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Sam & Max Getting Started (For CD-ROM users) Hit the Road™ After launching the game, you should configure your by selecting the "Configure Quick Reference Section Sound Board" option. To start the game, enter your CD drive Play it Again, Sam! directory, type "5AMNMAX" and hit return. (CD-ROM ONLY) Getting Started Your Sam & Max CD-ROM will also play chart­ (for PC 3.5" users) stopping hits line "Moleman Music" and Note: We recommend that you first make "Bigfoot Shuffle" on any player. backup copies of all disks and put the originals Just pop in the CD, select tracks 2-5, and in a safe place. The disks are not coPY­ you've got a new album to add to your protected, COPY them, just follow the treasured music collection. so to instructions that came with your . Track 2: Sam & Max Theme To install Sam & Max Hit the Road to your Track 3: Moleman Music hard disk from the floppies included in the Track 4: King of the Creatures package, boot your computer, then insert Disk Track 5: Bigfoot Shuffle 1 in drive A, type a: and press ENTER. (This utility will also work from drive B.) WARNING: Be careful to play ONLY the music tracks (2-5) on this CD over your When you see the "A:" prompt. type the word sound system. Do not play the data track INSTALL and press ENTER. (track 1) as it can damage the amplifier and Follow the on-screen instructions to install speakers, not to mention your ears! when Sam & Max Hit the road on your hard drive. playing the music tracks on a standard CD Before exiting the install program, you may player, be sure that the player is not in want to configure your sound card by selecting "repeat", "shuffle", or "random ", or it the "Configure Sound Board" option. will play track 1 after track 5.

MAlOUR FIRST-AID KIT AND DON'T L------i tfff?~~;$~EEPA SPARE IN THE FAMILY

Crimestompers' Coloring Book How to Play Sam & Max Hit the Road To play the game from your hard disk use appropriate key once is equivalent to moving FUNCTION AND COMMAND KEYS Memory Alert these commands: the over the verb and pressing the Save or Load a Game F1 or F5 controller . The keys are mapped as PC 3.5" Switch to the correct drive (for example, type Bypass a Cut-Scene ESC follows: c: and press ENTER). or press both mouse/joystick buttons at once Sam & Max requires at least 570k (580k Restart the Game F8 recommended) of free conventional memory to Type CD SAMNMAX and press ENTER. NORMAL INTERFACE KEYS: Pause the Game SPACE BAR run (with 2 megs of EMS RAM strongly (to change to the correct directory). w - cursor changes to walk-to Music Volume: recommended). If your computer does not Type SAMNMAX and press ENTER (to start u - cursor changes to use Softer have sufficient memory to run Sam & Max, the the game). I - cursor changes to look-at Louder game will alert you after starting. You can o - if there's an object on the cursor cycle, the Keyboard/Cursor Controls CD-ROM Digital Voice Volume: still play the game, but your hard drive will be cursor will change to it. Increase accessed more frequently. This activity could You can use a mouse for cursor control if you e - if there's an object on your cursor, Sam will Decrease cause certain parts of the game to slow down have installed a compatible mouse driver. The look (eyeball, if you will) at it. (This saves the CD-ROM Digital Sound Volume: noticeably. If this happens, quit the game right mouse button toggles through the verbs trouble of having to put objects back in the Increase } (save game first!) and try to free up more (or action modes). These are WALK TO, LOOK inventory to look at them). Decrease { memory by removing any terminate-and-stay­ AT, PICK UP, TALK TO and USE. The left mouse i - toggle inventory off and on PC 3.5 Digital Sound Volume: resident programs you have installed. See the button activates the verb (or action mode) d - cycle cursor forward through the inventory Increase troubleshooting section for additional details. currently visible on the cursor. You may also a - cycle cursor backward through the Decrease have an inventory item on your cursor that inventory Text Line Speed: CD-ROM you may use with an on-screen item by clicking s - jump cursor to end of inventory Faster + Sam & Max requires at least 4 Megs total jump cursor start of inventory the left mouse button. If you have both a z - to Slower memory to run. If your computer does not mouse and a joystick installed, you may select GENERALLY USEFUL KEYS: Clear Dialogue Line . (full stop) have sufficient memory to run Sam & Max, the one as your controller by holding down the Mouse On CTRL m game will alert you after starting. You can b - flip game in and out of film noir (black & CTRL key and pressing m for mouse or j for Joystick On CTRL j still play the game, but your CD will be white) mode joystick. (Be sure to centre joystick first) accessed more frequently. v - flip game in and out of dummy verb mode, For keyboard cursor control, use either the Toggle Text On/Off CTRL t where verb cursors have names under them. arrow keys or the key-pad. The ENTER (or 5) Exit Game (without saving) ALT x or CTRL c Save/Load Instructions q - quits mini-games (Wak-A-Ratn'. Hiway key corresponds to the left mouse button; the Version Number CTRL v Press F1 or F5 when you want to save or load Surfinr". CarBomb™ etc) TAB key corresponds to the right mouse a game. Once the save/load screen is t - cursor changes to talk to button. displayed, you can move the cursor and click p - cursor changes to pick-up on SAVE, LOAD, PLAY (to return to the game All of the verbs used in the game can also be as it was before you pressed F1) or QUIT (to selected by using keyboard commands. Each quit the game). key corresponds to one verb. Pressing the

Crimestompers' Colouring Book How to Play Sam & Max Hit the Road 3 2 To SAVE: Click on the SAVE option. The Troubleshooting 4 . At the C: prompt, type: a: "enter" DOS 6.0 includes a memory management current list of saved games will be displayed in 5. At the A: prompt, type: utility called MemMaker. It will assist you in slots along the left side of the screen. Click for PC 3.5" users copy_con_config.sys "enter" freeing up as much free RAM as possible. Please refer to your original Microsoft on the up and down arrows to scroll through This section will provide you with some files=20 "enter" documentation for further information and the list; right-click on the up or down arrow to solutions to gamers' most common technical buffers=20 "enter" instructions. shortcut to the first or last save game slot. problems. If you are having difficulty getting 6 . Press the "control" and "z" key Select slot by pointing the cursor to it and a Sam & Max up and running, please refer to at the same time "enter" Compression Programs This game was clicking. Now you will be able to type a new designed to run optimally on an uncompressed this section and the game's README file 7. At the A: prompt, type: name for that slot or use the backspace key hard drive. If you do choose to compress your before contacting technical support. Chances copy _con_a utoexec. bat "enter" to change the existing name and save over a hard drive, the game's performance could be are they will help you out. prompt=$p$g "enter" previously saved game. Press ENTER or click affected in various ways. These effects may Memory Concerns. This game requires at path=c:\;c:\dos "enter" on OK to save the game. Click on CANCEL if vary depending upon which compression least 570k (580k recommended) free base you have changed your mind and do not wish 8. Press the "Control" and "z" key program you choose to run. RAM in order to run. It will recognise up to 2 to save it. at the same time. "enter" megs. EMS RAM but does not require it. Sound Cards If you are experiencing problems To LOAD: Click on the LOAD option. The For the optimum memory configuration (DOS with your sound card, try running the If you are using DOS 5.0, you may utilise its current list of saved games will be displayed in 5.0 or later), the following should be in your diagnostic software that came with your card. ability to load certain RAM resident programs slots along the left side of the screen. Click Sam & Max boot disk CONFIG.SYS file: Most sound card problems are due to "high" to free up base memory. Refer to the on the up and down arrows to scroll through DEVICE=C:\DOS\HIMEM.SYS configuration errors. If you are using a sound original Microsoft documentation for further the list; right-click on the up or down arrow to DEVICE=C:\DOS\EMM386.EXE RAM 2048 card that is not listed on the system sticker information. You may also make a boot disk shortcut to the first or last save game slot. DOS=HIGH,UMB on the outside of the box, or are running a with DOS 5.0 that will set up the optimal Select a slot by pointing the cursor to it and FILES=20 sound card in emulation mode, your sound may configuration for running this game. To make clicking. Click the cursor on OK to load the BUFFERS=20 not perform optimally. Sound card a boot disk, please follow the instructions game, or CANCEL if you have changed your performance will also be affected if you do not below, using the underscore ("_")to denote a You should add to the boot disk relevant files mind and do not wish to load it. have enough free memory. Please be certain space: for your particular sound card and mouse to Warning: Loading a previously saved game will ensure you will receive full support from these that you meet the minimum requirement for 1. Insert a brand new unformatted high cause you to lose the game you are currently peripherals. Please note that the instructions free RAM . density into the A: drive. playing. If you think you wi ll want to return to above are meant for uncompressed hard Mouse 5etup If you are having difficulty with the game as it was before you pressed F1, be 2. At the C: prompt, type: drives. Boot your machine with this disk in the your mouse, please be certain that its device sure to SAVE the game before LOADing a format_a:_/s "enter" A: drive and it will come up with the maximum driver has been installed and loaded properly. different one. 3. At the C: prompt, type: amount of memory possible. Windows and other software packages often copy_command.com_a: "enter" have built-in mouse drivers that will not (DOS 3 .1 - 3.3 only) function outside of their own environment.

4 Crimestompers' Colouring Book How to Play Sam & Max Hit the Road 5 Most mouse drivers can be loaded by typing How to make a Bootdisk A Boot Disk is Mouse Setup If you are having difficulty with that Bruno the Bigfoot and Trixie the Giraffe­ "mouse" or a similar command at the C: essentially a floppY disk that, when inserted in your mouse, please be certain that its device Necked Girl had disappeared. They soon prompt. Please consult the original your "A" drive during startup. will load only the driver has been installed and loaded properly. discovered this was part of a larger pattern of documentation that came with your mouse to software necessary to play Sam & Max. Windows and other software packages often bigfoot disappearances, and all the clues find more information about enabling BOOTMKR requires a clean floppY disk that it have built-in mouse drivers that will not would take them on a meandering romp across commands. may re-format and erase, so be sure to function outside of their own environment. tacky U.S. tourist traps. Most mouse drivers can be loaded by typing Erratic behaviour in a mouse may also be due acquire a clean floppy before making your boot Solving this case is up to you! You direct the 'mouse' or a similar command at the C: to a hardware conflict or incompatible mouse disk. To run BOOTMKR, you have two options: actions of Sam & Max, tearing down the road prompt. Please consult the original driver. Please check with your mouse's either select "Make Bootdisk" from the Main with mayhem on their minds and Corn Duds™ documentation that came with your mouse to manufacturer to be certain you are using the Menu, or switch to your CD drive and, at the on their breath, on a peril-fraught mission to find more information about enabling most recent mouse driver version. DOS prompt. type BOOTMKR. Then, simply make the world safe for Sasquatches and follow the instructions and voila! Your new commands. sentient mammals everywhere! Troubleshooting boot disk will be ready for use! Erratic behaviour in a mouse may also be due If this is your first computer adventure game, to a hardware conflict or incompatible mouse for CD-ROM users Note: a boot disk does not affect your hard be prepared for an entertaining challenge. Be drive in any permanent way. To get your hard driver. Please check with your mouse's patient, even if it takes a while to figure out This section provides you with some solutions drive back to its normal state, simply restart manufacturer to be certain you are using the some of the puzzles. If you get stuck, you to gamer's most common technical problems. your computer without inserting the boot disk. most recent mouse driver version. mrght want to solve another puzzle first, find If you are having difficulty getting Sam & Max Sound Cards If you are experiencing problems and use a new object, or highway surf for a up and running, please refer to this section with your sound card, try running the while. Stick with it and use your imagination ... and the game's README file before diagnostic software that came with your card. About Sam & Max Hit you and the Freelance Police will eventually bag contacting technical support. Most sound card problems are due to your perpetrator! Sam & Max Hit the Road requires 4 Megs the Road™ configuration errors. If you are using a sound Copy Protection total RAM in order to run. While your machine card that is not listed on the system sticker Welcome, Crimestompersl Before we hit the may have 4 Megs of memory, many programs, on the outside of the box, or are running a road with sa·m & MaxT"' in pursuit of (PC Floppy version only) such as RAM drives or hard disk caches, will sound card in emulation mode, your sound may hyperthyroid thugs and sinister Sasquatch­ When the game first starts, Sam & Max are use part of that memory. It is also possible not perform optimally. Sound card nappers, you need a few facts on the case frantically searching through their wardrobes that other programs that are pre-loaded into performance will also be affected if you do not from the files of the Freelance Police: to find appropriate outfits. After you press a your computer's memory will conflict with our have enough free memory. If your computer It started simply enough with a call from the key, you will be directed to dress one of them. software. If you are having difficulty running does not have enough free memory, the Commissioner. Soon Sam & Max were Find the appropriate page in the manual, then Sam & Max Hit the Road, try solving the program will warn you during start-up. screaming down the highway (they have to problem by making a "Boot Disk". BOOTMKR is click on the arrows to find the appropriate scream since their siren broke) to the a program included on this CD that will create items of clothing for the appropriate Kushman Bros. Carnival, where they learned a Boot Disk for you. character. As you click on each item, it will be

How to Play Sam & Max Hit the Road 7 6 Crimestompers' Colouring Book GIVE THIS G.qME TO THE SHRIEKING RUG RATS IN THE BACI< SEAT TO SHUT THEM THE HEU. UP FOR ABOUT FIVE MINUTES.

-MOVE COUNTERCLOCl

8 Crimestompers' Colouring Book How-to Play Sam & Max Hit the Road 9 You may also see other icons on the dialogue To pause the game, press the SPACE BAR. Our Game Design Philosophy Winnebago. Once you have made sure that the icon line. These represent subjects for Press it again to resume play. binoculars are in good operating condition, look conversations. For instance, if Sam is talking To adjust the speed of the Message Line to We believe that you buy games to be through them. You will see a needle like the to someone and you click on the Bruno the suit your reading speed, press the keys entertained, not to be whacked over the head one under the screen picture above Sasquatch icon, Sam will ask about Bruno. indicated in the reference section ( + and - on every time you make a mistake. So we don't Don't worry - we'll never punish you for most ). When you've finished bring the game to a screeching halt when you selecting the "wrong" or funny dialogue reading a line of dialogue, you can press the poke your nose into a place you haven't visited function. After all, you're playing this game to Done key (the full stop"." on most computers) before. Unlike conventional computer have fun, aren't you'? Well, aren't you'?!'?! to clear the line and proceed (this does not adventures, you won't find yourself work if the characters are speaking in accidentally stepping off a path, or dying Function Keys digitised voice). because you've picked up a sharp object. To save your progress in a game, enabling you Use the keys indicated on your reference card We think you'd prefer to solve the game's to turn the computer off and start again to adjust the music volume (hard brackets - [ mysteries by exploring and discovering, not by later in the same place, use the save feature. and] - on most computers). If your sound dying a thousand deaths. We also think you When the needle is at dead centre, the Simply press the Save/Load Game function card has volume control, make sure it is set like to spend your time involved in the story, binoculars will stop. You can speed up or slow key (F1 or F5 on most computers - see your higher than level zero before using the not typing in synonyms until you stumble upon down the binoculars by using the right or left reference card for more information). keyboard controls to f ine-tune the volume the computer's word for a certain object. side of the needle to switch direction. Happy peeping! To load a game you have saved, use the level. A Few Helpful Hints Save/Load Game function key any time after To quit the game, press the key combination But Wait! That's Not All ... Sam & Max Hit the Road has started. indicated on your reference card (Alt-X on Pick up everything you can. Odds are, at some point all those strange things will serve some To bypass a cut-scene, press the ESC key, or most computers). If you plan to return to the Perceptive Crimestompers purpose. press both mouse/joystick buttons at once. game you're currently playing, remember to Discover Hidden Games!!! See your computer reference card for details. save the game before quitting. If you get stuck and can't figure out how to After you've played Sam & Max Hit the road proceed, try looking through all the items Because Sam & Max believe crimestomping several times (and who wouldn't), you may Screen Savers you've found and thinking about how each one should be fun, as an extra added additional want to use this function to skip over scenes Don't panic if you get up to answer the phone might be used (perhaps with yet another item bonus at no extra added additional charge, we you have seen before. and when you come back it looks as if your in your inventory). Think about the places have included a decorative assortment of screen is melting or has been invaded by tiny you've gone, and the people you've met. entertaining mini-games. Here are some To restart the game from the beginning, press Sams & Maxes. We have included as a Chances are, there will be a connection that instructions and hints for these added the key indicated on your reference card (F8 •special free feature• a number of entertaining wi ll put you back on track. diversions. Press "Q" to quit any mini-game. on most computers). screen savers to protect your monitor. Merely 1 click your mouse, and everything should return If you need technical assistance, refer to the WAK-A-RAT "' At the carnival to normal. If not, then you can panic. Troubleshooting Guide in the reference section Experienced rat-whackers know to click on the or call 0121 326 6418. We're sorry, but hole as the rat is on the way up. not down. 20 absolutely no hints wi ll be given on this line. rats whacked win you a keen prize! Remember, you can purchase your Sam & Max HIWAY SURFINT" Southwest corner of map Hit The Road Hint Book for £9,.99, if you're Use the right mouse button to change lanes, really stuck. Call 0121 625 3366 to place an the left mouse button to jump. Jump as many order. highway signs as possible. Scoring is 5 points Using Binoculars for jumping over a sign. If Max jumps off the top of a sign he gets 20 points. If he jumps Any good detective should know how to use off several signs in a row, 20 points are added binoculars, especially the electric kind you find with each new sign, ( 40 for the second, 60 for in tourist hangouts. You never know when you the third, etc.) Crashing into them loses time will want to track down a miscreant in a for Max.

10 Crimestompers' Colouring Book How to Play Sam & Max Hit the Road 11 GATOR GOLF™ Southeast corner of map MAX'S WAX PAINT BY NUMBERS BOOK™ IMPORTANT - READ CAREFULLY BEFORE USING THIS PRODUCT Snuckey's spin rack There are two ways to play this game. One is LICENCE AND LIMITED WARRANTY to use golf balls to hit the various targets on Click once to see Max's crayon box. Move the BY USING THE SOFTWARE INCLUDED WITH TH IS LICENCE AND LIMITED WARRANTY YOU WILL INDICATE YOUR ACCEPTANCE the miniature golf course and see what crayon's tip over the colour you want to use, OF THE TERMS OF THIS LICENCE AND LIMITED WARRANTY BETWEEN YOU, AND U. S. GOLD. THE SOFTWARE AND happens. Click with "use" icon on the ball then click to select that colour. Now move ACCOMPANYING ITEMS ARE PROVIDED TO YOU ONLY UPON THE CONDITION THAT YOU ACCEPT AND AGREE TO ABIDE BY THE TERMS SET OUT BELOW. IF YOU DO NOT AGREE TO THE TERMS AN D DO NOT WANT YOUR ACT OF USING THE and your cursor bucket should become your crayon to the area you want to colour, SOFTWARE TO INDICATE YOUR ACCEPTANCE OF THE TERMS, PROMPTLY RETURN THE SOFTWARE TOGETHER WITH ALL crosshairs. Your cursor becomes a golf flag and click there. If you want to move the box ACCOMPANYING ITEMS ("PROGRAM PACKAGE") TO YOUR DEALER FOR A REFUND. anytime it's in an area Sam can hit with a golf to reveal other parts of the picture, click on A. TECHNICAL SUPPORT: If you have any problems with the software program(s) ("Program"), contact U. S. GOLD, Units 2/3 ball. Move the flag where you want the ball to Holford Way, Holford. Birmingham B6 7AA Tel: 0121 625 3366. If you require technical assistance, call the Helpline on: the centre of the box to turn it into an icon, 0121-326-6418. land, then left click. Now click on the "swing" then move the icon to a new part of the All telephone charges incurred by you in connection with this facility will be met by you, U. S. GOLD shall pay postage costs button. picture. Click on the crayon lid to quit. in returning to you any Program which is returned to U. S. GOLD by you under this agreement but shall not be responsible for postage costs incurred by you in returning the Program to U. S. GOLD. With the other variation, you are trying to Continue the colouring process until you have B. LI MITED USE LICENSE: The Program is owned by LucasArts Entertainment Company. (the Manufacturer), and is protected attract gators for a specific purpose. Here created a masterpiece, then frame your under copyright laws and international treaties. All rights not expressly granted are reserved. you must provide your own gator lure, and use monitor, take it to a gallery and sell it for BIG YOU MAY: the golf flag to select a spot in front of the BUCKS! (Sam & Max make no guarantee as • Either (a) make one copy of the Program solely for backup or archival purposes provided that you reproduce all information gators where you want them to swim. to the marketability of such a dubious item. (including copyright notices)which appeared on the original disk(s), or (b) transfer the Program to a single hard disk, provided that you keep the original disk(s) solely for backup or archival purposes. In fact they think it's a dumb idea.) Otherwise, game play is exactly the same. • Transfer the complete Program Package on a permanent basis, provided that you retain no copies and the recipient CAR BOMBT" Snuckey's spin rack agrees in writing to the terms of this Agreement. YOU MAY NOT: This game is played just like that stupid • Use the program on more than one computer, computer terminal or workstation at the same time. strategy board game you used to play with • Make copies of the materials accompanying the Program, or make copies of the Program except as provided above. your kid brother. First click on a car and drag • Use the Program in a network or other multi-user arrangement or on an electronic bulletin board system or other remote it over to the left-hand grid on the bottom. access arrangement. • Rent, lease, licence or otherwise transfer the Program without the express written consent of the manufacturer, except Cars can be rotated 90° by clicking the right that you may transfer the complete Program Package on a permanent basis as provided above. mouse button. Place the rest of your cars in • Reverse engineer, decompile, disassemble, or create derivative works of the Program. the same manner. You also have trampolines • Use the extra set of disks (if the program Pack contains both 3.5" and 5.25" disks) on another computer or loan, rent, to place. These are single squares that are lease, or otherwise transfer them to another user except as part of the permanent transfer of the entire Program Package. "parked" in the same area as your cars, and, C. LIMITED WARRANTY: U. S. GOLD warrants, to the original buyer only, that the media upon which the Program is recorded shall be free from defects in materials and workmanship under normal use and service for a period of 3 months from the when placed, will bounce your opponents bombs date of purchase. back to their home territory. Now pick your EXCLUSIVE REMEDY: Subject to the following provisions U. S. GOLD's entire liability and your exclusive remedy under this bombs - either the conventional bombs to the limited warranty shall be, at U. S. GOLD's option, either (a) the repair or replacement of the Program that does not meet U. S. GOLD's Limited Warranty and which is returned to the dealer or to U. S. GOLD, if sold to you directly by U. S. GOLD, le~ which take out one square, or one of the with a copy of your receipt; or (b) a refund of the price, if any, which you paid for the program and any accompanying items two nukes on the right, that take out nine (as defined) as substantiated with proof of purchase. TO MAKE A WARRANTY CLAIM, PLEASE RETURN THE PROGRAM squares. Place your bombs on the top grid PACKAGE TOGETHER WITH YOUR PROOF OF PURCHASE TO YOUR DEALER. This Limited Warranty is void if the failure of the media upon which the Program is recorded has resulted from; damage caused by your or any third party's act, default, or where you think Max's cars are. misuse of the Program or by failure to follow any Instructions supplied with the program; by failure to comply with the SAM & MAX DRESS-UP BOOKr" instructions supplied with the with which the Program is operated; if the Program has been stored, handled or applied in such a way that damage is likely to occur; or if the Program is altered, modified or repaired by persons Snuckey's spin rack not expressly nominated or approved In writing by U. S. GOLD. Here are lovable but naked Sam & Max, waiting NO OTHER WARRANTIES. WITH RESPECT TO THE PROGRAM, PROGRAM MEDIA AND THE ACCOMPANYING WRITTEN MATERIALS, U. S. GOLD GIVES NO OTHER WARRANTY OR GUARANTEE, OTHER THAN THE ABOVE WARRANTY. U. S. GOLD to for YOU provide them with their new MAKES NO REPRESENTATIONS, WARRANTIES OR CONDITIONS INCLUDING BUT NOT LIMITED TO THE MERCHANTABILITY, wardrobes. Click on either the left or right QUALITY OR RTNESS FOR PURPOSE OF THE PROGRAM OR ANY ACCOMPANYING ITEMS. U. S. GOLD DOES NOT WARRANT arrows, then click on the wardrobe item(s) you THAT THE PROGRAM WILL MEET YOUR REQUIREMENTS OR THAT THE OPERATION OF THE PROGRAM WILL BE UNINTERRUPTED OR ERROR FREE. THIS LIMITED WARRANTY DOES NOT AFFECT YOUR STATUTORY RIGHTS. want Sam or Max to wear. Click on the arrow LIMITATIONS ON DAMAGES. IN NO EVENT SHALL U. S. GOLD, BE LIABLE FOR ANY DAMAGE WHATSOEVER (INCLUDING again to see how they look. If you want to WITHOUT LI MITATION, DAMAGES FOR LOSS OF PRORTS, BUSINESS INTERRUPTION, LOSS OF INFORMATION, OR OTHER change clothes, click again on the item of PECUNIARY LOSS AR ISING DIRECTLY OR INDIRECTLY)OUT OF THE USE OF OR INABILITY TO USE THE PROGRAM. U. S. GOLD wardrobe you wish to discard, then pick out SHALL NOT BE LIABLE FOR ANY SPECIAL INCIDENTAL, CONSEQUENTIAL OR OTHER SIMILAR LOSS OR DAMAGE EVEN IF U. S. GOLD HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE AND IN NO EVENT WILL THE LIABILITY OF U. S. GOLD your new clothes. EXCEED THE PURCHASE PRICE PAID BY YOU FOR THE PROGRAM AND ANY ACCOMPANYING ITEMS.

SAVE THIS LICENCE AND LIMITED WARRANTY FOR RJTURE REFERENCE THIS LIMITED WARRANTY DOES NOT AFFECT YOUR STATUTORY RIGHTS

12 Crimestompers' Colouring Book How to Play Sam & Max Hit the Road 13 o -

THEN, A WARM, INVITING STACK OF HOTCAKES. WASH ITflLL DOWN WITHA TALL GLASS OF .JUICE: (joo<) noun 1. iHE LIQUID PART OF VEGETABLES OR FRUITS . 2 . THE FLUID PART OF AN ANIMAL BODY; THE BODILY "HUMORS "; THE HAMES OF DIGES­ TIVE SECRETIONS.

NOW M A NY FORMS OF LIFE CAN BE FOUND IN THE GEOLOGICAL WONDER­ LAND UNDER THE TABLE? ONE CRAWLS ON A PSEUDOPOD OR " FALSE FOOT." ANOTHER LITTLE FELLOW SQUIRTS A POISONOUS VENOM WHEN IRRITATED. AND REMEMBER· STALACTITES HOLD TIGHT TO THE CEILING. STALAGMITES MIGHT GROW UP. TRY TO KEEP ALL THIS STUFF OFF YOUR PANTS.

How to Play Sam & Max Hit the Road