Earnings Conference Call First Quarter Fiscal 2006 – Ended June 30, 2005
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UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy. -
Nhl 08 Cheats
Nhl 08 cheats click here to download Get all the inside info, cheats, hacks, codes, walkthroughs for NHL 08 on GameSpot. Xbox Cheats - NHL This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for NHL 08 for Xbox If you've discovered a cheat you'd like to. NHL 08 Cheats - PC Cheats: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for NHL 08 for PC. If you've discovered a cheat you'd like to add to. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for NHL 08 for PlayStation 2 (PS2). Unlockable: Reebok Gear Head to the in-game cheat menu (the "RBK password"), and type in "h3oyxpwksf8ibcgt" (without the quotes). If inserted correctly, you will get a bunch of new Reebok-related jerseys. Xbox | Submitted by gavin. Unlock Reebok Edge Jerseys. Reebok Edge Code Option. h3oyxpwksf8ibcgt. For NHL 08 on the Xbox , GameFAQs has 27 cheat codes and secrets. For NHL 08 on the PlayStation 2, GameFAQs has 2 cheat codes and secrets. For NHL 08 on the PC, GameFAQs has game information and a community message board for game discussion. We have 3 questions and 0 answers for this game. Check them out to find answers or ask your own to get the exact game help you need. How to use ex points on dynasty mode · How to use earned expiernce points on dynaode · how do i? More questions - Ask your own. NHL 08 Walkthroughs. We have 1 Walkthroughs for. -
Than a Game: Sports-Themed Video Games and Player Narratives
CORE Metadata, citation and similar papers at core.ac.uk Provided by University of Salford Institutional Repository Sociology of Sport Journal, 2009, 26, 50-66 © 2009 Human Kinetics, Inc. More Than a Game: Sports-Themed Video Games and Player Narratives Garry Crawford and Victoria K. Gosling University of Salford This article considers the social importance of sports-themed video games, and more specifically, discusses their use and role in the construction of gaming and wider social narratives. Here, building on our own and wider sociological and video games studies, we advocate adopting an audience research perspective that allows for con- sideration of not only narratives within games but also how these narratives are used and located within the everyday lives of gamers. In particular, we argue that sports- themed games provide an illustrative example of how media texts are used in identity construction, performances, and social narratives. Cet article considère l’importance sociale des jeux vidéo sur le sport et, plus spéci- fiquement, il porte sur leur utilisation et leur rôle dans la construction des récits de jeu et des récits sociaux. À partir de nos propres études sociologiques et de jeux vidéo, nous favorisons une perspective de recherche fondée sur l’auditoire qui permet de considérer non seulement les récits au sein des jeux mais également la façon dont ces récits sont utilisés et situés dans la vie quotidienne des joueurs. En particulier, nous suggérons que les jeux à thème sportif offrent une illustration de la façon dont les textes des médias sont utilisés dans la construction de l’identité, les performances et les récits sociaux. -
Electronic Arts Inc
ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Tion Thomas EA Graphics Lunch Presentation
Tion Thomas EA Graphics Lunch Presentation Software Engineering Intern Central Technology Group – Apt Purdue University – MS ‘09 Mentor: Anand Kelkar Manager: Fazeel Gareeboo EA Company Overview Founded in 1982 Largest 3rd party game publisher in the world Net revenue of $3.67 billion in FY 2008 #1 mobile game publisher (acquired JAMDAT) Multi-Platform philosophy Has/owns development studios all over the globe: Bioware/Pandemic (Bioshock, Mercenaries) Criterion (Burnout, Black) Digital Illusions (Battlefield series) Tiburon (Madden) Valve (Half-Life) Crytek (Crysis) EA Company Overview cont… 4 Major Brands/Divisions: EA Sports (FIFA, Madden, NBA, NFL, Tiger Woods, NASCAR) EA Sports Freestyle (NBA Street, NFL Street, FIFA Street, SSX) EA (Medal of Honor, C&C, Need For Speed, SIMS, Spore, Dead Space) POGO (Casual web based games) Currently has 4 entries on the top selling franchises of all time list: #3 - Sims (100 million) #5 - Need For Speed (80 million) #7 – Madden (70 million) #9 - FIFA (65 million) EA Is Unique Sheer size breaks the traditional game developer paradigm Bound by multi-platform technology Long history with titles on almost every console that ever existed Most studios have annual cycles that cannot be broken Both developer and publisher with ownership in many huge studios Origin Of Tiburon Founded by 3 programmers in Longwood, FL First title was MechWarrior for SNES First Madden title was Madden 96 for Genesis, SNES Acquired by EA in 1998 How Tiburon Got Madden Originally, EA contracted Visual -
Theroadoftrials
# 6 : T H E R O A D O F T R I A L S - 8 septembre 2005 - v6c1 VOUS étiez ALONE pendant la récré ? Mais il vous est arrivée une LITTLE BIG ADVENTURE sous le préau ? Vous avez été pris en otage par un TIME COMMANDO ? E X P E R I E N C E C’est marrant comme on peut avoir du temps à perdre... Tenez, l’autre jour, j’étais sur le forum d’un site quelconque, et j’ai vu des gars qui se pissaient limite dessus parce qu’on se permettait de faire une vanne foireuse de plus. Alors, tant qu’on se fout de la gueule de la télé réalité, de George W. et de ses potes, ou d’un éditeur trop près de ses sous, ça passe, mais dès qu’on touche à un catalogue de jeux vidéo online, on risque de se faire lapider. Ainsi, on s’est dit qu’on n’allait pas continuer comme ça, sinon, on n’aurait plus d’argent, et on pourrait plus se payer nos villas sur la côte. Mais, attendez deux secondes ! Personne ne nous paye pour écrire, il n’y a pas de pub sur notre site! Pourquoi devrait- on s’arrêter dans ce cas ? Déontologie ? Chacun sa morale, nous avons la nôtre. Rappelons donc aux critiques le titre de ce magazine : Sanqua EXPERIENCE. Et, si je ne m’abuse, l’expérience ultime dans le monde du jeu vidéo c’est de s’amuser, non? Faut pas aller chercher plus loin, on vous l’a déjà dit, on vous le répète encore puisque vous ne semblez pas comprendre : vous lisez un webzine supposé vous divertir du mieux qu’il peut tout en vous informant sur le monde qui vous entoure et qui nous est accessible. -
Breath of Fire 3 PSP Free Download
1 / 2 Breath Of Fire 3 PSP Free Download Portable games, such as the well-known PSP (portable Play Station) gadgets, have been on the ... We just launched Dark Deity, a new SRPG inspired by Fire Emblem games, at E3 today! ... 1 Part Only 1 Link Only Direct Link Full Speed Download For IDM GAME PC FREE DOWNLOAD ... 95: Breath of Fire III (Europe) 4.. Journey with Ryu as he teams up with other warriors to stop an immortal emperor and save the world. Download this PS one® Classic today! Transferring to a .... Breath of Fire III (Clone) iso for Playstation Portable (PSP) and play Breath of Fire ... Year : 0; Region : Unknown; Genre : Role playing games; Download : 3377.. the same nemory card in slot 1. Loaded content: Breath of Fire III (USA).cue. Memcard slot 0: Breath of Fire III (USA).. Dec 6, 2016 — Free Download Game Breath of Fire III (Europe) PSP ISO. Information PSP Game: Breath.of.Fire.III.EUR.PSP-PGS Publisher: Capcom. Play Breath of Fire III (PlayStation) for free in your browser. ... So I was curious, short of buying a PSP or PSX, is there any way to play this game? ... breath of fire 3 steam again ブレスオブファイア, Buresu obu Faia? latest Download demo!. SNES 9x is one of his and it's free. ... Breath of Fire 3 from PSP is something I'd play (with many others). ... PSP emulation is mostly there on the Shield Portable, almost flawless on my Shield Tablet, at the ... Any good rom download site?. Download apps and get rewards. -
Video Game Systems Uncovered
Everything You Ever Wanted To Know About... VIDEO GAMES But Never Dared To Ask! Introduction: 1 With the holidays quickly approaching the odds are you will be purchasing some type of video game system. The majority of U.S. households currently have at least one of these systems. With the ever changing technology in the video world it is hard to keep up with the newest systems. There is basically a system designed for every child’s needs, ranging from preschool to young adult. This can overwhelming for parents to choose a system that not only meets your child’s needs but also gives us the best quality system for our money. With the holidays coming that means many retailers will be offering specials on video game systems and of course the release of long awaited games. Now is also the time you can purchase systems in bundles with games included. Inside you will learn about all of these topics as well as other necessities and games to accompany to recent purchase. What you’ll find here: 2 In this ebook you will learn about console and portable video game systems, along with the accessories available. You will also find how many games each system has to offer. You will get an in depth look at the pro’s and con’s of each current system available in stores today, and the upcoming systems available in the near future. As a concerned parent you should also be aware of the rating label of the games and what the rating exactly means. -
Playing with Race: the Ethics of Racialized Representations in E-Games
University of Wollongong Research Online Faculty of Arts - Papers (Archive) Faculty of Arts, Social Sciences & Humanities 2005 Playing with Race: The Ethics of Racialized Representations in E-Games Dean Chan University of Wollongong, [email protected] Follow this and additional works at: https://ro.uow.edu.au/artspapers Part of the Arts and Humanities Commons, and the Social and Behavioral Sciences Commons Recommended Citation Chan, Dean, Playing with Race: The Ethics of Racialized Representations in E-Games 2005. https://ro.uow.edu.au/artspapers/1858 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] IRIE International Review of Information Ethics Vol. 4 (12/2005) Dean Chan Playing with Race: The Ethics of Racialized Representations in E-Games Abstract: Questions about the meanings of racialized representations must be included as part of developing an ethical game design practice. This paper examines the various ways in which race and racial contexts are repre- sented in a selected range of commercially available e-games, namely war, sports and action-adventure games. The analysis focuses on the use of racial slurs and the contingencies of historical re-representation in war games; the limited representation of black masculinity in sports games and the romanticization of ‘ghetto play’ in urban street games; and the pathologization and fetishization of race in ‘crime sim’ action-adventure games such as True Crime: Streets of LA. This paper argues for, firstly, a continuous critical engagement with these dominant representations in all their evolving forms; secondly, the necessary inclusion of reflexive precepts in e-games development contexts; and thirdly, the importance of advocating for more diverse and equitable racialized representations in commercial e-games. -
The Power of Play: the Portrayal and Performance of Race in Video Games." the Ecology of Games: Connecting Youth, Games, and Learning.Edited by Katie Salen
Citation: Everett, Anna, and Craig Watkins. “The Power of Play: The Portrayal and Performance of Race in Video Games." The Ecology of Games: Connecting Youth, Games, and Learning.Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 141–166. doi: 10.1162/dmal.9780262693646.141 Copyright: c 2008 Massachusetts Institute of Technology. Published under Creative Commons Attribution-Noncommercial-No Derivative Works Unported 3.0 license. The Power of Play: The Portrayal and Performance of Race in Video Games Anna Everett University of California, Santa Barbara, Department of Film Studies S. Craig Watkins The University of Texas at Austin, Department of Radio-Television-Film Introduction: Young People, Games, and Learning The growing presence of games in the lives of young people creates perils and possibilities. Games have been a constant source of criticism and alarm among parents, researchers, child advocacy groups, and elected officials. The potential harmful effects of gaming have been linked to society’s understandable concerns about the increasingly sedentary lifestyles of youth and childhood obesity, addiction, gender socialization, poor academic performance, and aggressive behavior.1 An area of growing concern is the role of games in the learning experiences and environments of youth.2 While there is growing consensus that learning takes place in games, the question we ask is: “What kinds of learning?” In this chapter we shift the focus on youth, learning, and video games generally to consider the extremely significant but often overlooked matter of race. Specifically, we address the following question: In what ways do young people’s interactions with video games influence how and what they learn about race? We present a critical framework for thinking about how popular game titles and the professionals who design them reflect, influence, reproduce, and thereby teach dominant ideas about race in America. -
Earnings Conference Call Second Quarter Fiscal 2005 – Ended September 30, 2004
Earnings Conference Call Second Quarter Fiscal 2005 – Ended September 30, 2004 EA Conference Call – October 19, 2004 – Second Quarter Ended September 30, 2004 1 See Safe Harbor Statements (pages 3-4, 34) Today’s Call Table of Contents Page Welcome and Safe Harbor Statement 3-4 Highlights 5-9 Agenda 10 Second Quarter Results 11-23 Our Advantages 24-25 Industry Update 26-27 Financial Guidance 28-32 Summary 33 Safe Harbor Statement 34 Supplemental Information 35 EA Conference Call – October 19, 2004 – Second Quarter Ended September 30, 2004 2 See Safe Harbor Statements (pages 3-4, 34) EA Conference Call Welcome and Safe Harbor Good afternoon and welcome to our second quarter fiscal 2005 earnings conference call. Today on the call we have: Larry Probst – Chairman and Chief Executive Officer Warren Jenson – Chief Financial and Administrative Officer, and David Gardner- Senior Vice President, International Publishing Before we begin – I’d like to remind you that: 1. You may find copies of our SEC filings, our earnings release and a replay of the webcast at http://investor.ea.com. Shortly after the call – we will post a copy of Warren’s remarks on our website. 2. Throughout this conference call – we will present both GAAP and non-GAAP financial results. Non-GAAP results exclude charges associated with restructuring, asset impairment, other-than-temporary impairment of investments in affiliates, acquired in- process technology and amortization of intangibles and employee stock-based compensation – and their related tax effects. A supplemental schedule to our earnings release provides a reconciliation of non-GAAP to GAAP measures.