic Horror films (E.g, Original Dracula Trilogy) • Played many different Gothic Horror Games (E.g, Castlevania, Amnesia: The Dark Decent, Arkham Series) Rough Visual Overview.

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