Advanced Ray Tracing
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Glossary Physics (I-Introduction)
1 Glossary Physics (I-introduction) - Efficiency: The percent of the work put into a machine that is converted into useful work output; = work done / energy used [-]. = eta In machines: The work output of any machine cannot exceed the work input (<=100%); in an ideal machine, where no energy is transformed into heat: work(input) = work(output), =100%. Energy: The property of a system that enables it to do work. Conservation o. E.: Energy cannot be created or destroyed; it may be transformed from one form into another, but the total amount of energy never changes. Equilibrium: The state of an object when not acted upon by a net force or net torque; an object in equilibrium may be at rest or moving at uniform velocity - not accelerating. Mechanical E.: The state of an object or system of objects for which any impressed forces cancels to zero and no acceleration occurs. Dynamic E.: Object is moving without experiencing acceleration. Static E.: Object is at rest.F Force: The influence that can cause an object to be accelerated or retarded; is always in the direction of the net force, hence a vector quantity; the four elementary forces are: Electromagnetic F.: Is an attraction or repulsion G, gravit. const.6.672E-11[Nm2/kg2] between electric charges: d, distance [m] 2 2 2 2 F = 1/(40) (q1q2/d ) [(CC/m )(Nm /C )] = [N] m,M, mass [kg] Gravitational F.: Is a mutual attraction between all masses: q, charge [As] [C] 2 2 2 2 F = GmM/d [Nm /kg kg 1/m ] = [N] 0, dielectric constant Strong F.: (nuclear force) Acts within the nuclei of atoms: 8.854E-12 [C2/Nm2] [F/m] 2 2 2 2 2 F = 1/(40) (e /d ) [(CC/m )(Nm /C )] = [N] , 3.14 [-] Weak F.: Manifests itself in special reactions among elementary e, 1.60210 E-19 [As] [C] particles, such as the reaction that occur in radioactive decay. -
Ray-Tracing in Vulkan.Pdf
Ray-tracing in Vulkan A brief overview of the provisional VK_KHR_ray_tracing API Jason Ekstrand, XDC 2020 Who am I? ▪ Name: Jason Ekstrand ▪ Employer: Intel ▪ First freedesktop.org commit: wayland/31511d0e dated Jan 11, 2013 ▪ What I work on: Everything Intel but not OpenGL front-end – src/intel/* – src/compiler/nir – src/compiler/spirv – src/mesa/drivers/dri/i965 – src/gallium/drivers/iris 2 Vulkan ray-tracing history: ▪ On March 19, 2018, Microsoft announced DirectX Ray-tracing (DXR) ▪ On September 19, 2018, Vulkan 1.1.85 included VK_NVX_ray_tracing for ray- tracing on Nvidia RTX GPUs ▪ On March 17, 2020, Khronos released provisional cross-vendor extensions: – VK_KHR_ray_tracing – SPV_KHR_ray_tracing ▪ Final cross-vendor Vulkan ray-tracing extensions are still in-progress within the Khronos Vulkan working group 3 Overview: My objective with this presentation is mostly educational ▪ Quick overview of ray-tracing concepts ▪ Walk through how it all maps to the Vulkan ray-tracing API ▪ Focus on the provisional VK/SPV_KHR_ray_tracing extension – There are several details that will likely be different in the final extension – None of that is public yet, sorry. – The general shape should be roughly the same between provisional and final ▪ Not going to discuss details of ray-tracing on Intel GPUs 4 What is ray-tracing? All 3D rendering is a simulation of physical light 6 7 8 Why don't we do all 3D rendering this way? The primary problem here is wasted rays ▪ The chances of a random photon from the sun hitting your scene is tiny – About 1 in -
3 Specular Reflection Spectroscopy
3 Specular Reflection Spectroscopy Robert J. Lipert, Brian D. Lamp, and Marc D. Porter 3.1 INTRODUCTION This chapter on specular reflection spectroscopy focuses on applications in the mid-infrared region of the spectrum. Applications in other spectral regions or using other spectroscopic techniques, such as Raman spectros copy, generally follow similar patterns as discussed in this chapter. In the past few decades, infrared spectroscopy (IRS) has developed into an invaluable diagnostic tool for unraveling details about the bonding and molecular structure at surfaces [l, 2, 3, 4, 5, 6]. The importance of IRS derives from five major factors, The first and most critical factor is the role of interfacial phenomena in a vast number of emerging material and surface technologies. Examples include adhesion, catalysis, tribiology, microelec tronics, and electrochemistry [3, 7, 8, 9]. The second factor stems from the Modern Techniques in Applied Molecular Spectroscopy, Edited by Francis M. Mirabella. Techniques in Analytical Chemistry Series. ISBN 0-471-12359-5 © 1998 John Wiley & Sons, Inc. 83 84 Specular Reflection Spectroscopy information-rich content of an IRS spectrum of a surface. That is, the frequencies of the spectroscopic features can be used to identify the chemical composition of a surface and the magnitudes and polarization dependencies of the features used to determine average structural orientations. The third factor arises from advances in the performance of IRS instrumentation. The most important of these advancements are the high throughput and multi plex advantages of Fourier transform interferometry, the development of high sensitivity, low-noise IR detectors, and the improvement in the com putational rates of personal computers and their adaptation to the oper ation of chemical instrumentation. -
Directx ® Ray Tracing
DIRECTX® RAYTRACING 1.1 RYS SOMMEFELDT INTRO • DirectX® Raytracing 1.1 in DirectX® 12 Ultimate • AMD RDNA™ 2 PC performance recommendations AMD PUBLIC | DirectX® 12 Ultimate: DirectX Ray Tracing 1.1 | November 2020 2 WHAT IS DXR 1.1? • Adds inline raytracing • More direct control over raytracing workload scheduling • Allows raytracing from all shader stages • Particularly well suited to solving secondary visibility problems AMD PUBLIC | DirectX® 12 Ultimate: DirectX Ray Tracing 1.1 | November 2020 3 NEW RAY ACCELERATOR AMD PUBLIC | DirectX® 12 Ultimate: DirectX Ray Tracing 1.1 | November 2020 4 DXR 1.1 BEST PRACTICES • Trace as few rays as possible to achieve the right level of quality • Content and scene dependent techniques work best • Positive results when driving your raytracing system from a scene classifier • 1 ray per pixel can generate high quality results • Especially when combined with techniques and high quality denoising systems • Lets you judiciously spend your ray tracing budget right where it will pay off AMD PUBLIC | DirectX® 12 Ultimate: DirectX Ray Tracing 1.1 | November 2020 5 USING DXR 1.1 TO TRACE RAYS • DXR 1.1 lets you call TraceRay() from any shader stage • Best performance is found when you use it in compute shaders, dispatched on a compute queue • Matches existing asynchronous compute techniques you’re already familiar with • Always have just 1 active RayQuery object in scope at any time AMD PUBLIC | DirectX® 12 Ultimate: DirectX Ray Tracing 1.1 | November 2020 6 RESOURCE BALANCING • Part of our ray tracing system -
Visualization Tools and Trends a Resource Tour the Obligatory Disclaimer
Visualization Tools and Trends A resource tour The obligatory disclaimer This presentation is provided as part of a discussion on transportation visualization resources. The Atlanta Regional Commission (ARC) does not endorse nor profit, in whole or in part, from any product or service offered or promoted by any of the commercial interests whose products appear herein. No funding or sponsorship, in whole or in part, has been provided in return for displaying these products. The products are listed herein at the sole discretion of the presenter and are principally oriented toward transportation practitioners as well as graphics and media professionals. The ARC disclaims and waives any responsibility, in whole or in part, for any products, services or merchandise offered by the aforementioned commercial interests or any of their associated parties or entities. You should evaluate your own individual requirements against available resources when establishing your own preferred methods of visualization. What is Visualization • As described on Wikipedia • Illustration • Information Graphics – visual representations of information data or knowledge • Mental Image – imagination • Spatial Visualization – ability to mentally manipulate 2dimensional and 3dimensional figures • Computer Graphics • Interactive Imaging • Music visual IEEE on Visualization “Traditionally the tool of the statistician and engineer, information visualization has increasingly become a powerful new medium for artists and designers as well. Owing in part to the mainstreaming -
Surface Regularized Geometry Estimation from a Single Image
SURGE: Surface Regularized Geometry Estimation from a Single Image Peng Wang1 Xiaohui Shen2 Bryan Russell2 Scott Cohen2 Brian Price2 Alan Yuille3 1University of California, Los Angeles 2Adobe Research 3Johns Hopkins University Abstract This paper introduces an approach to regularize 2.5D surface normal and depth predictions at each pixel given a single input image. The approach infers and reasons about the underlying 3D planar surfaces depicted in the image to snap predicted normals and depths to inferred planar surfaces, all while maintaining fine detail within objects. Our approach comprises two components: (i) a four- stream convolutional neural network (CNN) where depths, surface normals, and likelihoods of planar region and planar boundary are predicted at each pixel, followed by (ii) a dense conditional random field (DCRF) that integrates the four predictions such that the normals and depths are compatible with each other and regularized by the planar region and planar boundary information. The DCRF is formulated such that gradients can be passed to the surface normal and depth CNNs via backpropagation. In addition, we propose new planar-wise metrics to evaluate geometry consistency within planar surfaces, which are more tightly related to dependent 3D editing applications. We show that our regularization yields a 30% relative improvement in planar consistency on the NYU v2 dataset [24]. 1 Introduction Recent efforts to estimate the 2.5D layout of a depicted scene from a single image, such as per-pixel depths and surface normals, have yielded high-quality outputs respecting both the global scene layout and fine object detail [2, 6, 7, 29]. Upon closer inspection, however, the predicted depths and normals may fail to be consistent with the underlying surface geometry. -
CS 468 (Spring 2013) — Discrete Differential Geometry 1 the Unit Normal Vector of a Surface. 2 Surface Area
CS 468 (Spring 2013) | Discrete Differential Geometry Lecture 7 Student Notes: The Second Fundamental Form Lecturer: Adrian Butscher; Scribe: Soohark Chung 1 The unit normal vector of a surface. Figure 1: Normal vector of level set. • The normal line is a geometric feature. The normal direction is not (think of a non-orientable surfaces such as a mobius strip). If possible, you want to pick normal directions that are consistent globally. For example, for a manifold, you can pick normal directions pointing out. • Locally, you can find a normal direction using tangent vectors (though you can't extend this globally). • Normal vector of a parametrized surface: E1 × E2 If TpS = spanfE1;E2g then N := kE1 × E2k This is just the cross product of two tangent vectors normalized by it's length. Because you take the cross product of two vectors, it is orthogonal to the tangent plane. You can see that your choice of tangent vectors and their order determines the direction of the normal vector. • Normal vector of a level set: > [DFp] N := ? TpS kDFpk This is because the gradient at any point is perpendicular to the level set. This makes sense intuitively if you remember that the gradient is the "direction of the greatest increase" and that the value of the level set function stays constant along the surface. Of course, you also have to normalize it to be unit length. 2 Surface Area. • We want to be able to take the integral of the surface. One approach to the problem may be to inegrate a parametrized surface in the parameter domain. -
Curl, Divergence and Laplacian
Curl, Divergence and Laplacian What to know: 1. The definition of curl and it two properties, that is, theorem 1, and be able to predict qualitatively how the curl of a vector field behaves from a picture. 2. The definition of divergence and it two properties, that is, if div F~ 6= 0 then F~ can't be written as the curl of another field, and be able to tell a vector field of clearly nonzero,positive or negative divergence from the picture. 3. Know the definition of the Laplace operator 4. Know what kind of objects those operator take as input and what they give as output. The curl operator Let's look at two plots of vector fields: Figure 1: The vector field Figure 2: The vector field h−y; x; 0i: h1; 1; 0i We can observe that the second one looks like it is rotating around the z axis. We'd like to be able to predict this kind of behavior without having to look at a picture. We also promised to find a criterion that checks whether a vector field is conservative in R3. Both of those goals are accomplished using a tool called the curl operator, even though neither of those two properties is exactly obvious from the definition we'll give. Definition 1. Let F~ = hP; Q; Ri be a vector field in R3, where P , Q and R are continuously differentiable. We define the curl operator: @R @Q @P @R @Q @P curl F~ = − ~i + − ~j + − ~k: (1) @y @z @z @x @x @y Remarks: 1. -
Geforce ® RTX 2070 Overclocked Dual
GAMING GeForce RTX™ 2O7O 8GB XLR8 Gaming Overclocked Edition Up to 6X Faster Performance Real-Time Ray Tracing in Games Latest AI Enhanced Graphics Experience 6X the performance of previous-generation GeForce RTX™ 2070 is light years ahead of other cards, delivering Powered by NVIDIA Turing, GeForce™ RTX 2070 brings the graphics cards combined with maximum power efficiency. truly unique real-time ray-tracing technologies for cutting-edge, power of AI to games. hyper-realistic graphics. GRAPHICS REINVENTED PRODUCT SPECIFICATIONS ® The powerful new GeForce® RTX 2070 takes advantage of the cutting- NVIDIA CUDA Cores 2304 edge NVIDIA Turing™ architecture to immerse you in incredible realism Clock Speed 1410 MHz and performance in the latest games. The future of gaming starts here. Boost Speed 1710 MHz GeForce® RTX graphics cards are powered by the Turing GPU Memory Speed (Gbps) 14 architecture and the all-new RTX platform. This gives you up to 6x the Memory Size 8GB GDDR6 performance of previous-generation graphics cards and brings the Memory Interface 256-bit power of real-time ray tracing and AI to your favorite games. Memory Bandwidth (Gbps) 448 When it comes to next-gen gaming, it’s all about realism. GeForce RTX TDP 185 W>5 2070 is light years ahead of other cards, delivering truly unique real- NVLink Not Supported time ray-tracing technologies for cutting-edge, hyper-realistic graphics. Outputs DisplayPort 1.4 (x2), HDMI 2.0b, USB Type-C Multi-Screen Yes Resolution 7680 x 4320 @60Hz (Digital)>1 KEY FEATURES SYSTEM REQUIREMENTS Power -
Reflection Measurements in IR Spectroscopy Author: Richard Spragg Perkinelmer, Inc
TECHNICAL NOTE Reflection Measurements in IR Spectroscopy Author: Richard Spragg PerkinElmer, Inc. Seer Green, UK Reflection spectra Most materials absorb infrared radiation very strongly. As a result samples have to be prepared as thin films or diluted in non- absorbing matrices in order to measure their spectra in transmission. There is no such limitation on measuring spectra by reflection, so that this is a more versatile way to obtain spectroscopic information. However reflection spectra often look quite different from transmission spectra of the same material. Here we look at the nature of reflection spectra and see when they are likely to provide useful information. This discussion considers only methods for obtaining so-called external reflection spectra not ATR techniques. The nature of reflection spectra The absorption spectrum can be calculated from the measured reflection spectrum by a mathematical operation called the Kramers-Kronig transformation. This is provided in most data manipulation packages used with FTIR spectrometers. Below is a comparison between the absorption spectrum of polymethylmethacrylate obtained by Kramers-Kronig transformation of the reflection spectrum and the transmission spectrum of a thin film. Figure 1. Reflection and transmission at a plane surface Reflection takes place at surfaces. When radiation strikes a surface it may be reflected, transmitted or absorbed. The relative amounts of reflection and transmission are determined by the refractive indices of the two media and the angle of incidence. In the common case of radiation in air striking the surface of a non-absorbing medium with refractive index n at normal incidence the reflection is given by (n-1)2/(n+1)2. -
Tracepro's Accurate LED Source Modeling Improves the Performance of Optical Design Simulations
TECHNICAL ARTICLE March, 2015 TracePro’s accurate LED source modeling improves the performance of optical design simulations. Modern optical modeling programs allow product design engineers to create, analyze, and optimize LED sources and LED optical systems as a virtual prototype prior to manufacturing the actual product. The precision of these virtual models depends on accurately representing the components that make up the model, including the light source. This paper discusses the physics behind light source modeling, source modeling options in TracePro, selection of the best modeling method, comparing modeled vs measured results, and source model reporting. Ray Tracing Physics and Source Representation In TracePro and other ray tracing programs, LED sources are represented as a series of individual rays, each with attributes of wavelength, luminous flux, and direction. To obtain the most accurate results, sources are typically represented using millions of individual rays. Source models range from simple (e.g. point source) to complex (e.g. 3D model) and can involve complex interactions completely within the source model. For example, a light source with integrated TIR lens can effectively be represented as a “source” in TracePro. However, sources are usually integrated with other components to represent the complete optical system. We will discuss ray tracing in this context. Ray tracing engines, in their simplest form, employ Snell’s Law and the Law of Reflection to determine the path and characteristics of each individual ray as it passes through the optical system. Figure 1 illustrates a simple optical system with reflection and refraction. Figure 1 – Simple ray trace with refraction and reflection TracePro’s sophisticated ray tracing engine incorporates specular transmission and reflection, scattered transmission and reflection, absorption, bulk scattering, polarization, fluorescence, diffraction, and gradient index properties. -
Multidisciplinary Design Project Engineering Dictionary Version 0.0.2
Multidisciplinary Design Project Engineering Dictionary Version 0.0.2 February 15, 2006 . DRAFT Cambridge-MIT Institute Multidisciplinary Design Project This Dictionary/Glossary of Engineering terms has been compiled to compliment the work developed as part of the Multi-disciplinary Design Project (MDP), which is a programme to develop teaching material and kits to aid the running of mechtronics projects in Universities and Schools. The project is being carried out with support from the Cambridge-MIT Institute undergraduate teaching programe. For more information about the project please visit the MDP website at http://www-mdp.eng.cam.ac.uk or contact Dr. Peter Long Prof. Alex Slocum Cambridge University Engineering Department Massachusetts Institute of Technology Trumpington Street, 77 Massachusetts Ave. Cambridge. Cambridge MA 02139-4307 CB2 1PZ. USA e-mail: [email protected] e-mail: [email protected] tel: +44 (0) 1223 332779 tel: +1 617 253 0012 For information about the CMI initiative please see Cambridge-MIT Institute website :- http://www.cambridge-mit.org CMI CMI, University of Cambridge Massachusetts Institute of Technology 10 Miller’s Yard, 77 Massachusetts Ave. Mill Lane, Cambridge MA 02139-4307 Cambridge. CB2 1RQ. USA tel: +44 (0) 1223 327207 tel. +1 617 253 7732 fax: +44 (0) 1223 765891 fax. +1 617 258 8539 . DRAFT 2 CMI-MDP Programme 1 Introduction This dictionary/glossary has not been developed as a definative work but as a useful reference book for engi- neering students to search when looking for the meaning of a word/phrase. It has been compiled from a number of existing glossaries together with a number of local additions.