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Spieleförderung in Deutschland JEDE AUSGABE MIT FIRMENREGISTER UND PRAKTIKUMSBÖRSE 01/2010 € 6,90 MAGAZIN FÜR SPIELE-ENTWICKLUNG UND BUSINESS-DEVELOPMENT magazin SPIELEFÖRDERUNG IN DEUTSCHLAND WIE SIE FUNKTIONIERT, WANN ES SICH LOHNT, WAS SICH ÄNDERN MUSS DER STANDORT-WETTBEWERB: SIEBEN INITIATIVEN IM VERGLEICH RAUBKOPIEN DIRECT3D 11 PRAKTIKUMSBERICHT KONKRETE DATEN ZU EINEM WIR ERKLÄREN DIE WICHTIGSTEN SECHS MONATE LERNEN UND ERFOLGREICHEN IPHONE-SPIEL HÜRDEN FÜR PROGRAMMIERER ARBEITEN BEI RELATED DESIGNS MG_Spieleförderung v3.indd 1 08.12.2009 11:52:45 Uhr Register before FEBRUARY 4TH and SAVE UP TO 35%! Game Developers Conference® March 9–13, 2010 | Moscone Center, San Francisco www.GDConf.com Learn. Network. Inspire. gs_sh_MG_01_GDC.indd 1 03.12.2009 9:28:33 Uhr Editorial Prosit Altjahr? Blick zurück nach vorn viel Klimbim, aber dafür mit den unserer Mei- Heiko Klinge nung nach wichtigsten Branchen-Events und ute alte Editorial-Tradition: in der letz- viel Platz für eigene Notizen. G ten Ausgabe des Jahres die vergan- Einen Termin sollten Sie am besten schon genen zwölf Monate Revue passieren lassen jetzt rot anstreichen: den 31. März, denn dann ist Projektleiter vom und – ganz wichtig – ein positives Fazit ziehen. endet die Early-Bird-Phase für die nächste Auf- Making Games Magazin. Können Sie vergessen, machen wir nicht. Denn lage unseres Branchenverzeichnisses Key Play- es wäre mehr als scheinheilig zu behaupten, das ers. Wir haben unser Buch inzwischen an Tau- Jahr 2009 und unsere Branche seien gute sende nationale und internationale Branchen- www Freunde gewesen. Mit Ascaron hat eines der tra- Entscheider verschickt, waren auf jeder wich- makinggames.de ditionsreichsten deutschen Studios schließen tigen Fachkonferenz vertreten – angefangen bei Immer wenn Sie diesen Hinweis bei müssen, der gerade für heimische Teams so der GDC Europe, zuletzt auf dem Browsergames einem Artikel sehen, möchten wir Sie auf ergänzende oder vertiefende wichtige Nintendo DS-Markt ist eingebrochen, Forum und dem Deutschen Entwicklerpreis. Der Informationsangebote unseres On- RTL verabschiedet sich aus dem Publishing-Ge- größte Auftritt kommt natürlich im März: Zur line-Portals aufmerksam machen. schäft, HMH Interactive ist pleite, viele Entwick- GDC nach San Francisco werden nicht nur wir ler mussten Projekte streichen und Mitarbeiter reisen, sondern auch 1.500 Key-Players-Exemp- entlassen. Das kann 2010 eigentlich nur besser lare. Schauen Sie doch mal auf unserer Home- werden. Zumindest gibt es ein paar Hoffnungs- page makinggames.de vorbei, dort finden Sie al- schimmer: Trotz Wirtschaftskrise wächst der le Informationen zum Projekt. Games-Markt weiter, den großen deutschen Browsergames-Entwicklern geht’s nach wie vor Viel Spaß mit der aktuellen Ausgabe und ein er- Es wäre mehr als scheinheilig prächtig, und junge aufstrebende Publisher wie folgreiches Jahr 2010 wünscht zu behaupten, das Jahr 2009 bitcomposer könnten die von RTL und HMH und unsere Branche seien hinterlassenen Lücken zumindest mittelfristig das Team von Making Games gute Freunde gewesen. wieder füllen – es gibt also Hofnung. 2010 sieht schon jetzt gut aus Natürlich wollen wir Sie 2010 mindestens ge- nauso informativ begleiten wie im vergan- genen Jahr, in guten wie in schlechten Zeiten und – wenn möglich – bei jedem Blick auf Ihre Bürowand. Zu diesem Zweck haben wir für Sie einen formschönen Kalender gebastelt. Ohne Making Games Magazin 01/2010 gs_sh_mg_003 3 08.12.2009 11:57:43 Uhr Inhalt 01/2010 Inhalt 79 Was macht eigentlich ... Bruce Shelley? 50 Wie das FM-Team seine gigantische Datenbank koordiniert. 44 Case Study zum neuen Stronghold-MMO. 56 Raubkopien: Eine Analyse der Daten zum iPhone-Spiel Tap Fu. 46 MMOs für Kinder? Im Gespräch mit Ryan Seabury, Creative Director von Lego Universe. Branche Titelstory Digitale Distribution 06 Branche / Köpfe 10 Perspektive Förderprogramme im Vergleich Bemerkenswertes aus der Branche Interview-Reihe 07 Eventkalender 18 Case Study Unternehmensaufbau Wichtige Branchenveranstaltungen von Gregor Ilg und Björn Kaminski 08 Passiert auf makinggames.de 24 Interview Im Gespräch mit GAME-Geschäfts- Interessantes und Kurioses aus dem Netz führer Malte Behrmann von Heiko Klinge 09 Making Games Tools Die Meinung der Profis über aktuelle Software Rubriken Grafik 03 Editorial 28 Workshop (Serie) Erstellung einer Konzeptskulptur mit ZBrush 79 Was macht eigentlich ... Bruce Shelley? von Phil Amelung 80 Ein Tag bei … NetDevil 82 Vorschau 82 Impressum 4 Making Games Magazin 01/2010 gs_sh_mg_004 4 07.12.2009 15:17:04 Uhr Inhalt . 66 Follow Fred: Studentenprojekt mit CryEngine 2. 18 Case Study: Unternehmensgründung mit Fördermitteln. 28 Workshop: Konzept-Skulpturen. 80 Ein Tag bei ... den MMO-Spezialisten von NetDevil (Jumpgate, Auto Assault). 10 Was leisten CAM und gamecity? Vergleich von sieben Standortinitiativen. Entwicklung Business 34 Design Der Weg zum optimalen Interface 46 Interview Im Gespräch mit Ryan Seabury von Severin Brettmeister und Tom Wendel von Heiko Klinge 40 Programmierung Direct3D 11 50 Community Datenbank-Koordination von Ralf Kornmann von Adrian Wahl 44 Case Study Client-Spiel trifft Browsergame 53 Best Practice 10 goldene Pitching-Regeln von Simon Bradbury von Frank Holz 56 Analyse Raubkopien auf dem iPhone von Tod Baudais 59 Recht (Serie) Entwicklerverträge 19 von Claas Oehler Campus Märkte 62 Ausbildung Praktikumsbericht 73 Marktforschung von Tom Fiedler GameStar- und GamePro-Leserdaten von Heiko Klinge 66 Studentenprojekt Follow Fred von Christin Matt, Dominique Mader, Patrick Deza 74 Firmenregister Die Branche im Überblick 70 Ausbildung Praktikumsbörse Making Games Magazin 01/2010 5 gs_sh_mg_005 5 07.12.2009 15:17:22 Uhr www Branche | Köpfe makinggames.de aktuelle News und Gerüchte Die Sieger Bestes deutsches Spiel: Anno 1404 (Related Designs / Blue Byte) Bestes deutsches Kinderspiel: Giana Sisters (Spellbound Entertainment / Bitfield) Bestes deutsches Jugendspiel: The Whispered World (Daedalic Entertainment) Bestes deutsches Browserspiel: Die Gilde 1400 (Ticking Bomb Games / Gameforge) Bestes deutsches Konsolenspiel: Anno: Erschaffe eine neue Welt Wii (Blue Byte / Keen Games) Beste Story: The Whispered World (Daedalic Entertainment) Bester Soundtrack: Anno 1404 (Related Designs / Blue Byte) Bestes Gamedesign: Anno 1404 (Related Designs / Blue Byte) Beste Grafik: Anno 1404 (Related Designs / Blue Byte) Bestes deutsches Adventure: Black Mirror 2 (Cranberry Productions) Bestes deutsches Rollenspiel: Risen (Piranha Bytes) Deutscher Entwicklerpreis 2009 Bestes deutsches Strategiespiel: Anno 1404 (Related Designs / Blue Byte) G oldene Journalistenregel: Mit Superlativen hum in die neu geschaffene Hall of Fame des Prei- Bestes deutsches Sportspiel 2009: soll man vorsichtig sein. Dennoch schrieb ses aufgenommen. Trauer und Freude liegen sicher- Fußball Manager (Bright Future) die GameStar »ein Meisterwerk«, die PC Games ur- lich auch bei Jungs von Ascaron nah beieinander, Bestes deutsches Casual Game: teilte »eine perfekte Aufbau-Strategie-Symbiose« die rund ein halbes Jahr nach der Studioschließung Shakes & Fidget – The Game (Playa Games) und selbst das sonst so gern gegen den Strom mit Sacred 2 den Preis für das beste internationale Bestes deutsches Actionspiel: schwimmende 4players.de nannte es »das beste Konsolenspiel gewinnen. Venetica (Deck 13 Interactive) Anno aller Zeiten« – die Durchschnittswertung der Beim Sonderpreis der Jury, den letztes Jahr Bestes deutsches Mobile Game: Crazy Machines iPhone (Fakt Software) deutschen Kritiker lag bei über 90 Punkten. Kein GAME-Geschäftsführer Malte Behrmann (Inter- Zweifel, Anno 1404 war das beste deutsche Spiel im view in dieser Ausgabe) bekam, gibt es dieses Jahr Bestes internationales PC-Spiel: Runes of Magic: Elven Prophecy (Runewaker / Frogster) Jahr 2009 und ist damit auch verdientermaßen der zwei Gewinner: Zum Einen den Verein für Video- Bestes internationales Konsolenspiel: große Sieger des Deutschen Entwicklerpreises mit spielkultur, der sich seit Jahren erfolgreich für die Sacred 2 (Ascaron Entertainment) insgesamt fünf gewonnenen Kategorien. politische, akademische und gesellschaftliche An- Sonderpreise des Deutschen Entwicklerpreises: Neben diesem Favoritensieg gibt‘s aber auch die erkennung von Videospielen als wertvolles Kultur- Videospielkultur e.V. , Making Games Magazin eine oder andere Überraschung, etwa den Sieg der gut einsetzt, zum Anderen – und das hat uns ganz Hall of Fame 2009: Adventure-Spezialisten Daedalic in der Kategorie ehrlich völlig geplättet – das Heft, das Sie gerade in Armin Gessert »Bestes Studio« oder den Erfolg der Newcomer von den Händen halten. Der Sonderpreis für das Ma- Förderpreis: Bitfield in der Kategorie »Bestes deutsches Kinder- king Games Magazin ist für uns eine unglaublich Splitscreen Studios spiel« mit der DS-Neuauflage des C64-Klassikers große Ehre, weil er eben genau von den Leuten ver- Studio of the Year: Giana Sisters. Dessen Schöpfer Armin Gessert, der liehen wird, für die wir dieses Heft machen: den Daedalic Entertainment im November überraschend verstarb wird post- Entwicklern. Vielen Dank! Making Games Talents: Neuer Besucherrekord W enn sich ein Programmierer und ein burger MMO-Entwickler Cipsoft, Crytek, Radon Game Designer umarmen, muss etwas Labs, ProSiebens Spiele-Abteilung SevenOne In- ganz Besonderes passiert sein. Und unser Recru- termedia, die Konsolenexperten von Sproing so- iting-Event Making Games Talents, der am 24. wie der Münchner Browsergames-Entwickler Oktoberim Münchner IDG-Medienhaus über Travian Games. Unterstützt wurde die Veran-
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