Rotation: Kinematics
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Rotational Motion (The Dynamics of a Rigid Body)
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Robert Katz Publications Research Papers in Physics and Astronomy 1-1958 Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body) Henry Semat City College of New York Robert Katz University of Nebraska-Lincoln, [email protected] Follow this and additional works at: https://digitalcommons.unl.edu/physicskatz Part of the Physics Commons Semat, Henry and Katz, Robert, "Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body)" (1958). Robert Katz Publications. 141. https://digitalcommons.unl.edu/physicskatz/141 This Article is brought to you for free and open access by the Research Papers in Physics and Astronomy at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Robert Katz Publications by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. 11 Rotational Motion (The Dynamics of a Rigid Body) 11-1 Motion about a Fixed Axis The motion of the flywheel of an engine and of a pulley on its axle are examples of an important type of motion of a rigid body, that of the motion of rotation about a fixed axis. Consider the motion of a uniform disk rotat ing about a fixed axis passing through its center of gravity C perpendicular to the face of the disk, as shown in Figure 11-1. The motion of this disk may be de scribed in terms of the motions of each of its individual particles, but a better way to describe the motion is in terms of the angle through which the disk rotates. -
Motion Projectile Motion,And Straight Linemotion, Differences Between the Similaritiesand 2 CHAPTER 2 Acceleration Make Thefollowing As Youreadthe ●
026_039_Ch02_RE_896315.qxd 3/23/10 5:08 PM Page 36 User-040 113:GO00492:GPS_Reading_Essentials_SE%0:XXXXXXXXXXXXX_SE:Application_File chapter 2 Motion section ●3 Acceleration What You’ll Learn Before You Read ■ how acceleration, time, and velocity are related Describe what happens to the speed of a bicycle as it goes ■ the different ways an uphill and downhill. object can accelerate ■ how to calculate acceleration ■ the similarities and differences between straight line motion, projectile motion, and circular motion Read to Learn Study Coach Outlining As you read the Velocity and Acceleration section, make an outline of the important information in A car sitting at a stoplight is not moving. When the light each paragraph. turns green, the driver presses the gas pedal and the car starts moving. The car moves faster and faster. Speed is the rate of change of position. Acceleration is the rate of change of velocity. When the velocity of an object changes, the object is accelerating. Remember that velocity is a measure that includes both speed and direction. Because of this, a change in velocity can be either a change in how fast something is moving or a change in the direction it is moving. Acceleration means that an object changes it speed, its direction, or both. How are speeding up and slowing down described? ●D Construct a Venn When you think of something accelerating, you probably Diagram Make the following trifold Foldable to compare and think of it as speeding up. But an object that is slowing down contrast the characteristics of is also accelerating. Remember that acceleration is a change in acceleration, speed, and velocity. -
Frames of Reference
Galilean Relativity 1 m/s 3 m/s Q. What is the women velocity? A. With respect to whom? Frames of Reference: A frame of reference is a set of coordinates (for example x, y & z axes) with respect to whom any physical quantity can be determined. Inertial Frames of Reference: - The inertia of a body is the resistance of changing its state of motion. - Uniformly moving reference frames (e.g. those considered at 'rest' or moving with constant velocity in a straight line) are called inertial reference frames. - Special relativity deals only with physics viewed from inertial reference frames. - If we can neglect the effect of the earth’s rotations, a frame of reference fixed in the earth is an inertial reference frame. Galilean Coordinate Transformations: For simplicity: - Let coordinates in both references equal at (t = 0 ). - Use Cartesian coordinate systems. t1 = t2 = 0 t1 = t2 At ( t1 = t2 ) Galilean Coordinate Transformations are: x2= x 1 − vt 1 x1= x 2+ vt 2 or y2= y 1 y1= y 2 z2= z 1 z1= z 2 Recall v is constant, differentiation of above equations gives Galilean velocity Transformations: dx dx dx dx 2 =1 − v 1 =2 − v dt 2 dt 1 dt 1 dt 2 dy dy dy dy 2 = 1 1 = 2 dt dt dt dt 2 1 1 2 dz dz dz dz 2 = 1 1 = 2 and dt2 dt 1 dt 1 dt 2 or v x1= v x 2 + v v x2 =v x1 − v and Similarly, Galilean acceleration Transformations: a2= a 1 Physics before Relativity Classical physics was developed between about 1650 and 1900 based on: * Idealized mechanical models that can be subjected to mathematical analysis and tested against observation. -
M1=100 Kg Adult, M2=10 Kg Baby. the Seesaw Starts from Rest. Which Direction Will It Rotates?
m1 m2 m1=100 kg adult, m2=10 kg baby. The seesaw starts from rest. Which direction will it rotates? (a) Counter-Clockwise (b) Clockwise ()(c) NttiNo rotation (d) Not enough information Effect of a Constant Net Torque 2.3 A constant non-zero net torque is exerted on a wheel. Which of the following quantities must be changing? 1. angular position 2. angular velocity 3. angular acceleration 4. moment of inertia 5. kinetic energy 6. the mass center location A. 1, 2, 3 B. 4, 5, 6 C. 1,2, 5 D. 1, 2, 3, 4 E. 2, 3, 5 1 Example: second law for rotation PP10601-50: A torque of 32.0 N·m on a certain wheel causes an angular acceleration of 25.0 rad/s2. What is the wheel's rotational inertia? Second Law example: α for an unbalanced bar Bar is massless and originally horizontal Rotation axis at fulcrum point L1 N L2 Î N has zero torque +y Find angular acceleration of bar and the linear m1gmfulcrum 2g acceleration of m1 just after you let go τnet Constraints: Use: τnet = Itotα ⇒ α = Itot 2 2 Using specific numbers: where: Itot = I1 + I2 = m1L1 + m2L2 Let m1 = m2= m L =20 cm, L = 80 cm τnet = ∑ τo,i = + m1gL1 − m2gL2 1 2 θ gL1 − gL2 g(0.2 - 0.8) What happened to sin( ) in moment arm? α = 2 2 = 2 2 L1 + L2 0.2 + 0.8 2 net = − 8.65 rad/s Clockwise torque m gL − m gL a ==+ -α L 1.7 m/s2 α = 1 1 2 2 11 2 2 Accelerates UP m1L1 + m2L2 total I about pivot What if bar is not horizontal? 2 See Saw 3.1. -
Kinematics Study of Motion
Kinematics Study of motion Kinematics is the branch of physics that describes the motion of objects, but it is not interested in its causes. Itziar Izurieta (2018 october) Index: 1. What is motion? ............................................................................................ 1 1.1. Relativity of motion ................................................................................................................................ 1 1.2.Frame of reference: Cartesian coordinate system ....................................................................................................................................................................... 1 1.3. Position and trajectory .......................................................................................................................... 2 1.4.Travelled distance and displacement ....................................................................................................................................................................... 3 2. Quantities of motion: Speed and velocity .............................................. 4 2.1. Average and instantaneous speed ............................................................ 4 2.2. Average and instantaneous velocity ........................................................ 7 3. Uniform linear motion ................................................................................. 9 3.1. Distance-time graph .................................................................................. 10 3.2. Velocity-time -
PHYSICS of ARTIFICIAL GRAVITY Angie Bukley1, William Paloski,2 and Gilles Clément1,3
Chapter 2 PHYSICS OF ARTIFICIAL GRAVITY Angie Bukley1, William Paloski,2 and Gilles Clément1,3 1 Ohio University, Athens, Ohio, USA 2 NASA Johnson Space Center, Houston, Texas, USA 3 Centre National de la Recherche Scientifique, Toulouse, France This chapter discusses potential technologies for achieving artificial gravity in a space vehicle. We begin with a series of definitions and a general description of the rotational dynamics behind the forces ultimately exerted on the human body during centrifugation, such as gravity level, gravity gradient, and Coriolis force. Human factors considerations and comfort limits associated with a rotating environment are then discussed. Finally, engineering options for designing space vehicles with artificial gravity are presented. Figure 2-01. Artist's concept of one of NASA early (1962) concepts for a manned space station with artificial gravity: a self- inflating 22-m-diameter rotating hexagon. Photo courtesy of NASA. 1 ARTIFICIAL GRAVITY: WHAT IS IT? 1.1 Definition Artificial gravity is defined in this book as the simulation of gravitational forces aboard a space vehicle in free fall (in orbit) or in transit to another planet. Throughout this book, the term artificial gravity is reserved for a spinning spacecraft or a centrifuge within the spacecraft such that a gravity-like force results. One should understand that artificial gravity is not gravity at all. Rather, it is an inertial force that is indistinguishable from normal gravity experience on Earth in terms of its action on any mass. A centrifugal force proportional to the mass that is being accelerated centripetally in a rotating device is experienced rather than a gravitational pull. -
Introduction to Robotics Lecture Note 5: Velocity of a Rigid Body
ECE5463: Introduction to Robotics Lecture Note 5: Velocity of a Rigid Body Prof. Wei Zhang Department of Electrical and Computer Engineering Ohio State University Columbus, Ohio, USA Spring 2018 Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 1 / 24 Outline Introduction • Rotational Velocity • Change of Reference Frame for Twist (Adjoint Map) • Rigid Body Velocity • Outline Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 2 / 24 Introduction For a moving particle with coordinate p(t) 3 at time t, its (linear) velocity • R is simply p_(t) 2 A moving rigid body consists of infinitely many particles, all of which may • have different velocities. What is the velocity of the rigid body? Let T (t) represent the configuration of a moving rigid body at time t.A • point p on the rigid body with (homogeneous) coordinate p~b(t) and p~s(t) in body and space frames: p~ (t) p~ ; p~ (t) = T (t)~p b ≡ b s b Introduction Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 3 / 24 Introduction Velocity of p is d p~ (t) = T_ (t)p • dt s b T_ (t) is not a good representation of the velocity of rigid body • - There can be 12 nonzero entries for T_ . - May change over time even when the body is under a constant velocity motion (constant rotation + constant linear motion) Our goal is to find effective ways to represent the rigid body velocity. • Introduction Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 4 / 24 Outline Introduction • Rotational Velocity • Change of Reference Frame for Twist (Adjoint Map) • Rigid Body Velocity • Rotational Velocity Lecture 5 (ECE5463 Sp18) Wei Zhang(OSU) 5 / 24 Illustrating -
Position Management System Online Subject Area
USDA, NATIONAL FINANCE CENTER INSIGHT ENTERPRISE REPORTING Business Intelligence Delivered Insight Quick Reference | Position Management System Online Subject Area What is Position Management System Online (PMSO)? • This Subject Area provides snapshots in time of organization position listings including active (filled and vacant), inactive, and deleted positions. • Position data includes a Master Record, containing basic position data such as grade, pay plan, or occupational series code. • The Master Record is linked to one or more Individual Positions containing organizational structure code, duty station code, and accounting station code data. History • The most recent daily snapshot is available during a given pay period until BEAR runs. • Bi-Weekly snapshots date back to Pay Period 1 of 2014. Data Refresh* Position Management System Online Common Reports Daily • Provides daily results of individual position information, HR Area Report Name Load which changes on a daily basis. Bi-Weekly Organization • Position Daily for current pay and Position Organization with period/ Bi-Weekly • Provides the latest record regardless of previous changes Management PII (PMSO) for historical pay that occur to the data during a given pay period. periods *View the Insight Data Refresh Report to determine the most recent date of refresh Reminder: In all PMSO reports, users should make sure to include: • An Organization filter • PMSO Key elements from the Master Record folder • SSNO element from the Incumbent Employee folder • A time filter from the Snapshot Time folder 1 USDA, NATIONAL FINANCE CENTER INSIGHT ENTERPRISE REPORTING Business Intelligence Delivered Daily Calendar Filters Bi-Weekly Calendar Filters There are three time options when running a bi-weekly There are two ways to pull the most recent daily data in a PMSO report: PMSO report: 1. -
Linear and Angular Velocity Examples
Linear and Angular Velocity Examples Example 1 Determine the angular displacement in radians of 6.5 revolutions. Round to the nearest tenth. Each revolution equals 2 radians. For 6.5 revolutions, the number of radians is 6.5 2 or 13 . 13 radians equals about 40.8 radians. Example 2 Determine the angular velocity if 4.8 revolutions are completed in 4 seconds. Round to the nearest tenth. The angular displacement is 4.8 2 or 9.6 radians. = t 9.6 = = 9.6 , t = 4 4 7.539822369 Use a calculator. The angular velocity is about 7.5 radians per second. Example 3 AMUSEMENT PARK Jack climbs on a horse that is 12 feet from the center of a merry-go-round. 1 The merry-go-round makes 3 rotations per minute. Determine Jack’s angular velocity in radians 4 per second. Round to the nearest hundredth. 1 The merry-go-round makes 3 or 3.25 revolutions per minute. Convert revolutions per minute to radians 4 per second. 3.25 revolutions 1 minute 2 radians 0.3403392041 radian per second 1 minute 60 seconds 1 revolution Jack has an angular velocity of about 0.34 radian per second. Example 4 Determine the linear velocity of a point rotating at an angular velocity of 12 radians per second at a distance of 8 centimeters from the center of the rotating object. Round to the nearest tenth. v = r v = (8)(12 ) r = 8, = 12 v 301.5928947 Use a calculator. The linear velocity is about 301.6 centimeters per second. -
Position, Displacement, Velocity Big Picture
Position, Displacement, Velocity Big Picture I Want to know how/why things move I Need a way to describe motion mathematically: \Kinematics" I Tools of kinematics: calculus (rates) and vectors (directions) I Chapters 2, 4 are all about kinematics I First 1D, then 2D/3D I Main ideas: position, velocity, acceleration Language is crucial Physics uses ordinary words but assigns specific technical meanings! WORD ORDINARY USE PHYSICS USE position where something is where something is velocity speed speed and direction speed speed magnitude of velocity vec- tor displacement being moved difference in position \as the crow flies” from one instant to another Language, continued WORD ORDINARY USE PHYSICS USE total distance displacement or path length traveled path length trav- eled average velocity | displacement divided by time interval average speed total distance di- total distance divided by vided by time inter- time interval val How about some examples? Finer points I \instantaneous" velocity v(t) changes from instant to instant I graphically, it's a point on a v(t) curve or the slope of an x(t) curve I average velocity ~vavg is not a function of time I it's defined for an interval between instants (t1 ! t2, ti ! tf , t0 ! t, etc.) I graphically, it's the \rise over run" between two points on an x(t) curve I in 1D, vx can be called v I it's a component that is positive or negative I vectors don't have signs but their components do What you need to be able to do I Given starting/ending position, time, speed for one or more trip legs, calculate average -
Chapters, in This Chapter We Present Methods Thatare Not Yet Employed by Industrial Robots, Except in an Extremely Simplifiedway
C H A P T E R 11 Force control of manipulators 11.1 INTRODUCTION 11.2 APPLICATION OF INDUSTRIAL ROBOTS TO ASSEMBLY TASKS 11.3 A FRAMEWORK FOR CONTROL IN PARTIALLY CONSTRAINED TASKS 11.4 THE HYBRID POSITION/FORCE CONTROL PROBLEM 11.5 FORCE CONTROL OFA MASS—SPRING SYSTEM 11.6 THE HYBRID POSITION/FORCE CONTROL SCHEME 11.7 CURRENT INDUSTRIAL-ROBOT CONTROL SCHEMES 11.1 INTRODUCTION Positioncontrol is appropriate when a manipulator is followinga trajectory through space, but when any contact is made between the end-effector and the manipulator's environment, mere position control might not suffice. Considera manipulator washing a window with a sponge. The compliance of thesponge might make it possible to regulate the force applied to the window by controlling the position of the end-effector relative to the glass. If the sponge isvery compliant or the position of the glass is known very accurately, this technique could work quite well. If, however, the stiffness of the end-effector, tool, or environment is high, it becomes increasingly difficult to perform operations in which the manipulator presses against a surface. Instead of washing with a sponge, imagine that the manipulator is scraping paint off a glass surface, usinga rigid scraping tool. If there is any uncertainty in the position of the glass surfaceor any error in the position of the manipulator, this task would become impossible. Either the glass would be broken, or the manipulator would wave the scraping toolover the glass with no contact taking place. In both the washing and scraping tasks, it would bemore reasonable not to specify the position of the plane of the glass, but rather to specifya force that is to be maintained normal to the surface. -
Chapter 3 Motion in Two and Three Dimensions
Chapter 3 Motion in Two and Three Dimensions 3.1 The Important Stuff 3.1.1 Position In three dimensions, the location of a particle is specified by its location vector, r: r = xi + yj + zk (3.1) If during a time interval ∆t the position vector of the particle changes from r1 to r2, the displacement ∆r for that time interval is ∆r = r1 − r2 (3.2) = (x2 − x1)i +(y2 − y1)j +(z2 − z1)k (3.3) 3.1.2 Velocity If a particle moves through a displacement ∆r in a time interval ∆t then its average velocity for that interval is ∆r ∆x ∆y ∆z v = = i + j + k (3.4) ∆t ∆t ∆t ∆t As before, a more interesting quantity is the instantaneous velocity v, which is the limit of the average velocity when we shrink the time interval ∆t to zero. It is the time derivative of the position vector r: dr v = (3.5) dt d = (xi + yj + zk) (3.6) dt dx dy dz = i + j + k (3.7) dt dt dt can be written: v = vxi + vyj + vzk (3.8) 51 52 CHAPTER 3. MOTION IN TWO AND THREE DIMENSIONS where dx dy dz v = v = v = (3.9) x dt y dt z dt The instantaneous velocity v of a particle is always tangent to the path of the particle. 3.1.3 Acceleration If a particle’s velocity changes by ∆v in a time period ∆t, the average acceleration a for that period is ∆v ∆v ∆v ∆v a = = x i + y j + z k (3.10) ∆t ∆t ∆t ∆t but a much more interesting quantity is the result of shrinking the period ∆t to zero, which gives us the instantaneous acceleration, a.