IHSA School Manual
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View 2020 Circular
2020 South African Junior Chess Championships 2020 Wild Card Chess Championship 2020 South Africa Junior Blitz Chess Championships 2020 South Africa Doubles Chess Championships 2020 Inter Regional Team Chess Championship 3 to 12 January 2021 Hosted by 4 Knights International Events Company CIRCULAR 1 Version 1.0 26 September 2020 Table of Contents 1. LOCAL ORGANIZING COMMITTEE (LOC) 5 1. CONVENER................................................................................................................................................. 5 2. TREASURER ................................................................................................................................................ 5 3. TECHNICAL DIRECTOR .................................................................................................................................. 5 4. CHIEF ARBITER ........................................................................................................................................... 5 5. ACCOMMODATION...................................................................................................................................... 5 6. MEDIA AND PHOTO’S .................................................................................................................................. 5 7. PUBLIC RELATIONS ...................................................................................................................................... 5 8. LOGISTICS ................................................................................................................................................. -
Super Human Chess Engine
SUPER HUMAN CHESS ENGINE FIDE Master / FIDE Trainer Charles Storey PGCE WORLD TOUR Young Masters Training Program SUPER HUMAN CHESS ENGINE Contents Contents .................................................................................................................................................. 1 INTRODUCTION ....................................................................................................................................... 2 Power Principles...................................................................................................................................... 4 Human Opening Book ............................................................................................................................. 5 ‘The Core’ Super Human Chess Engine 2020 ......................................................................................... 6 Acronym Algorthims that make The Storey Human Chess Engine ......................................................... 8 4Ps Prioritise Poorly Placed Pieces ................................................................................................... 10 CCTV Checks / Captures / Threats / Vulnerabilities ...................................................................... 11 CCTV 2.0 Checks / Checkmate Threats / Captures / Threats / Vulnerabilities ............................. 11 DAFiii Attack / Features / Initiative / I for tactics / Ideas (crazy) ................................................. 12 The Fruit Tree analysis process ............................................................................................................ -
2016 Year in Review
The Gambit Nebraska State Chess Archives Nebraska State Chess 2016 The Year in Review. XABCDEFGHY 8Q+-+-mK-mk( 7+-+-+-+-' 6L+-sn-+-+& 5+-+-+-sN-% 4-+-+-+-+$ 3+-+-+n+-# 2-+-+-+-+" 1+-+-+-+-! xabcdefghy White to play & mate in 2 moves. (Composed by Bob Woodworth) Hint: After White’s keymove & depending on Black’s reply, find all of the ‘long-distance’ checkmates. Gambit Editor- Kent Nelson The Gambit serves as the official publication of the Nebraska State Chess Association and is published by the Lincoln Chess Foundation. Send all games, articles, and editorial materials to: Kent Nelson 4014 “N” St Lincoln, NE 68510 [email protected] NSCA Officers President John Hartmann Treasurer Lucy Ruf Historical Archivist Bob Woodworth Secretary Gnanasekar Arputhaswamy Webmaster Kent Smotherman Regional VPs NSCA Committee Members Vice President-Lincoln- John Linscott Vice President-Omaha- Michael Gooch Vice President (Western) Letter from NSCA President John Hartmann January 2017 Hello friends! Our beloved game finds itself at something of a crossroads here in Nebraska. On the one hand, there is much to look forward to. We have a full calendar of scholastic events coming up this spring and a slew of promising juniors to steal our rating points. We have more and better adult players playing rated chess. If you’re reading this, we probably (finally) have a functional website. And after a precarious few weeks, the Spence Chess Club here in Omaha seems to have found a new home. And yet, there is also cause for concern. It’s not clear that we will be able to have tournaments at UNO in the future. -
Quick Guide by Steven Craig Miller
A Quick Guide by Steven Craig Miller Tournament etiquette is a lot simpler than table manners . We expect Scholastic Players to always demonstrate the following basic courtesies : 1. Do your best to show up on time , as this is considerate, and extreme tardiness can cause a game to be forfeited. 2. Shake your opponent's hand as soon as you meet them at the table, tell them your name, and wish them good luck. 3. Don't talk to your opponent during the game , or answer your opponent if they speak to you, except in three cases: to say "I resign" if you want to (though this may also be accomplished simply by gently tipping your king over), to ask your opponent if they will agree to a draw , or to announce "j'doube" (or "I adjust," when straightening a piece). It is not necessary to announce "check," though you may do so if you like. If you have an important question or concern, stop both sides of the clock, raise your hand and quietly wait for a tournament official's help. 4. If your opponent refuses your offer of a draw, don't keep repeating the draw offer on each subsequent move--this is considered bad form. 5. Noisy or messy eating (or gum chewing) is not allowed . 6. Avoid making tapping noises or doing anything that may annoy or distract your opponent or the other players around you. If you encounter someone else doing something like this, and it is making it very hard for you to concentrate on the game, raise your hand for a tournament official's assistance and politely explain the situation to them. -
An Arbiter's Notebook
10.2 Again Purchases from our shop help keep ChessCafe.com freely accessible: Question: Dear, Mr. Gijssen. I was playing in a tournament and the board next to me played this game: 1.Nf3 Nf6 2.Ng1 Ng8 3.Nf3 Nf6 4.Ng1 Ng8. When a draw was claimed, the arbiter demanded that both players replay the game. When one of them refused, the arbiter forfeited them. Does the opening position count for purposes of threefold repetition? Matthew Larson (UK) Answer In my opinion, the arbiter was right not to accept this game. I refer to Article 12.1 of the Laws of Chess: An Arbiter’s The players shall take no action that will bring the game of chess into disrepute. Notebook To produce a "game" as mentioned in your letter brings the game of chess The Greatest Tournaments into disrepute. The only element in your letter that puzzles me is the fact that Geurt Gijssen 2001-2009 the arbiter forfeited both players, although only one refused to play a new by Chess Informant game. The question of the threefold repetition is immaterial in this case. Question Greetings, Mr. Gijssen. I acted as a member of the appeals committee in a rapid chess tournament (G60/sudden death). I also won that tournament, but I am not a strong player, just 2100 FIDE, with a good understanding of the rules. The incident is as follows: A player lost a game and signed the score sheet, and then he appealed the decision of the arbiter to the committee with regards to some bad rulings during the game. -
Regulations for the Chess Olympiad
D.II. Chess Olympiad D.II.01 Regulations for the Chess Olympiad 1. General 1.1 The Chess Olympiad is the principal team contest organized by FIDE. 1.1.1 The Olympiad is held regularly at two year intervals in the autumn of the even numbered years (2006, 2008, etc.) 1.1.2 The Olympiad for both the open section and the women section must be held, if possible, at a single venue. 1.1.3 However, in exceptional cases as determined by the FIDE General Assembly or (in between congresses) by the President - separate venues may be used for the men and women contests. 1.1.4 Organizing body: FIDE, represented by the FIDE President. 1.1.5 Administrator 1.1.5.1 The administrator is appointed through a special selection process (section 2 below). 1.1.5.2 The administrator is responsible to FIDE, and must abide by these regulations. 1.1.5.3 The administrator shall make available all necessary premises, staff and funds for the contest. The minimum requirements are laid down in individual sections of these regulations. 1.1.5.4 The administrator may utilize the services of outside bodies or private persons for the purpose of financing and running the contest. 1.1.5.5 Administrators may be proposed by the federations. 1.1.5.6 The President may also receive offers from sponsors outside the sphere of FIDE. 1.1.5.7 The tasks of the administrator are detailed in subsequent sections of these regulations. 1.1.6 FIDE Congress The administrator who undertakes the running of the Chess Olympiad must also undertake to hold the FIDE Congress for the same year. -
2020 FISU World University Championship Mind Sports Online Regulations
2020 FISU World University Championship Mind Sports online Regulations 2020 FISU WUC Mind Sports online Regulations Contents 1. Event Regulations........................................................................................................................... 2 1.1 General terms ......................................................................................................................................................... 2 1.2 Pre-competition procedure ............................................................................................................................... 2 1.2.1 Registration ......................................................................................................................................................... 2 1.2.2 Competition timeline ...................................................................................................................................... 3 2. Technical requirements ................................................................................................................. 4 3. Competition .................................................................................................................................... 4 3.1 Competition programme .............................................................................................................................................. 4 3.2 System of competition .................................................................................................................................................. -
1) the Team Listed First Has White on Boards 1 and 3. 2) All Teams
Rules 1) The team listed first has White on Boards 1 and 3. 2) All teams must play in rating order, unrateds below all rated players. Unrateds may play in any order, but order may not subsequently be changed. 3) Both Team Captains are responsible for turning in the result sheet. If the Captain must leave, he should assign another team member as acting captain to sign and submit the result sheet. 4) A player may ask his Captain whether to offer or accept a draw. The Captain may reply based on the match standing. The Captain may not give advice based on the position on the board (or allow any appearance of doing so). The player is not obligated to accept the Captain's advice. 5) Black has his choice of standard equipment, except that digital time delay clocks with the time delay in effect are always preferred.. 6) If a player wishes to use a digital clock, it is his responsibility to set the clock and explain all of its functions to the opponent. If you can’t, find another clock.. 7) In order to claim a win on time, a player must present a legible score sheet correct to within three move pairs at the time the opponent’s flag falls. Moves filled in after this do not count. A missing move or check mark for either White’s or Black’s move counts as one missing move pair. So does an unreadable or ambiguous move earlier in the game. Minor notation errors which do not affect playability do not count as errors. -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment. -
An Algorithm for the Detection of Move Repetition Without the Use of Hash-Keys
Yugoslav Journal of Operations Research 17 (2007), Number 2, 257-274 DOI: 10.2298/YUJOR0702257V AN ALGORITHM FOR THE DETECTION OF MOVE REPETITION WITHOUT THE USE OF HASH-KEYS Vladan VUČKOVIĆ, Đorđe VIDANOVIĆ Faculty of Electronic Engineering Faculty of Philosophy University of Niš, Serbia Received: July 2006 / Accepted: September 2007 Abstract: This paper addresses the theoretical and practical aspects of an important problem in computer chess programming – the problem of draw detection in cases of position repetition. The standard approach used in the majority of computer chess programs is hash-oriented. This method is sufficient in most cases, as the Zobrist keys are already present due to the systemic positional hashing, so that they need not be computed anew for the purpose of draw detection. The new type of the algorithm that we have developed solves the problem of draw detection in cases when Zobrist keys are not used in the program, i.e. in cases when the memory is not hashed. Keywords: Theory of games, algorithms in computer chess, repetition detection. 1. INTRODUCTION The solution to the problem of move repetition detection is important for the creation of a computer chess playing program that follows and implements all official rules of chess in its search [2], [5]. Namely, in accordance with the official rules of chess there are two major types of positions in which a draw is proclaimed: (a) when the position in which the same side to move has been repeated three times in the course of a game and (b) when no capture has been made or no pawns have been moved during the last fifty consecutive moves. -
An Arbiter's Notebook
What Qualifies as a Distraction? Purchases from our chess shop help keep ChessCafe.com freely Question Dear Mr. Gijssen, In your last column you stated that: "An illegal accessible: move is completed once the opponent's clock has been started" in the Blitz and Rapid rules. Today often digital clocks are used. When a player oversteps the time limit the clocks usually show 0.00 and this doesn't change despite his opponent pressing the clock. So it is not possible for the opponent to start the clock of a player who has overstepped the time limit. If you take the words as written in the rules you couldn't make an illegal move at that point when your opponent An Arbiter’s has overstepped the time limit with digital clocks. This is of course not the intent of the rules. Is there anything to say against the phrasing "... once the Notebook player pressed the clock"? Best regards, Volker Kraft (Germany) Answer After I read your question, my immediate impression was that you Geurt Gijssen Endgame are right. Then I attempted to think of a solution to the problem – but then by Frank Brady also immediately realized the solution is right there, exactly as you phrase it [Find us on Facebook.] in the last part of your question. Translate this page Question Hello Mr. Gijssen, Thanks for your perfect answers. First I want to know how should I pronounce your name? Then I have some new problems in Blitz. All of these situations have adequate supervision. 1. Both Players A and B are in similarly dire time trouble, say Player A has three seconds initially on the clock and Player B four seconds. -
RULES of BUGHOUSE (Aka Transfer Chess Aka Siamese Chess)
COMPREHENSIVE RULES OF BUGHOUSE (aka Transfer Chess aka Siamese Chess) 1. What is Bughouse? Bughouse is a variation of chess played by a team of two players against an opposing team. While one teammate plays white on one board, the other plays black on a second board. Teammates are seated side by side, across from their respective opponents. The two games are played simultaneously. As one player captures an opponent’s pieces, they are put beside his teammate, who can place one on his board as a move, with certain limitations. Non-placing moves follow standard chess rules, e.g., castling and en passant. The game is typically played at a very fast time control using speed chess rules. Two clocks are used to keep track of time, one clock for each board. Whichever game ends first determines the team’s result; the other game is not finished. As in chess, the object of the game is to checkmate your opponent. Either teammate delivering a checkmate ends the game on both boards and scores a win for his team. 2. Getting started The following items are needed to play bughouse: one table long enough to accommodate two chessboards side by side with ample margins around each board, four chairs, two chess sets, two boards, two chess clocks, four players, and two Transfer Communication Sheets (“TCS”), which include the symbols of each piece and messages for communicating needs or directions between team members. The last item is required to enable the players to play bughouse without talking, which both keeps the tournament hall quiet and prevents any player from controlling his teammate’s moves (known as “coaching”).