Didaktika Animované Tvorby S Využitím Digitálních Technologií

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Didaktika Animované Tvorby S Využitím Digitálních Technologií Disertační práce Didaktika animované tvorby s využitím digitálních technologií Didactics of Animated Art Using Digital Technologies Autor: Mgr. MgA. Pavel Trnka Studijní program: P8206 Výtvarná umění Studijní obor: 8206V102 Multimédia a design Školitel: Prof. Ondrej Slivka ArtD. Oponenti: Prof. Mgr. Ľudovít Labík, ArtD. (oponent) Doc. Vladimír Malík, ArtD (oponent) Zlín, duben 2018 1 Prohlášení: Prohlašuji, že jsem disertační práci na téma Didaktika animované tvorby s využitím digitálních technologií vypracoval samostatně pouze s použitím pramenů a literatury uvedených v seznamu citovaných pramenů a literatury. Ve Zlíně dne 13. 10. 2017 Pavel Trnka 2 Poděkování: Děkuji svému vedoucímu práce, panu profesoru Ondreji Slivkovi ArtD. za trvalou podporu a ryzí přátelský přístup po celou dobu studia. Děkuji paní proděkance Ing. Martině Juříkové, Ph.D. za klíčovou odbornou konzultaci a paní proděkance doc. MgA. Jana Janíková, ArtD. za vynikající kritickou zpětnou vazbu, kterou mi velice pomohla. Dále bych chtěl poděkovat za podporu oběma školám, na kterých působím (SŠ a VOŠ aplikované kybernetiky a UHK), a svým nejbližším v rodinném kruhu. Velmi děkuji všem studentům, které mám velmi rád, že měli trpělivost s mými ne vždy úspěšnými pokusy je učit. Na závěr bych chtěl poděkovat Univerzitě Tomáš Bati, FMK, že mi dala animátorské vzdělání a nikdy mne nepřestala inspirovat a rozvíjet. 3 ANOTACE TRNKA, P. Didaktika animované tvorby s využitím digitálních technologií. Zlín 2017, Disertační práce Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací. Ateliér Animovaná tvorba Vedoucí práce: Prof. Ondrej Slivka ArtD. Klíčová slova: animovaný film, animace, výtvarná výchova, didaktika. animační workshop, animační software, grafický tablet Tato disertační práce se snaží přispět ke zvýšení efektivity výuky animované tvorby (zaměřené na filmový výstup) u nespecializovaných studijních skupin. V té souvislosti práce doporučuje vhodné digitální ani- mační technologie. Pro efektivní didaktické postupy byla hledána inspirace na odborných školách zaměřených na animovanou tvorbu. Předkládáme také autorovy umělecké tvůrčí počiny doprovázející participovanou výzkumnou část a proces testování animačních technologií. 4 ABSTRACT TRNKA, P. Didactics of Animated Art Using Digital Technologies. Zlín 2017, Dissertation thesis Tomas Bata University in Zlín. Faculty of Multimedia Communications / Animation Head of the thesis: Prof. Ondrej Slivka ArtD. Keywords: cartoon, animated film, visual art eduaction, digital animation This dissertation attempts to contribute to increasing the effectiveness of teaching animation (focused on film output) in non-specialized study groups. In this context, the work recommends appropriate digital animation technologies. Inspiration for effective didactic procedures was sought in professional schools dedicated to animation. We also present the author's artistic creative work accompanying the participating research section and the animation technology testing process. 5 Obsah 1 ÚVOD ................................................................................................ 11 1.1 Tvorba animace je všeobecně dostupná, ale co výuka? ................ 11 1.2 Digitální technologie jako podpůrný prostředek, nikoli jako soběstačná efektivní metoda ..................................................................... 12 2 SOUČASNÝ STAV ŘEŠENÉ PROBLEMATIKY .............................. 13 2.1 Didaktika oborová, zasahující ..................................................... 13 2.2 Tematické příspěvky odborné literatury a konferencí .................. 14 2.3 Zavádění animace do tuzemské výuky ........................................ 17 2.4 Animace a výtvarná výchova ...................................................... 27 2.4.1 Předměty s označením VÝCHOVA ....................................... 28 2.4.2 VÝCHOVA – původní význam slova .................................... 28 2.4.3 Struktura lidské inteligence ................................................... 29 2.4.4 Studijní předmět jako opora budování kariéry ....................... 30 2.5 Odborná literatura o technologii animace .................................... 33 2.6 Odborná literatura v oblasti psychologie ..................................... 34 3 TEORETICKÝ RÁMEC DISERTAČNÍ PRÁCE ................................ 38 3.1 CÍL, PŘEDMĚT ZKOUMÁNÍ a VÝZKUMNÉ OTÁZKY ........... 38 3.2 TEORETICKÝ RÁMEC ............................................................. 38 3.3 ZVOLENÉ METODY ZPRACOVÁNÍ ........................................ 39 4 PARTICIPOVANÁ VÝZKUMNÁ ČÁST (první pilíř výzkumu) ........ 41 4.1 Zahájení výzkumu – 1. iterace výzkumu ..................................... 41 4.1.1 Popis situace: ........................................................................ 41 4.1.2 Formulování teorie 1 ............................................................. 42 4.1.3 Příprava uplatnění teorie 1 .................................................... 42 4.1.4 Výsledky 1 ............................................................................ 43 4.2 Vstup do 2. iterace výzkumu ....................................................... 44 4.2.1 Popis situace: ........................................................................ 44 4.2.2 Formulování teorie 2 ............................................................. 44 4.2.3 Příprava uplatnění teorie 2 .................................................... 44 4.2.4 Výsledky 2 ............................................................................ 45 4.3 Vstup do 3. iterace výzkumu ....................................................... 45 4.3.1 Popis situace: ........................................................................ 45 4.3.2 Formulování teorie 3 ............................................................. 46 4.3.3 Příprava uplatnění teorie 3 .................................................... 46 4.3.4 Výsledky 3 ............................................................................ 47 4.4 Vstup do 4. iterace výzkumu ....................................................... 49 6 4.4.1 Popis situace: ........................................................................ 49 4.4.2 Formulování teorie 4 ............................................................. 50 4.4.3 Příprava uplatnění teorie 4 .................................................... 50 4.4.4 Výsledky 4 ............................................................................ 50 4.5 Vstup do 5. iterace výzkumu ....................................................... 52 4.5.1 Popis situace: ........................................................................ 52 4.5.2 Formulování teorie ................................................................ 54 4.5.3 Příprava uplatnění teorie 5 .................................................... 54 4.5.4 Výsledky 5 ............................................................................ 55 4.6 Vstup do 6. iterace výzkumu ....................................................... 60 4.6.1 Popis situace: ........................................................................ 60 4.6.2 Formulování teorie ................................................................ 60 4.6.3 Příprava uplatnění teorie 6 .................................................... 61 Výsledky 6 ......................................................................................... 62 4.7 Vstup do 7. iterace výzkumu ....................................................... 62 4.7.1 Popis situace: ........................................................................ 62 4.7.2 Formulování teorie ................................................................ 63 4.7.3 Příprava uplatnění teorie 7 .................................................... 63 4.7.4 Výsledky 7 ............................................................................ 63 5 DIGITÁLNÍ TECHNOLOGIE PRO TVORBU ANIMACÍ VE ŠKOLÁCH .................................................................................................. 64 5.1 Animace – jako oživující aktivita ................................................ 65 5.2 Animace – médium konvergentní a divergentní........................... 66 5.3 Animace – definice a vymezení .................................................. 68 5.4 Jak chápat animovaný film z didaktického hlediska? .................. 70 5.5 Jak se ve škole připravit na AF z technického hlediska? ............. 72 5.6 Podrobnosti o komparaci animačních softwarů ........................... 74 5.7 Komparace animačních softwarů ................................................ 78 5.7.1 Průsvitky pro frame by frame animaci ................................... 78 5.7.2 Lineární doplnění pohybu (posun, rotace, měřítko)................ 79 5.7.3 Rozostření hranic objektu ve směru pohybu (Motion Bloor) .. 79 5.7.4 Dynamika pohybu, náběh a doběh (Easing) ........................... 80 5.7.5 Zprůhlednění, mizení, objevování se ..................................... 80 5.7.6 Neomezený kreslířský (malířský) výtvarný projev ................. 81 5.7.7 Kostra, kosti pro pohyb končetin u postav atd. ...................... 83 5.7.8 Transformace univerzální, měkká (např Pin Tool, Warp…) ... 85 5.7.9 Přehlednost editace a organizace klíčových snímků ............... 86 5.7.10 Prostorový efekt "2,5d", kamera, případně plné 3d ................ 86 5.7.11 Nástroj pro aut. synchronizaci řeči a tvarů pusy (Lip sync) ... 87 5.7.12 Filmové efekty ...................................................................... 87 7 5.8 Finanční náklady
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