Kronos Expansion Manualrealms
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REALMS REALMS AWAKEN REALMS AWAKEN REALMS AWAKEN REALMS AWAKEN REALMS Kronos expansion Manual AWAKEN AWAKEN REALMS1 KRONOS 7 KRONOS CHAIN CARDS KronosKRONOS should be considered as an alternative game KRONOS mode rather than a standard expansion. If you’re not fa- CHAINS miliar enough with the base game or the solo campaign of Lords of Hellas, you will probably have a hard time EARTHQUAKE FLOOD fighting Kronos or playing him against your friends! Active: Active: Kill up to 2 Hoplites Kill 1 Hoplite in each Region in each of these Regions: This game mode is meant for 2 up to 4 players. of any 1 Land of your choice. Chalkidiki, Crete and Euboea. Passive: Passive: One of the players will play as a Kronos, first trying to set Destroy Monument - 1 Kronos Movement -1 himself free, using Monsters and various powers to finally seek revenge on the Gods which imprisoned him in the first place. CARDS Other players will team up, leading various Heroes 3 KRONOS EVENT CARDS and their Armies in their attempt to stop the mighty ti- tan from destroying the land. expansion expansion expansion KRONOS REBELLION KRONOS REBELLION KRONOS REBELLION REALMSPHOCIS ARKADIA CHALKIDIKI FINDING CLOSURE OF OMPHALOS BLESSING OF REA THE TARTAR DOOR KRONOS VICTORY CONDITIONS: 2 2 2 Set the Population Attitude to “Hostile” in 5 Lands. 2 2 2 \\ 1\\ Discard 2 Destroy all 3 Monuments. Sacrifice 1 3 1 KRONOS BOARD 3 Passive 3 Passive \\ Passive \\ Sacrifice 1 1 Discard 2 . When this card is in play, When this card is in play, When this card is in play cost Monsters that are killed by Heroes Kronos cannot suffer any Wound. HEROES VICTORY CONDITIONS: of the “Play Order Card” Kronos’ Action is 0 return to their pool and can come back on the board. Kill Kronos Control 3 Lands 9 HERO SPECIAL ABILITY TOKENS Kill all the Monsters on the board (available after KRONOS completing the Quest “Closing of Tartar Gates”) MONSTER MOVEMENT Cost 1 REGION ATTACK SPECIAL ABILITY SPECIAL ABILITY AWAKEN (MEDUSA/SPHINX/CYCLOPS) Cost 2 KRONOS MOVEMENT SPECIAL ATTACK Cost 4 (CHIMERA/MINOTAUR/HYDRA/CERBERUS) The Hunt ends immediately, When you perform a Hoplite MovementAfter any player performs a Build Monument Cost 3 KRONOS TERROR The Hero is dealt 1 Injury action, you can choose to move 1 Hoplite Special Action,to any you Region. can move Perseus CLEITO GAME PREPARATION of another Hero instead. ACHILLES PLAY ORDER CARD Cost 4 and Kronos’ player may place MIGHT ANGER AUTHORITY Cost 0 / 2 DESTROY MONUMENT the Hero in any Region DESTROY TEMPLE Cost 4 on the Map. Cost 4 1. Set up the alternative board (on the back of the regular one, TERROR Cost 1 REALMS + 1 FOR EACH 2 HOPLITES IN THE LAND used for the solo Campaign). 2. Shuffle the Monster Attack and Combat Cards decks and (ANGER POINTS) HERO CONTROLLED REGIONS 15+ 12-14 9-11 7-8 6 5 4 0-3 place them on the board in their appropriate places. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 3. Prepare the Blessing deck by removing the following cards: Hero’s wrath Ambush Response force 1 ANGER POINTS COUNTER Bluff Hermes temple No attrition Always prepared Unbroken morale Cunning tactician Athena’s gift AWAKEN21 KRONOS ORDER CARDS Heroic presence Restrictive maneuver StalwartREALMS defence KRONOS ORDER: KRONOS ORDER: KRONOS 4. Shuffle the Blessing deck and place it on the board. CORINTHIA OR MESSENIA AETOLIA OR ACHAEA CERBERUS MEDUSA ORDERS 5. Place the corresponding Glory Tokens on the Neutral space of their respective Population Attitude tracks. 6. Place all of the Temples and Oracle of Delphi in their respec- tive Regions (All Temples are built at the beginning of the game). 7. Place the base of each of the basic Monuments (Athena, Order: Order: Hermes and Zeus) in their respective Regions. Place the God’s Ar- When Cerberus is in Thessaly, Lay any Hero in Medusa’s Region on their side. destroy 1 level of the Zeus Monument. Until the next Build Monument Special Action, that Hero cannot perform any Hero Movement tifacts next to their respective Monuments. The Monument cannot be DESTROYED this way. Regular Action and Hunt Special Action. 8. Place 3 Kronos Quest cards in the Quest Slots on the board. Note: Kronos Quest cards do not have tokens quests because they do not have rewards. 1 CURRENT PLAYER TOKEN NOTE! Neutral Artifacts, Monster Artifacts and Events are not AWAKEN used in this game mode! KRONOS SETUP 1. Setup the Kronos board by placing an Attribute token onREALMS the first space of each Attribute of Kronos (Might, Anger and Authority). 2 3 AWAKEN REALMS AWAKEN AWAKEN Note: Kronos uses the 5th player Attribute tokens from the Atlantis Anger counter on the Anger track of the Kronos board. When you When Kronos enters a new Region, it kills all Hoplites in that Re- expansion. REALMSspend to perform any Action, move the Anger counter accord- gion. Any Temple in that Region is destroyed and any Control Token 2. Then, place the Anger Points counter on the space corre- ingly to the left of the track. in that Region is removed. sponding to the number of Heroes in this game (10 for 2 He roes, 11 After performing their Action, the Kronos player Turn ends and Kronos cannot enter a Region with a Monument. DESTROYED for 3). the next Hero Turn starts. Monuments do not block Kronos from entering a Region. 3. Give the Kronos Wrath card (from the Kronos Chain deck) to the Kronos player and place it face up next to the Kronos board. KRONOS DESTROY MONUMENT 4 4. The Kronos’ player chooses 3 of Chain cards and places them KRONOS ACTIONS The Kronos player may choose to destroy 2 levels of a Monu- face down next to their Kronos Wrath card. ment in the Region neighboring the Region Kronos is in. The 5. The Kronos’ player takes Kronos miniature and places it in one MONSTER MOVEMENT 1 destroyed levels of the chosen Monument are removed. As long of the following Regions: The Kronos player moves a number of Monsters equal to their Au- as its base is not destroyed, the Hero players can rebuild the Locris thority value by 1 Region. Monument. Eubea If this Action destroys the Monument base, the Monu ment is Messenia REGION ATTACK 2 / 3 considered DESTROYED and cannot be rebuilt by He roes. 6. Set the Population Attitude to Hostile in the Land Kronos The Kronos player chooses a Monster that performs its Region At- Any DESTROYED Monument is removed from the board along starts in. tack. In addition of any other effects, this Region Attack kills an ad- with its God’s Artifact. 7. The Kronos player shuffles the Kronos Order deck and draws ditional Hoplite in the attacked Region for each Population Attitude 3 cards. The hand limit of Kronos Order Cards is 5. REALMSlevel below Neu tral (1 additional Hoplite in a Wary Region, 2 addi- KRONOS TERROR 4 tional Hoplites in a Hostile one). The Population Attitude in the Land Kronos is in is set to Hostile. HEROES SETUP The cost of this Action depends on the chosen Monster: Remove the Control Tokens from all Regions without Hoplites in the 2 - MEDUSA | SPHINX | CYCLOPS affected Land. In this game mode, the Heroes have different Special Abili- 1. 3 - CHIMERA | MINOTAUR | HYDRA | CERBERUS ties. When selecting their Hero, each player chooses 1 correspond- MONSTER DESTROY MONUMENT 4 ing Hero Special Ability token from the nine available and place it on TERROR 1 + 1 FOR EACH The Kronos player chooses a Region with a Monument and a Mon- their Hero board, covering their basic Special Ability. 2 HOPLITES IN THE CHOSEN LAND Starting bonuses are not used in this mode and are ignored as ster. The Monster destroys 1 level of the Monument. The destroyed a whole. The Kronos player chooses 1 Monster in any Region and moves the level is removed. As long as its base is not destroyed, the Hero play- Each player takes the components corresponding to their cho- corre sponding Glory Token 1 space down on the Population Atti- ers can rebuild the Monument. sen Hero (Hero miniature and plastic ring, Hero Special Ability to- tude track. If this Action destroys the Monument base, the Monu ment is ken, Army board, Hoplites and Priests miniatures, Used Action to- Remove all Control Tokens from Regions without Hoplites in the considered DESTROYED and cannot be rebuilt by He roes. kens, Control tokens, Attribute tokens). chosen Land. Any DESTROYED Monument is removed from the board along 2. After choosing their Hero, the players place their Hero minia- with its God’s Artifact. AWAKEN ture on the board, in a Region of their choice, along with their starting DESTROY TEMPLE 4 Hoplites. The number of starting Hoplites varies: The Kronos player chooses 1 Monster in any Region with a Temple. 3 Hoplites in a game with 2 Heroes If there are no Hoplites in that Region, the Temple is removed. KRONOS’ CHAINS 2 Hoplites in a game with 3 Heroes Each time a Temple is removed,REALMS the Kronos player raises one of During the setup, the Kronos player chooses 3 Chains cards among 3. The first Hero player is given the Current Player token Kronos At tributes by 1. the 6 available. The Hero players cannot rebuild a destroyed Temple. These 3 chosen Chains are considered as Unbroken at the start 1 VS 1 PLAYER GAME of the game. PLAY KRONOS ORDER CARD 0 / 2 Unbroken Chains are placed face down next to the Kronos board.