Article Games and Culture 1-20 ª The Author(s) 2018 Video Games and Agency Reprints and permission: sagepub.com/journalsPermissions.nav DOI: 10.1177/1555412017750448 in Contemporary Society journals.sagepub.com/home/gac Daniel Muriel1 and Garry Crawford2 Abstract In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor–network theory, (neo-)Foucauldian govern- mentality studies, and empirical data gathered over a 3-year period, this article expands to our understanding of video game player agency and, moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency. Keywords agency, actor–network theory, assemblage, neoliberalism, freedom, video games, interactivity Introduction Interactivity is a noun often associated with video games. In fact, the interactive nature of video gaming is one of the main arguments regularly used to differentiate video games from other cultural products or media. It is frequently argued that in 1 Leisure Studies Institute, University of Deusto, Bilbao, Spain 2 University of Salford, Salford, UK Corresponding Author: Daniel Muriel, Leisure Studies Institute, University of Deusto, Avenida de las Universidades, 24, 48007 Bilbao, Spain. Email:
[email protected] 2 Games and Culture XX(X) video games, players “do not merely consume a pre-established piece of media, but instead are active participants in the creation of their experience” (Calleja, 2011, p.