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The BG News October 15, 1993
Bowling Green State University ScholarWorks@BGSU BG News (Student Newspaper) University Publications 10-15-1993 The BG News October 15, 1993 Bowling Green State University Follow this and additional works at: https://scholarworks.bgsu.edu/bg-news Recommended Citation Bowling Green State University, "The BG News October 15, 1993" (1993). BG News (Student Newspaper). 5590. https://scholarworks.bgsu.edu/bg-news/5590 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Article is brought to you for free and open access by the University Publications at ScholarWorks@BGSU. It has been accepted for inclusion in BG News (Student Newspaper) by an authorized administrator of ScholarWorks@BGSU. /? The BG News Friday, October 15, 1993 Bowling Green, Ohio Volume 76, Issue 37 American pilot's Briefs release may lead Weather Rainy weekend ahead: toward agreement Today, partly cloudy. that he had been badly beaten by High In the mid 60s. South by Michelle Faul The Associated Press a crowd and stripped naked after winds 10 to IS mph. Chance his capture. of rain 20 percent. Tonight, Officials said Durant would be becoming cloudy and not as MOGADISHU, Somalia - U.S. flown Friday to a U.S. military cold. A chance of rain after helicopter pilot Michael Durant, base in Ramstein, Germany, and midnight. Lows near 50. battered but buoyant, returned to then taken to a military hospital Chance of rain 40 percent. freedom Thursday on a stretcher in Landstuhl, where his wife, Saturday, showers likely after 11 days as a captive of a Lorrie, would join him. -
They Played the Merger Game: a Retrospective Analysis in the UK Videogames Market
No 113 They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni, Elena Argentesi, Paolo Buccirossi, Lorenzo Ciari, Tomaso Duso, Massimo Tognoni, Cristiana Vitale October 2013 IMPRINT DICE DISCUSSION PAPER Published by düsseldorf university press (dup) on behalf of Heinrich‐Heine‐Universität Düsseldorf, Faculty of Economics, Düsseldorf Institute for Competition Economics (DICE), Universitätsstraße 1, 40225 Düsseldorf, Germany www.dice.hhu.de Editor: Prof. Dr. Hans‐Theo Normann Düsseldorf Institute for Competition Economics (DICE) Phone: +49(0) 211‐81‐15125, e‐mail: [email protected] DICE DISCUSSION PAPER All rights reserved. Düsseldorf, Germany, 2013 ISSN 2190‐9938 (online) – ISBN 978‐3‐86304‐112‐0 The working papers published in the Series constitute work in progress circulated to stimulate discussion and critical comments. Views expressed represent exclusively the authors’ own opinions and do not necessarily reflect those of the editor. They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni Lear Elena Argentesi University of Bologna Paolo Buccirossi Lear Lorenzo Ciari European Bank for Reconstruction and Development Tomaso Duso Deutsches Institut für Wirtschaftsforschung (DIW Berlin) and Düsseldorf Institute for Competition Economics (DICE) Massimo Tognoni UK Competition Commission Cristiana Vitale OECD October 2013 Corresponding author: Elena Argentesi, Department of Economics, University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Tel: + 39 051 2098661, Fax: +39 051 2098040, E-Mail: [email protected]. This paper is partially based on a research project we undertook for the UK Competition Commission (CC). We thank the CC’s staff for their support during the course of this study. -
The Bellrays @ the Barfly [DVD] - Popmatters Music Review
The BellRays: The BellRays @ the Barfly [DVD] - PopMatters Music Review MUSIC \ recent reviews \ archive - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z various \ downloads \ front page CALL FOR WRITERS: PopMatters has a few select Columnist positions available. Deadline for submissions is Sunday, 13 November. TODAY'S MUSIC THE BELLRAYS The BellRays @ the Barfly [DVD] (Music Video Distributors/Punkervision) [Wednesday, 9.Nov.05] Rating: 8 :. Bobby Bare: The Moon Was Blue US release date: 25 October 2005 :. Early Man: Closing In UK release date: Available as import :. The Crimea: Tragedy Rocks by Adam Williams :. Bantu featuring Ayuba: Fuji Satisfaction PopMatters Associate Columns and Music Editor :. The Dials: Flex Time :. e-mail this article :. The Campbell Brothers: Can You Feel It? :. print this article :. Bliss: Quiet Letters (U.S.Edition) :. comment on this :. Various: Jamie Oldaker's Mad Dogs & Okies article [RECENT CD REVIEWS] Too Cool for School [Wednesday, 9.Nov.05] Cat Power + Dexter Romweber The term old school has become a part of the 18.Oct.05: Memphis, TN On an "off" night Chan Marshall's antics piss off lexicon, and is used to describe something that more people than they win over. But what about bears a romantic hint of nostalgia, but retains a an on night? present day hipness. Whether referring to [RECENT CONCERT REVIEWS] athletic jerseys or motorcycles, the concept of what is old, is new again dominates the pop cultural landscape, often to the point of gratuitous inclusion. -
Diego O De Assis.Pdf
Pontifícia Universidade Católica – PUC-SP Diego O. de Assis Perspectivas para o jornalismo crítico de games Mestrado em Comunicação e Semiótica SÃO PAULO / 2007 Pontifícia Universidade Católica – PUC-SP Diego O. de Assis Perspectivas o jornalismo crítico de games Mestrado em Comunicação e Semiótica Dissertação apresentada à Banca Examinadora da Pontifícia Universidade Católica de São Paulo, como exigência parcial para obtenção do título de Mestre em Comunicação e Semiótica sob orientação da Prof .ª Dr. ª Giselle Beiguelman. Banca examinadora ____________________________ __________________________________________ __________________________________________ SÃO PAULO / 2007 2 Resumo O objetivo desta dissertação é analisar o estágio atual do jornalismo de games e apontar novas perspectivas para sua abordagem crítica. Mesmo reconhecido como um dos setores da indústria de entretenimento mais promissores neste novo milênio, o universo dos videogames tem recebido ainda uma atenção proporcional pouco representativa nos meios de comunicação de massa se comparados a formatos mais tradicionais como o cinema e a música. No contexto atual, boa parte da cobertura de games permanece confinada a publicações especializadas e a cadernos de informática. Para levar adiante esta análise será necessário antes de tudo traçar um panorama histórico do desenvolvimento dos jogos eletrônicos. Surgidos há quase 50 anos, numa tentativa de transformar os computadores em algo divertido, os videogames foram ganhando complexidade com os sucessivos avanços tecnológicos até se transformarem em um dos objetos culturais mais instigantes da virada do século 20 para o 21. Presentes na vida dos jovens de praticamente todas as sociedades nas últimas duas décadas, os games passaram a influenciar e a serem influenciados por outras linguagens estéticas da cultura popular, como o cinema, a música, os desenhos animados e as histórias em quadrinhos. -
Chapter 1: Introduction 1
TATE STREET, THAT GREAT STREET: CULTURE, COMMUNITY, AND MEMORY IN GREENSBORO, NORTH CAROLINA by Ian Christian Pasquini A thesis submitted to the faculty of The University of North Carolina at Charlotte in partial fulfillment of the requirements for the degree of Master of Arts in History Charlotte 2015 Approved by: ____________________________ Dr. Aaron Shapiro ____________________________ Dr. John Cox ____________________________ Dr. Dan Dupre ii ©2015 Ian Pasquini ALL RIGHTS RESERVED iii ABSTRACT IAN CHRISTIAN PASQUINI. Tate Street, That Great Street: Culture, Community, and Memory in Greensboro, North Carolina (Under the direction of DR. AARON SHAPIRO) Tate Street represents a cultural center in Greensboro, North Carolina. This work outlines the varying social groups, organizations, and institutions that defined Tate Street’s cultural identity between 1960 and 1990. Tate’s venues and spaces acted as backdrops to the cultural shifts on Tate Street. Three venues act as subjects through which to research Tate Street. Through a collection of interviews, art, video, magazines, newspapers, and pictures, this work connects with historical memory to outline Tate’s local and national historical significance. The work connects with a historical documentary made up of interviews as well as primary source materials to engage with Tate’s historical actors. iv DEDICATION Engaging with Tate’s history required the dedication of a small village of interested parties. I would be remiss in not thanking Tate’s community at large – many people have offered both their time and energy to assisting this project and will remain unheralded. This work is a reflection of the strength of Tate’s community which has both inspired and welcomed my inquiries. -
David Menconi
David Menconi “But tonight, we’re experiencing something much more demented. Something much more American. And something much more crazy. I put it to you, Bob: Goddammit, what’s goin’ on?” —Dexter Romweber, “2 Headed Cow” (1986) (Or as William Carlos Williams put it 63 years earlier: “The Pure Products of America/Go crazy.”) To the larger world outside the Southeastern college towns of Chapel Hill and Athens, Flat Duo Jets’ biggest brush up against the mainstream came with the self-titled first album comprising the heart of this collection. That was 1990’s “Flat Duo Jets,” a gonzo blast of interstellar rockabilly firepower that turned Jack White, X’s Exene Cervenka and oth- er latterday American underground-rock stars into fans and acolytes. In its wake, the Jets toured America with The Cramps and played “Late Night with David Letterman,” astounding audiences with rock ’n’ roll as pure and uncut as anybody was making in the days B.N. (Before Nirvana). But that kind of passionate devotion was nothing new for the Jets. For years, they’d been turning heads and blowing minds in their Chapel Hill home- town as a veritable rite of passage for music-scene denizens of a certain age. Just about everyone in town from that era has a story about happening across the Jets in their mid-’80s salad days, often performing in some terri- bly unlikely place – record store, coffeeshop, hallway, even the middle of the street – channeling some far-off mojo that seemed to open portals to the past and future at the same time. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
A Monthly Music, Arts and Literature Publication Of
A MonthLy MusIc, Arts And literAture publicAtIon MILLof the cArrboro cItIzen voL. 3 + no. 9 + june 2010 Downtown Carrboro’s own optimistiC restaurant, wine bar & wine shop sip into on our cool award-winning patio TAPAS TUESDAYS! at A Southern Season Chef Adam Cobb offers a plate of his authentic Spanish tapas Hours 201 S. Estes Dr. with a glass of fine Spanish wine. Come and share the fun! M-Th 7-9 University Mall open monday-saturday, serving Dinner 5-10pm; Lunch monday-Friday 11:30am-2:30pm; wine shop opens at 11 am F-Sa 7-10 Chapel Hill 106 south Greensboro street, Carrboro, north Carolina 27510 • 919.967.9784 • www.glasshalfull.net Su 10-6 919.929.9466 Weaver Street Market music Carrboro Hillsborough on the lawn On the lawn 101 E. Weaver St., Carrboro 228 S. Churton St., Hillsborough Sunday Jazz & More Brunch Thursday Night After Hours Thursday Night Open Mic Every Sunday from 11 am - 1 pm, come One of Carrboro’s hottest events! Favorite Join us every Thursday from 6:30 - 8:30 out and enjoy our tasty breakfast buff et local bands create an intimate musical pm as we showcase live, local music at and some of the best in local jazz music. show from 6:00 - 8:00 pm in the heart of our Hillsborough store outside or in the the crowd. Lilac Lounge. May 30th - Club Boheme May 27th - Judy Woodall June 6th - The Donnybrook Lads June 3rd - The Tim Smith Band June 3rd - Tim Stambaugh June 13th - Equinox June 10th - The Mystery Hillbillies June 10th - Brian & Mary Lewis June 20th - Dana & Susan Robinson June 17th - Great Big Gone June 17th - Shacktown June 27th - Diff erent Drum June 24th - The Guilty Pleasures And, stop by this week for Last Friday: weaverstreetmarket.coop May 28th - Last Friday with Jon Shain 2 carrborocitizen.com/mill + june 2010 MILL each year, around this time, I try to LIghtenIng up venture out a little more and often have Overheard on Weaver Street as a mother recommended that our readers who are and two children were exiting a shop, not already doing so hit the trails as well. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games Emiko Charbonneau∗ Andrew Miller† Chadwick Wingrave‡ Joseph J. LaViola Jr.§ University of Central Florida Abstract We present an experimental study exploring how to best guide users when playing RealDance, a next generation dancing game proto- type. It uses four Nintendo Wii remotes, attached to the wrists and ankles, to create a 3D spatial interface utilizing the entire body to more closely mimic real dancing. Since RealDance requires a player to use both arms and legs, the player needs to know which of their four limbs to use, where they are expected to move, and when they are expected to move in the dance sequence. To understand the best way to present this information, we implemented three visual interface methods: Timeline, Motion Lines, and Beat Circles, that are based on existing rhythm video games but extended to support RealDance’s 3D interaction requirements. Our study explores each visual interface’s effectiveness in convey- ing dance sequence information and assisting the player in pro- viding a rewarding experience. Our evaluation is based on points scored in the game, and post-questionnaires used to solicit reac- tions about each visual interface including which was preferred and why. The results of the study show that players had significantly Figure 1: The RealDance system in action. The Motion Lines in- higher scores when using Motion Lines and Beat Circles than with terface is pictured. the Timeline. The results also indicate that players found Motion Lines and Beat Circles significantly easier to follow than Timeline and icon position significantly less confusing than the Timeline in- to the novelty of increased physical exertion in the case of Dance terface. -
Hgzine Issue 13
NAVIGATE | 01 HandheldNEW! Gamer Magazine Issue 13 | February 2007 FULL REVIEWS! HGFree Magazine For Handheld Gamers.Zine Read it, Print it, Send it to your mates… Mario & Sonic at the Olympics EXCLUSIVE PLAYTEST! Going for gold Advance Wars: HARDCORE UPROAR Days of Ruin We’ve played it and it’s looking stunning! The battle continues on DS (And if you like this cover, hover Crisis Core Final your mouse over here to see it in full!) PLUS 27 DS AND Fantasy VII PSP GAMES Exclusive preview inside INSIDE! Final Fantasy I SHAZAM! The classic RPG comes to PSP! Making Magic PLUS! News and reviews of HGZine The most original DS title ever? the latest mobile games CONTROL WWW.GAMERZINES.COM NAVIGATE | 02 QUICK FINDER DON’T Every game’s just a click away! MISS! SONY PSP NINTENDO DS Thingys! This month’s FlatOut: Head On Final Fantasy Mario & Sonic at Crisis Core: Crystal Chronicles: the Olympic highlights Final Fantasy VII Ring of Fates Games HGZine The Fast and the Making Magic Advance Wars: Furious Assassin’s Creed Days of Ruin Harvey Birdman: Altair’s Chronicles DS News Roundup We’ve heard rumours of a DS version of FlatOut: Head On Attorney at Law Asterix at the Assassin’s Creed for some time now, but it Final Fantasy I Olympic Games MOBILE PHONE Could this be a surprise hit Final Fantasy II Teenage Zombies: News was only on the 15th of January that Ubisoft on the PSP? Very possibly PSP News Invasion of the Reviews officially announced that Assassin’s Creed Altair’s Roundup Alien Brain Chronicles was bound for the DS – and sooner than we could have hoped, too. -
Appendix A, Games Cited
Appendix A, Games Cited Advance Wars: Dual Strike. 2005. Nintendo DS. Nintendo/ Intelligent Systems. Bionic Commando (series) 1988. Game Boy, NES, Xbox 360. Capcom. Breakout. 1976. Atari 2600, 5200. Atari. Broken Sword: The Shadow of the Templars – Director’s Cut. 2009. Nintendo DS. Ubisoft. Castlevania (series) 1986. NES, Super NES, Nintendo Game Boy, Nintendo DS, Nintendo 64, Playstation,. Konami. ChronoTrigger. 1995. SNES, Playstation, Nintedno DS. Square. Color TV Game. 1977. Nintendo. Computer Space. 1971. Arcade. Nutting Associates. Dance, Dance Revolution. 1998. Arcade. Konami, Entertainment Tokyo. Disagree (series) 2003. Playstation 2, PSP, Nintendo DS. Nippon Ichi Software, System Prisma. Dynasty Warriors DS: Fighter’s Battle. 2007. Nintendo DS. Koei. Elite Beat Agents. 2006. Nintendo DS. Inis, Nintendo. EverQuest. 1999. Windows, Mac. Sony Online Entertainment. Final Fantasy (series) 1987. Game Boy Advance, MSX, Nintendo DS, NES, Nintendo GameCube, Windows, PlayStation, PlayStation 2, PlayStation 3, PSP, Super NES, Wii, Wonderswan Color, Xbox 360. Square Enix. Galactrix. 2009. Nintendo DS, Xbox 360, PS3. Infinite Interactive, D3 Publisher. doi: 10.1057/9781137396594 Appendix Gun Fight. 1975. Arcade. Taito, Midway. Halo (series) 2001. (Xbox) Bungie, Micosoft Game Studios. Henry Hatsworth in the Puzzling Adventure. 2009. Nintendo DS. EA Tiburon, EA Games. Knights in the Nightmare. 2008. Nintendo DS. Sting, Sting Entertainment. Legend of Zelda Phantom Hourglass. 2007. Nintendo DS. Nintendo EAD. Metal Gear (series) 1987. NES, PC, Playstation, Playstation 2, Playstation 3, PSP, Xbox, Xbox360. Konami. Missile Command. 1980. Arcade. Atari. Mortal Kombat (series) 1992. Arcade, Super NES, Mega Drive/Genesis, Sega Mega CD, Amiga, Game Gear, Game Boy, Sega Master System, Midway Games, Nether Realms.