02.04 Video Games

A hugely popular form of entertainment, electronic games are games run by computer technology. They are also called video games. The appeal of electronic games has grown as the technology used to produce them has advanced, offering players increasingly sophisticated graphics and sound. Electronic games are played on personal computers, home video consoles connected to television sets, arcade consoles, handheld devices, and even cell phones.

There are thousands of electronic games in many genres, the most popular of which include action, adventure, and sports. Many games are played by one person against the machine. Some games, such as simulated sports contests, can be played by two or more people competing against each other. Other games allow thousands of people to play at once over the Internet. Technology

Electronic games are operated by a small computer called a microprocessor. The microprocessor runs a program, or set of instructions, that controls what appears on the screen and what sounds the game makes. Home video game consoles are hooked up to a television set for display. A computer displays games directly on its screen. Games are stored on special cartridges, compact discs (CDs), or digital video discs (DVDs). The games with the most advanced graphics and sound are on DVDs, which can hold the most data. The player usually operates the game with a lever called a joystick or with buttons on a control pad. Educational and Therapeutic Applications

Though electronic games are primarily a form of entertainment, some also are valuable educational tools. Some schools use games to familiarize children with computers and to teach language, mathematics, reading, science, and other subjects. Video game simulators are used for driving and flight instruction and to train emergency personnel in responding to such crises as natural disasters and terrorist attacks. The U.S. military uses video games for combat training.

Electronic games also have therapeutic uses. Psychologists have used games to treat children and adults with attention-deficit/hyperactivity disorder, or ADHD. Playing games helps ADHD patients to keep their minds focused on a task. Some therapists use games to treat people with brain injuries or learning disabilities. One game allows cancer patients to destroy harmful cells and shield themselves from the effects of chemotherapy. History

Many computer games grew out of university and industrial computer laboratories, often as technology demonstrations or after-hours amusements of computer programmers and engineers. For example, in 1958 William A. Higinbotham of the Brookhaven National Laboratory in New York created the game Tennis for Two as part of a display for visitors to the laboratory. In 1962 computer programmers at the Massachusetts Institute of Technology (MIT) created Spacewar!, which began as a demonstration program to show off MIT’s huge PDP-1 minicomputer. Spacewar! spread to other campuses and laboratories as PDPs became more common. Arcade Games

The first was Computer Space, a coin-operated version of Spacewar! that was released in 1971. Although the game was a commercial failure, its creator, Nolan Bushnell, founded the Atari Corporation in 1972 to develop new arcade games. Atari’s first release was , a simple game based on Ping-Pong. It was an immediate success. Atari began manufacturing arcade consoles in volume, creating a new industry while also attracting competitors.

The arcade industry exploded in 1978 with the introduction of . The game was so popular in Japan that it caused a shortage of the coins used to play it. Space Invaders also spurred the development of video arcades all over the United States and in other countries. It was followed by a series of other hugely popular games, including Asteroids, Defender, , Centipede, Donkey Kong, and electronic versions of sports and card games. The most successful arcade game of all time was Pac-Man, which was released in 1980. It quickly became an international phenomenon, with more than 100,000 consoles sold in the United States alone. Early Home Video Consoles

Meanwhile, many of the arcade games also became available for play at home. In the late 1960s U.S. engineer Ralph Baer began developing games that could be played on television sets. In 1972 his work led to the production of the first home video console, the Magnavox Odyssey. Atari, encouraged by the success of Pong in arcades, created a successful home version of the game. Other companies rushed into the home market as well, leading to intense competition. The Fairchild Video Entertainment System, from 1976, and the VCS (Video Computer System), from 1977, were the first systems to use game cartridges that were inserted into special slots. By 1983, however, a flood of poorly designed games for the leading home consoles led to a sharp decline in the video console industry. Computer Games

One factor in the decline of home video consoles was competition from computer games. Computers offered users the advantage of doing much more than playing games. They offered game developers enhanced memory, speed, and display capabilities, allowing the creation of more complex games.

The new games introduced “virtual spaces” that players explored by inputting simple text commands—such as room numbers or coordinates—with their keyboards. The prototype for text-based narrative games was Adventure, in which players wandered through a dungeon to collect items and defeat monsters. Written in the mid-1970s, Adventure was limited to large, university-based shared computers. But as personal computers (PCs) became widespread in the 1980s, similar games became available for the home. The popular Zork series was inspired directly by Adventure. Copyright © 1994-2013 Encyclopædia Britannica, Inc. ​