Washington Journal of Law, Technology & Arts Volume 15 Issue 3 Article 4 4-1-2020 Pseudo-Gambling and Whaling: How Loot Boxes Pray on Vulnerable Populations and How to Curtail Future Predatory Behavior Alexander Mann Follow this and additional works at: https://digitalcommons.law.uw.edu/wjlta Part of the Computer Law Commons, Entertainment, Arts, and Sports Law Commons, Intellectual Property Law Commons, and the Internet Law Commons Recommended Citation Alexander Mann, Pseudo-Gambling and Whaling: How Loot Boxes Pray on Vulnerable Populations and How to Curtail Future Predatory Behavior, 15 WASH. J. L. TECH. & ARTS 200 (2020). Available at: https://digitalcommons.law.uw.edu/wjlta/vol15/iss3/4 This Article is brought to you for free and open access by the Law Reviews and Journals at UW Law Digital Commons. It has been accepted for inclusion in Washington Journal of Law, Technology & Arts by an authorized editor of UW Law Digital Commons. For more information, please contact
[email protected]. Mann: Pseudo-Gambling and Whaling: How Loot Boxes Pray on Vulnerable Po WASHINGTON JOURNAL OF LAW, TECHNOLOGY & ARTS VOLUME 15, ISSUE 3 SPRING 2020 PSEUDO-GAMBLING AND WHALING: HOW LOOT BOXES PREY ON VULNERABLE POPULATIONS AND HOW TO CURTAIL FUTURE PREDATORY BEHAVIOR Alexander Mann* CITE AS: A MANN, 15 WASH. J.L. TECH. & ARTS 200 (2020) https://digitalcommons.law.uw.edu/cgi/viewcontent.cgi?article=1307&context= wjlta ABSTRACT The video game industry has blossomed from a niche hobby into a mainstream cultural industry, outpacing global box office sales in annual revenue. Yet the price of a video game has barely increased since the industry’s inception, and the current standard price point of sixty dollars has survived for over a decade.