Miguel Balauag STS145 Dance Dance Revolution: a True Revolution
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UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Considerations for a Study of a Musical Instrumentality in the Gameplay of Video Games
Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games Pedro Cardoso, Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Porto, Portugal [email protected] / [email protected] Abstract. The intersection between music and video games has been of increased interest in academic and in commercial grounds, with many video games classified as ‘musical’ having been released over the past years. The purpose of this paper is to explore some fundamental concerns regarding the instrumentality of video games, in the sense that the game player plays the game as a musical or sonic instrument, an act in which the game player becomes a musical performer. We define the relationship between the player and the game system (the musical instrument) to be action- based. We then propose that the seven discerned dimensions we found to govern that relationship to also be a source of instrumentality in video games. Something that not only will raise a deeper understanding of musical video games but also on how the actions of the player are actually embed in the generation and performance of music, which, in some cases, can be transposed to other interactive artefacts. In this paper we aim at setting up the grounds for discussing and further develop our studies of action in video games intersecting it with that of musical performance, an effort that asks for multidisciplinary research in musicology, sound studies and game design. Keywords: Action, Gameplay, Music, Sound, Video games. Introduction Music and games are no exception when it comes to the ubiquity of computational systems in contemporary society. -
An Archaeology of Music Video Games
Journal of Sound, Silence, Image and Technology 41 Issue 3 | December 2020 | 41-51 ISSN 2604-451X An Archaeology of Music Video Games Israel V. Márquez Universidad Complutense de Madrid [email protected] Date received: 1-10-2020 Date of acceptance: 30-10-2020 KEY WORDS: MEDIA ARCHAEOLOGY | NEW MEDIA | MUSIC VIDEO GAMES | SOUND | IMAGE | NOVELTY Journal of Sound, Silence, Image and Technology | Issue 3 | December 2020 42 An Archaeology of Music Video Games ABSTRACT This article is a contribution to the study of video games – and more specifically, of so-called “music video games” – from an archaeological perspective. In recent years, much academic attention has been paid to the archaeology of media as an area of knowledge thanks to its ability to construct alternative narratives for media that were previously rejected or forgotten, in addition to offering resistance to the rhetoric around digital and its emphasis on change and innovation. Studies on new media, including those dedicated to video games, often share a disregard for the past (Huhtamo and Parikka, 2011, p. 1), something that is also observed in specific genres such as music video games. Starting from these and other premises, the aim of this article is to understand music video games from an archaeological point of view that allows us to go beyond the rhetoric of change and novelty linked to modern digital and three-dimensional versions of this type of video game. Journal of Sound, Silence, Image and Technology | Issue 3 | December 2020 43 An Archaeology of Music Video Games Introduction The so-called archaeology of media, or “media archaeology”, has been of great interest to academics for several years, especially in the Anglo-Saxon and Central European sphere and increasingly in the Spanish-speaking academic community. -
Beatmania Iidx 15 Dj Troopers Or
1 / 4 Beatmania Iidx 15 Dj Troopers Or The visuals of the fifteenth Beatmania IIDX release are built upon one unifying theme - war.. 你在找的節奏DJ BEATMANIA IIDX 15 DJ TROOPERS [SPECIAL EDITION]就在露天拍賣,立即購買商品搶免運及優惠,還有許多相關商品提供瀏覽.. Beatmania IIDX 15: DJ Troopers is the 15th game in the beatmania IIDX. A LIGHTNING MODEL cabinet running beatmania IIDX 27 HEROIC VERSE. Gameplay .... Beatmania Iidx 15 Dj Troopers Ost. June 25, 2017. Share on Facebook. Share on Twitter. Please reload. Windows Vista Iso Free Download Torrent. July 2, 2017.. Listen free to Various Artists – beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK. Discover more music, concerts, videos, and pictures with the .... BeatMania IIDX 15: DJ Troopers (PlayStation 2) overview and full product specs on CNET.. beatmania IIDX 15 DJ TROOPERS 機種:AC,PS2 作曲者:多数 発売元:コナミ 発売年:2007年 概要 beatmania IIDX 15作目。 Beatmania IIDX 15: DJ Troopers is the 15th game in the beatmania IIDX series of music video games. It was released in arcades by Konami on December 19, .... コナミ KONAMI beatmania IIDX 15 DJ TROOPERS [PS2ソフト]の通販ならヨドバシカメラの公式サイト「ヨドバシ.com」で!レビュー、Q&A、画像も盛り沢山 .... Buy how to play beatmania IIDX 15 DJ TROOPERS (Flyer Arcade) on Okini Land to get it at the best price! We export worldwide!!. pixel. beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK. LISTEN FREE IN APP.. 家庭用beatmania IIDX次回作(IIDX15 DJ TROOPERS)スコアデータ募集. 応募期間:2008/8/1(金)10:00~2008/8/31(日)23:59. 「BEMANIトップランカー決定 .... 1 beatmania IIDX 15 DJ TROOPERS CS. 1.1 Release Information; 1.2 General Information / Changes; 1.3 Staff Informaiton. 2 Song List; 3 . -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Ring in the New Semester
Oakland University’s Independent Student THE Newspaper OAKLAND POST Jan. 3, 2018 RING IN THE NEW SEMESTER NEW VISION ICYMI SILVERDOME The Board of Trustees approves new A roundup of movies you might Oakland’s history with the Pontiac mission statement have missed this season Silverdome PAGE 4 PAGES 8 & 9 PAGE 11 Photo by Elyse Gregory / The Oakland Post ontheweb THE OAKLAND The D-III club hockey team might not be POST part of the NCAA, but it has a winning Your campus. Your news. tradition of its own. thisweek www.oaklandpostonline.com January 3, 2018 // Volume 43. Issue 14 POLL OF THE WEEK What did you think about Trump’s first year as U.S. President? A He’s making America great again! B I’m still #FeelingTheBern C He did ‘aight D My dog could have done better Vote at www.oaklandpostonline.com LAST WEEK’S POLL Are you ready for finals? A) HAHAHAHAHA 33 votes | 28% B) I’m becoming a stripper PHOTO OF THE WEEK 45 votes | 38% C) I have killer note cards BEAMS IN PLACE // The Oakland Center renovation reached a milestone in December with 12 votes | 10% the placement of its final beam. The beam was signed by the campus community in Octo- ber as part of a campus tradition. D) C’s get degrees, amirite? Photo // Nicole Morsfield 29 votes | 24% Submit a photo to [email protected] to be featured. View all submissions at oaklandpostonline.com NEW YEAR’S RESOLUTIONS Mina Fuqua - Copy Editor “In 2018 I’m gonna be mover and not a shaker.” Stephen Armica - Satirist “I want something really attainable, so my resolution is to quit doing meth. -
Okc Parks & Recreation 2017
OKC PARKS & RECREATION FALL PROGRAM GUIDE 2017 Over 220 programs from September through December! FOLLOW US ON SOCIAL MEDIA! @OKCPARKS 21 WHO’S WHO 20 City of Oklahoma City Mayor Mick Cornett WHAT’S Oklahoma City Council James Greiner Ward 1 19 24 Dr. Ed Shadid Ward 2 18 Larry McAtee, Jr. Ward 3 Todd Stone Ward 4 INSIDE David Greenwell Ward 5 Meg Salyer Ward 6 17 22 John Pettis, Jr. Ward 7 23 16 Mark Stonecipher Ward 8 4 Oklahoma City Park Commission AQUATICS 2 5 2 6 Joe Mallonee Ward 1 15 1 3 Christine Patton Ward 2 Jeff Olbert Ward 3 25 Louise Elkins-Alexander Ward 4 Ray Thompson Ward 5 14 13 8 ATHLETICS 4 7 Janet Seefeldt Ward 6 12 Gary Woods Ward 7 Allen Paine, Chair Ward 8 Linda Horn At-Large 10 9 Parks & Recreation Managers CAMPS 7 26 Douglas R. Kupper Director 11 Melinda McMillan-Miller Assistant Director Christopher Hamilton Recreation Michael J. Smith Business Office Terry Ash Park Planning OKC PARKS Scott Copelin Natural Resources YOUTH REC 8 find your& RECREATIONfacility Todd Reese Parks-Grounds 1 PILOT RECREATION CENTER, 1435 nw 2nd st | 297-1438 14 wendel whisenhunt sports complex, 3200 s independence ave GET IN TOUCH 2 MUNICIPAL GYMNASIUM, 720 nw 8th st | 297-1433 15 melrose recreation center, 7800 w melrose ln | 297-1431 [email protected] MARTIN PARK 18 3 FOSTER PROGRAM CENTER, 614 ne 4th st | 297-1423 16 will rogers senior center, 3501 pat murphy drive | 297-1455 Parks Administration (405) 297-3882 4 PITTS RECREATION CENTER, 1920 n kate ave | 297-1440 17 will rogers gardens, 3400 nw 36th st | 297-1392 Recreation Main Line (405) 297-2211 WILL ROGERS 22 5 DOUGLASS RECREATION CENTER, 900 n frederick douglass | 297-1416 18 nw optimist center, 3301 nw grand blvd | 297-1437 Parks Rentals (405) 297-3882 6 james e. -
Consolidated Financial Results for the Six Months Ended September 30, 2019 (Prepared in Accordance with IFRS) October 31, 2019
Consolidated Financial Results for the Six Months Ended September 30, 2019 (Prepared in Accordance with IFRS) October 31, 2019 KONAMI HOLDINGS CORPORATION Address: 7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, LSE: KNM URL: https://www.konami.com/ Shares listed: Tokyo Stock Exchange and London Stock Exchange Representative: Takuya Kozuki, Representative Director, President Contact: Junichi Motobayashi, Corporate Officer, General Manager, Finance and Accounting (Phone: +81-3-5771-0222) Beginning date of dividend payment: November 21, 2019 (Amounts are rounded to the nearest million, except percentages and per share amounts) 1. Consolidated Financial Results for the Six Months Ended September 30, 2019 (1) Consolidated Results of Operations (Millions of Yen, except percentages and per share amounts) Profit Total attributable to comprehensive Operating Profit before Profit for the owners of the income for the Revenue profit income taxes period parent period Six months ended September 30, 2019 121,089 20.922 20,404 15,200 15,201 13,671 % change from previous year (0.9)% (16.4)% (18.2)% (11.6)% (11.6)% (29.4)% Six months ended September 30, 2018 122,168 25,027 24,948 17,197 17,196 19,363 % change from previous year 5.9% 0.3% 0.5% 0.1% 0.1% 8.7% Basic earnings per Diluted earnings per share (attributable to share (attributable to owners of the parent) owners of the parent) (yen) (yen) Six months ended September 30, 2019 112.41 110.67 Six months ended September 30, 2018 127.16 125.22 (2) Consolidated Financial Position (Millions of Yen, except percentages and per share amounts) Total equity Ratio of equity attributable to owners attributable to owners Total assets Total equity of the parent of the parent September 30, 2019 404,084 276,029 275,233 68.1% March 31, 2019 378,037 276,404 275,627 72.9% 1 2. -
CPR for the Arcade Culture a Case History on the Development of the Dance Dance Revolution Community
CPR for the Arcade Culture A Case History on the Development of the Dance Dance Revolution Community Alexander Chan SUID 5075504 STS 145: History of Computer Game Design Stanford University March 16, 2004 Introduction Upon entering an arcade, you come across an unusual spectacle. Loud Japanese techno and a flashing neon glow pour out of the giant speakers and multicolored lights of an arcade console at the center of the room. Stranger than the flashy arcade cabinet is the sweaty teenager stomping on a metal platform in front of this machine, using his feet to vigorously press oversized arrows as the screen in front of him displays arrows scrolling upward. A growing group of people crowd around to watch this unusual game-play, cheering the player on. In large letters, the words “Dance Dance Revolution 3rd Mix” glow above the arcade machine. Most people who stumble upon a scene similar to this one would rarely believe that such a conceptually simple arcade game could foster an enormous nation-wide game community, both online and offline. Yet the rules of the game are deceptively simple. The players (one or two) must press the arrows on the platform (either up, down, left, or right) when the corresponding arrows on the screen reach the top, usually on beat with the techno/pop song being played. If the player doesn’t press the arrows on time, the song will quickly come to an end, and the machine will Arrows scrolling up a DDR screen ask for more quarters to continue play. Yet despite its simplicity, Dance Dance Revolution, or DDR for short, has helped create a giant player community in the United States, manifesting itself though various forms. -
Harrison 2011
FloorPlay: Design and evaluation of a system to motivate physical activity in office workers Daniel Bryan Peter Harrison "Project report submitted in part fulfilment of the requirements for the degree of Master of Science (Human-Computer Interaction with Ergonomics) in the Faculty of Brain Sciences, University College London, 2012." NOTE BY THE UNIVERSITY This project report is submitted as an examination paper. No responsibility can be held by London University for the accuracy or completeness of the material therein. Acknowledgements This was a very ambitious MSc project, and as such there are a lot of people I’d like to thank. I’d first like to thank Jon Bird and Paul Marshall, for all of their support and assistance in producing and installing the system, and ultimately getting this report written. They offered great help throughout the project; the project wouldn’t have came together without them. I’d also like to thank all of the other academic and support staff that have taught and helped me over the past twelve months on the Masters’ degree. The Technical Support Group staff, especially Dave Twinsleton, were also a great help with installing various parts of the system, including the wiring for the interactive surface and the wireless network in the stairwell. My friend, Greg Booth, also very kindly took a long day away from home to come to UCL and help me install parts of the system. Fran Allfrey and James Owers kindly allowed me to stay at their home when it was either too late or when I was too exhausted to take the train home. -
IEEE Gamesig Intercollegiate Game Showcase 2018 Game Overview: Super Nova______Date: 4-11-18
IEEE GameSIG Intercollegiate Game Showcase 2018 Game Overview: Super Nova______________ Date: 4-11-18 One-Sentence Inspired by PaRappa the Rapper, Super Nova is a VR game that Description blends rap battles and RPG elements into a rhythm game. List of Team Andrew Barnes, Main School: LCAD ([email protected]) Members and Xueqing Liu, USC ([email protected]) Their Schools Ruoyu Wang, USC ([email protected]) Main Contact: (949) 887-9210 School Level _X_ College/University ___ High School Target Platform VR: Oculus and VIVE and Audience Teen. VR and rhythm game enthusiasts. One-Paragraph In the Super Nova rap battle demo, the player will experience a Summary of virtual rap battle with an NPC friend in front of a corner barbershop. Gameplay and The rap battle has two modes: A defense mode to block raps and Objectives an offense mode to rap. Key Features • Musical rhythm action Art Game • Emotional connection to the game through music and rhythm • First-Person VR and expanding on games like Rhythm Heaven • Two musical game types: Action Defense Rhythm and Lyrical Offense Rhythm (Music Video) • Visual music elements in levels and attached to geometry Thumbnails of Game Art Software Libraries Unity 2017, Koreographer, VRTK, Adobe Fuse, Mixamo, Maya and Packages Used Third-Party and Unity Asset: City Block Pack Ready Made Asset Credits Faculty Member Sandy Appleoff, LCAD ([email protected]) Name & Contact School: (949) 376-6000 Mobile: (785) 393-9070 Information YouTube Link https://youtu.be/lo4i7_m6PE4 Misc. Notes https://vrhymes.com/ Submitted by: Andrew Barnes, [email protected] (949) 887-9210 List of game assets not entirely made by the team. -
20-22 August 2018 the National Videogame Arcade REPLAYING JAPAN 2018
Replaying Japan 2018 20-22 August 2018 The National Videogame Arcade www.thenva.com REPLAYING JAPAN 2018 LOCAL ORGANISERS Alice Roberts, Iain Simons, James Newman and the team at The National Videogame Arcade CONFERENCE CO-ORGANISERS Ritsumeikan Center for Game Studies, Ritsumeikan University Philosophy and Humanities Computing, University of Alberta Institute of East Asian Studies / Japanese Studies, Leipzig University Digital Games Research Association (DiGRA) Japan CONFERENCE CHAIRS Geoffrey ROCKWELL, Philosophy and Humanities Computing, University of Alberta Akinori NAKAMURA, College of Image Arts and Sciences, Ritsumeikan University Jérémie PELLETIER-GAGNON, Comparative Literature and Humanities Computing, University of Alberta Martin PICARD, Institute of East Asian Studies / Japanese Studies, Leipzig University Martin ROTH, Institute of East Asian Studies / Japanese Studies, Leipzig University PROGRAMME COMMITTEE Koichi HOSOI, College of Image Arts and Sciences, Ritsumeikan University Kazufumi FUKUDA, Ritsumeikan Global Innovation Research Organization, Ritsumeikan University Akito INOUE, Graduate School of Core Ethics and Frontier Sciences, Ritsumeikan University Shuji WATANABE, College of Image Arts and Sciences, Ritsumeikan University Tsugumi OKABE, Comparative Literature, University of Alberta Mitsuyuki INABA, College of Policy Science, Ritsumeikan University Hiroshi YOSHIDA, Graduate School of Core Ethics and Frontier Science, Ritsumeikan University !2 of !56 THE NATIONAL VIDEOGAME ARCADE The National Videogame Arcade is a not-for-profit organisation that exists to develop the role of videogames in culture, education and society. It is funded by revenue generated by visitors, hospitality and events as well as generous patrons. The National Videogame Arcade opened in March 2015 and welcomes tens of thousands of visitors a year. As well as the core visitor attraction, we also deliver education programmes to school visits and informal learners.