SUITES

Autodesk® Entertainment Creation Suites 2014 Redefining Digital Entertainment Creation

Sculpt and paint intuitively. Animate in real-time. Simulate with ease. Share data in a single step.

What’s new 2014 2014 2014 Autodesk MotionBuilder 2014 Viewport Display and Shading Populate Camera Sequencer Support Accelerated Modeling Workflow Augmented Particle Flow System CrowdFX Enhancements Grease Pencil Improved Viewport Performance ICE Improvements Autodesk Mudbox 2014 Scene Assembly Tools Perspective Match Extended FBX Support Advanced Retopology Tools

Explore a palette of industry-leading 3D animation toolsets The Autodesk® Entertainment Creation Suites 2014 provide an affordable end-to-end creation and production solution, offering tools used by professional artists working in visual effects, game development, and other 3D animation production. The Standard edition offers a choice of either Autodesk® 3ds Max® 2014 or Autodesk® Maya® 2014 animation software, together with Autodesk® Mudbox® 2014 3D sculpting and painting software, Autodesk® MotionBuilder® 2014 real-time virtual production and capture editing software, and Autodesk® SketchBook® Designer 2014 concept art software. The Premium edition additionally offers Autodesk® Softimage® 2014 3D animation and visual effects software. Best of all, with the Ultimate edition, you get everything in the Premium edition together with both Maya 2014 AND 3ds Max 2014. Integrated through single-step interoperability workflows and user interfaces that offer common look-and-feel elements, the suites help increase productivity and provide enhanced creative opportunities—at a significant cost saving over purchasing all of the products individually.

™ and © 2012 Twentieth Century Fox Film Corporation. ™ and © 2012 Twentieth Century Fox Film Corporation. All rights reserved. All rights reserved. New Paint Effects Surface The Suite is the backbone of our previsualization and Volume Attributes Now you can control how Paint Effects strokes process, empowering us to help directors hone react with surfaces, volumes, and each other, with new Surface Snap, Surface Attract, Surface their visions from concept through the handoff to Collide, Make Collide, and Occupation attributes. Together, these attributes can be used to quickly final visual effects with unprecedented efficiency. create a wide range of natural effects that would be very difficult and time-consuming to create – Chris Edwards with conventional methods. Just a few examples CEO and Creative Director are: vascular networks, electrical sparks, flowing The Third Floor, Inc. water, clinging vines, contained plant growth, and footsteps on grass.

New Modeling Tools and Options Autodesk Maya 2014 Scene Assembly Tools for Smarter Data Enjoy increased productivity and higher quality Maya 2014 helps put creativity back at your Creating large, complex worlds is now easier. results with new modeling tools and options in fingertips, with an intuitive Grease Pencil New Scene Assembly tools in Maya 2014 provide Maya 2014. A new Polygon Reduction algorithm for blocking out and marking up animation; a mechanism for representing production offers a faster and more efficient method for innovative new Paint Effects features; and assets as discrete elements, each with complete reducing mesh complexity; the Edit Edge Flow enhanced modeling and animation tools. support for multiple representations. You can tool enables you to transform edges to respect Moreover, with the next-generation Maya® easily swap between different representations— the curvature of the surrounding mesh, and to DX11Shader* and an enhanced Viewport for example, varying levels of detail—to select automatically respect curvature continuity when 2.0, you can work in a high-quality, real-time the most appropriate compromise between inserting edge loops; and a Crease Set Editor environment that closely matches the final fidelity and performance for the task at hand. enables you to manage and edit smooth proxy output. In addition, building and managing large Edits can be applied, animated, or queried at any creasing groups. and complex worlds is now easier, thanks to new level in the scene assembly hierarchy. Scene Assembly tools. * Only available on Microsoft® Windows® 64-bit Grease Pencil operating system. Key New Features in Maya 2014 Quickly block out and mark up animation directly Next-Gen Viewport Display and Shading within a 3D scene using one of the most natural tools available—the Grease Pencil. Draw directly ® Take advantage of the power of Microsoft into the viewport to capture poses at key frames, ® DirectX 11 software to help create and edit and view in-between transitions as cross-fades. high-quality assets and images in less time, with The pencil strokes are automatically stored as an the new Maya DX11Shader*. Using the next image plane sequence, so you can use them as generation of viewport display and hardware reference while creating 3D animation. And it’s rendering technology, DX11Shader offers real- not just artists who benefit; directors and other time, centralized, easy-to-control shader effects: stakeholders can use the Grease Pencil to mark crack-free tessellation, vector displacement maps, up performances and record their input in the translucence, reflections, and shadows. Moreover, form of notes for their animators. the high-performance Viewport 2.0 now supports many more native Maya shading nodes.

Image courtesy of Planktoon. Autodesk® Entertainment Creation Suites 2014

The interoperability of Autodesk tools (Maya, 3ds Max, MotionBuilder) helped us meet tight deadlines and bring Martin Scorsese’s magical vision to the big screen. –Ben Grossmann VFX Supervisor, Hugo Pixomondo

Image courtesy of The Material Group.

Simulate natural and manmade forces, create and break bonds between particles, and collide particles with each other and with other objects, with the new mParticles module for the MassFX simulation system. Iterate faster, with new Cache Disk and Cache Selective operators. And enjoy a set of Particle Flow ‘Freebies’ from Orbaz Technologies, now included by default.

Perspective Match The new Perspective Match feature enables you to interactively match the camera view of a scene to the perspective of a photo background. With this feature, you can easily place a CG element into the context of a still-frame photographic background, making it ideally suited to print and advertising composites.

Vector Map Support Now you can load vector graphics as texture Autodesk 3ds Max 2014 maps and render them at dynamic resolutions; Improved Viewport Performance no matter how much the view is zoomed in, 3ds Max 2014 brings a fresh approach to 3D graphics will remain crisp and clear. With PDF animation, with the innovative new Populate Enjoy significantly improved interactive and support that includes animated page transitions, feature set for automatic crowd generation, a playback performance for complex scenes, CAD you can create textures that change over significantly augmented Particle Flow toolset, data, and deforming meshes in 3ds Max 2014, time, or create richer and more dynamic CAD and a performance-enhanced viewport that now thanks to new adaptive degradation techniques, illustrations through the support for AutoCAD® ® ® supports Microsoft DirectX 11 shaders. And, improved texture memory management, the software PAT Hatch Pattern files. The feature with new Perspective Match and Vector Map addition of parallelized modifier computations, also supports AI (Adobe® Illustrator® software), tools that cross the 2D/3D divide, 3ds Max 2014 and certain other optimizations. SVG, and SVGZ formats. provides new ways of working that can help you extend your creative capabilities. DX 11 Viewport Rendering Take advantage of the power of Microsoft® Key New Features in 3ds Max 2014 DirectX® 11 software to help create and edit Populate high-quality assets and images in less time, with new support for DirectX 11 shaders in 3ds Max Bring worlds to life in a few simple steps, with 2014. In addition, a new API exposes DirectX 11 the new Populate crowd animation feature set. capabilities in 3ds Max with HLSL (High Level Offering high-level control of plausible human Shading Language) support. animation, Populate enables you to quickly and easily generate moving or idle crowds to enrich architectural presentations with realistic human Augmented Particle Flow System activity, or to previsualize a film or video scene. Create more sophisticated, realistic, and Populate comes with a set of animations and customized physical simulations in less time, characters for use in common public settings: with a significantly augmented Particle Flow sidewalks, hallways, lobbies, and plazas; crowd system. Combine up to 25 different suboperators composition tools enable artists to connect to create customized Particle Flow tools with walkways into patterns of pedestrian flow. the new Advanced Data Manipulation toolset. Autodesk® Entertainment Creation Suites 2014

Autodesk Softimage 2014 ICE Improvements Softimage 2014 extends and refines its It’s now possible to easily override exposed high-performance feature set with an enhanced ports of compounds within the ICE procedural creative toolset for artists and technical framework. This means you can use the concept directors working in visual effects and 3D game of passes and partitions—where the value for development. With a new Camera Sequencer any parameter can be different in each pass, in toolset that offers nondestructive directorial combination with any aspect of ICE. In addition, control over scenes; augmented CrowdFX and performance while interactively editing complex ICE (Interactive Creative Environment) features ICE trees has been improved. that open up new possibilities for procedural content creation; and an improved High-Quality Extended FBX Support Viewport that delivers a higher-fidelity interactive Exchanging animation data with other solutions experience, Softimage 2014 provides creative that support the FBX 2014 asset exchange format solutions to the everyday challenges you face. Image courtesy of Triggerfish Animation Studios. (Maya 2014, 3ds Max 2014, and MotionBuilder Moreover, integration into existing pipelines 2014) is now easier, thanks to improved support is now easier, thanks to improved support for for constraints and blend shapes. animation data exchange via the Autodesk® FBX® 2014 format. Augmented High-Quality Viewport Key New Features in Softimage 2014 Experience a higher-fidelity interactive environment, with a number of enhancements to Camera Sequencer the High-Quality Viewport: shadow maps now Enjoy directorial control over your scenes, with work with transparent objects; the quality and a new Camera Sequencer toolset that offers performance of Ambient Occlusion has been the ability to easily cut between multiple improved; and shadows are now higher quality. cameras, and to trim, reorder, and retime clips nondestructively—leaving the original animation data unchanged. Image courtesy of Triggerfish Animation Studios. CrowdFX Enhancements The CrowdFX crowd simulation feature set introduced in Autodesk Softimage 2013 software has been enhanced to provide improved performance and ease of use. It’s now easier to adjust characters’ behavior, and to blend and modify predefined animations. Autodesk® Entertainment Creation Suites 2014

Autodesk MotionBuilder 2014 Advanced Workflow Options MotionBuilder 2014 delivers new tools that As a motion capture specialist, you now have the help your studio more efficiently manipulate option of directly assigning markers as a source and refine motion-capture and other character for a character. In addition, new spine and neck animation data for use in on-set visualization, stretch properties deliver a higher-quality solve, previsualization, , feature enabling joints to more precisely reach the goals film production, and game development. With of the original markers. new motion capture workflow options; artist- friendly methods for positioning, measuring, Custom Renderer API and selecting objects; the ability to use custom Studios can now integrate custom viewport ® viewport renderers; support for the Linux renderers into MotionBuilder 2014, thanks operating system; and an API (Application to a new custom renderer API. It’s easy to Programming Interface) for file referencing, switch between the default renderer and a MotionBuilder 2014 helps your studio produce custom renderer within the software, and you The Last of Us image courtesy of Naughty Dog. higher-quality character animation content, can output from multiple different renderers better preserve creative intent throughout the simultaneously. Ruler Tool production process, and create and maintain a unified pipeline. You can now measure the distance between File Referencing API objects in a scene using the new Ruler Tool. A 3D Key New Features in MotionBuilder 2014 A new API for file referencing enables you to cursor enables you to snap each end of the ruler create tools to help manage complex data sets to the surfaces of objects in the scene, helping Linux Support and nonlinear workflows. With these tools you to make sure that an accurate measurement is MotionBuilder 2014 is now available as a can segment large scenes—loading only the part taken. This is useful in aligning real-world props 64-bit executable for the Linux® operating needed at the time for better overall interactive on the motion capture stage with CG elements system. If your studio has a Linux-based pipeline, performance—and collaborate effectively by that will replace them. this enables you to more easily integrate referencing shared files. MotionBuilder into it. Look Through Selected You can now position lights, cameras, and other objects more intuitively by looking through them while interactively tumbling, tracking, and dollying the camera; this repositions the object relative to the view seen through it. As an example, you can look through a light while manipulating its view to change the parts of the scene it will illuminate.

Image courtesy of Epic Games. Autodesk® Entertainment Creation Suites 2014

Autodesk Mudbox 2014 Mudbox 2014 provides technology that enables you to create production-quality meshes with animation-ready topology from scanned, imported, or sculpted data. With both automatic and manual options, you can choose to retopologize your meshes with the click of a button, or to precisely control various aspects of the output mesh with a user-directed solution. These tools enable you to explore and iterate more freely during the creative 3D sculpting process, without worrying about the underlying structure. In addition, the intuitive multi- touch workflows first supported in Autodesk® Mudbox® 2013 software have been extended in this release.

Key New Features in Mudbox 2014 Advanced Retopology Tools Explore and iterate freely while you sculpt, without worrying about the underlying structure. Now you can create production-quality meshes from scanned, imported, or sculpted data, with new fully automatic and user-directed options for retopologizing. With the Mudbox Retopology toolset you can concentrate on aesthetic considerations as you sculpt; when you have completed your model, you can use Mudbox to automatically or manually create an animation- ready mesh with high-quality topology.

Extended Multi-Touch Workflows Increase your creative sculpting and painting Autodesk Sketchbook Designer 2014 productivity with Mudbox 2014. The intuitive Sketchbook Designer 2014 enables you to multi-touch workflows first supported in explore and present new ideas for characters, Autodesk Mudbox 2013 software have been props, and environments using an intuitive extended to include direct manipulation of hybrid paint and vector toolset. SketchBook stencils on the screen, and support for certain Designer features sketching, painting, and image additional devices. The multi-touch technology compositing workflows; easy color manipulation; works with the Wacom® Intuos®5 touch tablet, mixed media workflows; and an industry-unique the Wacom® Cintiq® 24HD touch tablet, and transformation tool. The dynamic, scalable user certain other touch-enabled input devices. These interface is optimized for both pen and mouse devices are able to sense input from more than interaction, and is designed to offer maximum one point at a time, enabling you to use multi- creative freedom. finger, or simultaneous pen and hand gestures to manipulate the model, the camera view, or certain tool settings. With the Entertainment Creation Suite, Autodesk helped us expand our artists’ range and flexibility, enabling our creative team to take on projects of varying visual complexity with ease and consistency.

–Tony Pelle Director of Technology Rainmaker Entertainment Inc.

Learn more or purchase Access specialists worldwide who can provide product expertise, a deep understanding of your industry, and value that extends beyond your software. To license Entertainment Creation Suite software, contact an Autodesk Authorized Reseller. Locate a reseller near you at www.autodesk.com/reseller.

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Autodesk, ATC, AutoCAD, FBX, Maya, MotionBuilder, Mudbox, SketchBook, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2013 Autodesk, Inc. All rights reserved.