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VERNOR V. AUTODESK, INC
FOR PUBLICATION UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT TIMOTHY S. VERNOR, No. 09-35969 Plaintiff-Appellee, D.C. No. v. 2:07-cv-01189-RAJ AUTODESK, INC., OPINION Defendant-Appellant. Appeal from the United States District Court for the Western District of Washington Richard A. Jones, District Judge, Presiding Argued and Submitted June 7, 2010—Seattle, Washington Filed September 10, 2010 Before: William C. Canby, Jr., Consuelo M. Callahan and Sandra S. Ikuta, Circuit Judges. Opinion by Judge Callahan 13861 13864 VERNOR v. AUTODESK, INC. COUNSEL Jerome B. Falk (argued), Clara J. Shin, and Blake J. Lawit of Howard Rice Nemerovski Canady Falk & Rabkin P.C., and Michael A. Jacobs and George C. Harris of Morrison & Foer- ster LLP, for defendant-appellant Autodesk, Inc. Gregory A. Beck (argued) and Deepak Gupta of the Public Citizen Litigation Group, for plaintiff-appellee Timothy S. Vernor. Randi W. Singer, Mark J. Fiore, and Lisa R. Eskow of Weil, Gotshal & Manges LLP, for amicus curiae eBay Inc. Fred von Lohmann of the Electronic Frontier Foundation and Sherwin Siy and John Bergmayer of Public Knowledge, for amicus curiae American Library Association, Association of College and Research Libraries, Association of Research Libraries, Consumer Federation of America, Electronic Fron- tier Foundation, Public Knowledge, and U.S. PIRG. VERNOR v. AUTODESK, INC. 13865 Scott E. Bain, Keith Kupferschmid, and Mark Bohannon, for amicus curiae Software & Information Industry Association. Robert H. Rotstein, Patricia H. Benson, and J. Matthew Wil- liams of Mitchell Silberberg & Knupp LLP, for amicus curiae Motion Picture Association of America, Inc. OPINION CALLAHAN, Circuit Judge: Timothy Vernor purchased several used copies of Autodesk, Inc.’s AutoCAD Release 14 software (“Release 14”) from one of Autodesk’s direct customers, and he resold the Release 14 copies on eBay. -
Creo® Collaboration Extensions
DATA SHEET Creo® Collaboration Extensions COLLABORATE EFFECTIVELY ACROSS CAD PLATFORMS The Creo Collaboration Extensions provide organizations with the tools to collaborate more effectively when working with data from multiple CAD systems, enabling design teams to improve product quality, desirability, and on-time delivery. Most organizations would prefer to collaborate Key benefits with partners early and often. Unfortunately, when these partners work on different CAD • Enable higher levels of concurrent engineering systems, the manual effort required to incorporate - Easily incorporate non-Creo data throughout the multiple iterations of data, while preserving design design process intent built across the models, often prevents this from happening. - Effortlessly manage changes to non-Creo data The Creo Collaboration Extensions address this - Protect design intent established between Creo challenge. The software ensures that revisions and non-Creo data to CATIA®, Siemens® NX™, SolidWorks® , and - Reduce the number and impact of late stage Autodesk® Inventor™ data used in designs can design changes be easily incorporated while preserving design intent that has been built across the models. This • Promote data re-use and sharing allows designers to quickly and easily integrate new revisions of non-Creo data into designs. • Support on-time product delivery Additionally, Creo data can be shared with partners - Ensure consistency and integrity is maintained in CATIA, Siemens NX, and SolidWorks formats. through the design process • Reduce the need to create and manage neutral formats - Exchange information in the most common 3D CAD formats - Quickly and easily exchange Creo models with partners using CATIA V4/V5, Siemens NX, or SolidWorks - No requirement for extra CAD software or customized integrations Create and maintain design intent with non-Creo files. -
Adobe Application Manager Enterprise Edition Deployment Guide
ADOBE® APPLICATION MANAGER ENTERPRISE EDITION GUIDE DE DEPLOIEMENT EN ENTREPRISE Adobe® Application Manager Enterprise Edition version 3.1 Version de document 3.1 Date du document : Septembre 2012 © 2012 Adobe Systems Incorporated and its licensors. All rights reserved. Adobe® Application Manager Enterprise Edition Guide de déploiement en entreprise This guide is licensed for use under the terms of the Creative Commons Attribution Non-Commercial 3.0 License. This License allows users to copy, distribute, and transmit the guide for noncommercial purposes only so long as (1) proper attribution to Adobe is given as the owner of the guide; and (2) any reuse or distribution of the guide contains a notice that use of the guide is governed by these terms. The best way to provide notice is to include the following link. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ Adobe, the Adobe logo, Acrobat, Adobe Audition, Adobe Bridge, Adobe Device Central, Adobe OnLocation, Adobe Premiere, Adobe Premiere Pro, Adobe Technical Communication Suite, After Effects, Contribute, Captivate, Creative Suite, CS Live, Dreamweaver, Encore, Fireworks, Flash, Flash Builder, Flash Catalyst, FrameMaker, Illustrator, InDesign, Photoshop, RoboHelp, SiteCatalyst, and Soundbooth are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple, Mac, and Mac OS are trademarks of Apple Inc., registered in the United States and other countries. Microsoft, Windows, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. UNIX is a registered trademark of The Open Group in the US and other countries. -
Developing an Execution Plan for Scan to BIM Raghavendra Bhat Stantec
CES469694 Developing an Execution Plan for Scan to BIM Raghavendra Bhat Stantec Joseph Huang Stantec Learning Objectives • Discover requirements for a Scan-to-BIM job • Learn how to define and set standards for level of accuracy and level of development • Learn how to save time in handling and modeling from large-size point clouds • Learn about QC workflows using Revit templates, Navisworks, and Virtual Reality Description The quality of a Scan to BIM (Building Information Modeling) model can vary, depending on the surveyor, instrument used, field conditions, especially on the requirements specified. There are, however, no industry standards templates available to follow. This class will focus on the essentials for developing a Scan to BIM execution plan. Starting form providing & clarifying scope of work to define LOD requirements shall be discussed. There are a lot of potential risks that need to be identified and highlighted when picking up a Scan to BIM job. We will discuss some of these cases with project examples. Basic tools like Revit, ReCap, Navisworks available can help us through this process of visualizing model mistakes and getting a quality product. We will learn several tips that can assist us while facing the quality control of a model replicated from a point cloud. Those tips will also help us locate where the focus should go in each case. The goal of this class is, therefore, not only to learn the available tools, but also to analyze the current gaps in setting up Scan to BIM project execution plan. The agenda we will -
Autodesk® Inventor
Shorten the road to done. Autodesk ® Inventor ® Autodesk ® InventorProfessional Routed Systems Experience your design before it’s built. The Autodesk® Inventor® product line provides a comprehensive and flexible set of software for 3D mechanical design, simulation, tooling creation, and design communication that help you cost-effectively take advantage of a Digital Prototyping workflow to design and build better products in less time. Autodesk® Inventor® software is the foundation of Design and Validate Your Products Digitally Contents the Autodesk solution for Digital Prototyping. The Autodesk Inventor software products include Inventor model is an accurate 3D digital prototype an intuitive parametric design environment for that enables you to validate the form, fit, and developing initial concept sketches and kinematic Product Simulation function of a design as you work, minimizing the models of parts and assemblies. Inventor software Simulation ................................................. 4 need to test the design with physical prototypes. automates the advanced geometry creation of Routed Systems Design By enabling you to use a digital prototype to intelligent components, such as plastic parts, steel Tube and Pipe Design ............................. 7 design, visualize, and simulate your products frames, rotating machinery, tube and pipe runs, Cable and Harness Design ..................... 9 digitally, Inventor software helps you communicate and electrical cable and wire harnesses. Inventor Tooling Creation more effectively, reduce errors, and deliver more software helps reduce the geometry burden so Tooling and Mold Design ...................... 11 innovative product designs faster. you can rapidly build and refine digital prototypes that validate design functions and help minimize 3D Mechanical Design manufacturing costs. Layout and System Design .................. 14 Plastic Part Design.................................. 15 Traditionally, validating the operating characteristics Sheet Metal Design .............................. -
Autodesk Entertainment Creation Suite
Autodesk Entertainment Creation Suite Top Reasons to Buy and Upgrade Access the power of the industry’s top 3D modeling and animation technology in one unbeatable software suite. Autodesk® Entertainment Creation Suite Options: Autodesk® Maya® Autodesk® 3ds Max® Entertainment Creation Suite 2010 includes: Entertainment Creation Suite 2010 includes: • Autodesk® Maya® 2010 software • Autodesk® 3ds Max® 2010 • Autodesk® MotionBuilder® 2010 software • Autodesk® MotionBuilder® 2010 software • Autodesk® Mudbox™ 2010 software • Autodesk® Mudbox™ 2010 software Comprehensive Creative Toolsets The Autodesk Entertainment Creation Suite offers an expansive range of artist-driven tools designed to handle tough production challenges. With a choice of either Autodesk Maya 2010 software or Autodesk 3ds Max 2010 software, you have access to award-winning, 3D software for modeling, animation, rendering, and effects. The Suite also includes Autodesk Mudbox 2010 software, allowing you to quickly and intuitively sculpt highly detailed models; and Autodesk MotionBuilder 2010 software, to quickly and efficiently create, manipulate and process massive amounts of animation data. The complementary toolsets of the Suite help you to achieve higher quality results more efficiently and more cost-effectively. Real-Time Performance with MotionBuilder The addition of MotionBuilder to a Maya or 3ds Max pipeline helps increase production efficiency, and produce higher quality results when developing projects requiring high-volume character animation. With its real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, motion-capture data manipulation, and interactive dynamics, MotionBuilder is an ideal, complementary toolset to Maya or 3ds Max, forming a unified Image courtesy of Wang Xiaoyu. end-to-end animation solution. Digital Sculpting and Texture Painting with Mudbox Designed by professional artists in the film, games and design industries, Mudbox software gives 3D modelers and texture artists the freedom to create without worrying about technical details. -
Decide What Language Is Right for You || Autodesk Motionbuilder
Decide what language is right for you in Autodesk MotionBuilder Kristine Middlemiss, Developer Consultant Autodesk Developer Network Decide what language is right for you || Autodesk MotionBuilder Contents 1.0 Introduction to Autodesk MotionBuilder ................................................................................ 3 1.1 Why use Programming in Autodesk MotionBuilder ................................................................ 3 1.2 Python Introduction ................................................................................................................ 3 What is Python all about? ............................................................................................................ 3 Advantages .................................................................................................................................. 4 Disadvantages ............................................................................................................................. 4 1.3 What distinguishes Python from the OpenReality SDK?......................................................... 5 Advantages of OpenReality ......................................................................................................... 5 Advantages of Python ................................................................................................................. 5 1.4 How do they both fit in Autodesk MotionBuilder ................................................................... 6 2 | P a g e Decide what language is right for -
Date Created Size MB . تماس بگیر ید 09353344788
Name Software ( Search List Ctrl+F ) Date created Size MB برای سفارش هر یک از نرم افزارها با شماره 09123125449 - 09353344788 تماس بگ ریید . \1\ Simulia Abaqus 6.6.3 2013-06-10 435.07 Files: 1 Size: 456,200,192 Bytes (435.07 MB) \2\ Simulia Abaqus 6.7 EF 2013-06-10 1451.76 Files: 1 Size: 1,522,278,400 Bytes (1451.76 MB) \3\ Simulia Abaqus 6.7.1 2013-06-10 584.92 Files: 1 Size: 613,330,944 Bytes (584.92 MB) \4\ Simulia Abaqus 6.8.1 2013-06-10 3732.38 Files: 1 Size: 3,913,689,088 Bytes (3732.38 MB) \5\ Simulia Abaqus 6.9 EF1 2017-09-28 3411.59 Files: 1 Size: 3,577,307,136 Bytes (3411.59 MB) \6\ Simulia Abaqus 6.9 2013-06-10 2462.25 Simulia Abaqus Doc 6.9 2013-06-10 1853.34 Files: 2 Size: 4,525,230,080 Bytes (4315.60 MB) \7\ Simulia Abaqus 6.9.3 DVD 1 2013-06-11 2463.45 Simulia Abaqus 6.9.3 DVD 2 2013-06-11 1852.51 Files: 2 Size: 4,525,611,008 Bytes (4315.96 MB) \8\ Simulia Abaqus 6.10.1 With Documation 2017-09-28 3310.64 Files: 1 Size: 3,471,454,208 Bytes (3310.64 MB) \9\ Simulia Abaqus 6.10.1.5 2013-06-13 2197.95 Files: 1 Size: 2,304,712,704 Bytes (2197.95 MB) \10\ Simulia Abaqus 6.11 32BIT 2013-06-18 1162.57 Files: 1 Size: 1,219,045,376 Bytes (1162.57 MB) \11\ Simulia Abaqus 6.11 For CATIA V5-6R2012 2013-06-09 759.02 Files: 1 Size: 795,893,760 Bytes (759.02 MB) \12\ Simulia Abaqus 6.11.1 PR3 32-64BIT 2013-06-10 3514.38 Files: 1 Size: 3,685,099,520 Bytes (3514.38 MB) \13\ Simulia Abaqus 6.11.3 2013-06-09 3529.41 Files: 1 Size: 3,700,856,832 Bytes (3529.41 MB) \14\ Simulia Abaqus 6.12.1 2013-06-10 3166.30 Files: 1 Size: 3,320,102,912 Bytes -
Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
Autodesk 3Ds Max 2021 Graphic Card Certification Chart for Microsoft Windows Operating System
Autodesk® 3ds Max® 2021 Graphics Hardware Certification Microsoft® Windows® Platform Last updated: April 28th 2021. Readme First Contents The information contained in the Readme First document applies to all hardware Certifications executed on the Autodesk® Media and Entertainment 2021 Readme First software product releases and should be acknowledged by all users prior to What’s New consulting the Certification charts. Important Notes Professional Graphics Cards What’s New You can now find all AMD™ certified and supported graphics cards with 3ds Max Professional Graphics Cards 2021. Caveats & Limitations Consumer Graphics Cards Consumer Graphics Cards Caveats & Limitations Operating System Dependent & Miscellaneous Issues Page | 1 Autodesk® 3ds Max® 2021 Graphics Hardware Certification – Microsoft Windows Important Notes The following describes important notes related to the graphics hardware certification for the for the Autodesk 3ds Max 2021 product release. ▪ Certification of graphics cards was done using Nitrous Direct3D® mode ▪ OpenGL® has not been Certified and therefore you may encounter issues that have not been listed in this document ▪ Nitrous Direct3D® 11 was used for Windows 10. Nitrous Direct3D 9 has not been tested ▪ Certification is being performed on both single and dual screen configurations at resolution of 1920x1200 (60Hz each). ▪ If you are experiencing additional display issues, not listed in this document, please search our Knowledge Base or contact customer support (http://www.autodesk.com/3dsmax-support). ▪ You can find certification results for prior releases of Autodesk 3ds Max product at the 3ds Max Certified Hardware link. ▪ To report problems directly to the Hardware Certification group, use the Report a Problem form. Disclaimer: • Not all Caveats in the tables below are driver problems. -
Portfolio Commentary
MUTUAL FUND JUNE 30 COMMENTARY 2021 Growth Fund Portfolio Review FUND FACTS • The fund posted positive returns of 10.37% vs. 11.93% for the Russell 1000® Growth The fund seeks to invest in companies with sustainable competitive advantages, Index, underperforming the benchmark by 1.56% net during the second quarter. Nvidia, long-term structural growth drivers, Alphabet and Facebook were the three largest contributors to fund performance. Deere, attractive cash flow returns on invested capital, and management teams Boeing and Walt Disney were the largest detractors to performance during the quarter. focused on creating long-term value for shareholders. The fund’s portfolio • Stock selection in the healthcare and information technology sectors as well as our manager also aims to invest in companies when they trade at a significant discount allocation to the communication services and energy sectors contributed positively to to the estimate of intrinsic value. relative return. Stock selection in the industrials, communication services, financials, consumer discretionary and consumer staples sectors as well as out allocation to the Strategy AUM1 $76.0 billion information technology and industrials sectors detracted from relative performance. Fund AUM $14.1 billion Share Class Y • The fund is an actively managed strategy with a long-term, private equity approach to Inception 5/16/1991 investing. Through our proprietary bottom-up research framework, we look to invest in Ticker LSGRX Benchmark Russell 1000® Growth those few high-quality businesses with sustainable competitive advantages and profitable CUSIP 543487110 growth when they trade at a significant discount to intrinsic value (our estimate of the true Portfolio worth of a business, which we define as the present value of all expected future net cash Aziz Hamzaogullari Manager flows to the company). -
Tvorba Interaktivního Animovaného Příběhu
Středoškolská technika 2014 Setkání a prezentace prací středoškolských studentů na ČVUT Tvorba interaktivního animovaného příběhu Sami Salama Střední průmyslová škola na Proseku Novoborská 2, 190 00 Praha 9 1 Obsah 1 Obsah .................................................................................................................. 1 2 2D grafika (základní pojmy) ................................................................................. 3 2.1 Základní vysvětlení pojmu (počítačová) 2D grafika ....................................... 3 2.2 Rozdíl - 2D vs. 3D grafika .............................................................................. 3 2.3 Vektorová grafika ........................................................................................... 4 2.4 Rastrová grafika ............................................................................................ 6 2.5 Výhody a nevýhody rastrové grafiky .............................................................. 7 2.6 Rozlišení ........................................................................................................ 7 2.7 Barevná hloubka............................................................................................ 8 2.8 Základní grafické formáty .............................................................................. 8 2.9 Druhy komprese dat ...................................................................................... 9 2.10 Barevný model ..........................................................................................