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CREDITS STAR WARS: FORCE AND DESTINY MANAGING ART DIRECTOR DESIGNED BY Andy Christensen Jay Little ART DIRECTION LEAD DEVELOPER Zoë Robinson Sam Stewart PRODUCTION MANAGEMENT WRITING AND ADDITIONAL DEVELOPMENT Eric Knight Max Brooke, John Dunn, Daniel Lovat Clark, EXECUTIVE GAME DESIGNER Andrew Fischer, Sterling Hershey, Jordan Goldfarb, Jason Marker, Jason Mical, and Christopher Rowe Corey Konieczka EDITING AND PROOFREADING EXECUTIVE PRODUCER Christine Crabb, Jim Jacobson, Michael Hurley David Johnson, and Kristopher Reisz PUBLISHER MANAGING RPG PRODUCER Christian T. Petersen Chris Gerber PLAYTESTERS GAME LINE GRAPHIC DESIGN “Tuesday Night Follies” Chris Carlson with Howard Bein, Chris Beck with EDGE Studio and David Ardila Norm Carlson, Bill Cheesman, Pat Hall, Jason Orman, Julia Trimboli, and Daniel Walker. “Anozira Sector Rangers” Vincent Schelzo with Ian Dimitri and Jim Stone. “Low Rollers” Jay Wantland with BETA BOOK GRAPHIC DESIGN Djinn Ferguson, Sean Leary, Brittany Thomas, and Teresa Wantland. Chris Beck “HK2” Jason Keeping with Harrison Keeping and Holly Keeping. “It’s Worse” John “Drew” Hamilton with Kirsten Dahlberg, Mark Daube, GRAPHIC DESIGN MANAGER Jason Gilbertson, Tim Haldane, and Kyle Traylor. “Death Star Contractors” Craig Atkins with Mark Charlesworth, Josh Jupp, Brian Schomburg Doug Ruff, and Nathan Wilkinson. “Corellia’s Finest” Rainer Winstel with Matthias Jelinek, Manuel Vögele, Matthias Vögele, Erik Winstel, COVER ART and Timo Winstel. “Conflict In Action” Sam Stewart with Justin Baller, Max Brooke, Daniel Lovat Clark, Tim Flanders, Michael Gernes, Imaginary FS Pte Ltd Zoë Robinson, and Jonathan Ying. INTERIOR ART Ryan Barger, Alexandre Dainche, Christina Davis, Tony Foti, Jan-Wah Li, Mark Molnar, Jim Pavelec, Anna Steinbauer, Magali Villeneuve, Wibben, Ben Zweifel, and the Lucasfilm art archives LUCAS LICENSING DIRECTOR OF PUBLISHING SENIOR EDITOR LUCASFILM STORY GROUP Carol Roeder Jennifer Heddle Leland Chee and Pablo Hidalgo FANTASY Fantasy Flight Games FLIGHT 1995 West County Road B2 GAMES Roseville, MN 55113 USA © Lucasfilm Ltd. & TM. No part of this product may be reproduced without specific written permission. Fantasy Flight Games and the FFG Logo are registered trademarks of Fantasy Flight Publishing, Inc. ISBN: 978-1-61661-991-6 Product Code: BTA007 Printed in the USA For more information about the Star Wars: FORCE AND DESTINY line, free downloads, answers to rule queries, or just to pass on greetings, visit us online at www.FantasyFlightGames.com www.starwars.com CONTENTS Credits .......................................................................1 Chapter VI: Conflict and Combat ..................... 141 Welcome to Roleplaying as a Champion of the Force .....4 Narrative and Structured Gameplay .................... 141 It is a Dark Time for the Galaxy .................................5 Maneuvers ............................................................144 Welcome to FORCE AND DESTINY .................................7 Actions ..................................................................146 Chapter I: Playing the Game ..................................8 Defense .................................................................150 The Core Mechanic ................................................. 10 Soak ......................................................................150 The Dice ...................................................................11 Range Bands ......................................................... 151 Lights, Camera, Action! ........................................... 15 Additional Combat Modifiers ...............................152 The Basic Dice Pool ................................................ 15 Environmental Effects ...........................................155 Building a Basic Dice Pool ...................................... 18 Wounds, Strain, and States of Health ...................157 Interpreting the Pool ............................................... 22 Recovery and Healing ...........................................160 Other Types of Checks ............................................ 23 Chapter VII: Starships and Vehicles .................163 Other Key Elements ............................................... 24 Starship and Vehicle Weapons ..............................166 Experience and Development ................................ 27 Starship and Vehicle Combat ................................169 Derived Attributes .................................................. 28 Stellar Phenomena or Terrain ...............................177 Chapter II: Character Creation ........................... 29 Taking Damage .....................................................178 Step 1: Determine Background .............................. 32 Interstellar Travel ..................................................183 Step 2: Determine Morality .................................... 32 Vehicle Profiles .....................................................185 Step 3: Select a Species ......................................... 37 Starship Profiles ....................................................186 Steps 4 and 5: Select Career and Specializations .......41 Ship and Vehicle Modifications.............................190 Step 6: Invest Experience Points ............................ 66 Chapter VIII: The Force .....................................193 Step 7: Determine Derived Attributes .................... 68 The Force in FORCE AND DESTINY ............................193 Step 8: Motivation .................................................. 69 Force-sensitive Rules ............................................194 Step 9: Choose Gear and Appearance ................... 70 Battle Meditation .................................................198 Step 10: Determine Group Resource ..................... 71 Bind ......................................................................198 Chapter III: Skills .................................................. 72 Enhance ................................................................200 Choosing Skills ........................................................ 75 Foresee .................................................................202 General Skills .......................................................... 75 Heal/Harm ............................................................203 Combat Skills .......................................................... 88 Influence ...............................................................205 Knowledge Skills ..................................................... 90 Midirect ................................................................ 207 Chapter IV: Talents ............................................... 93 Move .....................................................................208 Talent Descriptions ................................................. 97 Protect/Unleash .................................................... 210 Chapter V: Gear and Equipment .......................111 Seek ...................................................................... 212 Rarity .....................................................................111 Sense .................................................................... 214 Encumbrance ........................................................ 113 Chapter IX: The Game Master ......................... 216 Combat Skills ........................................................ 115 Running a FORCE AND DESTINY Game ..................... 217 Item Qualities ....................................................... 115 Game Master Rules and Options ......................... 219 Weapon Characteristics ........................................ 118 Chapter X: Adversaries .....................................224 Weapon Maintenance ........................................... 119 Adversary List .......................................................225 Weapon Descriptions............................................120 Chapter XI: Lost Knowledge .............................238 Armor ...................................................................125 Episode I: Arrival at the Resort .............................240 Armor Characteristics ...........................................126 Episode II: The Hunting Expedition ......................244 Gear ......................................................................127 Episode III: The Ancient Ruins ..............................246 Customization and Modifications .........................133 Index .....................................................................252 Weapon Attachments ...........................................134 Character Sheet ....................................................255 Armor Attachments ..............................................138 CONTENTS 2 force and destiny INTRODUCTION oharn splashed through the shallow stream and his horns—and now Jynn was up against the Man in L hauled himself up the muddy bank on the far side. Blue? Loharn took a deep breath. He closed his eyes He hurled himself through the undergrowth, slashing and willed his fear away. Another roar. But from fur- vines and branches away from his face with quick jerks ther away, this time. The monster had lost his scent in of his arms. His lungs burned. His horns itched. He felt the stream. The fear faded. as if he’d been running for days. Loharn opened himself to the Force, thinking of A roar shimmered through the heat of the forest, rum- Jynn. He felt the Force pass through him and saw the bling deep