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Links to the Past User Research Rage 2
ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Herbs for Dreaming
herbs for dreaming Herbs can alter the dreaming experience in a variety of ways - altering the texture & tone of the dream, improving dream recall, and supporting the development of lucid dreaming skills. Meet local and lesser-known herbs who have particular influence over dreaming, along with good sleep hygiene & "dream hygiene" practices to deepen your relationship to the dream world. the importance of dreaming Those who cannot attain or are denied normal REM sleep suffer deeply, as they lose out on the mood-regulatory functions of dreaming. One proposed purpose of dreaming, of what dreaming accomplishes (known as the mood regulatory function of dreams theory) is that dreaming modulates disturbances in emotion, regulating those that are troublesome. My research, as well as that of other investigators in this country and abroad, supports this theory. Studies show that negative mood is down-regulated overnight. How this is accomplished has had less attention. I propose that when some disturbing waking experience is reactivated in sleep and carried forward into REM, where it is matched by similarity in feeling to earlier memories, a network of older associations is stimulated and is displayed as a sequence of compound images that we experience as dreams. This melding of new and old memory fragments modifies the network of emotional self-defining memories, and thus updates the organizational picture we hold of 'who I am and what is good for me and what is not.' In this way, dreaming diffuses the emotional charge of the event and so prepares the sleeper to wake ready to see things in a more positive light, to make a fresh start. -
Dan Ackerman, the Tetris Effect
124 AMERICAN JOURNAL OF PLAY • FALL 2017 restructuring of the domestic spaces by Newman leaves the reader with an new “toys” (however technical) should be account of the highly gendered recep- of interest. tion of Pac-Man (and of course, Ms. Pac- Throughout, Newman pays particular Man), crediting the game with sealing the attention to the gendered nature of games progression of video games from “new- as play, noting that pinball machines and fangled gadget” to “a fixture of everyday other precursors of the home video game life” (p. 199). His account of the game’s role console were typically found in spaces in making women more visible as play- dominated by men (p. 31). He suggests ers, and the subsequent attacks on these that the arrival of the console in the living women and even on the game itself, will room can be understood in part as a mas- be all-too-familiar to anyone immersed culine alternative to television, “a medium in the current discourse of game history long denigrated on the basis of its femi- (p. 194). As the field of video game stud- nized and lower-class cultural status” as ies matures, Newman’s work will play an a fixture in the domestic sphere (p. 72). important role in our understanding of its Discussions of historically situated gam- origins. His work is particularly valuable ing rarely engage with gender on this level. for interrogating (and illuminating) the Carly Kocurek’s Coin-Operated Americans: moral panics that inevitably accompany Rebooting Boyhood at the Video Game new media. -
Theescapist 057.Pdf
game to have captured my attention in technology, the Holy Grail of gaming is, Enjoy. that way - merely the most efficient. of course, total immersion - creating a world so believably realistic as to The sun was shining - it was a beautiful All of us who play games or have played perceptibly blur the line between the day, but I didn’t know it. I’d raced from games have experienced immersion. It’s game and reality. Perhaps some day school to bike to house in record time, the stated goal of many developers, but we’ll get there. If so, I’ll be waiting in barely feeling the physical weight of the is not unique to videogames. Movies, line to grind all of your asses to paste books on my back or the mental weight books, even conversations can be (and, in turn, have my own ground to of the homework assignments I’d no immersive. Where games differ is in the paste) in Halo 237 (or whatever), but intention of completing. I dumped the possible depth of immersion, the sheer until then I console myself during the dumped bike in the yard, my books on scope of the engagement of one’s brain long wait with the knowledge that even a the bed and my troubles out the window in the activity. Whereas television, simple, 8-bit game starring colored In The Escapist Issue 54, “In Spaaace!”, and fired up my Nintendo Entertainment movies and books are passive in nature, blocks can be just as immersive, if not we published an account of the creation System and Tetris. -
ISSUE 194 Contents Welcome to Issue 194 COVER STORY Highlights P74
CUSTOM PC / ISSUE 194 Contents Welcome to Issue 194 COVER STORY Highlights P74 08 Intel Ice Lake is the new ‘Pentium M’ Richard Swinburne analyses the implications for Intel’s latest laptop tech on the desktop. 10 Does Rockstar deserve tax relief? Tracy King analyses the controversy surrounding Rockstar claiming tax relief while not paying corporation tax. 20 AMD Ryzen 5 3400G We check out AMD’s latest APU with integrated Radeon RX Vega 11 graphics. 72 No Man’s Sky VR 100 Corsair water cooling Rick Lane goes for a virtual wander Antony Leather tries out Corsair’s 28 Sound Blaster AE-9 around the worlds of No Man’s Sky new Hydro X fully fledged water- Is there room for expensive Beyond, while also trying some cooling gear. dedicated sound cards in the time space travel. of ALC1220 motherboard audio? 102 How to guides We take a look at Creative’s latest 74 The best upgrades for Our resident modder Antony Leather top-end Sound Blaster. under £100 shows you how to use a water- A small amount of money can cooling distribution plate, and how 42 120mm fans make a big difference to your to connect water-cooling gear to We test 12 of the latest 120mm fans PC’s performance and usability, quick-release fittings. to see which ones offer the best we take you through several sub- balance of airflow and noise. £100 options, from CPU coolers to peripherals, and also show you 52 Stereo gaming headsets how to set them up. 96 We try out seven sub-£100 stereo gaming headsets to find 84 How your GPU works the multiplayer gaming audio From triangles to shaders, we take sweet spot. -
Instruction Booklet Using the Buttons
INSTRUCTIONINSTRUCTION BOOKLETBOOKLET Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com 60292A PRINTEDPRINTED ININ USAUSA PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE WARNING - Repetitive Motion Injuries and Eyestrain ® USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: SAFETY INFORMATION. • Avoid excessive play. It is recommended that parents monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. • If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. WARNING - Battery Leakage • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. -
Two Legends Reunite for the Ultimate Puzzle Match
SUBJECT TO CHANGE. ONLY FOR INTERNAL PURPOSES. Two Legends Reunite for the Ultimate Puzzle Match Japan’s beloved puzzle game series Puyo Puyo and the world-renowned Tetris® game franchise have teamed up again to deliver even more Puyo-popping and Tetrimino-clearing fun in Puyo Puyo Tetris 2. Playing is easy: match 4 or more same-coloured Puyos or complete a line of blocks to clear them from your board and dump Garbage into your opponent’s game. But keep an eye on what’s coming your way too. Play traditional Puyo Puyo and Tetris…or mix them together to level up your game. Offline or online, you’ll have loads of modes that let you play the way you want from single-player Adventure to couch-competition Versus to ranked Online matches, and more. • Brand-new Skill Battle introduces character-based skills that can quickly turn the tables on a match, plus Item Cards to power up your team • Vibrant characters and an all-new story adventure add dimension to addictive arcade puzzle play • Improved Online mode offers competition in game-specific leagues and Free Play for up to 4 Platform: Xbox Series X, Xbox One, PS4, PS5, Switch Release: 8th December 2020 Genre: Action Puzzle Developer: SEGA Publisher: SEGA Age Rating (Provisional): PEGI: 3 | USK: 0 MSRP: € 39.99 / £ 34.99 / 59.95 AUD # of players: 1-4 Languages: Packaging: English, French, German, Italian, Spanish In-game voice: Japanese, English In-game text: English, French, Italian, German, Spanish Game Site: puyo.sega.com/tetris2 Description: Product Code: Description: Product Code: Puyo Puyo -
Ian Bogost CV
IAN BOGOST CURRICULUM VITAE Ivan Allen College Distinguished Chair in Media Studies Professor of Interactive Computing Professor, Scheller College of Business Professor of Architecture Georgia Institute of Technology Founding Partner, Persuasive Games LLC Contributing Editor, The Atlantic CONTACT Georgia Institute of Technology Persuasive Games LLC Digital Media / TSRB 318B 1100 Peachtree St. 85 5th St. NW Suite 200 Atlanta, GA 30308-1030 Atlanta, GA 30309 +1 (404) 894-1160 +1 (404) 907-3770 [email protected] [email protected] bogost.com persuasivegames.com I. EARNED DEGREES Ph.D., Comparative Literature, University of California, Los Angeles, 2004. M.A., Comparative Literature, University of California, Los Angeles, 2001. B.A., Philosophy & Comparative Literature, University of Southern California, 1998. Magna Cum Laude, Phi Beta Kappa Diplôme Approfondi de Langue Français, Centre International d’Etudes Pédagogiques, 1997. II. EMPLOYMENT 2019–2022 Adjunct Professor (not in residence) Centre for Digital Humanities Brock University St. Catherines, Ontario, Canada 2013 – present Contributing Editor The Atlantic 2012 – present Ivan Allen College Distinguished Chair in Media Studies School of Literature, Media, and Communication, Ivan Allen College Page 1 of 57 Ian Bogost Curriculum Vitae Professor of Interactive Computing School of Interactive Computing, College of Computing Professor of Business (2014–) Scheller College of Business Professor of Architecture (2019–) School of Architecture, College of Design Georgia Institute of Technology -
BOOK the Tetris Effect: the Game That Hypnotized the World
Notes by Steve Carr [www.houseofcarr.com/thread] BOOK The Tetris Effect: The Game That Hypnotized the World AUTHOR Dan Ackerman PUBLISHER Public Affairs PUBLICATION DATE September 2016 SYNOPSIS [From the publisher] In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone. “Henk Rogers flew on February 21, 1989. He was one of three competing Westerners descending on Moscow nearly simultaneously. Each was chasing the same prize, an important government-controlled technology that was having a profound impact on people around the world . That technology was perhaps the greatest cultural export in the history of the USSR, and it was called Tetris . Tetris was the most important technology to come out of that country since Sputnik.” “Tetris was different. It didn’t rely on low-fi imitations of cartoon characters. In fact, its curious animations didn’t imitate anything at all. The game was purely abstract, geometry in real time. It wasn’t just a game, it was an uncrackable code puzzle that appealed equally to moms and mathematicians.” “Tetris was the first video game played in space, by cosmonaut Aleksandr A. -
€˜Tetris Effect’ Turns Classic Game Into Immersive Experience
‘Tetris Effect’ Turns Classic Game into Immersive Experience 06.06.2018 Tetris is getting trippy. Sony's trailer announcing an update to the classic game is a visual masterpiece, using bright lights, colors and music to explain the science that inspired Tetris Effect, hitting PlayStation VR and PlayStation 4 this fall. Between cosmic visuals and kaleidoscope-esc transitions, a narrator breaks down the phenomenon, researched at Harvard Medical School in 2000. Participants in a study reported seeing imagery from the game hours after they finished playing-including those with brain damage that prevented them from forming new memories, and who could not recall ever playing it. "Blocks," the narrator says. "They all saw blocks, falling through space." The luminescent announcement spot offers a window into how Tetris Effect will evolve through gameplay that offers a visual and audio experience. Along with Enhance Games, it's developed by Tetsuya Mizuguchi, who is behind the puzzle series Rez Infinite that's known for its music and visual effects, as well Lumines. The idea behind Tetris Effect the game is to amplify and enhance that same magical feeling where you just can't get it out of your head, and not just the falling shapes, but all the visuals, the sounds, the music - everything!" says Mizuguchi on PlayStation Blog. The game will offer more than 30 stages that "immerse players in different fantastical worlds that react and evolve based on how you play." Background elements, audio, special effects , even the Tetris pieces themselves, will pulse, dance, shimmer, make music and explode in perfect sync with how players play. -
EA Offers Gifts for the Entire Family on Android This Holiday Season
EA Offers Gifts for the Entire Family on Android This Holiday Season MONOPOLY, THE GAME OF LIFE, The Sims 3, Need for Speed Shift and More Are Available for the Android Platform REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Give the gift of gaming to Android™ device owners this holiday season! EA Mobile™, a division ofElectronic Arts Inc. (NASDAQ:ERTS) and the world's leading mobile games publisher, offers a full selection of games for select Android-based mobile phones — perfect for everyone on your gift giving list. The Sims™ 3, Need for Speed™ Shift, FIFA 10 by EA SPORTS™ and Tetris®, as well as MONOPOLY and THE GAME OF LIFE (under license from Hasbro Inc.) are available on the Android platform. Additional upcoming releases include Worms™ and Bejeweled® 2 from PopCap Games. The games can be downloaded directly to an Android phone through EA's store by visiting www.eamobile.com on the device or by visiting www.eamobile.com/android on a PC. "Expanding our world-class franchises onto the emerging Android marketplace brings our popular, award-winning games to more phones, more carriers and ultimately, more consumers," said Adam Sussman, Vice President of Worldwide Publishing for EA Mobile. "This lineup brings fun to everyone — from families playing MONOPOLY to sports fans scoring goals with FIFA 10 — no matter where you are." About Need for Speed™ Shift Need for Speed ™ Shift features 20 cars including the BMW M3 GT2, Lamborghini Gallardo and Pagani Zonda. Players will race on 18 tracks in stunning locations like Chicago, London and Tokyo in Quick Race or circuit-dominating Career Mode.