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Marvel Fantasy Role Playing Game
MARVEL FANTASY ROLE PLAYING GAME A Fantasy RPG using the FASERIP System Table of Contents Character Creation ......................................................................................................................................................... 5 Race ........................................................................................................................................................................... 5 Origin of Power ......................................................................................................................................................... 6 Primary Abilities........................................................................................................................................................ 6 Secondary Abilities.................................................................................................................................................... 6 Powers ....................................................................................................................................................................... 6 Talents ....................................................................................................................................................................... 7 Contacts ..................................................................................................................................................................... 7 Heroic Alignment ..................................................................................................................................................... -
FAERIES™ a Complete Handbook of the Seelle
FAERIES™ A Complete Handbook of the Seelle Sampleby Sarah Link and John Snead file WWW.ATLAS-GAMES.COM Credits WrlUenbf Sarah Llnl!and Jahn Snead Storie.ltJ' Marl< Reln•Haven. LlsuStevens and Jonathan ,...., Addtlloa.Imaterlal, J.M. capenila, car1 Schnurrand Marl!Reln•Haven Dnelopmenl: J.M. Caparula, Marl!Reln•Ha�n and John Brnndt EdltlnfiLisa Stevens OrltllUllCoaceptl: Mari? 12eln•Haqen Production:Nicole Llndroos Cower Art: CherylMll ndus Tiiie LoQo• Rlchard Thomas InteriorArt: Charles Dou11heny, Erle Hotz, JeffMenfi6, RichardThomas, Marl!Reln•Hawen A r.U.U••ce peno11: StewanWlecR Anu._, .-..Creeled .,-, JonathanTweet and Marl! Re!n•Hagen Special, Special Thanbs Milfk "Sony about all thosesentence fra gments!' Reln•Hagen, for tl'arlng himself away from his cum>1lt project to dosome valuable development on this toog awaited supplement. Lisa"Keep thatmall man away from me!" Stevens, forgiving up onthe 24 hour-a-day \VC!rk ethic 111 favor of a healthierlifestyle (includinggroce ry shopping and otherfree time pursuits) . Jonathan"So Jong, Peoria."TwHt, for his original faerieco ntributi ons, and hlsappreciarion of the magical and the fanWtic. May your name always bein print. John "Yet another obnoxiouschart ." Brmdt, for spending the time to gently integrate all the separate influences which eventually� up this fine supplement. Nicole "Sony,Bllnky, gottago!" Lln droos,for limiting her indentured scn.'itude to Ot\esmall companyal 11time and delvingink! this p1ojeclwith lnzlhhand s. Cheryl "Those little peopleare hard todo!" Mandua, for her wonderfully evocative fame rover. Klchud "Well, If you'd saidso In the first place . " Thomu,for makingthing-s a little more curvy, the middle skinnier and the ends hang down a little farther. -
An Introduction to Ars Magica TM
Promises, Promises An Introduction to Ars Magica TM A free Jump Start Kit including abbreviated rules, a ready-to-play scenario, rule summary handouts, and six pregenerated characters detailed in the Ars Magica rulebook and its supplements (some of which are described Welcome! Before You Begin elsewhere in this booklet). These can be found throughout the world in fine game Welcome to Ars Magica!™ This Jump First of all, if you’d like to play the sce- stores. If you have trouble finding Ars Start Kit is your invitation to Mythic nario in this Jump Start Kit, stop reading Magica (or any Atlas Games product), Europe™, a land of medieval adventure now. If you’re planning to be the storyguide, please ask your retailer or contact us directly where the legends are real. Here, jealous begin by reading the Background Briefing at the address below. faeries guard dark forests, powerful dragons and Rules Briefing found towards the end of Remember to have a good time! If terrorize innocent villages, kings rule by this book. If you read the scenario first, you’ll something comes up that you don’t under- divine right, and mighty wizards call on the probably be confused. stand, don’t sweat it. The Ars Magica rule- ars magica — the art of magic. Once you’ve digested the background book covers a lot of things that can’t be This Jump Start Kit contains everything material, go ahead and read the scenario. addressed here. You have plenty of time you need to play your first game of Ars You’ll want to be familiar with it so you can ahead of you to investigate the full spectrum Magica. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
South American Camelids – Origin of the Species
SOUTH AMERICAN CAMELIDS – ORIGIN OF THE SPECIES PLEISTOCENE ANCESTOR Old World Camels VicunaLLAMA Guanaco Alpaca Hybrids Lama Dromedary Bactrian LAMA Llamas were not always confined to South America; abundant llama-like remains were found in Pleistocene deposits in the Rocky Mountains and in Central America. Some of the fossil llamas were much larger than current forms. Some species remained in North America during the last ice ages. Llama-like animals would have been a common sight in 25,000 years ago, in modern-day USA. The camelid lineage has a good fossil record indicating that North America was the original home of camelids, and that Old World camels crossed over via the Bering land bridge & after the formation of the Isthmus of Panama three million years ago; it allowed camelids to spread to South America as part of the Great American Interchange, where they evolved further. Meanwhile, North American camelids died out about 40 million years ago. Alpacas and vicuñas are in genus Vicugna. The genera Lama and Vicugna are, with the two species of true camels. Alpaca (Vicugna pacos) is a domesticated species of South American camelid. It resembles a small llama in superficial appearance. Alpacas and llamas differ in that alpacas have straight ears and llamas have banana-shaped ears. Aside from these differences, llamas are on average 30 to 60 centimeters (1 to 2 ft) taller and proportionally bigger than alpacas. Alpacas are kept in herds that graze on the level heights of the Andes of Ecuador, southern Peru, northern Bolivia, and northern Chile at an altitude of 3,500 m (11,000 ft) to 5,000 m (16,000 ft) above sea-level, throughout the year. -
Tractatus Is Intended to Give the Playing Described in the Adventures in Mythic Europe Group a Few More Ideas on How to Use the Guidebook
In the Adventures in Mythic Europe conceits into their own Mythic Europe guidebook, there is a small paragraph about campaign. using the non-human races for characters in the setting. There are a number of different The best example of a Magic Kin type that ways that these sorts of characters can be would be similar to a D&D PC race would be represented in the game world. the Atlanteans (RoP-M, page 90). The Atlanteans, as portrayed, are an actual race aligned to the Magic Realm. They are born as Atlanteans, live as Atlanteans, and die as Atlanteans. This sort of example illustrates As mentioned there, a human character could how non-human races can be introduced into be faerie-blooded and this would have the Mythic Europe. effect of allowing the player to use the statistics and traits of a non-human race for their own, First, almost all D&D PC races are aligned to human, character. This option could be used the Magic Realm. Dwarves, elves, halflings, for magus and companion characters. dragon-born, and gnomes are aligned to the Another option is to consider the PC to be an Magic Realm. Half-elves and half-orcs may not actual faerie (in the Ars Magica style) with this be automatically aligned to a Realm if they are option being limited to companion characters a true hybrid, but if the half-elf or half-orc only. traits are being used to detail a new type of Magic Kin, then the PC should be aligned to But these two choices rule out using races of the Magic Realm. -
ELA Grade 6 Unit 2 - Open Response - Print
Name: Class: Date: ELA Grade 6 Unit 2 - Open Response - Print 1 Another lesson. So that was the way they did it, eh? Buck Excerpt from The Call of the Wild confidently selected a spot, and with much fuss and waste by Jack London effort proceeded to dig a hole for himself. In a trice the heat from his body filled the confined space and he was That night Buck faced the great problem of sleeping. The asleep. The day had been long and arduous, and he slept tent, illumined by a candle, glowed warmly in the midst of soundly and comfortably, though he growled and barked the white plain; and when he, as a matter of course, and wrestled with bad dreams. entered it, both Perrault and Francois bombarded him with curses and cooking utensils, till he recovered from his Nor did he open his eyes till roused by the noises of the consternation and fled ignominiously into the outer cold. A waking camp. At first he did not know where he was. It chill wind was blowing that nipped him sharply and bit with had snowed during the night and he was completely especial venom into his wounded shoulder. He lay down buried. The snow walls pressed him on every side, and a on the snow and attempted to sleep, but the frost soon great surge of fear swept through him—the fear of the wild drove him shivering to his feet. Miserable and thing for the trap. It was a token that he was harking back disconsolate, he wandered about among the many tents, through his own life to the lives of his forebears; for he only to find that one place was as cold as another. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
Warps Inventory
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Livestock Important Animals on the Farm
Canadian Foodgrains Bank Livestock Important Animals on the Farm Did you know? There are many types of livestock in the world. Which of these animals have you seen? Cows Alpaca Sheep Camel Goats Gayal Pigs Llama Chickens Water buffalo Turkeys Yak This picture is of a girl from Ethiopia, holding a New words pair of goats. In many cultures around the world Here are some new words you can learn that refer domesticated animals, called livestock, are a very to livestock! important source of food and income (money). Baby animals can be sold and the money used to Draught – (pronounced “draft”) A draught animal pay for other important things like school fees. is an animal that is very strong and is used for Livestock can be useful for wool, leather or fur, tasks such as ploughing or logging. used mostly for clothing but also for homes, tools and other household goods. Livestock is also Mount – A mount is an animal that can be ridden used as helpers on the farm! by people, such as horses or camels. Sometimes, in situations of extreme hunger Pack– A pack animal is an animal that is used to and famine, families will sell their livestock in carry supplies or people. order to buy food. This is a big problem because families might not get very much money for their livestock during famine times. Since livestock are Name these livestock animals important for food (for milk, meat, and help on the farm), it is even more difficult for people to feed themselves after their livestock is gone, even if there is food growing in the fields. -
Against the Dark: the Transylvania Tribunal
Against the Dark Credits AUTHORS: Timothy Ferguson, Richard Love, Matt Ryan, Mark Shirley Trygve Kalleberg, Dag-Erling Smørgrav, Karin Lagesen, DEVELOPMENT, EDITING, & PROJECT MANAGEMENT: David Chart Heikki Sørum, Torbjørn Stirler; Donna Giltrap, Malcolm LAYOUT & ART DIRECTION: Michelle Nephew Harbrow, Aaron Hicks; Rasmus Strandgaard Sørensen, PROOFREADING & ART DIRECTION ASSISTANCE: Jessica Banks Christian Rosenkjaer Andersen, Pelle Kofod ADDITIONAL PROOFREADING: Michelle Nephew PUBLISHER: John Nephew COVER ILLUSTRATION: Grey Thornberry AUTHOR BIOGRAPHIES CARTOGRAPHY: Andrew P. Smith Timothy Ferguson is a librarian, and lives on the Gold Coast, INTERIOR ART: Alan Dyson, Jason Cole, Kelley Hensing, Christian St. Pierre Australia. He’d like to dedicate his part of this book to his wife Linda, and to thank her for repeated trips to local ADDITIONAL ART: Dover Castles, Dover Dragons and Wizards, Medieval Life Illustrations, Treasury of Medieval Illustrations vampire-themed theater restaurants. Richard Love spends many of his days sequestered in a laboratory. ARS MAGICA FIFTH EDITION TRADE DRESS: J. Scott Reeves He knows for a fact that the world outside his laboratory is PUBLISHER’S SPECIAL THANKS: Jerry Corrick & the gang at the Source. full of dark mountains, forests, lightning, thunder, and rain. Richard would like to thank his partner Paula for bravely FIRST ROUND PLAYTESTERS: Mark Barltrop, Alex Coyne-Turner, Mark Lawford, David Staveley, Simon Turner; Jason Brennan, slaying the terrifying mouse. Justin Brennan, Elisha Campbell, Robert Major; Christian Matt Ryan lives in the Finger Lakes region of Upstate New York Jensen-Romer, Lloyd Graney, Tom Nowell, Kevin Sides, State. He enjoys hiking and camping the many state parks Luke Price; Donna Giltrap, Malcolm Harbrow, Aaron Hicks; and forests in the area, and fishing the multitude of lakes Joan Bauza Soler, Antoni Morey i Pasqual, Melcior Parera and streams with his son, who has the better “catch and Mas, Vincent Palmer Richardson, Guillem Gelabert Perello, release” record. -
Ars Magica Fifth Edition Unified Virtues and Flaws Index Standard
Ars Magica Fifth Edition Unified Virtues and Flaws Index Last updated on March 23, 2013 through Antagonists Key Hermetic Virtues, Major AnM Ancient Magic Ars Notoria RoP:D 92, 93, 97-100 Ant Antagonists Awaken Device AnM 80 App Apprentices Chthonic Magic RoP:I 83, 91, 123-124 ArM5 Ars Magica Fifth Edition Craft Automata HoH:MC 136 AtD Against the Dark: Diedne Magic ArM5 41 The Transylvanian Tribunal Elemental Magic ArM5 41 A&A Art & Academe Faerie Raised Magic HoH:MC 86 BCoC The Broken Covenant of Calebais Flawless Magic ArM5 42 TC The Church Flexible Formulaic Magic ArM5 42 C&G City & Guild Gentle Gift ArM5 42 TC&TC The Cradle and the Crescent Hermetic Realm Initiation TC&TC 44 Gr Grogs Hermetic Rune Magic AnM 139 GotF Guardians of the Forests: Hermetic Sorcery RoP:I 85 The Rhine Tribunal Holy Magic RoP:D 34, 36, 66-69 HMRE Hedge Magic, Revised Edition Hyperborean Descent AnM 104 HP Hermetic Projects Leper Magus HoH:S 93-94 HoH:MC Houses of Hermes: Mystery Cults Life-Linked Spontaneous Magic ArM5 44-45 HoH:S Houses of Hermes: Societates Major Magical Focus ArM5 45-46 HoH:TL Houses of Hermes: True Lineages Major Magical Focus (Sign/Planet) TMRE 36-37 LoH Legends of Hermes Mercurian Magic ArM5 46 L&L The Lion and the Lily: Mythic Blood ArM5 47 The Normandy Tribunal Mythic Blood (Zmey) HoH:TL 143 LoM Lords of Men MoH Magi of Hermes Potent Magic HoH:MC 6; TMRE The Mysteries, Revised Edition TMRE 31-32 RM Rival Magic Potent Magic (Sign/Planet) TMRE 36-37 RoP:F Realms of Power: Faerie Scientates Suleimanis TC&TC 44 RoP:M Realms of Power: Magic