Imitation-Driven Cultural Collapse
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An Empirical Investigation of Volatility Dynamics in the Cryptocurrency Market
This is a repository copy of An empirical investigation of volatility dynamics in the cryptocurrency market. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/147457/ Version: Accepted Version Article: Katsiampa, P. orcid.org/0000-0003-0477-6503 (2019) An empirical investigation of volatility dynamics in the cryptocurrency market. Research in International Business and Finance. ISSN 0275-5319 https://doi.org/10.1016/j.ribaf.2019.06.004 Article available under the terms of the CC-BY-NC-ND licence (https://creativecommons.org/licenses/by-nc-nd/4.0/). Reuse This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs (CC BY-NC-ND) licence. This licence only allows you to download this work and share it with others as long as you credit the authors, but you can’t change the article in any way or use it commercially. More information and the full terms of the licence here: https://creativecommons.org/licenses/ Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ An empirical investigation of volatility dynamics in the cryptocurrency market Abstract: By employing an asymmetric Diagonal BEKK model, this paper examines volatility dynamics of five major cryptocurrencies, namely Bitcoin, Ether, Ripple, Litecoin, and Stellar Lumen. It is shown that the conditional variances of all the five cryptocurrencies are significantly affected by both previous squared errors and past conditional volatility. -
In Re Bitconnect Securities Litigation 18-CV-80086-Third Amended Class Action Complaint
Case 9:18-cv-80086-DMM Document 48 Entered on FLSD Docket 07/03/2018 Page 1 of 64 UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF FLORIDA WEST PALM BEACH DIVISION IN RE BITCONNECT SECURITIES LITIGATION Lead Case No.: 9:18-cv-80086-DMM CLASS ACTION JURY TRIAL DEMANDED THIRD AMENDED CLASS ACTION COMPLAINT Respectfully submitted, SILVER MILLER LEVI & KORSINSKY, LLP 11780 W. Sample Road EDUARD KORSINSKY Coral Springs, Florida 33065 E-mail: [email protected] Telephone: (954) 516-6000 30 Broad Street, 24th Floor DAVID C. SILVER New York, New York 10004 Florida Bar No. 572764 Telephone: (212) 363-7500 E-mail: [email protected] Facsimile: (212) 636-7171 JASON S. MILLER Florida Bar No. 072206 DONALD J. ENRIGHT E-mail: [email protected] E-mail: [email protected] ELIZABETH K. TRIPODI E-mail: [email protected] JOHN A. CARRIEL E-mail: [email protected] LEVI & KORSINSKY, LLP 1101 30th Street, N.W., Suite 115 Washington, DC 20007 Telephone: (202) 524-4290 Facsimile: (202) 333-2121 Co-Lead Counsel for Plaintiffs Case 9:18-cv-80086-DMM Document 48 Entered on FLSD Docket 07/03/2018 Page 2 of 64 Lead Case No.: 9:18-cv-80086-DMM TABLE OF CONTENTS Page NATURE OF THE ACTION ..........................................................................................................1 JURISDICTION AND VENUE ......................................................................................................8 PARTIES AND RELEVANT NON-PARTIES ..............................................................................8 I. PLAINTIFFS ...........................................................................................................8 -
A Survey on Volatility Fluctuations in the Decentralized Cryptocurrency Financial Assets
Journal of Risk and Financial Management Review A Survey on Volatility Fluctuations in the Decentralized Cryptocurrency Financial Assets Nikolaos A. Kyriazis Department of Economics, University of Thessaly, 38333 Volos, Greece; [email protected] Abstract: This study is an integrated survey of GARCH methodologies applications on 67 empirical papers that focus on cryptocurrencies. More sophisticated GARCH models are found to better explain the fluctuations in the volatility of cryptocurrencies. The main characteristics and the optimal approaches for modeling returns and volatility of cryptocurrencies are under scrutiny. Moreover, emphasis is placed on interconnectedness and hedging and/or diversifying abilities, measurement of profit-making and risk, efficiency and herding behavior. This leads to fruitful results and sheds light on a broad spectrum of aspects. In-depth analysis is provided of the speculative character of digital currencies and the possibility of improvement of the risk–return trade-off in investors’ portfolios. Overall, it is found that the inclusion of Bitcoin in portfolios with conventional assets could significantly improve the risk–return trade-off of investors’ decisions. Results on whether Bitcoin resembles gold are split. The same is true about whether Bitcoins volatility presents larger reactions to positive or negative shocks. Cryptocurrency markets are found not to be efficient. This study provides a roadmap for researchers and investors as well as authorities. Keywords: decentralized cryptocurrency; Bitcoin; survey; volatility modelling Citation: Kyriazis, Nikolaos A. 2021. A Survey on Volatility Fluctuations in the Decentralized Cryptocurrency Financial Assets. Journal of Risk and 1. Introduction Financial Management 14: 293. The continuing evolution of cryptocurrency markets and exchanges during the last few https://doi.org/10.3390/jrfm years has aroused sparkling interest amid academic researchers, monetary policymakers, 14070293 regulators, investors and the financial press. -
Carol Shaw Regnes Som Den Første Kvinnelige Videospill-Designeren For
Carol Shaw (1955 - ) Carol Shaw regnes som den første kvinnelige videospill-designeren for spillprototypen Polo og spillet 3D Tic-Tac-Toe ved dataselskapet Atari i henholdsvis 1978 og 1979. Hun studerte ved Universitetet i California, og ble uteksaminert i 1970 med en bachelorgrad innen elektroteknikk og en mastergrad i Computer Science, et fagområde som hadde et særdeles lavt antall kvinner på den tiden. Hun var ansatt som microprocessor software engineer ved Atari, Inc., et verdenskjent selskap innen spillindus- trien. I 1978 eide Warner Communications både Atari og Ralph Lauren, og Carol Shaw ble tildelt oppgaven med å designe et spill knyttet til markedsføringen av Ralph Laurens nye parfyme “Polo”. Visstnok ble flere prototyper og håndskrevne instruksjoner sendt til varehuset Bloomingdale’s i New York, men det ble ikke noe av kampanjen, og spillet Polo ble ikke lansert. Polo var en spillproto- type som kunne ha vært det første reklamespillet gjennom tidene. Carol Shaw sies å være den første kvinnelige videospill-designeren for dette spillet, og for 3D Tic-Tac-Toe i 1979 for spillkonsollen Atari 2600. Shaw forlot Atari i 1980 for å arbeide for Tandem Comput- ers. Senere startet hun hos Activision, den første uavhengige spill- programvareutvikler og -distributør. Her designet og utviklet hun spillene Happy Trails og River Raid. Sistnevnte videospill ble lansert av Activision i 1982 for Atari 2600, og er Carol Shaws mest kjente spill. River Raid var en stor suksess og over en million spillkasset- ter ble solgt. Senere overførte selskapet River Raid til en rekke ulike konsoller. Carol Shaw utviklet siden flere andre spill før hun gikk av med pensjon i 1990. -
Benchmarking End-To-End Behavioural Cloning on Video Games
Benchmarking End-to-End Behavioural Cloning on Video Games Anssi Kanervisto* Joonas Pussinen* Ville Hautamaki¨ School of Computing School of Computing School of Computing University of Eastern Finland University of Eastern Finland University of Eastern Finland Joensuu, Finland Joensuu, Finland Joensuu, Finland anssk@uef.fi [email protected].fi villeh@uef.fi Abstract—Behavioural cloning, where a computer is taught to still requires considerable engineering. Even worse, after the perform a task based on demonstrations, has been successfully environment is created, training the agents may take thousands applied to various video games and robotics tasks, with and of years of in-game time [4], [6]. without reinforcement learning. This also includes end-to-end approaches, where a computer plays a video game like humans An alternative approach is imitation learning, in which do: by looking at the image displayed on the screen, and sending agents learn to replicate demonstrators’ actions. Behavioural keystrokes to the game. As a general approach to playing video cloning (BC) [9] is the simplest form of this: given an games, this has many inviting properties: no need for specialized observation and an associated action from a demonstrator, modifications to the game, no lengthy training sessions and the predict this action based on observation (i.e a classification ability to re-use the same tools across different games. However, related work includes game-specific engineering to achieve the task). This has been used to kick-start RL agents [6], [10], but results. We take a step towards a general approach and study also applied alone in e.g. -
Gamasutra - Features - the History of Activision 10/13/11 3:13 PM
Gamasutra - Features - The History Of Activision 10/13/11 3:13 PM The History Of Activision By Jeffrey Fleming The Memo When David Crane joined Atari in 1977, the company was maturing from a feisty Silicon Valley start-up to a mass-market entertainment company. “Nolan Bushnell had recently sold to Warner but he was still around offering creative guidance. Most of the drug culture was a thing of the past and the days of hot-tubbing in the office were over,” Crane recalled. The sale to Warner Communications had given Atari the much-needed financial stability required to push into the home market with its new VCS console. Despite an uncertain start, the VCS soon became a retail sensation, bringing in hundreds of millions in profits for Atari. “It was a great place to work because we were creating cutting-edge home video games, and helping to define a new industry,” Crane remembered. “But it wasn’t all roses as the California culture of creativity was being pushed out in favor of traditional corporate structure,” Crane noted. Bushnell clashed with Warner’s board of directors and in 1978 he was forced out of the company that he had founded. To replace Bushnell, Warner installed former Burlington executive Ray Kassar as the company’s new CEO, a man who had little in common with the creative programmers at Atari. “In spite of Warner’s management, Atari was still doing very well financially, and middle management made promises of profit sharing and other bonuses. Unfortunately, when it came time to distribute these windfalls, senior management denied ever making such promises,” Crane remembered. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
How Global Is the Cryptocurrency Market?
How Global Is The Cryptocurrency Market? Gina C. Pieters Trinity University, Economics Department, San Antonio, Texas, USA University of Cambridge, Judge Business School|Cambridge Centre for Alternative Finance, UK Abstract Despite the size and global reach of crypto-markets we dont know how much individual countries have invested in cryptos (market exposure), what share of the market individual countries account for (market power), or how those two measures are related. Movements originating in high market power countries will impact high exposure countries, representing a new channel for financial contagion. This paper constructs multiple estimates of exposure and power, using purchases by state-issued currencies and including adjustments to account for the purchase of cryptocurrencies by other cryptocurrencies. All measures find that the market is highly concentrated in just three currencies|the US dollar, the South Korean Won, and the Japanese Yen account for over 90% of all crypto transactions. Market expo- sure and market power cannot be explained by economic size, income, financial openness, domestic stock market size, or internet access. This analysis also reveals that a country's Bitcoin market share is not representative of a country's crypto-market share: a warning for regulators or researchers focused exclusively on Bitcoin markets. Keywords: Bitcoin; Cryptocurrencies; International Asset Market. JEL Codes: E50, F20, F33, G15 Email address: [email protected] ( Gina C. Pieters) 1. Introduction The FSB's initial assessment is that crypto-assets do not pose risks to global financial stability at this time. This is in part because they are small relative to the financial system. Even at their recent peak, their combined global market value was less than 1% of global GDP. -
Persistence in the Cryptocurrency Market
1703 Discussion Papers Deutsches Institut für Wirtschaftsforschung 2017 Persistence in the Cryptocurrency Market Guglielmo Maria Caporale, Luis Gil-Alana and Alex Plastun Opinions expressed in this paper are those of the author(s) and do not necessarily reflect views of the institute. IMPRESSUM © DIW Berlin, 2017 DIW Berlin German Institute for Economic Research Mohrenstr. 58 10117 Berlin Tel. +49 (30) 897 89-0 Fax +49 (30) 897 89-200 http://www.diw.de ISSN electronic edition 1619-4535 Papers can be downloaded free of charge from the DIW Berlin website: http://www.diw.de/discussionpapers Discussion Papers of DIW Berlin are indexed in RePEc and SSRN: http://ideas.repec.org/s/diw/diwwpp.html http://www.ssrn.com/link/DIW-Berlin-German-Inst-Econ-Res.html Persistence in the Cryptocurrency Market Guglielmo Maria Caporale* Brunel University London, CESifo and DIW Berlin Luis Gil-Alana** University of Navarra Alex Plastun*** Sumy State University December 2017 Abstract This paper examines persistence in the cryptocurrency market. Two different long- memory methods (R/S analysis and fractional integration) are used to analyse it in the case of the four main cryptocurrencies (BitCoin, LiteCoin, Ripple, Dash) over the sample period 2013-2017. The findings indicate that this market exhibits persistence (there is a positive correlation between its past and future values), and that its degree changes over time. Such predictability represents evidence of market inefficiency: trend trading strategies can be used to generate abnormal profits in the cryptocurrency market. Keywords: Crypto Currency, BitCoin, Persistence, Long Memory, R/S Analysis, Fractional Integration JEL Classification: C22, G12 *Corresponding author. -
JAM-BOX Retro PACK 16GB AMSTRAD
JAM-BOX retro PACK 16GB BMX Simulator (UK) (1987).zip BMX Simulator 2 (UK) (19xx).zip Baby Jo Going Home (UK) (1991).zip Bad Dudes Vs Dragon Ninja (UK) (1988).zip Barbarian 1 (UK) (1987).zip Barbarian 2 (UK) (1989).zip Bards Tale (UK) (1988) (Disk 1 of 2).zip Barry McGuigans Boxing (UK) (1985).zip Batman (UK) (1986).zip Batman - The Movie (UK) (1989).zip Beachhead (UK) (1985).zip Bedlam (UK) (1988).zip Beyond the Ice Palace (UK) (1988).zip Blagger (UK) (1985).zip Blasteroids (UK) (1989).zip Bloodwych (UK) (1990).zip Bomb Jack (UK) (1986).zip Bomb Jack 2 (UK) (1987).zip AMSTRAD CPC Bonanza Bros (UK) (1991).zip 180 Darts (UK) (1986).zip Booty (UK) (1986).zip 1942 (UK) (1986).zip Bravestarr (UK) (1987).zip 1943 (UK) (1988).zip Breakthru (UK) (1986).zip 3D Boxing (UK) (1985).zip Bride of Frankenstein (UK) (1987).zip 3D Grand Prix (UK) (1985).zip Bruce Lee (UK) (1984).zip 3D Star Fighter (UK) (1987).zip Bubble Bobble (UK) (1987).zip 3D Stunt Rider (UK) (1985).zip Buffalo Bills Wild West Show (UK) (1989).zip Ace (UK) (1987).zip Buggy Boy (UK) (1987).zip Ace 2 (UK) (1987).zip Cabal (UK) (1989).zip Ace of Aces (UK) (1985).zip Carlos Sainz (S) (1990).zip Advanced OCP Art Studio V2.4 (UK) (1986).zip Cauldron (UK) (1985).zip Advanced Pinball Simulator (UK) (1988).zip Cauldron 2 (S) (1986).zip Advanced Tactical Fighter (UK) (1986).zip Championship Sprint (UK) (1986).zip After the War (S) (1989).zip Chase HQ (UK) (1989).zip Afterburner (UK) (1988).zip Chessmaster 2000 (UK) (1990).zip Airwolf (UK) (1985).zip Chevy Chase (UK) (1991).zip Airwolf 2 (UK) -
Initial Coin Offerings the Frontier of Financing
Initial Coin Offerings The Frontier of Financing February 2018 Initial coin offerings (ICOs) are a new fundraising model whereby a venture issues a new cryptocurrency to raise capital. ICOs offer both benefits and risks. This paper provides general background information on initial coin offerings, while our forthcoming companion report, ICOs: Defining Characteristics and Taxonomy of Crypto Coins and Tokens, delves into the technical elements and characteristics of initial coin offerings. What is an ICO? An ICO is a means of crowdfunding startups, whereby the venture issues a new crypto token1, specific to its own protocol or network, to investors in exchange for capital—typically an established cryptocurrency like ether or bitcoin. Startups use the raised capital for future expenses associated with developing their business. A typical ICO works as follows: a white paper outlining the project’s objectives and purpose is released to the public and a new crypto token is created on a platform such as Ethereum. Network participants settle on the tokens value through different auction models which play out during the fundraising process. Most ICOs function by having investors transfer funds (typically ether or bitcoin) to a smart contract that safeguards the capital and automatically redistributes an equivalent value in the new crypto asset in the future based upon pre-determined conditions. Some firms using ICOs have raised millions of dollars seconds after opening bidding, illustrating both the frenzied market and the reach of the technology. ICOs leverage crypto and smart contract technologies to replace venture capital (VC) and other funding models with more direct, automated, and decentralized solutions for participants to fund and then benefit from the development of a crypto network. -
Governor's Blue Ribbon Task Force on Parks and Outdoor Recreation
GOVERNOR’S BLUE RIBBON PARKS & OUTDOOR RECREATION TASK FORCE | FINAL RECOMMENDATIONS TO GOVERNOR INSLEE September 19, 2014 “We want our children to experience, enjoy, learn about, and become lifetime stewards of Washington’s magnificent natural resources.” - Governor Jay Inslee Acknowledgements On behalf of the Blue Ribbon Task Force on Parks and Outdoor Recreation, the Washington State Recreation and Conservation Office is pleased to submit this final report to Governor Inslee. It represents thoughtful engagement throughout the six-month process and over 3,700 comments gathered from stakeholders and citizens from across the State. The 29 members were supported by the Recreation and Conservation Office and their consultant partners. We wish to thank Governor Inslee, task force members, stakeholders, and the public for their time and commitment to this process. The collective insight and perspective is captured in this report. Task Force Voting Members Barb Chamberlain Task Force co-chair and Executive Director, Washington Bikes Doug Walker Task Force co-chair and Chair, The Wilderness Society Marc Berejka Director Government and Community Affairs, REI Joshua Brandon Military Organizer, Sierra Club Outdoors Russ Cahill Retired WA and CA State Parks Manager Dale Denney Owner, Bearpaw Outfitters Patty Graf-Hoke CEO, Visit Kitsap Peninsula George Harris Executive Director, Northwest Marine Trade Association Connor Inslee COO and Program Director, Outdoors for All John Keates Director, Mason County Facilities, Parks and Trails Department Ben