Apis and Your Privacy N
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Mobile App Industry Trends 2021 — How Mobile Apps Are Adjusting to the New Virtual Lifestyle ©2021 Sensor Tower Inc
Mobile App Industry Trends 2021 — How Mobile Apps are Adjusting to the New Virtual Lifestyle ©2021 Sensor Tower Inc. - All Rights Reserved Executive Summary: Highlights Hypercasual continues to be a hot trend in Stock trading and cryptocurrency apps continue mobile gaming, with the top hypercasual titles to see high volume in demand going into the new surpassing 10 billion installs in 2020. Easy-to-play year. IQ Option and Expert Option were the top two games gained massive popularity amid COVID-19. trading apps by downloads in 2020. More core games are adopting in-app More consumers being home has led to a 39 subscription models. Subscriptions in games saw a percent Y/Y growth rate among top smart home slight correlation with higher long-term retention apps. Home-centric lifestyles have inspired rates than games without them in 2020. consumers to invest in smart technology. 2 ©2021 Sensor Tower Inc. - All Rights Reserved Industry Trends 2021: Table of Contents Mobile Industry Trends 2021 report offers analysis on the latest trends for the category: 5. 2020 Industry Recap An overview of the app industry in 2020 along with top categories and countries 11. Mobile Gaming 14. Hypercasual Game Adoption Takes Off Examine how hypercasual games grew their massive popularity in 2020 18. Mobile Games Find Success with Subscriptions A look at games that use in-app subscriptions and how it affects retention 22. Mobile Apps 25. The Booming Fintech Market The global fintech market continues to experience high adoption 30. The Rise of 5G and Smart Home Apps A look at smart home apps and how quarantines affected growth 33. -
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, Text & Design: Jacob Kroon Cover Illustration: Anna Nilsson
Swedish Game Developer Index 2017-2018 Second Edition Published by Swedish Games Industry Research, text & design: Jacob Kroon Cover Illustration: Anna Nilsson Dataspelsbranschen Swedish Games Industry Klara norra kyrkogata 31, Box 22307 SE-104 22 Stockholm www.dataspelsbranschen.se Contact: [email protected] 2 Table of Contents Summary 4 Preface 5 Revenue & Profit 8 Key Figures 10 Number of Companies 14 Employment 14 Gender Distribution 16 Employees & Revenue per Company 18 Biggest Companies 20 Platforms 22 Actual Consumer Sales Value 23 Game Developer Map 24 Globally 26 The Nordic Industry 28 Future 30 Copyright Infringement 34 Threats & Challenges 36 Conclusion 39 Method 39 Timeline 40 Glossary 42 3 Summary The Game Developer Index analyses Swedish game few decades, the video game business has grown developers’ operations and international sector trends from a hobby for enthusiasts to a global industry with over a year period by compiling the companies’ annual cultural and economic significance. The 2017 Game accounts. Swedish game development is an export Developer Index summarizes the Swedish companies’ business active in a highly globalized market. In a last reported business year (2016). The report in brief: Revenue increased to EUR 1.33 billion during 2016, doubling in the space of three years Most companies are profitable and the sector reports total profits for the eighth year in a row Jobs increased by 16 per cent, over 550 full time positions, to 4291 employees Compound annual growth rate since 2006 is 35 per cent Small and medium sized companies are behind 25 per cent of the earnings and half of the number of employees More than 70 new companies result in 282 active companies in total, an increase by 19 per cent Almost 10 per cent of the companies are working with VR in some capacity Game development is a growth industry with over half Swedish game developers are characterized by of the companies established post 2010. -
API - Use Similarweb's Data with Any Product
5/24/2015 Website Traffic & Mobile App Analytics | SimilarWeb Case 1:15-cv-00662-TSE Document 66-10 Filed 05/29/15 Page 1 of 81 Want more? API - Use SimilarWeb's Data with any product Stream our data into your existing products and technologies. Add it to the tools you're already using like Salesforce, Marketo, Excel and more. Sort your databases using tens of traffic and engagement factors. Start Hacking http://www.similarweb.com/ 3/5 5/24/2015 Website Traffic & Mobile App Analytics | SimilarWeb Case 1:15-cv-00662-TSE Document 66-10 Filed 05/29/15 Page 2 of 81 Analyze any website with the SimilarWeb extension Bring the power of SimilarWeb insights directly to your browser toolbar! The SimilarWeb extension instantly reveals site analytics data, including traffic and engagement stats with a single click. Available on Chrome, Firefox, Opera, and Safari. Add to Browser Our Products Resources http://www.similarweb.com/ 4/5 5/24/2015 Website Traffic & Mobile App Analytics | SimilarWeb Case 1:15-cv-00662-TSE Document 66-10 Filed 05/29/15 Page 3 of 81 Company Our Offices See Plans and Pricing Category Index Country Index Privacy Policy Terms of Use Verify Your Website © SimilarWeb LTD 2014 All Rights Reserved http://www.similarweb.com/ 5/5 Case 1:15-cv-00662-TSE Document 66-10 Filed 05/29/15 Page 4 of 81 Exhibit M: Wikimedia, Similar Web 5/24/2015 Wikipedia.org Traffic Statistics by SimilarWeb Case 1:15-cv-00662-TSE Document 66-10 Filed 05/29/15 Page 5 of 81 Sign In Enter any website to get started Wikipedia.org Download PDF Log -
An Analysis of Mobile Gaming Market Trends and Top Titles in the US
The State of Mobile Gaming 2021 — An Analysis of Mobile Gaming Market Trends and Top Titles in the U.S., Europe, and Asia © 2021 Sensor Tower Inc. - All Rights Reserved Table of Contents 03 - Market Overview: Worldwide 15 - Market Overview: United States 21 - Market Overview: Europe 32 - Market Overview: Asia 43 - Market Forecast 49 - Game Genre Trends 57 - Monetization Trends 64 - Advertising Trends 73 - Conclusion Market Overview: Worldwide — An Overview of Mobile Gaming Worldwide © 2021 Sensor Tower Inc. - All Rights Reserved Global Game Revenue Surged During the Pandemic Worldwide quarterly consumer spending in mobile games on the App Store and Google Play App Store Google Play $25B Mobile game revenue spiked during the start of the COVID-19 pandemic, seeing its largest year- +25% over-year growth in Q2 2020 at 33 percent. Games earned more than $20 billion globally for $20B the first time that quarter. +18% $9.2B $8.4B $8.6B $8.1B Strong revenue growth continued in the +16% $15B following quarters. The 25 percent Y/Y growth in $7.0B Q1 2021 easily outpaced the growth during the $6.5B $6.5B $6.0B $6.1B prior two years. $5.7B $5.4B $5.2B $5.3B $10B $13.0B $12.1B $12.4B $12.4B $10.8B $5B $10.0B $9.9B $9.0B $9.1B $7.9B $7.8B $8.2B $8.4B Note: $0 Revenue figures are gross revenue (including the cut taken by Apple or Google). Q1 2018 Q2 2018 Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Market Overview: Worldwide 4 © 2021 Sensor Tower Inc. -
OSINT Handbook September 2020
OPEN SOURCE INTELLIGENCE TOOLS AND RESOURCES HANDBOOK 2020 OPEN SOURCE INTELLIGENCE TOOLS AND RESOURCES HANDBOOK 2020 Aleksandra Bielska Noa Rebecca Kurz, Yves Baumgartner, Vytenis Benetis 2 Foreword I am delighted to share with you the 2020 edition of the OSINT Tools and Resources Handbook. Once again, the Handbook has been revised and updated to reflect the evolution of this discipline, and the many strategic, operational and technical challenges OSINT practitioners have to grapple with. Given the speed of change on the web, some might question the wisdom of pulling together such a resource. What’s wrong with the Top 10 tools, or the Top 100? There are only so many resources one can bookmark after all. Such arguments are not without merit. My fear, however, is that they are also shortsighted. I offer four reasons why. To begin, a shortlist betrays the widening spectrum of OSINT practice. Whereas OSINT was once the preserve of analysts working in national security, it now embraces a growing class of professionals in fields as diverse as journalism, cybersecurity, investment research, crisis management and human rights. A limited toolkit can never satisfy all of these constituencies. Second, a good OSINT practitioner is someone who is comfortable working with different tools, sources and collection strategies. The temptation toward narrow specialisation in OSINT is one that has to be resisted. Why? Because no research task is ever as tidy as the customer’s requirements are likely to suggest. Third, is the inevitable realisation that good tool awareness is equivalent to good source awareness. Indeed, the right tool can determine whether you harvest the right information. -
Cultural Adaptation of Video Games for the Chinese Market Luo Dong and Carme Mangiron, Universitat Autònoma De Barcelona
The Journal of Specialised Translation Issue 29 – January 2018 Journey to the East: Cultural adaptation of video games for the Chinese market Luo Dong and Carme Mangiron, Universitat Autònoma de Barcelona ABSTRACT With the era of globalisation, China has become one of the most important video game markets in the world. To enter the Chinese market, culture adjustments are often made to video games in order to meet the needs and expectations of Chinese gamers. After briefly describing the characteristics of the Chinese game market, this article will focus on the process of cultural adaptation that games undergo when they are localised into Chinese, focusing on game-related aspects such as number format, food-related terminology, myths and legends, songs, the use of colours, character design, and game mechanics, as well as sociocultural, economic and political issues such as gaming habits and censorship. A number of examples are provided to illustrate how the above-mentioned aspects may affect the success of a foreign game in the Chinese market. The article concludes by highlighting the importance of cultural adaptation in game localisation into Chinese and outlining future research avenues. KEYWORDS Video games, game localisation, cultural adaptation, culturalisation, China. 1. Introduction Video games have become one of the most popular forms of entertainment in the world and one of the most lucrative creative industries, with revenue from the game industry reaching over 99.6 billion USD in 2016 (Newzoo 2016a), more than doubling that of the global movie box office, which generated revenue of 38.6 billion USD in the same year (Motion Picture Association of America 2016). -
Sensor Tower's Q3 2020 Store Intelligence Data Digest
Q3 2020 Store Intelligence Data Digest © 2020 Sensor Tower Inc. - All Rights Reserved Executive Summary: Highlights Global app downloads reached 36.4 billion in U.S. mobile game spending reached a record $6 3Q20, an increase of 22.8 percent year-over-year. billion in 2Q20, and followed up with another App Store installs grew 2.5 percent to 8.2 billion, $5.8 billion in Q3. This strong growth seen amid while Google Play grew 30.3 percent to 28.2 billion. COVID-19 was present across top game genres. Remote learning apps have become more The return of sports helped Sports category apps important than ever amid COVID-19. bounce back from a slow second quarter. U.S. Education app downloads in August and Downloads for many top sports apps approached September reached 90 percent of their March peak. near pre-COVID-19 levels in 3Q20. 2 © 2020 Sensor Tower Inc. - All Rights Reserved Table of Contents: Topics Covered The Q3 2020 Store Intelligence Data Digest offers analysis on the latest mobile trends: Top Charts for the Quarter Stories of the Quarter 5. Market Overview: 36. Top Categories: 44. U.S. Mobile Gaming is Booming: Worldwide year-over-year download A look at year-over-year growth for the Mobile games across top genres have growth for the App Store and Google Play top categories on both app stores achieved record revenue totals in the U.S. 6. Top Apps: 39. Top Countries: 50. Rise of Remote Learning: Top non-game apps globally, in the U.S., The countries that had the most installs A look at the impact of the new school and in Europe in the quarter and a look at year-over- year during COVID-19 16. -
150+ Free Online Marketing Tools Contents
150+ FREE ONLINE MARKETING TOOLS CONTENTS 1) CONTENT CREATION 2) CONTENT MARKETING 3) SEO 4)CONVERSION RATE OPTIMIZATION 5) GRAPHIC DESIGN 6) WEB HOSTING 7) CONTENT RESEARCH 8) PRODUCTIVITY CONTENT CREATION 1) Grammarly https://www.grammarly.com/ 2) HubSpot https://www.hubspot.com/ 3) ZenPen https://zenpen.io/ 4) Portent https://www.portent.com/tools 5) Title Generator https://www.title-generator.com/ 6) Google Docs https://docs.google.com/ 7) Google Slides https://docs.google.com/presentation/ 8) Google Sheets https://docs.google.com/spreadsheets/ 9) Auto Text Expander www.autotextexpander.com/ 10) SlideShare https://www.slideshare.net/ 11) Screencasify https://www.screencastify.com/ 12) Lumen5 https://lumen5.com/ 13) BlankPage https://www.blankpage.io/ 14) Wattpad https://www.wattpad.com/ 15)Small SEO Tools https://smallseotools.com/ 16) Known https://withknown.com/ 17) Free Summarizer freesummarizer.com/ CONTENT MARKETING DEMOGRAPHY RESEARCH TOOL 1) Alexa https://www.alexa.com/ 2)SimilarWeb https://www.similarweb.com/ FACEBOOK MESSENGER CHATBOTS 1) ManyChat https://manychat.com/ 2) Chatfuel https://chatfuel.com/ 3) MobileMonkey https://mobilemonkey.com/ SOCIAL MEDIA MARKETING TOOLS: 1) Hootsuite https://hootsuite.com/ 2) Buffer https://buffer.com/ 3) Social Locker sociallocker.org/ 4) AddThis https://www.addthis.com/ LINKEDIN GROWTH TOOL: 1) LinkedIn Helper https://linkedhelper.com/ TWITTER GROWTH HACKING: 1) TweetDeck https://tweetdeck.twitter.com/ 2) Daily 140 https://daily140.com/ 3) MyTopTweets https://www.mytoptweets.com/ MEDIUM -
Apis and Your Privacy
JANUARY 2019 APIs and Your Privacy N. Cameron Russell Executive Director Fordham CLIP Fordham Law School Florian Schaub Assistant Professor School of Information University of Michigan Allison McDonald PhD candidate Computer Science College of Engineering University of Michigan William Sierra-Rocafort Project Fellow Fordham CLIP Fordham Law School Executive Summary Application programming interfaces, or APIs, have been the topic of much recent discussion. Newsworthy events, including those involving Facebook’s API and Cambridge Analytica obtaining information about millions of Facebook users, have highlighted the technical capabilities of APIs for prominent websites and mobile applications. At the same time, media coverage of ways that APIs have been misused has sparked concern for potential privacy invasions and other issues of public policy. This paper seeks to educate consumers on how APIs work and how they are used within popular websites and mobile apps to gather, share, and utilize data. APIs are used in mobile games, search engines, social media platforms, news and shopping websites, video and music streaming services, dating apps, and mobile payment systems. If a third-party company, like an app developer or advertiser, would like to gain access to your information through a website you visit or a mobile app or online service you use, what data might they obtain about you through APIs and how? This report analyzes 11 prominent online services to observe general trends and provide you an overview of the role APIs play in collecting and distributing information about consumers. For example, how might your data be gathered and shared when using your Facebook account login to sign up for Venmo or to access the Tinder dating app? How might advertisers use Pandora’s API when you are streaming music? After explaining what APIs are and how they work, this report categorizes and characterizes different kinds of APIs that companies offer to web and app developers. -
January 2019
JANUARY 2019 APIs and Your Privacy N. Cameron Russell Executive Director Fordham CLIP Fordham Law School Florian Schaub Assistant Professor School of Information University of Michigan Allison McDonald PhD candidate Computer Science College of Engineering University of Michigan William Sierra-Rocafort Project Fellow Fordham CLIP Fordham Law School Executive Summary Application programming interfaces, or APIs, have been the topic of much recent discussion. Newsworthy events, including those involving Facebook’s API and Cambridge Analytica obtaining information about millions of Facebook users, have highlighted the technical capabilities of APIs for prominent websites and mobile applications. At the same time, media coverage of ways that APIs have been misused has sparked concern for potential privacy invasions and other issues of public policy. This paper seeks to educate consumers on how APIs work and how they are used within popular websites and mobile apps to gather, share, and utilize data. APIs are used in mobile games, search engines, social media platforms, news and shopping websites, video and music streaming services, dating apps, and mobile payment systems. If a third-party company, like an app developer or advertiser, would like to gain access to your information through a website you visit or a mobile app or online service you use, what data might they obtain about you through APIs and how? This report analyzes 11 prominent online services to observe general trends and provide you an overview of the role APIs play in collecting and distributing information about consumers. For example, how might your data be gathered and shared when using your Facebook account login to sign up for Venmo or to access the Tinder dating app? How might advertisers use Pandora’s API when you are streaming music? After explaining what APIs are and how they work, this report categorizes and characterizes different kinds of APIs that companies offer to web and app developers.