Agile and Iterative Development : a Managers Guide Pdf, Epub, Ebook

Total Page:16

File Type:pdf, Size:1020Kb

Agile and Iterative Development : a Managers Guide Pdf, Epub, Ebook AGILE AND ITERATIVE DEVELOPMENT : A MANAGERS GUIDE PDF, EPUB, EBOOK Craig Larman | 368 pages | 11 Aug 2003 | Pearson Education (US) | 9780131111554 | English | Boston, United States Agile and Iterative Development : A Managers Guide PDF Book Rum Haunt. The Agile Manifesto and Principles. Download pdf. Investors poured billions into unproven concepts. Problems with the Waterfall. Agile is the ability to create and respond to change. Distinct preferred subjects that distribute on our catalog are trending books, solution key, test test question and answer, manual example, exercise guideline, test sample, customer handbook, owner's guideline, assistance instructions, restoration guide, and so forth. It is a way of dealing with, and ultimately succeeding in, an uncertain and turbulent environment. Evolutionary and Adaptive Development. We will identify the effective date of the revision in the posting. Each sprint has a fixed length, typically weeks, and the team has a predefined list of work items to work through in each sprint. Learn more. Timeboxed Iterative Development. The added benefit of having the definitions and practices of the individual methods in one book is also great. The Facts of Change on Software Projects. Agile Software Development Series. A lot of people peg the start of Agile software development, and to some extent Agile in general, to a meeting that occurred in when the term Agile software development was coined. They then determine how to pursue that strategy and its related goals and objectives by prioritizing different initiatives, many of which they identify by using quantitative and qualitative research tactics. Orders delivered to U. New Paperback Quantity available: 1. Alistair Cockburn suggested that a methodology is the set of conventions that a team agrees to follow. Discover teaching material. Evolutionary Requirements Analysis. Participation is optional. Iterative Development. Key Motivations for Iterative Development. Recommended Readings. Workproducts, Roles, and Practices. Need an account? Not true with this one. Surveys Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Agile Alliance was officially formed in late as a place for people who are developing software and helping others develop software explore and share ideas and experiences. The two main things the Agile Manifesto did was to provide a set of value statements that form the foundation for Agile software development and to coin the term Agile software development itself. Early Historical Project Evidence. Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure. Occasionally, we may sponsor a contest or drawing. Agile and Iterative Development : A Managers Guide Writer Good read! Language: English. Using statistically significant research and large-scale case studies, noted methods expert Craig Larman presents the most convincing case ever made for iterative development. Chapter 2 explains a lot of detail on what iterative and evolutionary development are, in ways that a manager can udnerstand it and see the financial benefits and the people benefits if he is looking for it! It could just be adopting a few friendly concepts such as daily standups and shorter release cycles. CRAIG LARMAN is known throughout the international software community as an expert and passionate advocate for object-oriented technologies and development, and iterative and agile development methods. Organizations that focus solely on the practices and the rituals experience difficulties working in an Agile fashion. Evolutionary Requirements Analysis. While some may enjoy getting into the weeds, product leaders must remain focused on the big picture and keep an eye on the future. Disabling or blocking certain cookies may limit the functionality of this site. A lot of people peg the start of Agile software development, and to some extent Agile in general, to a meeting that occurred in when the term Agile software development was coined. Each release is broken down into several iterations, also called sprints. The interesting part about this one is that the definitive paper that describes the waterfall method was actually written to describe an iterative method that had only one iteration. Agile Development. Early Historical Project Evidence. View larger. This one by Craig Larman probably sums it up best for the typical IT dilettante - its a structured, comprehensive analysis of all the modus operandi of Agile and other iterative processes that espouse agility. Timeboxed Iterative Development. Evolutionary and Adaptive Development. Link Copied! Agile Roadmapping vs. Iterative Development. Not true with this one. More Information. Ships with Tracking Number! Those values and principles provide guidance on how to create and respond to change and how to deal with uncertainty. Here is a look at how Agile emerged, how it acquired the label Agile, and where it went from there. For someone new to agile, this book describes several types of agile methodologies and compares them. But the ability to rapidly respond to shifting market conditions and quickly incorporating new technology has made Agile too tempting to resist for many. Visit the author's web site. I can unsubscribe at any time. To ask other readers questions about Agile and Iterative Development , please sign up. Iterative Development. Apr 04, Nishanth K rated it it was amazing Shelves: agile. Standards-Body Evidence. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If you're looking to improve productivity through iterations or other agile methods this is a good place to start. You can see more in our glossary section. Agile and Iterative Development : A Managers Guide Reviews Seller Inventory Product roadmaps are another area where the transition from waterfall to Agile is extremely disruptive. Marketing Pearson may send or direct marketing communications to users, provided that Pearson will not use personal information collected or processed as a K school service provider for the purpose of directed or targeted advertising. What is Agile? Programming as If People Mattered. Every day, gather the entire team and have every team member report on their status:. In this post we provide a step-by-step guide to breaking your project down and planning in small iterations, to deliver reliably every time. Once you begin to read the book, it is extremely difficult to leave it before concluding. Fact versus Fantasy. Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Sprints are periods of weeks in which a team focuses on a small set of work items, and aims to complete them. Common Mistakes and Misunderstandings. All the material you need to teach your courses. The Agile method encourages frequent feedback. Like this: Like Loading Product managers are responsible for creating a product strategy in collaboration with their stakeholders and securing organizational buy- in and alignment. Need an account? What's Next? As organizations saw Agile teams outperforming their waterfall brethren, they hired Agile consultants and coaches. The Agile Alliance website provides access to those resources including videos and presentations from our conferences , experience reports , an Agile Glossary , a directory of local community groups and several other resources. This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Unlike in traditional project management methodologies like waterfall , in which teams would create detailed technical specifications of exactly what they would build, in agile planning, the team only documents what the user needs. The people who created those methodologies figured that others may be interested in getting some of the same benefits they were experiencing, so they created frameworks to spread the ideas to other teams in other organizations and contexts. Meeting the Requirements Challenge Iteratively. Here is a look at how Agile emerged, how it acquired the label Agile, and where it went from there. A no-nonsense introduction to the highlights of agile and iterative software development methods from a noted software expert. While some may enjoy getting into the weeds, product leaders must remain focused on the big picture and keep an eye on the future. The Agile Software Manifesto was published in , fresh on the heels of the dot-com boom. Brand new Book. Meeting the Requirements Challenge Iteratively. Agile Alliance was officially formed in late as a place for people who are developing software and helping others develop software explore and share ideas and experiences. The team will always need to adapt its use of a framework to fit properly in its context. The Evidence chapter in and of itself is worth the price of the book. Orders delivered to U. Forgot Password. Principle-Based versus Rule-Based. By studying this book, the reader will learn to apply the key ideas in agile and iterative development, the details and comparison of four influential iterative methods Scrum, Extreme Programming, Evo, and the Unified Process , answers to frequently asked questions, and important related management skills. This book is an efficient introduction for
Recommended publications
  • Writing and Reviewing Use-Case Descriptions
    Bittner/Spence_06.fm Page 145 Tuesday, July 30, 2002 12:04 PM PART II WRITING AND REVIEWING USE-CASE DESCRIPTIONS Part I, Getting Started with Use-Case Modeling, introduced the basic con- cepts of use-case modeling, including defining the basic concepts and understanding how to use these concepts to define the vision, find actors and use cases, and to define the basic concepts the system will use. If we go no further, we have an overview of what the system will do, an under- standing of the stakeholders of the system, and an understanding of the ways the system provides value to those stakeholders. What we do not have, if we stop at this point, is an understanding of exactly what the system does. In short, we lack the details needed to actually develop and test the system. Some people, having only come this far, wonder what use-case model- ing is all about and question its value. If one only comes this far with use- case modeling, we are forced to agree; the real value of use-case modeling comes from the descriptions of the interactions of the actors and the system, and from the descriptions of what the system does in response to the actions of the actors. Surprisingly, and disappointingly, many teams stop after developing little more than simple outlines for their use cases and consider themselves done. These same teams encounter problems because their use cases are vague and lack detail, so they blame the use-case approach for having let them down. The failing in these cases is not with the approach, but with its application.
    [Show full text]
  • Agile Software Development: the Cooperative Game Free
    FREE AGILE SOFTWARE DEVELOPMENT: THE COOPERATIVE GAME PDF Alistair Cockburn | 504 pages | 19 Oct 2006 | Pearson Education (US) | 9780321482754 | English | New Jersey, United States Cockburn, Agile Software Development: The Cooperative Game, 2nd Edition | Pearson View larger. Preview this title online. Request a copy. Additional order info. Buy this product. The author has a deep background and gives us a tour de force of the emerging agile methods. The agile model of software development has taken the world by storm. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development. Next, he systematically illuminates the agile model, shows how it has evolved, and answers the Agile Software Development: The Cooperative Game developers and project managers ask most often, including. Cockburn takes on crucial misconceptions that cause agile projects to fail. Cockburn turns to the practical Agile Software Development: The Cooperative Game of constructing agile methodologies for your own teams. This edition contains important new contributions on these and other topics:. This product is part of the following series. Click on a series title to see the full list of products in the series. Chapter 1. Chapter 5. Chapter 6. Appendix A. Pearson offers special pricing when you package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson rep. Alistair Cockburn is an internationally renowned expert on all aspects of software development, from object-oriented modeling and architecture, to methodology design, to project management and organizational alignment. Sincehe has led projects and taught in places from Oslo to Cape Town, from Vancouver to Beijing.
    [Show full text]
  • GRASP Patterns
    GRASP Patterns David Duncan November 16, 2012 Introduction • GRASP (General Responsibility Assignment Software Patterns) is an acronym created by Craig Larman to encompass nine object‐oriented design principles related to creating responsibilities for classes • These principles can also be viewed as design patterns and offer benefits similar to the classic “Gang of Four” patterns • GRASP is an attempt to document what expert designers probably know intuitively • All nine GRASP patterns will be presented and briefly discussed What is GRASP? • GRASP = General Responsibility Assignment Software Patterns (or Principles) • A collection of general objected‐oriented design patterns related to assigning defining objects • Originally described as a collection by Craig Larman in Applying UML and Patterns: An Introduction to Object‐Oriented Analysis and Design, 1st edition, in 1997. Context (1 of 2) • The third edition of Applying UML and Patterns is the most current edition, published in 2005, and is by far the source most drawn upon for this material • Larman assumes the development of some type of analysis artifacts prior to the use of GRASP – Of particular note, a domain model is used • A domain model describes the subject domain without describing the software implementation • It may look similar to a UML class diagram, but there is a major difference between domain objects and software objects Context (2 of 2) • Otherwise, assumptions are broad: primarily, the practitioner is using some type of sensible and iterative process – Larman chooses
    [Show full text]
  • Model-Driven Development of Complex Software: a Research Roadmap Robert France, Bernhard Rumpe
    Model-driven Development of Complex Software: A Research Roadmap Robert France, Bernhard Rumpe Robert France is a Professor in the Department of Computer Science at Colorado State University. His research focuses on the problems associated with the development of complex software systems. He is involved in research on rigorous software modeling, on providing rigorous support for using design patterns, and on separating concerns using aspect-oriented modeling techniques. He was involved in the Revision Task Forces for UML 1.3 and UML 1.4. He is currently a Co-Editor-In-Chief for the Springer international journal on Software and System Modeling, a Software Area Editor for IEEE Computer and an Associate Editor for the Journal on Software Testing, Verification and Reliability. Bernhard Rumpe is chair of the Institute for Software Systems Engineering at the Braunschweig University of Technology, Germany. His main interests are software development methods and techniques that benefit form both rigorous and practical approaches. This includes the impact of new technologies such as model-engineering based on UML-like notations and domain specific languages and evolutionary, test-based methods, software architecture as well as the methodical and technical implications of their use in industry. He has furthermore contributed to the communities of formal methods and UML. He is author and editor of eight books and Co-Editor-in-Chief of the Springer International Journal on Software and Systems Modeling (www.sosym.org). Future of Software Engineering(FOSE'07)
    [Show full text]
  • Iterative, Evolutionary, and Agile
    UML and Patterns.book Page 17 Thursday, September 16, 2004 9:48 PM Chapter 2 2 ITERATIVE, EVOLUTIONARY, AND AGILE You should use iterative development only on projects that you want to succeed. —Martin Fowler Objectives G Provide motivation for the content and order of the book. G Define an iterative and agile process. G Define fundamental concepts in the Unified Process. Introduction Iterative development lies at the heart of how OOA/D is best practiced and is presented in this book. Agile practices such as Agile Modeling are key to apply- ing the UML in an effective way. This chapter introduces these subjects, and the Unified Process as a relatively popular sample iterative method. What’s Next? Having introduced OOA/D, this chapter explores iterative development. The next introduces the case studies that are evolved throughout the book, across three iterations. Iterative, OOA/D Case Evolutionary Inception Introduction & Agile Studies 17 UML and Patterns.book Page 18 Thursday, September 16, 2004 9:48 PM 2 – ITERATIVE, EVOLUTIONARY, AND AGILE Iterative and evolutionary development—contrasted with a sequential or “waterfall” lifecycle—involves early programming and testing of a partial sys- tem, in repeating cycles. It also normally assumes development starts before all the requirements are defined in detail; feedback is used to clarify and improve the evolving specifications. We rely on short quick development steps, feedback, and adaptation to clarify the requirements and design. To contrast, waterfall values promoted big up- front speculative requirements and design steps before programming. Consis- tently, success/failure studies show that the waterfall is strongly associated with the highest failure rates for software projects and was historically promoted due to belief or hearsay rather than statistically significant evidence.
    [Show full text]
  • Protected Variation: the Importance of Being Closed Craig Larman
    design Editor: Martin Fowler, Thought Works ■ [email protected] Protected Variation: The Importance of Being Closed Craig Larman he Pattern Almanac 2000 (Addison- OCP and PV formalize and generalize a Wesley, 2000) lists around 500 soft- common and fundamental design principle ware-related patterns—and given this described in many guises. OCP and PV are reading list, the curious developer has two expressions of the same principle— Tno time to program! Of course, there protection against change to the existing are underlying, simplifying themes and code and design at variation and evolution principles to this pattern plethora that de- points—with minor differences in emphasis. velopers have long considered and dis- I am nominating the term protected varia- cussed. One example is Larry Constantine’s tion for general use, as it is short and clear. coupling and cohesion guidelines In OCP, the term module includes all dis- (see “Structured Design,” IBM crete software elements, including methods, Systems J., vol. 13, no. 2, 1974). classes, subsystems, applications, and so forth. Yet, these principles must contin- Also, the phrase “closed with respect to X” ually resurface to help each new means that clients are not affected if X generation of developers and ar- changes. For example, “The class is closed chitects cut through the apparent with respect to instance field definitions.” PV disparity in myriad design ideas uses the term interface in the broad sense of an and help them see the underlying access view—not exactly a Java or COM in- and unifying forces. terface, for example. One such principle, which Bertrand Meyer describes in Ob- Information hiding is PV, ject-Oriented Software Construction (IEEE not data encapsulation Press, 1988), is the Open–Closed Principle: “On the Criteria To Be Used in Decom- Modules should be both open (for extension posing Systems Into Modules” is a classic and adaptation) and closed (to avoid modifi- that is often cited but seldom read.
    [Show full text]
  • Object-Oriented Analysis and Design (OOA/D)
    Chapter 1 OBJECT-ORIENTED ANALYSIS AND DESIGN The shift of focus (to patterns) will have a profound and enduring effect on the way we write programs. —Ward Cunningham and Ralph Johnson Objectives • Compare and contrast analysis and design. • Define object-oriented analysis and design (OOA/D). • Illustrate a brief example. 1.1 Applying UML and Patterns in OOA/D What does it mean to have a good object design? This book is a tool to help devel- opers and students learn core skills in object-oriented analysis and design (OOA/D). These skills are essential for the creation of well-designed, robust, and maintainable software using object technologies and languages such as Java, C++, Smalltalk, and C#. The proverb "owning a hammer doesn't make one an architect" is especially true with respect to object technology. Knowing an object-oriented language (such as Java) is a necessary but insufficient first step to create object systems. Knowing how to "think in objects" is also critical. This is an This is an introduction to OOA/D while applying the Unified Modeling Lan- introduction guage (UML), patterns, and the Unified Process. It is not meant as an advanced text; it emphasizes mastery of the fundamentals, such as how to assign respon- sibilities to objects, frequently used UML notation, and common design pat- 1 - OBJECT-ORIENTED ANALYSIS AND DESIGN terns. At the same time, primarily in later chapters, the material progresses to a few intermediate-level topics, such as framework design. Applying UML The book is not just about the UML. The UML is a standard diagramming nota- tion.
    [Show full text]
  • Business Modelling: UML Vs. IDEF
    Griffith University School of Computing and Information Technology Domain: Advanced Object Oriented Concepts Business Modelling: UML vs. IDEF available electronically at: http://www.cit.gu.edu.au/~noran © Ovidiu S. Noran Table of Contents. 1 Introduction....................................................................................................1 1.1 The objectives of this paper..............................................................................1 1.2 Motivation.........................................................................................................1 1.3 Some Important Terms.....................................................................................2 1.3.1 Models. .............................................................................................................. 2 1.3.2 Business Process Models.................................................................................. 2 1.3.3 Information Systems Support. ........................................................................... 3 1.3.3.1 The Business Model as a Base for Information Systems.......................... 3 1.3.3.2 'Legacy' Systems....................................................................................... 4 1.3.4 Business Improvement vs. Innovation............................................................... 4 1.4 Business Concepts...........................................................................................4 1.4.1 Business Architecture. ......................................................................................
    [Show full text]
  • Complexity & Verification: the History of Programming As Problem Solving
    COMPLEXITY & VERIFICATION: THE HISTORY OF PROGRAMMING AS PROBLEM SOLVING A DISSERTATION SUBMITTED TO THE FACULTY OF THE GRADUATE SCHOOL OF THE UNIVERSITY OF MINNESOTA BY Joline Zepcevski IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Arthur L. Norberg February 2012 © Copyright by Joline Zepcevski 2012 All Rights Reserved Acknowledgments It takes the work of so many people to help a student finish a dissertation. I wish to thank Professor Arthur L. Norberg for postponing his retirement to be my advisor and my friend over the course of this project. Thank you to my committee, Professor Jennifer Alexander, Professor Susan Jones, Dr. Jeffery Yost, and Professor Michel Janssen, all of whom individually guided this dissertation at different times and in specific ways. Thank you also to Professor Thomas Misa for his guidance and assistance over many years. I had a great faculty and a great cohort of graduate students without whom this dissertation would never have been completed. I particularly want to thank Sara Cammeresi, whose unending support and friendship were invaluable to the completion of this project. I wish to thank my family, Jovan Zepcevski, Geraldine French, Nicole Zepcevski, and Brian Poff, who supported me and loved me throughout it all. I also want to thank my friends: Tara Jenson, Holly and Aaron Adkins, Liz Brophey, Jennifer Nunnelee, Jen Parkos, Vonny and Justin Kleinman, Zsuzsi Bork, AJ Letournou, Jamie Stallman, Pete Daniels, and Megan Longo who kept me sane. I need to thank Lisa Needham for all her assistance. Without your help, I wouldn’t sound nearly as smart.
    [Show full text]
  • For Managing Large U.S. Gov't Cloud Computing Projects
    Lean & Agile Enterprise Frameworks For Managing Large U.S. Gov’t Cloud Computing Projects Dr. David F. Rico, PMP, CSEP, ACP, CSM, SAFe Twitter: @dr_david_f_rico Website: http://www.davidfrico.com LinkedIn: http://www.linkedin.com/in/davidfrico Facebook: http://www.facebook.com/david.f.rico.9 Agile Capabilities: http://davidfrico.com/rico-capability-agile.pdf Agile Resources: http://www.davidfrico.com/daves-agile-resources.htm Agile Cheat Sheet: http://davidfrico.com/key-agile-theories-ideas-and-principles.pdf Author Background Gov’t contractor with 32+ years of IT experience B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys. Large gov’t projects in U.S., Far/Mid-East, & Europe Career systems & software engineering methodologist Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000 NASA, USAF, Navy, Army, DISA, & DARPA projects Published seven books & numerous journal articles Intn’l keynote speaker, 100+ talks to 11,000 people Adjunct at GWU, UMBC, UMUC, Argosy, & NDMU Specializes in metrics, models, & cost engineering Cloud Computing, SOA, Web Services, FOSS, etc. 2 Today’s Whirlwind Environment Global Reduced Competition IT Budgets Work Life Obsolete Imbalance Technology & Skills Demanding 81 Month Customers Cycle Times Overruns Inefficiency Vague Attrition High O&M Overburdening Requirements Escalation Lower DoQ Legacy Systems Runaways Vulnerable Cancellation N-M Breach Organization Redundant Downsizing Data Centers Technology Poor Change System Lack of IT Security Complexity Interoperability Pine, B. J. (1993). Mass customization: The new frontier in business competition. Boston, MA: Harvard Business School Press. Pontius, R. W. (2012). Acquisition of IT: Improving efficiency and effectiveness in IT acquisition in the DoD.
    [Show full text]
  • Download Presentation Slides
    Lean & Agile Enterprise Frameworks For Managing Large U.S. Gov’t Cloud Computing Projects Dr. David F. Rico, PMP, CSEP, ACP, CSM, SAFe Twitter: @dr_david_f_rico Website: http://www.davidfrico.com LinkedIn: http://www.linkedin.com/in/davidfrico Agile Capabilities: http://davidfrico.com/rico-capability-agile.pdf Agile Resources: http://www.davidfrico.com/daves-agile-resources.htm Agile Cheat Sheet: http://davidfrico.com/key-agile-theories-ideas-and-principles.pdf Author BACKGROUND Gov’t contractor with 32+ years of IT experience B.S. Comp. Sci., M.S. Soft. Eng., & D.M. Info. Sys. Large gov’t projects in U.S., Far/Mid-East, & Europe Career systems & software engineering methodologist Lean-Agile, Six Sigma, CMMI, ISO 9001, DoD 5000 NASA, USAF, Navy, Army, DISA, & DARPA projects Published seven books & numerous journal articles Intn’l keynote speaker, 125+ talks to 12,000 people Specializes in metrics, models, & cost engineering Cloud Computing, SOA, Web Services, FOSS, etc. Adjunct at five Washington, DC-area universities 2 Lean & Agile FRAMEWORK? Frame-work (frām'wûrk') A support structure, skeletal enclosure, or scaffolding platform; Hypothetical model A multi-tiered framework for using lean & agile methods at the enterprise, portfolio, program, & project levels An approach embracing values and principles of lean thinking, product development flow, & agile methods Adaptable framework for collaboration, prioritizing work, iterative development, & responding to change Tools for agile scaling, rigorous and disciplined planning & architecture, and a sharp focus on product quality Maximizes BUSINESS VALUE of organizations, programs, & projects with lean-agile values, principles, & practices Leffingwell, D. (2011). Agile software requirements: Lean requirements practices for teams, programs, and the enterprise.
    [Show full text]
  • Assumptions Underlying Agile Software Development Processes
    Assumptions Underlying Agile Software Development Processes Abstract Agile processes focus on facilitating early and fast production of working code, and are based on software development process models that support iterative, incremental development of software. Although agile methods have existed for a number of years now, answers to questions concerning the suitability of agile processes to particular software development environments are still often based on anecdotal accounts of experiences. An appreciation of the (often unstated) assumptions underlying agile processes can lead to a better understanding of the applicability of agile processes to particular situations. Agile processes are less likely to be applicable in situations in which core assumptions do not hold. This paper examines the principles and advocated practices of agile processes to identify underlying assumptions. The paper also identifies limitations that may arise from these assumptions and outlines how the limitations can be addresses by incorporating other software development techniques and practices into agile development environments. 1. Introduction As more organizations seek to gain competitive advantage through timely deployment of services and products that meet and exceed customer needs and expectations, developers are under increasing pressure to develop new or enhanced implementations quickly [15]. Agile software development processes were developed primarily to support timely and economical development of high-quality software that meets customer needs at the time of delivery. It is claimed by agile process advocates that this can be accomplished by using development processes that continuously adapt and adjust to (1) collective experience and skills of the developers, including experience and skills gained thus far in the development project, (2) changes in software requirements and (3) changes in the development and targeted operating environments.
    [Show full text]