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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Dice-Rolling Mechanisms in Rpgs
Dice-Rolling Mechanisms in RPGs Torben Mogensen email: [email protected] March 28, 2006 Abstract Most RPGs (role-playing games) use some sort of randomizer when resolving ac- tions. Most often dice are used for this, but a few games use cards, rock-paper- scissors or other means of randomization. There are dozens of different ways dice have been used in RPGs, and we are likely to see many more in the future. This is not an evolution from bad methods to better methods – there is no such thing as a perfect dice-roll system suitable for all games (though there are methods that are suitable for none). But how will a designer be able to decide which of the existing dice-roll method is best suited for his game, or when to invent his own? There is no recipe for doing this – it is in many ways an art. But like any art, there is an element of craft involved. This paper will attempt to provide some tools and observations that, hopefully, will give the reader some tools for the craftman- ship involved in the art of choosing or designing dice-roll mechanisms for RPGs. 1 Introduction Ever since Dungeons & Dragons was published in 1974, randomization has, with a few exceptions, been a part of role-playing games. Randomization has been used for creating characters, determining if actions are successful, determining the amount of damage dealt by a weapon, determining encounters (“wandering monsters”, etc.) and so on. We will look mainly at randomizers in action resolution – the act of determining how successful an attempted action is. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Dragon Magazine #214
Issue #214 Vol. XIX, No. 9 February 1995 Publisher TSR, Inc. SPECIAL ATTRACTIONS Associate Publisher Brian Thomsen The Complete Half-Elf Greg Jensen Editor-in-Chief 10 Give your half-elf PCs these kits designed specifically Kim Mohan for them. Associate editor Dale A. Donovan Bazaar of the Bizarre Christopher Kutarna 18 Add these elven artifacts to your campaign. Fiction editor Barbara G. Young Dragons Bestiary Norman Abrahamsen 24 Meet the smallest (and furriest) elf-friends of all. Editorial assistant Wolfgang H. Baur Art director FICTION Larry W. Smith Hunter Under the Sun Brent J. Giles Production 94 The pursuit of justice is as relentless as the suns glare. Renee Ciske Tracey Isler Subscriptions REVIEWS Janet L. Winters Role-playing Reviews Rick Swan U.S. advertising 34 Try these alternative fantasy RPGs. Cindy Rick Eye of the Monitor Lester Smith U.K. correspondent 63 Review Les rebuttal to an earlier computer-game review. and U.K. advertising Carolyn Wildman From the Forge Ken Carpenter 112 Join Ken as he explores miniature terrain. DRAGON® Magazine (ISSN 0279-6848) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
1540355802564.Pdf
OCTOBER 23rd 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Talislanta Fantasy Roleplaying Game Fourth Edition
TALISLANTA FANTASY ROLEPLAYING GAME FOURTH EDITION SHOOTINGIRON DESIGN TALISLANTA FANTASY ROLE PLAYING GAME FOURTH EDITION The Fourth Edition of Talislanta is dedicated to Jack Vance, preeminent author of fantasy and science fiction, and also to Talislanta fans all over the world, for whom this book was created. Thanks to all of you who contributed to this book and to those who have continued to support the Talislanta game. DESIGN TEAM Stephan Michael Sechi, John Harper, Adam Sonfield ROLE PLAYING GAME DESIGN LAYOUT & GRAPHIC DESIGN John Harper John Harper CREATIVE DIRECTOR & INTERIOR GRAPHICS & CARTOGRAPHY TRAVELLER’S GUIDE DESIGN Jonathan Elliott Stephan Michael Sechi ART DIRECTOR CHARACTER ARCHETYPE DESIGN Stephan Michael Sechi Adam Sonfield COVER ART EDITORS P.D. Breeding-Black Colin Chapman, Roger Bonzer ILLUSTRATORS ADDITIONAL MATERIAL P.D. Breeding-Black, Ron Spencer, Adam Colin Chapman, Adam Sonfield, Black, Anson Maddocks, Mark Tedin, Mark Williams, Benjamin Lyngfelt, Larry Dixon, Rick Emond, Todd C. Jonathan Elliott, Roger Bonzer Hamilton, Patty Sechi, Richard Thomas, Jesper Myrfors, Andreas Oltjen, Julia Lacquement-Kerr, Siamak Naficy, Stephanie Pui-Mun Law FOURTH EDITION PLAYTESTERS J.W. Bersani, Mark Beyer, Colin Chapman, Charles Collin, Chris Connolly, Rich Crotty, Patrick Cunningham, Drew Curtis, Dan Davenport, Kevin Denehy, Hiren Desai, Wade Durant, Eric Edwards, Jonathan Elliott, Andreas Gustafsson, Ed Heil, Brian Hixon, Chris Holmes, Philip LaRose, Peter Lind, Ben Lyngfelt, Dale Mitchell, Loyal Parsons, Joseph Porrett, Andrew Ross, Andrea Saldini, Aaron Sell, Preston Small, E.T. Smith, Nicholas Solberg, Stacy Stroud, Uriel, Wilson Valentino, Jayde Van Doorn, Matthew Webber, Mark Williams SHOOTINGIRON DESIGN Creative Director: John Harper Business Director: Jonathan Elliott Director of Field Operations: Chris Holmes Talislanta Line Editor: Roger Bonzer 4 WHAT A LONG, STRANGE, TRIP IT’S BEEN. -
Thystram's Collectanea
1 I by Stephn Michael Sechi ABOUT TBE AUTHOR Stephan Michael Sechi is the creator of Talilanta. Formerly presi- dent and creative director of Bard Games, he now work! as a freelance designer, writer, and editor. Steve has written fifeen fantasy roleplaying titles for the Compleat Fantasy, Atlantis, and Talislanta series. He is excited about the four Talislanta graphic novels he has scripted for Sky Comics, the first of which will be illustrated by Ron Spencer and is due out later this year. Steve is the creative genius behind the new roleplaying game, Pandemoniumm“TheTabloid Role Playing Game of ”rue E&ghtenment,” which will be published this August by Atlas Games, also the publishers of his Sylvan Pines, amodule for Over The Edge-, and Chasing the Dragon, amodule for Cyberpunk 2O2Oa. In addition to all his freelance writing, Steve is currently the creative director of Deja Vu Studios in Greenwich, CT and, following a bloodless coup, was recently made president of M.I.B. Productions, Inc. Steve’s interests include the works of William S. Burroughs, football (he’s a diehard New York Giants fan), the music of Steely Dan, the Police, and Tom Scott, the art of Phillipe Druillet, Moebius, and Rodney Matthews, and lots of other stuff. Despite supposedly knowing better, he continues to be involved in the music business as a saxophone player and sometime studio musician. GREDITS Design: Stephan Michael Sechi Cover Art: Anson Maddocks Research and Development Director: James E. Hays, Jr. Front Cover Border: Ron Spencer Talislanta Archivist: D. Gene Frye Back Cover Graphics: Jesper Myrfors Editing: Beverly Marshall Saling Interior Illustrations: P.D. -
Catalog of Rpgs
Compiled by: [email protected] Updated: 7/16/03 Catalog Of RPGs 9th Level Games Kobolds Ate My Baby! Ninja Burger: The RPG! ACE Books ACE Fantasy ElfQuest Adept Press Sorcerer Adventure Publications Fantasy Comics Adventure Simulations Super Squadron Adventures Unlimited Adventures in Fantasy AEG 7th Sea Art Books Brave New World Farscape Legend of the Five Rings Legend of the Five Rings CCG Shadis Magazine Warlord Agents of Gaming GROPOS Amateur Press Association Wild Hunt, The Anoch Game Systems Mystick Premium Card Game Apex Publications Shattered Dreams Apophis Consortium Obsidian Arc Dream Publishing Godlike Archangel Entertainment Extreme Vengeance Groo: The Game RPG's, Art Books, Miscellaneous Steve Stone's Zero RPG Arduin Grimoire Arduin Grimoire Armory, The Fantasy Supplements Associates International Game News Atlas Games Ars Magica Cyberpunk (Atlas Games) Feng Shui Furry Pirates On the Edge Over the Edge Pandemonium Rune Underground Unknown Armies Atomic Hyrax Games Purgatory RPG Avalon Hill Heroes Magazine Lords of Creation Runequest Tales from the Floating Vagabond Aztech Power, The Backstage Press Theatrix Bad Dog Publications Fluffy Quest Balboa Game Co. Role Playing Supplements Ballantine Books Dragonlover's Guide to Pern, The Fantasy Novels Lord of the Rings, The, Filmbook Robotech Novels Shannara Novels Star Wars Novels Xanth Novels Bantam Books Fantasy Novels Game of Thrones Novels Star Wars Novels Bard Games Fantasy Supplements Talislanta Baron Publishing Company Gryphon Basement Games Unlimited, LLC Forge Out of Chaos RPG Bayonet Games Pellinen Islands, The BBRack Productions Promised Sands Berkeley Books Elric Novels Novels Biohazard Games Blue Planet Bioware Corp. Baldur's Gate Black Dragon Press, The Darkurthe Legends Dragon Storm Black Gate Publishing Legacy RPG Black Knight Games Fantasy Legend Board Enterprises LegendQuest Board-Craft Simulations Inc. -
RPG REVIEW Issue #2, December 2008
RPG REVIEW Issue #2, December 2008 Pathfinder Beta ... Fantasy Australia ... James Flowers Interview ... Rolemaster- MERP and LoTR ... A Walk in The Shire (WH FRPG) ... White Hand Rising ... Rolemaster PBeMs ... Grey Ranks ... Dragon Warriors Review, Disease and PBeM... Hellboy II Review ... Mapping System... Virtual Combat System ... Sacred Time Carol ... Lord Orcus Listens! ... Industry News 1 RPG REVIEW ISSUE TWO December 2008 Table of Contents Administrivia, Editorial and Letters many contributors p2-5 Hot Gossip: Industry News by Wu Mingshi p6 Pathfinder Beta Review by Lev Lafayette p7-9 Ralis: Fantasy Australia for Pathfinder by Torquil Gault et al p10-11 Interview with James Flowers; Redbrick Games by James Flowers p12-15 The Spirit of Middle Earth by Michael Cole p16-23 Rolemaster, MERP and LoTR Retrospective by Lev Lafayette p24-29 Warhammer FRP In The Shire by James Haughten p30-36 White Hand Rising: An Alternative Beginning to the Fourth Age by Lev Lafayette p37-39 Rolemaster PBeMs by Luther Martin p40-41 Grey Ranks Review by Lev Lafayette p42-44 Dragon Warriors: A New Era? by Lev Lafayette p45 Disease in Dragon Warriors by Wayne Imlach p46-48 Dragon Warriors Clyster by He Blackarm p49-50 Movie Review: Hellboy II - The Golden Horde by Andrew Moshos p51-52 Basic Dungeon Generator by Peter Cobcroft p53 Visual d20 Combat System by Torquil Gault p53-55 Lord Orcus Listens! A Gaming Advice Column by Steve Saunders p56-62 Gloranthan Sacred Time Songs by Stewart Stansfield p63 Next Issue of RPG Review many contributors p64 ADMINISTRIVIA RPG Review is a quarterly online magazine which is available in print version every four issues. -
TALISLANTA D20 Web Enhancement Vol. II
TALISLANTA D20 Web Enhancement vol. II MARUKANS Once a robust and hearty folk, the Marukans now exhibit a wan and unhealthy appearance. Most have pale sallow complexions, sunken eyes, and limp brown hair. Morose and gloomy by nature, they dress in unfl attering garments made of sackcloth and walk about with their eyes downcast. The Marukan are descended from the ancient Numenians, a people whose lands were destroyed by The Great Disaster. The survivors sold salvage from the ruins, eventually earning enough to acquire a tract of land from the Hadjin, upon which they erected the city of Maruk. For a time the Marukans prospered, selling food crops to Carantheum, Danuvia, and Hadj. But a series of misfortunes beset them. Their crops failed, their animals died, and their people became dispirited. The Marukans continue to labor under this curse to the present time. Marukans once lived in artful structures of brick and masonry, with domed copper roofs. Now, most of their buildings are in disrepair, the copper plating stripped from the roofs and sold for salvage. Formerly Marukans are perhaps the most downtrodden and known for its stable family units, Marukan society ill-aspected of all the Talislantan races. Considered has fallen apart. Many families have been forced to harbingers of doom in many lands, Marukans are shunned split up as individuals leave the citystate to fi nd work as if they carried the plague. Fear of curses and bad luck elsewhere. Those who remain in the citystate now dominates what is left of Marukan culture. Consequently, work as dung merchants, menial laborers, subsistence the people have taken to wearing “Luck Talismans” of farmers, salvagers and talismancers.