Sony Corporation Names Anthony Vinciquerra Chairman and Chief Executive Officer, Sony Pictures Entertainment

Total Page:16

File Type:pdf, Size:1020Kb

Sony Corporation Names Anthony Vinciquerra Chairman and Chief Executive Officer, Sony Pictures Entertainment SONY CORPORATION NAMES ANTHONY VINCIQUERRA CHAIRMAN AND CHIEF EXECUTIVE OFFICER, SONY PICTURES ENTERTAINMENT [Culver City, CA – May 11, 2017] Sony Corporation today announced that Anthony Vinciquerra will become Chairman and Chief Executive Officer of Sony Pictures Entertainment (SPE), starting on June 1 and reporting to Sony Corporation President and CEO Kazuo Hirai. Vinciquerra will replace SPE Chairman and CEO Michael Lynton, who announced in January that he would step down this spring. Vinciquerra will oversee the studio’s corporate groups and its lines of business: SPE’s Motion Picture Group, Sony Pictures Television and SPE’s Worldwide Media Networks division. Vinciquerra comes to Sony Pictures with deep experience in the media, entertainment and tech spaces. He is currently Senior Advisor to Texas Pacific Group in the Technology, Media and Telecom sectors, where he has focused on TPG’s Capital, Growth and Opportunity investing arenas, as well as digital and emerging technologies and their impact on the distribution and consumption of film and TV content. Prior to TPG, Vinciquerra spent almost 10 years at Fox where he served as Chairman and CEO of Fox Networks Group, the largest operating unit of News Corporation. Before Fox, Vinciquerra was with Hearst Corporations broadcasting group and CBS’s television group. “Tony is a proven, results‐oriented leader with extensive experience running and driving growth in large, complex media and entertainment businesses,” said Hirai. “His operating skills, effectiveness working with creative teams and expertise in managing digital disruption and new technologies make him the perfect choice to lead SPE, and build on the studio’s turnaround efforts to date. I want to thank Michael for his years of service and dedication to the success of our entertainment businesses, and for his commitment to our CEO search and this transition.” “I am thrilled to be joining SPE at such an exciting and dynamic time for the studio, and for the industry as a whole,” said Vinciquerra. “Everything about how we produce, distribute and consume content is changing, and I see tremendous opportunities working with the enormously talented teams at SPE, Sony Corp and the other Sony companies. I want to thank Kaz for giving me this opportunity and I look forward to hitting the ground running.” “Tony’s breadth of experience spanning media, tech and entertainment will enable him to expertly lead SPE and its multi‐faceted lines of business,” said Lynton. “After 13 extraordinary years, I know SPE, its strengths and its culture, and I am confident that Tony will make a terrific leader who will take the studio to new heights.” Prior to his time at TPG, Vinciquerra spent almost 10 years at Fox (2001‐2011) where he served as Chairman and CEO of Fox Networks Group, the largest operating unit of News Corporation that includes the Fox Television Network, Fox Cable Networks, Fox Sports, Fox International Channels, the related on‐line businesses of those units and Fox Networks Engineering & Operations. He managed all operations, both tactically and strategically, of those units. He also had oversight of the News Corporation ownership interests in professional baseball, basketball, hockey teams, large scale arenas and concert venues. Vinciquerra joined Fox in December 2001 as President of Fox Television Network. He was named President and Chief Executive Officer of Fox Networks Group in June 2002 and Chairman in September, 2008. He retired from those positions in 2011. Prior to that, Vinciquerra was Executive Vice President and Chief Operating Officer of Hearst‐ Argyle Television (1997‐2001); Executive Vice President of CBS’s television group (1995‐1997); President and General Manager of KYW‐TV in Philadelphia (1993‐1995); and General Sales Manager and Vice President and Station Manager of WBZ‐TV in Boston (1986‐1993). Vinciquerra holds a number of board seats including Board Director, Univision Communications, Inc.; Founding Board Director, STX Entertainment; Board Member Qualcomm; Board Member, Pandora Media; Board Advisor, True Car; Board Advisor, Tastemade.com; Board Advisor, IFLix. He has also held board positions at Direct TV and at Motorola. He was also elected to the Broadcasting and Cable Hall of Fame 2009. About Sony Pictures Entertainment Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., a subsidiary of Tokyo‐based Sony Corporation. SPE's global operations encompass motion picture production, acquisition and distribution; television production, acquisition and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. For additional information, go to http://www.sonypictures.com. SPE includes the Sony Pictures Motion Picture Group, Sony Pictures Studios, and Sony Pictures Television. .
Recommended publications
  • Quietrock Case Study | Sony Computer Entertainment America
    Studios & Entertainment Quiet® Success Story Project: ® Sony Computer Entertainment ‘Sh-h-h-h!’ PlayStation 4 game- America, LLC making in progress! Location: San Mateo, California New sound studios spearhead renovations for Sony Computer General Contractor: Entertainment America, with an acoustical assist from Magnum Drywall Magnum Drywall and PABCO® Gypsum’s QuietRock® Products: QuietRock® FLAME CURB® San Mateo, California The Sound of Silence means a lot to engineers producing video games for Sony PlayStation®4 (PS4™) enthusiasts. At Sony Computer Entertainment America LLC headquarters in San Mateo, California, producers’ tolerance for intrusive noise from beyond studio walls is zero. Only the intense action on-screen matters while creating audio effects that dramatize, punctuate and heighten the deeply immersive experience for video gamers. In these studios Sony Entertainment sound engineers make the most of that capability while keeping the PlayStation® pipeline full for weekly launches of new games. The gaming experience draws players to PS4™ and its predecessor PlayStation® consoles, and PS4™ elevates 3D excitement ever higher. It’s the world’s most powerful games console, with a Graphics Processing Unit (GPU) able to perform 1,843 teraflops*. “When sound is important, we prefer to submit QuietRock as a good solution for the architect and the owner. There’s nothing else on the market that’s comparable. I even used it in my own home movie theatre.”” – Gary Robinson, Owner Magnum Drywall what the job demands Visit www.QuietRock.com or call Call 1.800.797.8159 for more information On top of its introductory lineup in November 2013, over 180 PS4™ games are in development, including “Be the Batman”, the epic conclusion of the “Batman: Arkham Knight” trilogy, that is due out in June 2015.
    [Show full text]
  • Illegal File Sharing
    ILLEGAL FILE SHARING The sharing of copyright materials such as MUSIC or MOVIES either through P2P (peer-to-peer) file sharing or other means WITHOUT the permission of the copyright owner is ILLEGAL and can have very serious legal repercussions. Those found GUILTY of violating copyrights in this way have been fined ENORMOUS sums of money. Accordingly, the unauthorized distribution of copyrighted materials is PROHIBITED at Bellarmine University. The list of sites below is provided by Educause and some of the sites listed provide some or all content at no charge; they are funded by advertising or represent artists who want their material distributed for free, or for other reasons. Remember that just because content is free doesn't mean it's illegal. On the other hand, you may find websites offering to sell content which are not on the list below. Just because content is not free doesn't mean it's legal. Legal Alternatives for Downloading • ABC.com TV Shows • [adult swim] Video • Amazon MP3 Downloads • Amazon Instant Video • AOL Music • ARTISTdirect Network • AudioCandy • Audio Lunchbox • BearShare • Best Buy • BET Music • BET Shows • Blackberry World • Blip.fm • Blockbuster on Demand • Bravo TV • Buy.com • Cartoon Network Video • Zap2it • Catsmusic • CBS Video • CD Baby • Christian MP Free • CinemaNow • Clicker (formerly Modern Feed) • Comedy Central Video • Crackle • Criterion Online • The CW Video • Dimple Records • DirecTV Watch Online • Disney Videos • Dish Online • Download Fundraiser • DramaFever • The Electric Fetus • eMusic.com
    [Show full text]
  • Pg-13 for Some Violent Content and Disturbing Images
    1 Publicity Materials are available at: www.PaulMovie.com Running Time: 1:47 minutes MPAA Rating: PG-13 FOR SOME VIOLENT CONTENT AND DISTURBING IMAGES 2 TABLE OF CONTENTS Synopsis (Pages 3) About the Production (Pages 4-7) Cast Bios (Pages 8) Crew Bios (Pages 9-10) PAUL APOSTLE OF CHRIST – Credits (Pages 11-22) 3 SYNOPSIS TAGLINE Their faith challenged an empire. Their words changed the world. SHORT SYNOPSIS In PAUL, APOSTLE OF CHRIST, Luke risks his life to visit Paul, who is held captive in a Roman prison under ​ ​ Nero’s rule. Together, they struggle against a determined emperor and the frailties of the human spirit in order to live out the Gospel of Jesus Christ and spread their message to the world. LONG SYNOPSIS PAUL, APOSTLE OF CHRIST is the story of two men. Luke, as a friend and physician, risks his life when he ​ ventures into the city of Rome to visit Paul, who is held captive in Nero’s darkest, bleakest prison cell. But Nero is determined to rid Rome of Christians, and does not flinch from executing them in the grisliest ways possible. Before Paul’s death sentence can be enacted, Luke resolves to write another book, one that details the beginnings of “The Way” and the birth of what will come to be known as the church. Bound in chains, Paul’s struggle is internal. He has survived so much—floggings, shipwreck, starvation, stoning, hunger and thirst, cold and exposure—yet as he waits for his appointment with death, he is haunted by the shadows of his past misdeeds.
    [Show full text]
  • Sony Pictures Networks India Completes First Phase of Two-Phase Acquisition of Ten Sports Network from Zee
    February 28, 2017 Sony Corporation SONY PICTURES NETWORKS INDIA COMPLETES FIRST PHASE OF TWO-PHASE ACQUISITION OF TEN SPORTS NETWORK FROM ZEE Mumbai, February 28, 2017 – Sony Pictures Networks India (“SPN”), a wholly-owned subsidiary of Sony Corporation (“Sony”), made the announcement noted above. The announcement relates to the acquisition of TEN Sports Network by SPN and its affiliates from Zee Entertainment Enterprises Limited and its subsidiaries (“ZEE”). This acquisition was announced on August 31, 2016 in the press release entitled “Sony Pictures to Acquire Ten Sports Network in India from ZEE”. SPN and ZEE completed the first phase of a two-phase acquisition of the TEN Sports Network in a majority of the countries and territories where TEN Sports Network operates, including India, and 330 million U.S. dollars was paid to ZEE by SPN and its affiliates. Certain other operations and assets will be included in the final phase of the acquisition, subject to certain closing conditions, which is expected to be completed in the next few months. For the captioned announcement of SPN, please refer to the attached press release. This transaction is not anticipated to have a material impact on Sony's forecast for its consolidated financial results for the fiscal year ending March 31, 2017. SONY PICTURES NETWORKS INDIA COMPLETES FIRST PHASE OF TWO-PHASE ACQUISITION OF TEN SPORTS NETWORK FROM ZEE Press Release Mumbai, February 28, 2017 Sony Pictures Networks India (SPN) and its affiliates have completed the first phase of a two-phase acquisition of the TEN Sports Network from Zee Entertainment Enterprises Limited (ZEE) and its subsidiaries.
    [Show full text]
  • Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
    FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.
    [Show full text]
  • Gran Turismo™ Sport ©2017 Sony Interactive Entertainment Inc
    Gran Turismo™ Sport ©2017 Sony Interactive Entertainment Inc. Published by Sony Interactive Entertainment Europe. Developed by Polyphony Digital Inc. “Polyphony Digital logo”, “Gran Turismo” and “GT” are trademarks of Sony Interactive Entertainment Inc.. “ ”, “PlayStation”, “DUALSHOCK”, “ ” and “ ” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. “Sony” is a registered trademark of Sony Corporation. All rights reserved. All titles, content, publisher names, trademarks, artwork, and associated imagery are trademarks and/or copyright material of their respective owners. Game/console/ PS4™ Vertical Stand not included. PlayStation®Plus 12 month subscription offer is available upon purchase of: XZ2, XZ2 Compact and and XZ Premium from 5th April 2018 to 30th June 2018. To participate and claim your PlayStation®Plus subscription you must access this offer via Xperia Lounge. All claims for PlayStation®Plus subscription must be made by 27 July 2018. Available in UK & Ireland. For full T&Cs please visit xperiaplaystationplus.co.uk. Use of Remote Play requires a PS4™ system, DUALSHOCK®4 wireless controller, Sony Entertainment Network account and high-speed internet connection with upload and download speeds of at least 15 Mbps. Use of your home WiFi is recommended. Some games do not support Remote Play. PlayStation®Plus subscription only available to Sony Entertainment Network (SEN) account holders with access to PlayStation®Store and high-speed internet. PlayStation™Network (PSN), PS Store and PS Plus subject to terms of use and country and language restrictions; PS Plus content and services vary by subscriber age. Users must be 7 years or older and users under 18 require parental consent. Service availability is not guaranteed.
    [Show full text]
  • Annual Report 2011
    Contents 02-19 Letter to Shareholders: A Message from Howard Stringer, CEO Dear Shareholders Operating Results in Fiscal Year 2010 Focus Areas for Growth Networked Products and Services 3D World Competitive Advantages through Differentiated Technologies Emerging Markets 06 10 Expanding 3D World Networked Products 3D World and Services 12 15 Competitive Advantages through Emerging Markets Differentiated Technologies 20 26 Special Feature: Special Feature: Sony’s “Exmor RTM” Sony in India 34 40 Financial Highlights Products, Services and Content 50 51 Board of Directors and Financial Section Corporate Executive Officers 64 65 Stock Information Investor Information ©2011 Columbia Pictures Industries, Inc., All Rights Reserved. For more information on Sony’s financial performance, corporate governance, CSR and Financial Services business, please refer to the following websites. 2011 Annual Report on Form 20-F http://www.sony.net/SonyInfo/IR/library/sec.html Corporate Governance Structure http://www.sony.net/SonyInfo/csr/governance/index.html CSR Report http://www.sony.net/SonyInfo/Environment/index.html Financial Services Business http://www.sonyfh.co.jp/index_en.html (Sony Financial Holdings Inc.) Artist: Adele Photo credit: Mari Sarai 01 Letter to Shareholders: A Message from Howard Stringer, CEO 02 Dear Shareholders, A review of the fiscal year ended March 31, 2011 (fiscal year 2010) must first mention the Great East Japan Earthquake, which occurred near the end of the fiscal year. On March 11, at 2:46 p.m. local time, East Japan was struck by a 9.0-magnitude earthquake, immedi- ately followed by a giant tsunami, which had, in addition to the tragic loss of life and property, a profound psychological and financial impact on the people of Japan.
    [Show full text]
  • Sony Pictures Television to Acquire Csc Media Group
    June 26, 2014 Sony Corporation SONY PICTURES TELEVISION TO ACQUIRE CSC MEDIA GROUP London, June 26, 2014 – Sony Pictures Television (SPT), a wholly-owned subsidiary of Sony Pictures Entertainment Inc. primarily engaged in the production and distribution of television programming and ownership and operation of television networks, announced today the acquisition of CSC Media Group (CSC), one of the UK’s largest independent cable/satellite TV channel groups. For further details, please refer to the attached press release. Upon consummation of this transaction, SPT will acquire 100 percent of CSC’s shares for consideration of approximately GBP 107 million (approximately 179 million U.S. dollars). In addition to customary closing conditions, the acquisition is subject to the receipt of approval of the Irish Competition Authority. No material impact from this acquisition is anticipated on Sony’s consolidated results forecast for the fiscal year ending March 31, 2015 that was announced on May 14, 2014. SONY PICTURES TELEVISION TO ACQUIRE CSC MEDIA GROUP Adds 16 Channels to UK Portfolio LONDON (June 26, 2014)—Sony Pictures Television (SPT) today announced that it has reached an agreement to acquire CSC Media Group (CSC) in the UK. Under the agreement, SPT will own and operate the 16 ad-supported channels in the company’s portfolio, pending regulatory approval. The deal has been struck between SPT Networks and private equity firm Veronis Suhler Stevenson, majority shareholders in the CSC Media Group, with SPT acquiring 100 percent of the company. “The acquisition of CSC further demonstrates our commitment to the UK market and our intent to continue to grow our tremendously successful global portfolio of networks,” said Andy Kaplan, president of worldwide networks for Sony Pictures Television.
    [Show full text]
  • Know the Signs... Sony Playstation - Privacy Guide
    Know the signs... Sony Playstation - Privacy Guide A Sony Entertainment Network Account is required to play games online against users from around the world and use other online services. To create an account: • Sign-in ID: A valid email address for communications from PlayStation Network. • Online ID: Your screen name that other PlayStation Network users will see. • Date of Birth: To validate your account if you forget your password. There are two types of Sony Entertainment Network accounts, Master Accounts and Sub Accounts. Master Accounts • Master Accounts are the standard type of account used on the PlayStation Network and are set up by registered users of the PlayStation Network of a specified age or older. • Master Account holders can adjust parental control settings, such as monthly spending limits or restrictions on voice / video chat for associated Sub Accounts. Sub Accounts • Sub Accounts are associated to a Master Account and some activities can be monitored by the Master Account holder. • They are created based on account holder age - users under 18 years automatically create a sub account. • Sub account holders cannot create wallets but can make use of the associated Master Account's wallet to pay for products and services. • Sub Account settings can be set up when the account is created and edited later by the Master Account holder. • Once a Sub Account is created, it cannot be changed to a master account even if the account holder turns 18. Parental Controls on PlayStation Network Accounts The Master Account holder is the only user who has the power to set parental controls for Sub Account users.
    [Show full text]
  • Using Your Playstation®Vita System for the First Time
    Using your PlayStation®Vita system for the first time Press down for Turn on your PS Vita system. 5 seconds When turning on your system for the first time, press and hold down the (Power) button for 5 seconds. When the power comes on, the power indicator next to the (Power) button will light up green. When the power indicator blinks slowly in green or blinks in orange, charge the system as described in "Charging" in this guide. Begin to set up your PS Vita system. To start making initial settings, drag your finger from the top right to the bottom left of the touchscreen (peel the screen) as shown in the figure on the left. Touchscreen gestures Tap Drag Touch lightly and Flick Slide while touching then raise your finger Flick lightly Select your language, time zone, and the date and time. Drag lists of items to scroll and find your choice. Tap an item to select it, and then tap [Next]. To scroll quickly, flick the list of items. Link your Sony Entertainment Network account to your PS Vita system. If you already have an account You need an Internet connection to link your Sony Entertainment Network account to your PS Vita system and access PlayStation™Network services. If you cannot connect to the Internet, you must set up your system as explained in "If you do not have an account, or if you want to sign up for an account later". Tap [Yes, I do], [Use], and then tap [Next]. Connect to the Internet by selecting an access point on the Wi-Fi settings screen.
    [Show full text]
  • Q2 FY2019 Consolidated Financial Results
    Q2 FY2019 Consolidated Financial Results (Three months ended September 30, 2019) October 30, 2019 Sony Corporation Please be aware that, in the following remarks, statements made with respect to Sony‘s current plans, estimates, strategies and beliefs and other statements that are not historical facts are forward-looking statements about the future performance of Sony. These statements are based on management’s assumptions in light of the information currently available to it, and, therefore, you should not place undue reliance on them. Sony cautions you that a number of important factors could cause actual results to differ materially from those discussed in the forward-looking statements. For additional information as to risks and uncertainties, as well as other factors that could cause actual results to differ, please refer to today's press release, which can be accessed by visiting www.sony.net/IR. 1 Q2 FY2019 Consolidated Financial Results and FY2019 Consolidated Results Forecast Segments Outlook • Today I would like to explain two topics. 2 Q2 FY2019 Consolidated Results (Bln Yen) Q2 FY18 Q2 FY19 Change Sales & operating revenue 2,182.8 2,122.3 -60.5 bln yen (-3%) +39.4 bln yen Operating income 239.5 279.0 (+16%) bln yen Income before income taxes +15.7 246.4 262.1 (+6%) Net income attributable to Sony Corporation’s +14.9 bln yen stockholders 173.0 187.9 (+9%) Net income attributable to Sony Corporation’s stockholders per share of common stock (diluted) 133.43 yen 148.59 yen +15.16 yen Average rate 1 US dollar 111.5 yen 107.4 yen 1 Euro 129.7 yen 119.3 yen • FY19 Q2 consolidated sales decreased 3% compared to the previous fiscal year (“year-on-year”) to 2 trillion 122.3 billion yen, primarily due to the impact of exchange rates, and operating income increased 39.4 billion yen year-on- year to 279.0 billion yen.
    [Show full text]
  • Entertainment Industry, 1908-1980 Theme: Industrial Properties Associated with the Entertainment Industry, 1908-1980
    LOS ANGELES CITYWIDE HISTORIC CONTEXT STATEMENT Context: Entertainment Industry, 1908-1980 Theme: Industrial Properties Associated with the Entertainment Industry, 1908-1980 Prepared for: City of Los Angeles Department of City Planning Office of Historic Resources December 2019 SurveyLA Citywide Historic Context Statement Entertainment Industry/Industrial Properties Associated with the Entertainment Industry, 1908-1980 TABLE OF CONTENTS PREFACE 1 CONTRIBUTORS 1 INTRODUCTION 1 HISTORIC CONTEXT INDUSTRIAL PROPERTIES ASSOCIATED WITH THE ENTERTAINMENT INDUSTRY, 1908-1980 3 Origins of the Entertainment Industry in Southern California 3 Entertainment Industry Development in the 1920s and 1930s 13 Entertainment Industry Development During World War II 59 Entertainment Industry Development in the Postwar Era 63 SUB-THEME: ORIGINS OF THE MOTION PICTURE INDUSTRY, 1908-1919 72 Development of Industrial Districts and “Motion Picture Zones” 72 Development of Early Motion Picture Production Facilities 73 SUB-THEME: MOTION PICTURE INDUSTRY: MAJOR STUDIO ERA – “THE BIG EIGHT,” 1919-1949 76 Development of Major Motion Picture Production Facilities 76 SUB-THEME: MOTION PICTURE INDUSTRY: INDEPENDENT STUDIOS AND RENTAL PLANTS, 1919-1980 80 Development of Independent Motion Picture Production Facilities 80 SUB-THEME: RADIO BROADCASTING INDUSTRY, 1922-1945 84 Development of Radio Broadcasting Facilities 84 SUB-THEME: TELEVISION BROADCASTING INDUSTRY, 1931-1980 88 Development of Television Broadcasting Facilities 88 SUB-THEME: RECORDING INDUSTRY, 1925-1980
    [Show full text]