(2012) Liikuntapelit Osaksi Koulun Liikuntaa?

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(2012) Liikuntapelit Osaksi Koulun Liikuntaa? LIIKUNTAPELIT OSAKSI KOULUN LIIKUNTAA? VIDEOPELITUTKIMUS JYRÄNGÖN ALAKOULUSSA Jussi Saarinen Pro gradu -tutkielma Liikuntapedagogiikka Kevät 2012 Liikuntatieteiden laitos Jyväskylän yliopisto TIIVISTELMÄ Saarinen Jussi. 2012. Liikuntapelit osaksi koulun liikuntaa? Videopelitutkimus Jyrän- gön alakoulussa. Liikuntatieteiden laitos, Jyväskylän yliopisto. Liikuntapedagogiikan Pro gradu –tutkielma, 85s. Tutkimus toteutettiin osana syksyllä 2010 käynnistynyttä Liikkuva koulu –hanketta, jonka tarkoituksena oli liikunnallistaa koulupäivää erilaisin keinoin. Tutkimuksen koh- dejoukkona toimivat yhden hankkeeseen kuuluvan alakoulun neljäs- ja viidesluokkalai- set oppilaat (n=53). Tutkimuksella pyrittiin selvittämään alakoululaisten suhtautumista sekä pelikokemuksia liikuntapeleihin liittyen ja ennen kaikkea tarkastelemaan saatujen tutkimustulosten avulla liikuntapelien soveltuvuutta koulun liikuntakasvatukseen. Lasten ja nuorten ruutujen äärellä viettämän ajan kasvu (Heinonen ym. 2008) sekä toi- saalta heidän erityinen suhteensa teknologiaan (Castelli & Fiorentino 2008, 2) luovat edellytykset liikuntapelien sovittamiselle osaksi liikuntakasvatusta. Tutkimus osoitti, että liikuntapelit koetaan sukupuolesta ja liikunnallisesta aktiivisuudesta riippumatta kiinnostaviksi ja motivoiviksi. Lisäksi pelien on tutkimuksissa havaittu innostavan eri- tyisesti liikunnallisesti inaktiivisia tai ylipainoisia lapsia (esim. Garn, Baker, Beasley & Solmon 2012). Pojat osoittautuivat tyttöjä ahkerammiksi pelaajiksi pelaten liikuntapelejä useammin, mutta myös käyttäen yhteen pelikertaan tyttöjä enemmän aikaa. Kolmasosa kaikista vastanneista kertoi pelaavansa liikuntapelejä kahtena – kolmena päivänä viikossa ja aikaa yhteen pelikertaan kulutettiin useimmin 30 – 60 minuuttia. Suosituin liikuntapeli- en pelipaikka löytyi kotoa tai kaverin luota ja yleisintä peliseuraa olivatkin kaverit sekä perheenjäsenet Tutkimuksen perusteella liikuntapelit ovat liikuntamuotona helposti lähestyttäviä, moti- voivia ja niitä pelataan yksin vain harvoin. Niiden fyysinen kuormittavuus ei kuitenkaan tähänastisen tutkimustiedon perusteella ole osoittautunut kovin korkeaksi. Oppilaista selvästi yli puolet halusi liikuntapelit useammin osaksi liikuntatunteja, mutta kouluym- päristössä liikuntapelien käyttömahdollisuudet sijoittuvat liikuntatunteja paremmin muuhun koulun liikuntaan. Liikuntatuntien ulkopuolisessa koulun liikunnassa liikunta- pelien hyödyt tulevat esiin erityisesti päivittäisten istumisjaksojen katkaisijoina. Avainsanat: Liikkuva koulu, liikuntapelit, koulupäivän liikunnallistaminen, nuorten liikunta-aktiivisuus, oppilaiden liikuntapelikokemukset. SISÄLTÖ TIIVISTELMÄ ................................................................................................................. 2 1 JOHDANTO .................................................................................................................. 5 2 NUORTEN LIIKUNTA-AKTIIVISUUS ...................................................................... 7 2.1 Nuorten liikunnan harrastaminen ............................................................................ 7 2.1.1 Liikunnan harrastamista edesauttavat tekijät ................................................... 7 2.1.2 Liikunnan harrastamattomuutta edesauttavat tekijät ........................................ 9 2.2 Nuorten vapaa-ajan ajankäytön muutokset ja seuraukset ..................................... 10 2.2.1 Muutokset liikunnallisesti aktiivisessa vapaa-ajassa ..................................... 10 2.2.2 Istuvan elämäntyylin terveysvaikutukset ....................................................... 12 3 VIDEOPELIT OSANA LIIKUNTAKASVATUSTA ................................................. 14 3.1 Nuoret ja videopelit ............................................................................................... 15 3.1.1 Videopelien ja liikunnallisen aktiivisuuden välinen suhde ............................ 15 3.1.2 Videopeleihin yhdistettävät kielteiset tekijät ................................................. 16 3.1.3 Suosituimmat videopelit ................................................................................. 18 3.2 Videopelien paikka liikuntakasvatuksessa ............................................................ 21 3.2.1 Videopelit osana koulun liikunnanopetusta ................................................... 21 3.2.2 Videopelit osana koulun liikuntaa .................................................................. 23 3.3 Videopelien hyödyntäminen liikuntakasvatuksessa .............................................. 24 3.3.1 Fysiologiset perustelut ................................................................................... 24 3.3.2 Sosiaalis-affektiiviset perustelut .................................................................... 25 3.3.3 Kokemuksia videopelien hyödyntämisestä liikuntakasvatuksessa ................ 27 4 TUTKIMUSTEHTÄVÄ JA TUTKIMUKSEN TARKOITUS ................................... 29 4.1 Tutkimuksen tarkoitus ........................................................................................... 29 4.2 Oma tutkimukseni osana Liikkuva koulu –hanketta ............................................. 29 5 TUTKIMUSMENETELMÄT JA TUTKIMUSAINEISTO ........................................ 31 5.1 Kohdejoukko ......................................................................................................... 31 5.2 Tutkimusaineiston keruu ....................................................................................... 31 5.3 Videopelien pelaamiskokemukset ......................................................................... 32 5.4 Suhtautuminen liikuntapeleihin ............................................................................ 33 5.5 Fyysinen aktiivisuus .............................................................................................. 33 5.6 Tilastolliset analyysit ............................................................................................ 34 5.7 Tutkimuksen luotettavuus ..................................................................................... 37 5.7.1 Reliabiliteetti .................................................................................................. 37 5.7.2 Validiteetti ...................................................................................................... 40 6 TULOKSET ................................................................................................................. 42 6.1 Videopelien pelaamistottumukset ......................................................................... 42 6.1.1 Tietokone- ja konsolipelaaminen ................................................................... 42 6.1.2 Liikuntapelien pelaaminen ............................................................................. 44 6.2 Suhtautuminen liikuntapeleihin ............................................................................ 48 6.2.1 Liikuntapelien pelaamisen edellytykset ......................................................... 48 6.2.2 Liikuntapelitilanteen kokeminen .................................................................... 49 6.2.3 Liikuntapelaamisen suhde koululiikuntaan .................................................... 50 6.3 Liikuntatottumuksiltaan erilaisten oppilaiden suhtautuminen liikuntapeleihin .... 51 6.3.1 Liikunnallinen aktiivisuus .............................................................................. 51 6.3.2 Ohjattuun liikuntaan osallistuminen .............................................................. 53 7 POHDINTA ................................................................................................................. 55 7.1 Tutkimusongelmien ratkaiseminen ....................................................................... 55 7.1.1 Alakoulun oppilaiden suhtautuminen liikuntapeleihin .................................. 55 7.1.2 Liikunnallisen aktiivisuuden vaikutus suhtautumisessa liikuntapeleihin ...... 56 7.1.3 Sukupuolierot suhtautumisessa liikuntapeleihin ............................................ 57 7.1.4 Liikuntapelien käyttömahdollisuudet kouluympäristössä .............................. 58 7.2 Tutkimusmenetelmän rajoitukset .......................................................................... 59 7.2.1 Käytettyjen tutkimusmenetelmien rajoitukset ................................................ 59 7.2.2 Tutkimusmenetelmien kehittäminen jatkotutkimuksessa .............................. 60 7.3 Tutkimuksen tulokset ............................................................................................ 61 7.3.1 Tutkimuksen tuottama tieto ............................................................................ 61 7.3.2 Tutkimuksen tulosten yleistettävyys ja hyödyntäminen käytännössä ............ 62 7.4 Jatkotutkimus ja loppusanat .................................................................................. 63 7.4.1 Jatkotutkimushaasteet .................................................................................... 63 7.4.2 Lopuksi ........................................................................................................... 64 LÄHTEET ....................................................................................................................... 66 LIITTEET ....................................................................................................................... 72 1 JOHDANTO Lasten ja nuorten liikuntaan käyttämän ajan määrässä on tapahtunut merkittävää eriy- tymistä. Liikuntaa harrastavien suomalaisnuorten
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