Study of 3D Virtual Reality Picture Quality Meixu Chen, Student Member, IEEE, Yize Jin, Todd Goodall, Xiangxu Yu, and Alan C
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Expressions of Mind/Body Dualism in Thinspiration
MIND OVER MATTER: EXPRESSIONS OF MIND/BODY DUALISM IN THINSPIRATION Annamarie O’Brien A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2013 Committee: Dr. Marilyn Motz, Advisor Dr. Rebecca Kinney Dr. Jeremy Wallach © 2013 Annamarie O’Brien All Rights Reserved iii ABSTRACT Dr. Marilyn Motz, Advisor Thinspiration images, meant to inspire weight-loss, proliferate online through platforms that encourage the circulation of user-generated content. Despite numerous alarmist critiques in mass media about thinspiration and various academic studies investigating ‘pro-anorexia’ sites, surprisingly little attention has been given to the processes of creation and the symbolic potential of thinspiration. This thesis analyzes the formal hybridity of thinspiration, and its use as an expressive medium. The particularities of thinspiration (including its visual characteristics, creative processes, and exhibition) may be considered carefully constructed instances of self- representation, hinging on the expression of beliefs regarding the mind and body. While these beliefs are deeply entrenched in popular body management discourse, they also tend to rely on traditional dualist ideologies. Rather than simply emphasizing slenderness or reiterating standard assumptions about beauty, thinspiration often evokes pain and sadness, and employs truisms about the transcendence of flesh and rebellion against social constraints. By harnessing individualist discourse and the values of mind/body dualism, thinspiration becomes a space in which people struggling with disordered eating and body image issues may cast themselves as active agents—contrary to the image of eating disorders proffered by popular and medical discourse. iv ACKNOWLEDGMENTS First, I would like to thank my thesis committee chair, Dr. -
Design and Evaluation of a Perceptually Adaptive Rendering System for Immersive Virtual Reality Environments Kimberly Ann Weaver Iowa State University
Iowa State University Capstones, Theses and Retrospective Theses and Dissertations Dissertations 2007 Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments Kimberly Ann Weaver Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/rtd Part of the Cognitive Psychology Commons, and the Computer Sciences Commons Recommended Citation Weaver, Kimberly Ann, "Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments" (2007). Retrospective Theses and Dissertations. 14895. https://lib.dr.iastate.edu/rtd/14895 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Retrospective Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments by Kimberly Ann Weaver A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Major: Human Computer Interaction Program of Study Committee: Derrick Parkhurst (Major Professor) Chris Harding Shana Smith Iowa State University Ames, Iowa 2007 Copyright © Kimberly Ann Weaver, 2007. All rights reserved. UMI Number: 1449653 Copyright 2007 by Weaver, Kimberly Ann All rights reserved. UMI Microform 1449653 Copyright 2008 by ProQuest Information and Learning Company. All rights reserved. This microform edition is protected against unauthorized copying under Title 17, United States Code. ProQuest Information and Learning Company 300 North Zeeb Road P.O. -
The Implications of Naturalism As an Educational Philosophy in Jordan from the Perspectives of Childhood Education Teachers
Journal of Education and Practice www.iiste.org ISSN 2222-1735 (Paper) ISSN 2222-288X (Online) Vol.7, No.11, 2016 The Implications of Naturalism as an Educational Philosophy in Jordan from the Perspectives of Childhood Education Teachers Omar Khasawneh Ahmed Khaled Mohammad Al Momani Al Ain University of Science and Technology Al Ain, United Arab Emirates & Yarmouk University- Jordan Abstract The purpose of this study was to identify the educational implications of naturalism as an educational philosophy from the Jordanian childhood education teachers' perspectives. Each philosophy simply represents a unique conviction concerning the nature of the teaching/learning process. This study could serve as a grounded theory for Jordanian childhood teachers to comprehend the need for a clear educational philosophy within the Jordanian educational system. In addition, this research study would draw Jordanian childhood teachers' interest to be acquainted more with the educational principles of such philosophical theory. The researchers employed a questionnaire consisted of twenty one items, which correspond to the educational principles of naturalism. The quantitative approach is used to gather data as one of the techniques and descriptive due to its suitability for this study. The study findings revealed that Jordanian childhood education teachers' perspectives toward the implications of naturalism as an educational philosophy were positive for all domains; curriculum, aims, and activities. Based on the findings, the researchers provided some relevant recommendations. Keywords : Naturalism, Educational Philosophy, Childhood Education Teachers, Jordan. 1. Introduction Teachers’ educational philosophies and their value systems influence their teaching styles and the way they deal with their students. So, the impact of teachers’ beliefs and values on teaching and learning is evident in each classroom (Conti, 2007). -
The Application of Virtual Reality in Engineering Education
applied sciences Review The Application of Virtual Reality in Engineering Education Maged Soliman 1 , Apostolos Pesyridis 2,3, Damon Dalaymani-Zad 1,*, Mohammed Gronfula 2 and Miltiadis Kourmpetis 2 1 College of Engineering, Design and Physical Sciences, Brunel University London, London UB3 3PH, UK; [email protected] 2 College of Engineering, Alasala University, King Fahad Bin Abdulaziz Rd., Dammam 31483, Saudi Arabia; [email protected] (A.P.); [email protected] (M.G.); [email protected] (M.K.) 3 Metapower Limited, Northwood, London HA6 2NP, UK * Correspondence: [email protected] Abstract: The advancement of VR technology through the increase in its processing power and decrease in its cost and form factor induced the research and market interest away from the gaming industry and towards education and training. In this paper, we argue and present evidence from vast research that VR is an excellent tool in engineering education. Through our review, we deduced that VR has positive cognitive and pedagogical benefits in engineering education, which ultimately improves the students’ understanding of the subjects, performance and grades, and education experience. In addition, the benefits extend to the university/institution in terms of reduced liability, infrastructure, and cost through the use of VR as a replacement to physical laboratories. There are added benefits of equal educational experience for the students with special needs as well as distance learning students who have no access to physical labs. Furthermore, recent reviews identified that VR applications for education currently lack learning theories and objectives integration in their design. -
Does Wine Have a Place in Kant's Theory of Taste?1
Does Wine Have a Place in Kant’s Theory of Taste?1 Rachel Cristy, Princeton University Kant’s own answer to my title question is “no.” One can make of a wine the merely subjective judgment that it is agreeable, never the universally valid judgment that it is beautiful. Here is Kant’s only remark on wine in the Critique of the Power of Judgment: With regard to the agreeable, everyone is content that his judgment, which he grounds on a private feeling, and in which he says of an object that it pleases him, be restricted merely to his own person. Hence he is perfectly happy if, when he says that sparkling wine from the Canaries is agreeable, someone else should improve his expression and remind him that he should say “It is agreeable to me”; and this is so not only in the case of the taste of the tongue, palate, and throat, but also in the case of that which may be agreeable to someone’s eyes and ears. (KU §7, 5: 212) Here is Kant’s explanation for why wine can’t be judged beautiful: “Aesthetic judgments can be divided into empirical and pure. The first are those which assert agreeableness or disagreeableness, the second those which assert beauty of an object… the former are judgments of sense (material aesthetic judgments), the latter (as formal) are alone proper judgments of taste” (§14, 5: 223). Not only flavors and aromas, but also “mere color, e.g., the green of a lawn” and “mere tone…say that of a violin” are relegated to judgments of agreeableness, because they “have as their ground merely the matter of the representations, namely mere sensation” (§14, 5: 224). -
PHI 110 Lecture 2 1 Welcome to Our Second Lecture on Personhood and Identity
PHI 110 Lecture 2 1 Welcome to our second lecture on personhood and identity. We’re going to begin today what will be two lectures on Rene Descartes’ thoughts on this subject. The position that is attributed to him is known as mind/body dualism. Sometimes it’s simply called the dualism for short. We need to be careful, however, because the word dualism covers a number of different philosophical positions, not always dualisms of mind and body. In other words, there are other forms of dualism that historically have been expressed. And so I will refer to his position as mind/body dualism or as Cartesian dualism as it’s sometimes also called. I said last time that Descartes is not going to talk primarily about persons. He’s going to talk about minds as opposed to bodies. But I think that as we start getting into his view, you will see where his notion of personhood arises. Clearly, Descartes is going to identify the person, the self, with the mind as opposed to with the body. This is something that I hoped you picked up in your reading and certainly that you will pick up once you read the material again after the lecture. Since I’ve already introduced Descartes’ position, let’s define it and then I’ll say a few things about Descartes himself to give you a little bit of a sense of the man and of his times. The position mind/body that’s known as mind/body dualism is defined as follows: It’s the view that the body is a physical substance — a machine, if you will — while the mind is a non-physical thinking entity which inhabits the body and is responsible for its voluntary movements. -
Lightdb: a DBMS for Virtual Reality Video
LightDB: A DBMS for Virtual Reality Video Brandon Haynes, Amrita Mazumdar, Armin Alaghi, Magdalena Balazinska, Luis Ceze, Alvin Cheung Paul G. Allen School of Computer Science & Engineering University of Washington, Seattle, Washington, USA {bhaynes, amrita, armin, magda, luisceze, akcheung}@cs.washington.edu http://lightdb.uwdb.io ABSTRACT spherical panoramic VR videos (a.k.a. 360◦ videos), encoding one We present the data model, architecture, and evaluation of stereoscopic frame of video can involve processing up to 18× more LightDB, a database management system designed to efficiently bytes than an ordinary 2D video [30]. manage virtual, augmented, and mixed reality (VAMR) video con- AR and MR video applications, on the other hand, often mix tent. VAMR video differs from its two-dimensional counterpart smaller amounts of synthetic video with the world around a user. in that it is spherical with periodic angular dimensions, is nonuni- Similar to VR, however, these applications have extremely de- formly and continuously sampled, and applications that consume manding latency and throughput requirements since they must react such videos often have demanding latency and throughput require- to the real world in real time. ments. To address these challenges, LightDB treats VAMR video To address these challenges, various specialized VAMR sys- data as a logically-continuous six-dimensional light field. Further- tems have been introduced for preparing and serving VAMR video more, LightDB supports a rich set of operations over light fields, data (e.g., VRView [71], Facebook Surround 360 [20], YouTube and automatically transforms declarative queries into executable VR [75], Google Poly [25], Lytro VR [41], Magic Leap Cre- physical plans. -
Qualia, the Heart of the Mind-Body Problem and Epistemology's
Augsburg Honors Review Volume 12 Article 4 2019 Qualia, the Heart of the Mind-Body Problem and Epistemology’s Quagmire Allison Mangan Augsburg University Follow this and additional works at: https://idun.augsburg.edu/honors_review Part of the Epistemology Commons Recommended Citation Mangan, Allison (2019) "Qualia, the Heart of the Mind-Body Problem and Epistemology’s Quagmire," Augsburg Honors Review: Vol. 12 , Article 4. Available at: https://idun.augsburg.edu/honors_review/vol12/iss1/4 This Article is brought to you for free and open access by the Undergraduate at Idun. It has been accepted for inclusion in Augsburg Honors Review by an authorized editor of Idun. For more information, please contact [email protected]. Allison Mangan Qualia, the Heart of the Mind-Body Problem and Epistemology’s Quagmire Alio Maga, Augbug Univesty ualia are layered and complex, the basic philosophic understanding a labyrinth of a concept, of qualia today. We will see how Q rife with debate as to their consciousness is necessary for qualia, existence, state, and what they mean and why this makes defning qualia for our understanding of knowledge, a challenge. Next, we will go over the relationship with the world, and explanatory gap of qualia. From there, ourselves. Toughtful exploration into we will see how qualia relate to the mind- the complexities of what qualia are body problem, and the early exploration and how they relate to the mind-body of this problem through Descartes, problem will be wrestled with though Locke, and Berkeley. Additionally, we research applied within this paper. will go over the main schools of thought Qualia can be found in philosophical that surround the mind-body problem: debates surrounding epistemology materialism, idealism, and dualism. -
There Is More to Quality Than Continuous Improvement: Listening to Plato
Sower article 12/20/04 11:16 AM Page 8 There is More to Quality than Continuous Improvement: Listening to Plato VICTOR E. SOWER AND FRANK K. FAIR, SAM HOUSTON STATE UNIVERSITY © 2005, ASQ Quality programs that focus on continuous improve- ment are vital in providing incremental improvement INTRODUCTION of processes, products, and services in an existing tech- Quality is a more complicated term than it appears. nological paradigm. These programs view quality as Dictionary definitions are usually inadequate in helping being measurable in some quantitative way. Breakthrough improvement that leads to development of a quality professional understand the concept. It seems new paradigms requires thinking of quality in a differ- that every quality expert defines quality somewhat dif- ent way. The transcendent view of quality is necessary ferently, and there are a variety of perspectives that can for development of paradigm-shifting technologies. be taken in defining quality (for example, customer’s Plato’s divided line represents four stages of awareness. perspective, specification-based perspective). The understanding stage is necessary for effective con- The purpose of this article is to discuss the tran- tinuous improvement but inadequate for paradigm- shifting improvement. That requires Plato’s insight stage scendent approach to thinking about quality. The of awareness. Drawing from Plato’s divided line model, transcendent approach is the least understood and this article develops the approach to quality that is best least utilized of the five approaches identified by suited for developing radical innovations. Garvin (1984). At best, the transcendent approach is The authors believe that organizations operating at mentioned as being the realm of philosophers before Plato’s level of understanding that focus almost exclu- discussion is quickly shifted to more “practical” sively on continuous improvement may be blind to approaches. -
The Missing Link Between Information Visualization and Art
Visualization Criticism – The Missing Link Between Information Visualization and Art Robert Kosara The University of North Carolina at Charlotte [email protected] Abstract of what constitutes visualization and a foundational theory are still missing. Even for the practical work that is be- Classifications of visualization are often based on tech- ing done, there is very little discussion of approaches, with nical criteria, and leave out artistic ways of visualizing in- many techniques being developed ad hoc or as incremental formation. Understanding the differences between informa- improvements of previous work. tion visualization and other forms of visual communication Since this is not a technical problem, a purely techni- provides important insights into the way the field works, cal approach cannot solve it. We therefore propose a third though, and also shows the path to new approaches. way of doing information visualization that not only takes We propose a classification of several types of informa- ideas from both artistic and pragmatic visualization, but uni- tion visualization based on aesthetic criteria. The notions fies them through the common concepts of critical thinking of artistic and pragmatic visualization are introduced, and and criticism. Visualization criticism can be applied to both their properties discussed. Finally, the idea of visualiza- artistic and pragmatic visualization, and will help to develop tion criticism is proposed, and its rules are laid out. Visu- the tools to build a bridge between them. alization criticism bridges the gap between design, art, and technical/pragmatic information visualization. It guides the view away from implementation details and single mouse 2 Related Work clicks to the meaning of a visualization. -
Virtual Reality and Audiovisual Experience in the Audiovirtualizer Adinda Van ’T Klooster1* & Nick Collins2
EAI Endorsed Transactions on Creative Technologies Research Article Virtual Reality and Audiovisual Experience in the AudioVirtualizer Adinda van ’t Klooster1* & Nick Collins2 1Durham University (2019) and independent artist, UK 2 Durham University Music Department, UK Abstract INTRODUCTION: Virtual Reality (VR) provides new possibilities for interaction, immersiveness, and audiovisual combination, potentially facilitating novel aesthetic experiences. OBJECTIVES: In this project we created a VR AudioVirtualizer able to generate graphics in response to any sound input in a visual style similar to a body of drawings by the first author. METHODS: In order to be able to make the system able to respond to any given musical input we developed a Unity plugin that employs real-time machine listening on low level and medium-level audio features. The VR deployment utilized SteamVR to allow the use of HTC Vive Pro and Oculus Rift headsets. RESULTS: We presented our system to a small audience at PROTO in Gateshead in September 2019 and observed people’s preferred ways of interacting with the system. Although our system can respond to any sound input, for ease of interaction we chose four previously created audio compositions by the authors of this paper and microphone input as a restricted set of sound input options for the user to explore. CONCLUSION: We found that people’s previous experience with VR or gaming influenced how much interaction they used in the system. Whilst it was possible to navigate within the scenes and jump to different scenes by selecting a 3D sculpture in the scene, people with no previous VR or gaming experience often preferred to just let the visuals surprise them. -
Biological Agency in Art
1 Vol 16 Issue 2 – 3 Biological Agency in Art Allison N. Kudla Artist, PhD Student Center for Digital Arts and Experimental Media: DXARTS, University of Washington 207 Raitt Hall Seattle, WA 98195 USA allisonx[at]u[dot]washington[dot]edu Keywords Agency, Semiotics, Biology, Technology, Emulation, Behavioral, Emergent, Earth Art, Systems Art, Bio-Tech Art Abstract This paper will discuss how the pictorial dilemma guided traditional art towards formalism and again guides new media art away from the screen and towards the generation of physical, phenomenologically based and often bio-technological artistic systems. This takes art into experiential territories, as it is no longer an illusory representation of an idea but an actual instantiation of its beauty and significance. Thus the process of making art is reinstated as a marker to physically manifest and accentuate an experience that takes the perceivers to their own edges so as to see themselves as open systems within a vast and interweaving non-linear network. Introduction “The artist is a positive force in perceiving how technology can be translated to new environments to serve needs and provide variety and enrichment of life.” Billy Klüver, Pavilion ([13] p x). “Art is not a mirror held up to reality, but a hammer with which to shape it.” Bertolt Brecht [2] When looking at the history of art through the lens of a new media artist engaged in several disciplines that interlace fields as varying as biology, algorithmic programming and signal processing, a fairly recent paradigm for art emerges that takes artistic practice away from depiction and towards a more systems based and biologically driven approach.