Sea of Clouds Rulebook
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2-4 10+ 40min RULES Théo Rivière Miguel Coimbra Overview Sea of Clouds is a game for 2 to 4 players that brings you above the clouds to become an infamous air pirate. Face the other pirates aboard your flying ship and show them who’s the best! To do this, board enemy ships, plunder treasure, collect relics, and uncork the best rum. Contents • 94 Loot cards Rum Rotgut Collector’s Rum Siren’s Song E Behemoth Tooth ye of the Kraken 1 2 3 4 1 2 3 4 5 -3 -1 2 6 1 0 1 1 2 3 4 5 61 2 3 4 5 4 9 16 p 25 Treasure Ma Rusty Sword Ru -2 2 6 12 -1 m Guide 5 6 7 8 21 32 3 8 15 26 12 19 27 43 Add a card to each share First Mate Gunner W Gain 1 pe . illiam Kidd of Loot. r . Gain Gain . Steal 1 . 21 Rum cards 23 Relic cards 28 Object cards 22 Pirate cards • 65 Doubloons (worth 1, 3, and 5) • 1 Ship token • 4 Captain boards Duc de Madame Tching Plessy El CapitLaandy Damballa • 1 Central board • 1 Parrot token • 1 Hat token • 1 rulebook • 1 score book 1 2 3 2 As captain of a flying pirate Goalship, collect a cutthroat crew and gain treasure by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure. But above all, amass the most victory points to rule the Sea of Clouds! Game Elements CAPTAIN BOARD This represents the captain of a pirate ship you’re playing as during the game. It shows Pirates you where to place your Loot cards. Objects Relics El Capitan Rum Secrets 3 CENTRAL BOARD CLARIFICATIONS This shows you the number of turns to play during , OF RUM CARDS the game, as well as when Boarding actions occur ordered by the captains to plunder other ships. Three places are indicated on the Central board COLLECTOR’S RUM Collector’s Rum to place shares of Loot. The more Collector’s Rum you have, Turn Marker you 1 2 3 4 5 Boarding the more victory points 1 4 9 16 25 score at the end of the game. MPLE EXA This Collector’s Rum by itself . As soon as you have gives only 1 victory point more than one, collecting becomes more advantageous: Gain 4 victory points for collecting two, 9 points 1 2 3 for collecting three, and so on... TOP-SHELF RUM If you are the player with the most Top-shelf Rum top-shelf rum, each of your 1 Top-shelf Rum cards scores ➤ 3 3 victory points . Otherwise, Shares of Loot your Top-shelf Rum cards score 1 victory point each. RUM CARDS These cards represent rums of different value. Each Rum card has a Name name and a value that Rotgut corresponds to the 0 number of victory points Value that you score at the end of the game. 4 RELIC CARDS These cards represent CLARIFICATIONS legendary relics. Each OF OBJECT Relic card has a name CARDS and a collection value that corresponds to Behemoth Tooth Name the number of victory 1 2 3 4 5 6 points -2 2 6 12 21 32 you score Most Object cards give at the end of the game. Value you a Like Collector’s Rum, permanent effect until stolen by another the more relics of the same type you have, the more Peace Treaty player or discarded by a points you score from the collection. At the end of each Boarding action, gain if you won no combats. card effect. EXAMPLE This relic by itself makes There are two exceptions represented you lose 3 victory points by the following symbols: of the game. But if you have four at the relics end of this type, you score a total of 6 victory Sir en’s Song points 1 2 3 4 . -3 -1 2 6 5 6 7 8 12 19 27 43 Immediately Captain’s Hat apply the card effect, then Use the e ect of one OBJECT CARDS of y our once. discard it. This cards represent objects to plunder from flying islands. Each Object card has a name and an effect that can be permanent, Name Place immediate, or secret Beer Secret cards Tome of Relics (hidden until the end of Discard 1 face-down. Only of your . 1 reveal them during the game). per you have. Effect the score count. 5 PIRATE CARDS PA R RO T These cards represent The player with the Parrot pirates that you send to Strength token is the tiebreaker. board other ships. Each Certain Object or Pirate Pirate card has a name, cards can force the Parrot to a combat strength, and change hands. an effect that happens if If there is a tie in combat and you win in a Boarding the player with the Parrot action. unner Name G token is involved, he wins. Gain If the player with the Parrot Victory Effect token is not involved, the player closest to him clockwise wins. The player with the Parrot token also goes first to resolve Boarding actions (see p. 10). SHIP TOKEN The Ship token tracks game progress on the Central board. HAT TOKEN The First Player takes the Hat token and keeps it for the entire game. It helps you remember who is the First Player at any moment. 6 3 Shuffle all Loot cards to form the deck, and place it in the middle of Setup the table. FOR 2-PLAYER GAMES, before you shuffle the Loot cards remove: 1 Place the Central board on the table ( side for 2-3 players, • all Siren’s Song Relic cards, ( ( side for 4 players) and place the Ship • 5 random Object cards, token on the starting space • 5 random Rum cards, • 5 random Pirate cards. 2 Each player places a Captain board in front of himself. 4 Place the first three cards ( ( ( ( ( ( ( from the deck face-down on the outlined spaces of the Central board to make M M M M M M a a a a a a shares of Loot. d a m e T c h i n n n n n n n g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g 1 2 3 a l l a a a a a a a a a a a a a a b b b b b m m a D D D D D y y y y y y y y y y y y y y y y y y y y y y y y y y y y d d d d d d d d d d d a L 5 Give 3 Doubloons to each 6 The last person who drank rum is player and put the rest on the First Player. Give him the Parrot table to make the bank. and the Hat tokens. Duc de Plessy 7 Gameplay In each round of the game, players Note: If a share of Loot is emptied, whether from take turns divvying up shares of a player, Object , or Pirate , immediately Loot to gain Rum, Relics, Objects, replenish it with the top card of the deck, face-down. and Pirates. In some rounds, when ships are flying 2. LEAVE THE SHARE close together, they will also clash in a Boarding action, using the effects of any Pirates they picked up Place the card(s) you looked at back on the space, to gain Doubloons and plunder Loot. and put the top card of the deck on it, face-down. By leaving a share of Loot, you increase its value for DIVVY UP SHARES the next player, but you can also look at the next share to search for something better. Starting with the First Player and playing clockwise, take the first share of Loot (the face-down A share of Loot can have a maximum of three cards. card(s) on the leftmost 1 Loot space). Look at it If you would add a fourth card for any reason, place secretly. Then, two choices are available: a Doubloon from the bank on it instead. 1. TAKE THE SHARE Note: If the deck is emptied before the game ends, continue adding Doubloons instead of cards. Place all the cards in the share in the appropriate places around around your Captain board. Place Rum or Secret cards face-down. Place all other cards face-up. Then draw a card from the deck and place it face-down on the Loot space you just emptied. 1 2 If you leave a share of Loot , take share and If a share of Loot has multiple cards, you must take proceed in the same manner as for share 1 . If you all cards in the share. You choose the order in which leave this one too, do the same thing with share 3 . you play them. You must look at the shares of Loot in order starting 1 3 with share . You cannot look at share before you EXAMPLE 1 2 If you take a share leave share and . that has a Beer and a Pirate, you If no shares interest you, take the top card of the deck. may play the Beer and apply its Beer Discard 1 Put it around your Captain board, face-up or face-down .