Gaming in 2020 Your Perception of You Should Change 5 Reasons Why Latest Report
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Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Sports Emmy Awards
Sports Emmy Awards OUTSTANDING LIVE SPORTS SPECIAL 2019 FIFA Women's World Cup FOX FINAL: USA vs. Netherlands 2019 Stanley Cup Final NBC Boston Bruins vs. St. Louis Blues The 61st Daytona 500 FOX The 115th World Series FOX Washington Nationals vs. Houston Astros The 145th Kentucky Derby NBC The Masters CBS Super Bowl LIV FOX San Francisco 49ers vs. Kansas City Chiefs Deadline 8 OUTSTANDING LIVE SPORTS SERIES College Football ESPN/ABC NFL on CBS CBS NFL on FOX FOX/NFL Network SEC on CBS CBS Sunday Night Football NBC OUTSTANDING PLAYOFF COVERAGE 2019 College Football Playoff Semifinal ESPN Clemson Tigers vs. Ohio State Buckeyes 2019 NBA Playoffs on TNT TNT AFC Playoffs CBS NCAA Men’s Basketball Tournament tbs/CBS/TNT/truTV Deadline NFC Wild Card FOX Minnesota Vikings vs. New Orleans Saints 9 OUTSTANDING EDITED SPORTS EVENT COVERAGE 24/7 HBO College Football: Arizona State Sun Devils [Lucky 27 Media/Sport & Story] America's Game: The 2018 New England Patriots NFL Network [NFL Films] Ironman World Championship NBC Age Group Athletes [IRONMAN] NFL Turning Point FS1 Super Bowl LIV [NFL Films] UFC Fight Flashback UFC Fight Pass Khabib vs. McGregor OUTSTANDING EDITED SPORTS SPECIAL OR SERIES 24/7 HBO Kelly Slater Game of Zones Bleacher Report Losers Netflix [Topic Studios] Peyton's Places ESPN+ [NFL Films] The Shop: UNINTERRUPTEDDeadline HBO [UNINTERRUPTED/N2ition] 10 OUTSTANDING ESPORTS COVERAGE 2019 ELEAGUE on tbs tbs Road To The Rocket League World Championship 2019 Fortnite World Cup Finals YouTube [Epic Games/NGE/Victory Pictures] EXP APEX -
Esports a New Architectural Challenge 1
eSPORTS A new architectural challenge 1 Enoncé théorique de master FURAZHKIN, ANTON 2020 Professeur Enoncé théorique : HUANG, Jeffrey Directeur pédagogique : CACHE, Bernard Proffeseur : HUANG, Jeffrey Maître EPFL : WIDMER, Régis W SUMMARY 2 INTRODUCTION BRIEF HISTORY OF ESPORTS 4 GAME TYPOLOGY 6 VENUES 8 ATLAS game The Atlas presents seven computer games that are divided according to 10 STARCRAFT their type, number of players and popularity for the year 2019. Each game has its own section with a brief description of the game itself and the spaces that host different stages of the game tournament: 12 HEARTHSTONE Minor League, Major League and Premier League. It is organised in such a way that left side page provides useful 14 FIFA 19 information, text and visual description of the game with the help of the map, game interface and game modes. The specifications of the game presented in the text allow to look for parallels between the 16 FORTNITE BATTLE ROYALE game and the space organisation of the venues illustrated on the right side page. Three scales are present for a better grasp of an event 18 COUNTER STRIKE:GLOBAL OFFENSIVE gradation: large scale shows the relation between a viewer area and the game floor, middle scale demonstrates the organisation of the game stage and small scale depicts players gaming equipment and in-game 20 OVERWATCH limitations. 22 LEAGUE OF LEGENDS CONCLUSION CITY INTEGRATION 24 SPATIAL ORGANISATION 25 TECHNICAL NEEDS 26 NEW TECHNOLOGIES 27 FURTHER DEVELOPMENT 28 3 minor major premier ONLINE FREECUP STUDIO SPODEK -
Download Skin in the Game: How Telecom Operators Can Win With
Skin in the game How telecom operators can win with gaming Contacts Beirut Hicham Fadel Partner +961-1-985-655 hicham.fadel @strategyand.ae.pwc.com Dubai Jad El Mir Principal +971-4-436-3000 jad.elmir @strategyand.ae.pwc.com Johnny Yaacoub Manager +971-4-436-3000 johnny.yaacoub @strategyand.ae.pwc.com About the authors Hicham Fadel is a partner with Strategy& Middle Johnny Yaacoub is a manager with Strategy& East, part of the PwC network. Based in Beirut, Middle East. Based in Dubai, he is a member of he is a member of the telecommunications, the telecommunications, media, and technology media, and technology practice in the Middle practice in the Middle East. He specializes East. He specializes in strategic transformations in commercial go-to-market, performance for mobile and integrated operators, with a focus turnaround, and customer experience strategies, on commercial turnarounds, customer analytics, with particular focus on digital product design analytical marketing, customer experience, and and agile development. operating models. Jad El Mir is a principal with Strategy& Middle East. Based in Dubai, he is a member of the telecommunications, media, and technology practice in the Middle East. He advises telecom operators and digital players on large performance and strategic turnaround projects. He specializes in the convergence of telecom and media and entertainment. Christelle Azar also contributed to this report. Strategy& | Skin in the game 4 EXECUTIVE SUMMARY Video gaming is an exciting opportunity for telecom operators. They can tap into this rapidly growing market and diversify their business using their existing capabilities. This is a particularly attractive proposition for operators in the Gulf Cooperation Council (GCC)1 region, where more than half the population is under 25 years of age.2 A successful foray into video gaming would improve the brand positioning of telecom operators and increase the loyalty of their customers. -
How to Host a Fortnite Tournament from Start to Finish
HOW TO HOST A FORTNITE TOURNAMENT FROM START TO FINISH Mike Hedlesky Program Manager III, Worcester County Department of Recreation and Parks QUESTION: IS ESPORT A REAL SPORT? • Reframe how we think of sports: • Does mastery of the skills needed for success require practice? • Is there a set hierarchy for competition where skill level can be determined and showcased? • Is the system for how the skill levels are determined consistent and reliable? ESPORTS STATS • 2.5 Billion people play video games worldwide • 1.1 Billion in Revenue in 2019 • Fortnite World Cup Paid Out $3,000,000 to 16 year old Kyle Giersdorf • This was only 20% of the total Prize Pool • 40 million players attempted to qualify for the competition. • All qualifying players were guaranteed $50,000. • Top three highest earners in eSports Tournaments (not including sponsorship deals): • 3. Anatham Pham from Australia. 20 years old. • Alias: ana • $6,000,000 to date. • 2. Jesse Vainikka from Finland. 27 years old. • Alias: JerAx • $6,500,000 to date. • 1. Jonah Sunstein from Denmark. 26 years old. • Alias: N0tail • $6,900,000 to date. ESPORTS STATS • The Fortnite World Cup saw 2.4 million veiwers in 2019. • Viewers watched for a mind blowing 82 million total hours over 10 weeks. • That’s about 35 hours watched per viewer • In May 2020, Fortnite recorded 350 million users. • In early 2019, the most popular Fortnite Streamer, Tyler “Ninja” Blevins, was making $500,000 … … a month. • Fortnites best month was August 2018 when 78 million new users logged on. • In comparison, the best month for the next best “Battle Royale” style (PUBG) was 1.8 million new users in January 2018. -
Ncam 'Drops In' Live Augmented Reality Characters at the Fortnite World Cup
Case Study Ncam ‘drops in’ live augmented reality characters at the Fortnite World Cup Finals ncam-tech.com @ncamtech ncam-technologies-ltd ncamtechnologies ncam_tech 01 NCAM ‘DROPS IN’ LIVE AUGMENTED REALITY CASE STUDY CHARACTERS AT THE FORTNITE WORLD CUP FINALS The recent Fortnite World Cup Finals, staged by Epic Games at the Arthur Ashe Stadium in New York City, was a landmark event for the esports movement. Its $30m prize purse saw what is already forecast to be a $1bn esports industry next year truly break through to widespread mainstream coverage. And one of the key elements to its sophisticated broadcast operation was a ground-breaking deployment of Ncam technology that allowed for an unprecedented level of augmented reality coverage rendered in real-time at 1080p60 in Unreal Engine 4. ncam-tech.com @ncamtech ncam-technologies-ltd ncamtechnologies ncam_tech 02 NCAM ‘DROPS IN’ LIVE AUGMENTED REALITY CASE STUDY CHARACTERS AT THE FORTNITE WORLD CUP FINALS Graphics were supplied by VFX specialists Nviz to create the perfect solution for the live Fortnite Tournament environment, using Unreal Engine's flexible blueprinting to develop a user interface. This, plus a set of bespoke tools that the Nviz team added throughout rehearsals, kept the tracking and the AR composition practically invisible to the broadcast team and, more importantly, it avoided slowing down the fast-moving pace of the show; they could simply pitch a finished shot when it was ready, treating the AR like a cutaway of the stadium or audience. The combination of Ncam's rendering features and Unreal Engine's dynamic lighting allowed the Nviz team to place assets in shots in real time, simply by looking at the final comp, allowing them to deliver hundreds of looks to the broadcast team every day. -
Esports from Wild West to Mainstream
26 June 2018 | 4:01AM EDT eSports From Wild West to Mainstream eSports are moving into the mainstream. The immense popularity of survival-based Christopher D. Merwin, CFA +1(212)357-9336 | games like Fortnite, growing prize pools for eSports tournaments, the rise of [email protected] Goldman Sachs & Co. LLC live-streaming, and improving infrastructure for pro leagues have all paved the way Masaru Sugiyama for eSports to reach nearly 300mn viewers by 2022, on par with NFL viewership +81(3)6437-4691 | [email protected] today. For game publishers, we believe eSports will not only help to increase Goldman Sachs Japan Co., Ltd. audience reach and engagement, but also drive direct revenue through established Piyush Mubayi +852-2978-1677 | [email protected] leagues. We see further tailwinds to the broader eSports ecosystem—including Goldman Sachs (Asia) L.L.C. online video platforms, hardware manufacturers (core and peripheral), and chip Toshiya Hari +1(646)446-1759 | [email protected] makers—opportunities we outline in this report. Goldman Sachs & Co. LLC Heath P. Terry, CFA +1(212)357-1849 | [email protected] Goldman Sachs & Co. LLC Alexander Duval +44(20)7552-2995 | [email protected] Goldman Sachs International Heather Bellini, CFA +1(212)357-7710 | [email protected] Goldman Sachs & Co. LLC Drew Borst +1(212)902-7906 | [email protected] Goldman Sachs & Co. LLC Lisa Yang +44(20)7552-3713 | [email protected] Goldman Sachs International Donald Lu, Ph.D. For the exclusive use of [email protected] +86(10)6627-3123 | [email protected] Beijing Gao Hua Securities Company Limited Garrett Clark +1(212)357-4481 | [email protected] Goldman Sachs & Co. -
The Principles of Esports Engagement: a Universal Code of Conduct
Journal of Intellectual Property Law Volume 27 Issue 2 Article 3 The Principles of Esports Engagement: A Universal Code of Conduct Yen-Shyang Tseng Horvitz & Levy LLP Follow this and additional works at: https://digitalcommons.law.uga.edu/jipl Part of the Intellectual Property Law Commons Recommended Citation Yen-Shyang Tseng, The Principles of Esports Engagement: A Universal Code of Conduct, 27 J. INTELL. PROP. L. 209 (). Available at: https://digitalcommons.law.uga.edu/jipl/vol27/iss2/3 This Article is brought to you for free and open access by Digital Commons @ Georgia Law. It has been accepted for inclusion in Journal of Intellectual Property Law by an authorized editor of Digital Commons @ Georgia Law. Please share how you have benefited from this access For more information, please contact [email protected]. The Principles of Esports Engagement: A Universal Code of Conduct Cover Page Footnote Appellate attorney at Horvitz & Levy LLP in Burbank, California. Given how quickly esports evolves, new statistics and information might be available by the time of publication. Thanks to Dan Nabel, to the editors of the Journal of Intellectual Property Law, and to all friends of Purple Poring. This article is available in Journal of Intellectual Property Law: https://digitalcommons.law.uga.edu/jipl/vol27/iss2/3 Tseng: The Principles of Esports Engagement: A Universal Code of Conduct THE PRINCIPLES OF ESPORTS ENGAGEMENT: A UNIVERSAL CODE OF CONDUCT? Yen-Shyang Tseng * *Appellate attorney at Horvitz & Levy LLP in Burbank, California. Given how quickly esports evolves, new statistics and information might be available by the time of publication. -
The Value of Esports in the UK Report
October 2020 The value of esports in the UK A study for Ukie by Olsberg • SPI with Nordicity Contents 03 Foreword and introduction The global esports phenomenon 10 What is esports? Why esports represents such a big opportunity for the UK 24 How big is esports and how fast is it growing? Revenue and Economic Impact 31 The value to local economies Key Impacts and the Potential of a Major UK event 34 How can the UK esports sector grow further? Ukie’s Recommendations for Growth 37 Appendix Economic Impact Methodology Foreword Dr Jo Twist OBE, Ukie CEO In 1980 Atari ran the Space Invaders Tournament. It attracted over 10,000 participants and was won by Rebecca Heineman. It would have been hard to predict that playing and watching organised and competitive video games – esports – would be the world's fastest growing entertainment sector 40 years on. But that is what has happened. A global sector at the intersection of technology, creativity, broadcast and entertainment – all areas of real national strength for the UK. This report shows us that the UK has a strong and growing esports industry, but that there is more to do to capture the full potential of this exciting, high-growth sector. Ukie, in its capacity as the trade body for esports, looks forward to continuing to work with industry and Government to make the UK a global hub for esports. About Ukie Ukie is the trade body for the UK games and interactive entertainment industry. With over 480 members, we represent games business of all sizes, from small start-ups to large multinational developers, publishers, service companies, charities and academic institutions, working across PC, console, mobile, online, esports and immersive technologies. -
Ambassador’S “The Monafiqeen Are U.S
WWW.TEHRANTIMES.COM I N T E R N A T I O N A L D A I L Y Pages Price 40,000 Rials 1.00 EURO 4.00 AED 39th year No.13449 Tuesday JULY 30, 2019 Mordad 8, 1398 Dhi Al Qada 27, 1440 Iran, Russia to hold Monafiqeen are Iran basketball win Exhibit to feature docs joint naval drills in U.S. soldiers Portugal four-team forming memoirs of suspect Persian Gulf 2 without uniform 3 tournament 15 in Mykonos murders case 16 Iran, Iraq ink MOU to develop Islamic financial instruments We expect friendly states TEHRAN — Iran’s Securities and Ex- Chairman of Iraq Securities Commission. change Organization (SEO) on Monday Establishing a commodity exchange signed a memorandum of understanding branch in Iraq in order to provide a plat- (MOU) with Iraq Securities Commission form for export and import of goods and for cooperation in developing Islamic fi- consultations on legal and technical issues nancial instruments and establishing joint related to the capital market were among to buy more oil from Iran investment funds. issues covered in the MOU. As reported by the Securities and Ex- In the event, the two sides also agreed on See page 2 change News Agency (SENA), the MOU educational cooperation, including holding was signed in a ceremony attended by senior exhibitions and launching Arabic IRVEX, officials from both sides including SEO Head publishing capital market books in Arabic, Shapour Mohammadi and Alaa A. Al Saedi, as well as holding MBA courses in Iraq. Tehran welcomes rapprochement with Riyadh TEHRAN — Foreign Ministry spokesman signal and our reaction to any positive Abbas Mousavi on Monday described as signal would be positive,” Mousavi said a “positive signal” a call by Riyadh for during a press conference in Tehran. -
Esports Guide for Parents
Esports guide for parents As esports becomes increasingly popular for children as an aspirational career, here’s everything you need to know about it. What are esports? Esports are like real-world sports but players compete in a video game. Particular video games are well suited for this, where they offer an even playing field, highly skilled challenges, and competitive team matches. How are the games played? Esports events are viewed by spectators online or at gathered events (when it is safe to do so). The most common esports video games include Fortnite, Rocket League, League of Legends, Dota, Counter-Strike, Overwatch, Super Smash Bros., and StarCraft. In recent years, esports has become very popular and well funded with large cash prizes and huge audiences for the bigger competitions. There have been many tournaments hosted in big arenas like the O2. 2019’s Fortnite World Cup attracted 2 million viewers and offered a $30 million prize pool. Esports engages millions of children around the world and is expected to surpass $2bn in revenue. Are competitors athletes? Although there are clear differences between physical sports and esports, the level of discipline, practice, skill, and proficiency required means that the best esports players train like real athletes. What does it take to compete in esports? The video games selected for esports involve many challenging aspects. In a competitive game of Rocket League, for example not only are the players working with the car and ball physics to get themselves where they need to be to take a shot, but are managing how much boost energy they have, where competitor players are, whether they are attacking or defending and how to co-ordinate and “rotate” with teammates. -
The Issue of Legitimacy and Its Impact on the United States Visa Process
NOTE IMMIGRATION AND ESPORTS: THE ISSUE OF LEGITIMACY AND ITS IMPACT ON THE UNITED STATES VISA PROCESS Noah Parson* I. INTRODUCTION ...................................................................... 1188 II. THE RISE OF ESPORTS AND THE VISA CONNUNDRUM ........................................................................................................ 1191 A. A Primer on the Esports Industry ........................... 1191 1. The Games .................................................................. 1191 2. The Industry – Financing and Franchising .. 1193 3. An International Sensation ................................. 1198 B. Esports and US Immigration – the Visa Options Available to Esports Players ...................................... 1201 1. B-1 & B-2 Visas ........................................................ 1202 2. H-1B Visa .................................................................... 1203 3. O-1A Visa .................................................................... 1204 4. EB-1 Visa .................................................................... 1205 5. P-1A Visa .................................................................... 1207 III. QUALIFYING FOR THE P-1A VISA – THE ISSUE OF ESPORTS LEGITIMACY ........................................................ 1209 A. Esports Legitimacy in the United States ............... 1209 * Managing Editor for Volume XLIV of the Fordham International Law Journal; J.D. Candidate, 2021, Fordham University School of Law; B.A., 2016, Vassar College. The Author would