Future Past Future

Total Page:16

File Type:pdf, Size:1020Kb

Future Past Future A Message from Management SEGASAMMY TOPICS Past & Future Special Report Amusement Machine he Sonic series, with cumulative sales of 70 million units worldwide since its launch in 1991, has marked its 20th Punickies, Business Development T Measures to support the recovery from the Great East Japan Earthquake anniversary. This year, SEGA will show its Winner of the North American 2011 Launched in China!! appreciation to all of its supportive Girl Toy of the Year Award, customers by holding very enjoyable Arrives in Japan!! SEGA SAMMY HOLDINGS extends its deepest Main Measures Undertaken by Companies in the SEGA SAMMY Group (As of May 16, 2011) special projects and events in n October 2010, SEGA JINWIN locations all over the world. Sonic, sympathies and condolences to all those who have Company Name Main Measures Company Name Main Measures suffered from the Great East Japan Earthquake that I (SHANGHAI) AMUSEMENTS CO., which has kept on running on since EGA TOYS has acquired The whole • Donate JPY200 million in monetary donations via the TAIYO ELEC Co., Ltd. • Donate JPY10 million via the Japanese Red Cross LTD., the joint venture company his birth, will pick up even more S marketing rights in Japan for the occurred on March 11, 2011. NGO Japan Platform Society SEGA SAMMY Group incorporated by SEGA and Shanghai speed as he marks his memorable blockbuster product Squinkies, the We report below the support activities that the SEGA • SEGA SAMMY Baseball Club conducts a street donation campaign. Collected donations are donated DARTSLIVE Co., Ltd. Jinwin Investment Co., Ltd., obtained a 20th anniversary. Don’t miss Sonic’s winner of the 2011 Girl Toy of the Year SAMMY Group has been undertaking to assist with relief via the City of Hachioji. DARTSLIVE GAMES • Donate JPY10 million via the Japanese Red Cross award in North America. Society license to manufacture and sell adventures in all kinds of scenes! for the victims of the earthquake and with recovery of the • Employees of the SEGA SAMMY Group conduct Co., Ltd. fundraising amusement machines in China. This is a toy in which more than 100 afflicted areas. DARTSLIVE ASIA Ltd. SEGA CORPORATION • SEGA and its European and North American This will allow SEGA to keep production Congratulations! types of soft and squishy figures are We wish for a quick recovery of the afflicted areas. subsidiaries donate via the Red Cross Society, during SEGA Bee LINK • Donate some of the proceeds from all the amusement and transport costs way down and to used for activities like playing capsule the applicable period, all of the profits (US$250,000) Co., Ltd. facilities as monetary donations ©SEGA from purchases of some game titles delivered to deliver products at prices suitable to the Sonic the Hedgehog games and making accessories. With • Install donation boxes at the nationwide dining and iPhone/iPod touch/iPad domestically and overseas. entertainment facilities (Bee, etc.) Chinese market. SEGA will carry out the Japanese product name of SEGA SAMMY Group’s Recovery • Donate some of the proceeds from all the full-scale business development aimed at the Chinese 20th Anniversary Punickies, it will be launched this amusement centers as monetary donations REALUS Ltd. INC. • Conduct donation activities using points on yosoo.net Support Activities • Donate some of the shared revenues from for donation to the Japanese Red Cross Society amusement market, which is expected to grow in the future as a Don’t miss his further summer with a target market ranging ©2010 Blip Toys LLC. revenue-sharing titles (SEGA’s own proceeds) as from preschool children to elementary In order to assist with relief for the victims of the • Conduct fundraising using points on Point-Box result of regulatory revisions. Furthermore, SEGA will strive to adventures!! All Rights Reserved monetary donations contribute to expansion of the market. school girls. earthquake and with recovery of the afflicted areas, the • Conduct fundraising through sales of exclusive items OASIS PARK Co., Ltd. • Install donation boxes in the information corner at SEGA SAMMY Group and each of its companies have been and the like for ten titles available through various Oasis Park (Gifu Prefecture) online title services SEGA SAMMY GOLF • Donate some of the proceeds from The North Country carrying out the support activities described to the right. • Donate prize merchandise (stuffed toys) to afflicted Golf Club (Chitose City, Hokkaido) as monetary areas via NPOs ENTERTAINMENT The SEGA SAMMY Group has been making monetary donations ingdom Conquest, a free online RPG for iPhone and iPod • Donate some of the proceeds from Ryu-Ga Gotoku Co., Ltd. Animated Show of the donations, and its employees have been conducting OF THE END via the Japan Red Cross Society • Hold a charity golf competition to support the afflicted London's Calling K touch, launched service in November of last year beginning areas fundraising. Furthermore, the SEGA SAMMY Group has Sammy NetWorks • Conduct fundraising using services for online games: Mario & Sonic in North America and Europe, and the total number of worldwide Hugely Popular • Install donations boxes inside the club house Zoobles! also been carrying out support activities in cooperation Co., Ltd. 777 Town.net (for PCs) and Sammy 777 Town downloads has surpassed one million. With rich game features Will Air throughout East Asia!! *Please refer to the Web site of each company for the details of the measures taken by each company in the SEGA SAMMY Group. EGA and Nintendo Co., Ltd. announced that the record that allow players to simultaneously enjoy an Action Mode for with its customers by having its loyal customers *The company names and product names mentioned here are the registered trademarks or trademarks of the respective companies. participate in its support activities through sales of the S breaking partnership of Mario™ and Sonic™ will once experiencing very visually appealing 3D graphics and a Strategy Mode for following sophisticated ollowing the worldwide blockbuster action card game Group’s products and services. By means of activities again join forces on the Wii™ home video game system and, for strategies, Kingdom Conquest has BAKUGAN, Zoobles!, the second overseas development including fundraising through purchases of game titles the first time ever, on the Nintendo 3DS™ . Over 19 million F people worldwide have bought video games from the Mario and won accolades from users all over project undertaken by SEGA TOYS and Spin Master, is now delivered to handsets such as iPhones, the circle of Sonic series, and now the much the world. By continuing to expand being televised in South Korea as a Japanese-Korean these activities has already widened beyond Japan to loved duo are heading to London service availability areas to even co-produced animated show. Since mid-June in Japan, SEGA include overseas countries. to participate in the officially more countries of the world, we will TOYS has also been posting a The SEGA SAMMY Group will continue to work hard licensed Olympic-themed video strive to enable even more people to ©SEGA promotional video of the latest to assist with support of everyone who has suffered as a game, Mario & Sonic at the London enjoy the leading role-playing game. animation on its Zoobles! Web result of the unprecedented earthquake that struck 2012 Olympic Games™. The new Mario Published by site. Furthermore, broadcasting in ten East Asian Japan, as well as with recovery of the afflicted areas. Handing out stuffed toys in afflicted areas SEGA SAMMY Baseball Club conducts fundraising & Sonic software will be sold, in Europe and Kingdom Conquest Surpasses North America by SEGA and in Japan by countries including China has Nintendo Co., Ltd. in North America and Europe been decided. One Million ©SEGA TOYS / SPIN MASTER / TM IOC. Copyright © 2011 International Olympic Committee ("IOC"). All rights reserved. ZOOBLES COMMITTEE SUPER MARIO characters © NINTENDO. SONIC THE HEDGEHOG characters © SEGA. Downloads Worldwide!! 5 SEGA SAMMY HOLDINGS INC. SEGASAMMY REPORT SEGA SAMMY HOLDINGS INC. SEGASAMMY REPORT 6.
Recommended publications
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27.
    [Show full text]
  • 44728820.Pdf
    NO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418
    [Show full text]
  • 2012/05/11 Appendix of Consolidated Financial Statements Year Ended
    May 11, 2012 SEGA SAMMY HOLDINGS INC. Appendix of Consolidated Financial Statements Year Ended March 31, 2012 Consolidated Income Statements (JPY Billion) FY Ended March 2011 FY Ended March 2012 FY Ending March 2013 Results Full Year Results Full Year YoY Forecasts YoY Full Year YoY Through 2Q Results Through 2Q Results Change Through 2Q Change Forecasts Change Net Sales 217.8 396.7 152.6 395.5 -0.3% 163.0 +6.8% 470.0 +18.8% Pachislot and Pachinko Machines 134.2 212.0 74.8 212.1 - 83.5 +11.6% 286.5 +35.1% Amusement Machine Sales 19.6 47.2 19.3 49.9 +5.7% 19.0 -1.6% 40.5 -18.8% Amusement Center Operations 23.6 45.6 23.2 44.6 -2.2% 23.0 -0.9% 44.5 -0.2% Consumer Business 38.7 88.8 33.4 85.6 -3.6% 31.0 -7.2% 85.0 -0.7% Other 1.5 2.8 1.6 3.0 +7.1% 6.5 +306.3% 13.5 +350.0% Operating Income 46.8 68.7 15.1 58.3 -15.1% 2.5 -83.4% 66.0 +13.2% Pachislot and Pachinko Machines 47.6 64.2 20.6 71.0 +10.6% 11.7 -43.2% 70.0 -1.4% Amusement Machine Sales 1.9 7.3 1.5 7.4 +1.4% -0.7 - 1.3 -82.4% Amusement Center Operations 1.1 0.3 1.6 0.3 - 1.5 -6.3% 1.0 +233.3% Consumer Business -1.3 1.9 -6.0 -15.1 --6.0-0.5- Other 0.1 0.0 0.2 0.2 --0.5--0.5- Eliminations -2.7 -5.1 -2.9 -5.4 --3.5--6.3- Operating Margin 21.5% 17.3% 9.9% 14.7% -2.6pt 1.5% -8.4pt 14.0% -0.7pt Ordinary Income 46.0 68.1 14.7 58.1 -14.7% 2.0 -86.4% 65.0 +11.9% Ordinary Income Margin 21.1% 17.2% 9.6% 14.7% -2.5pt 1.2% -8.4pt 13.8% -0.9pt Extraordinary Gain 2.8 3.7 1.1 3.3 ----- Extraordinary Loss 3.6 14.3 5.3 18.5 ----- Net Income 24.3 41.5 3.9 21.8 -47.5% 3.5 -10.3% 40.0 +83.5% Net Income Margin
    [Show full text]
  • FY Ending March 2013 3 Quarter Results Presentation
    FY Ending March 2013 3rd Quarter Results Presentation February 6th, 2013 SEGA SAMMY HOLDINGS INC. [Disclaimer] The contents of this material and comments made during the questions and answers etc of this briefing session are the judgment and forecasts of the Company’s management based on currently available information. These contents involve risk and uncertainty and the actual results may differ materially from these contents/comments. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Contents 【FY Ending March 2013 3rd Quarter Results/ Full Year Forecast】 Results Highlight 2 Major Business Measures 3 Consolidated Income Statements (Summary) 4 Costs and Expenses Results 5 Consolidated Balance Sheet (Summary) 6 Segment Results Segment results: Pachislot and Pachinko Machines 7 Segment results: Amusement Machine Sales 10 Segment results: Amusement Center Operations 12 Segment results: Consumer Business 14 Appendix 18 -1- © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Results Highlight ・Net sales 207 billion yen, Operating income 7 billion yen, Net Income 3 billion yen Net Sales / Profits ・Year-on-year, sales and profits decreased Other ・Downward adjustment of full year forecast on February 5th ・Year-on-year, sales and profits decreased Pachislot and ・Pachislot unit sales decreased compared to the previous fiscal year Pachinko Machines ・Pachinko unit sales decreased compared to the previous fiscal year Segment breakdown Amusement ・Year-on-year, sales and profits decreased Machine Sales ・Stable distribution of earnings due to the utilization of revenue sharing model Amusement Center ・Year-on-year, sales and profits decreased Operations ・SEGA domestic same-store sales dropped compared to the previous fiscal year ・Sales decreased year-on-year but returning to profit Consumer Business ・Unit of the game software decreased year-on-year due to the reduction of the number of titles.
    [Show full text]
  • Download 80 PLUS 4983 Horizontal Game List
    4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B.
    [Show full text]
  • Harga Sewaktu Wak Jadi Sebelum
    HARGA SEWAKTU WAKTU BISA BERUBAH, HARGA TERBARU DAN STOCK JADI SEBELUM ORDER SILAHKAN HUBUNGI KONTAK UNTUK CEK HARGA YANG TERTERA SUDAH FULL ISI !!!! Berikut harga HDD per tgl 14 - 02 - 2016 : PROMO BERLAKU SELAMA PERSEDIAAN MASIH ADA!!! EXTERNAL NEW MODEL my passport ultra 1tb Rp 1,040,000 NEW MODEL my passport ultra 2tb Rp 1,560,000 NEW MODEL my passport ultra 3tb Rp 2,500,000 NEW wd element 500gb Rp 735,000 1tb Rp 990,000 2tb WD my book Premium Storage 2tb Rp 1,650,000 (external 3,5") 3tb Rp 2,070,000 pakai adaptor 4tb Rp 2,700,000 6tb Rp 4,200,000 WD ELEMENT DESKTOP (NEW MODEL) 2tb 3tb Rp 1,950,000 Seagate falcon desktop (pake adaptor) 2tb Rp 1,500,000 NEW MODEL!! 3tb Rp - 4tb Rp - Hitachi touro Desk PRO 4tb seagate falcon 500gb Rp 715,000 1tb Rp 980,000 2tb Rp 1,510,000 Seagate SLIM 500gb Rp 750,000 1tb Rp 1,000,000 2tb Rp 1,550,000 1tb seagate wireless up 2tb Hitachi touro 500gb Rp 740,000 1tb Rp 930,000 Hitachi touro S 7200rpm 500gb Rp 810,000 1tb Rp 1,050,000 Transcend 500gb Anti shock 25H3 1tb Rp 1,040,000 2tb Rp 1,725,000 ADATA HD 710 750gb antishock & Waterproof 1tb Rp 1,000,000 2tb INTERNAL WD Blue 500gb Rp 710,000 1tb Rp 840,000 green 2tb Rp 1,270,000 3tb Rp 1,715,000 4tb Rp 2,400,000 5tb Rp 2,960,000 6tb Rp 3,840,000 black 500gb Rp 1,025,000 1tb Rp 1,285,000 2tb Rp 2,055,000 3tb Rp 2,680,000 4tb Rp 3,460,000 SEAGATE Internal 500gb Rp 685,000 1tb Rp 835,000 2tb Rp 1,215,000 3tb Rp 1,655,000 4tb Rp 2,370,000 Hitachi internal 500gb 1tb Toshiba internal 500gb Rp 630,000 1tb 2tb Rp 1,155,000 3tb Rp 1,585,000 untuk yang ingin
    [Show full text]
  • Chobits X Corp
    CHOBITS X CORP. DIVX MOVIES & PC GAME LIST PC GAME : NO JUDUL GAME GENRE 1 7554 FPS 2 DEMONBANE graphic novel rpg 3 007 BLOOD STONE ACTION SHOOTER 4 15 DAYS ADVENTURE 5 18 Wheels of Steel Haulin RACING 6 25 TO LIFE ACTION 7 4X4 HUMMER RACING 8 7.62 HIGH CALIBRE RPG 9 911 FIRST RESPONDER RTS 10 9TH COMPANY RTS 11 A FAREWELL TO DRAGONS RPG 12 A-10C WARTHOG FLIGHT WAR 13 ACHTUNG PANZER STAR STRATEGY 14 ACT OF WAR : DIRECT ACTION RTS 15 ADAMS VENTURE ADVENTURE 16 ADVENTURE OF TINTIN ACTION 17 ADVENTURE OF TINTIN ACTION 18 AFTERFALL INSANITY ACTION 19 A-GA HENTAI 20 AGE OF EMPIRE 3 RTS 21 AGE OF MYTHOLOGY RTS 22 AGE OF PIRATES RPG 23 AIRBORNE TROOPS FPS 24 AIRLINE TYCOON 2 SIMULATION 25 ALAN WAKE HORROR 26 ALEXANDER THE GREAT RTS 27 ALICE IN WONDERLAND ADVENTURE 28 ALIEN ARENA SHOOTER 29 ALIEN BREED DESCENDANT SHOOTER 30 ALIEN BREED IMPACT SHOOTER 31 ALIEN SHOOTER 2 SHOOTER 32 ALIEN VS PREDATOR 2010 ACTION 33 ALLIANCE OF VALIANT ARMS (AVA) ONLINE FPS 34 ALONE IN THE DARK HORROR 35 ALPHA PRIME FPS 36 ALPHA PROTOCOL ACTION SHOOTER 37 ALTERNATIVA ADVENTURE 38 AMNESIA HORROR 39 ANCIENT WARS SPARTA RTS 40 ANNO 1404 SIMULATION 41 ANNO 2070 SIMULATION 42 APACHE AIR ASSAULT ACTION SIMULATION 43 ARCANA HEART 3 FIGHTING 44 ARCANIA - FALL OF SETARIFF RPG 45 ARCANIA - FALL OF SETARIFF RPG 46 ARCANIA GOTHIC 4 RPG 47 AR-K EPISODE 1 ADVENTURE 48 ARMA - COLD WAR ASSAULT FPS 49 ARMA - COLD WAR ASSAULT FPS 50 ARMA : ARMED ASSAULT FPS 51 ARMA 2 : ARROWHEAD FPS 52 ARMA 2 : REINFORCEMENT FPS 53 ARMED FORCES CORPSE FPS 54 ARMIES OF EXIGO RTS 55 ARTHUR AND REVENGE
    [Show full text]
  • Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
    http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections.
    [Show full text]
  • You've Seen the Movie, Now Play The
    “YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.
    [Show full text]
  • FY Ended March 2013 Full Year Results Presentation
    FY Ended March 2013 Full Year Results Presentation May 13th, 2013 SEGA SAMMY HOLDINGS INC. [Disclaimer] The contents of this material and comments made during the questions and answers etc of this briefing session are the judgment and projections of the Company’s management based on currently available information. These contents involve risk and uncertainty and the actual results may differ materially from these contents/comments. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Contents 【FY Ended March 2013 Full Year Results / FY Ending March 2014 Full Year Forecasts】 Consolidated Income Statements 3 Future Activities FY Ended March 2013 Highlights 4 Pachislot and Pachinko Machines 24 Amusement Machine Sales 25 Major Business Measures 5 Operating Income Primary Factors Amusement Center Operations 26 6 Behind Fluctuations Consumer Business 27 Net Income 7 Resort Complex Business 28 Costs and Expenses 8 Appendix 29 Consolidated Balance Sheet 9 Consolidated Cash Flows 10 Segment Results / Forecast Pachislot and Pachinko Machines 11 Amusement Machine Sales 15 Amusement Center Operations 17 Consumer Business 19 - 1 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved. FY Ended March 2013 Full Year Results/ FY Ending March 2014 Full Year Forecasts © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Consolidated Income Statements (Summary) (JPY Billion) FY Ended March 2012 FY Ended Mach 2013 FY Ending Mach 2014 Results Full Year Results Full Year YoY Forecasts YoY Full year YoY Through 2Q Results Through 2Q Results Change Through 2Q Change Forecasts
    [Show full text]
  • Power-Up Report | July 2015
    POWER-UP REPORT | JULY 2015 A SHORT HISTORY OF BIG HUGE GAMES’ CHART- CLIMBING DOMINATIONS read more Artwork courtesy of 1 CHARTBOOST POWER-UP REPORT JULY 2015 Contents The Rise of Mobile Mobile Strategy 1 Strategy Games 2 Games: A History read more read more 5 Mobile Game Ad Strategy Game Design Tips from Retention & IAP 3 Zynga Pros 4 Analysis read more read more 5 of the Best A Short History of Big Mobile Strategy Huge Games Chart- 5 Game Creatives 6 Climbing DomiNations read more read more Game Design Lessons Why Do Strategy Game From Developers Doing App Store Icons All 7 It Right 8 Look the Same? read more read more Tap4Fun’s Invasion 9 by the Numbers read more 2 CHARTBOOST POWER-UP REPORT JULY 2015 Artwork by Enric Sant for Omnidrone THE RISE OF MOBILE 1 STRATEGY GAMES ome wasn’t built in a day—and neither This past Super Bowl was a defining moment for was the mobile gaming industry. the mobile strategy genre. By this point, it was clear A Thinking Ape’s Kingdoms at War In July 2008, Apple’s App Store that mobile games—especially strategy games— launched with a meager 552 mobile were here to stay. Yet Helsinki-based Supercell took apps on its virtual store shelves. the genre to new heights when it aired a Clash of Seven years later, it now flaunts 1.5 Clans TV ad starring Hollywood badass Liam Neeson million apps, and has paid out $30 billion to mobile in front of Super Bowl XLIX viewers across the globe.
    [Show full text]
  • Sega Sammy Holdings Inc
    Review of Activities Looking back with a “Key Person” Review of Activities in the Fiscal Year under Review *For information up to the end of the second quarter, please consult the Business Report for the 6 months ended September 30, 2011 on the IR page of the Company’s website. Acquisition of all shares in PHOENIX RESORT K.K., conversion to wholly owned subsidiary n March 26, 2012, the Company acquired all shares in PHOENIX RESORT K.K. Leveraging SEGA SAMMY Group synergies to increase contents capability and heighten O (hereinafter “PSR”), operator of “Phoenix Seagaia Resort,” one of Japan’s lead- customer appeal, in order to be the No. 1 sports and entertainment resort in Asia ing resort complexes, and converted the company into a wholly owned subsidiary. PSR manages the Phoenix Seagaia Resort, which is located on the eastern shore Our four hotels offer a superlative resort experience of Miyazaki City on an expansive stretch of land measuring approximately 11 km north Hotels A full line of accommodations to meet the various needs of guests, beginning with the to south and covering approximately 700 hectares, forested with black pines and fac- flagship hotel, Sheraton Grande Ocean Resort, located on the straight coastline over- ing the Pacific Ocean. Featuring a world-class hotel and spa, the facility has one of looking the vast Pacific Ocean, featuring a seaside view from every room, as well as NEW Japan’s best golf courses, which is also ranked in the top 100 internationally, as well condominiums and cottages. as one of the country’s largest international conference centers and a variety of res- taurants and activity facilities.
    [Show full text]