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DM Combat Tabs V1.0
DM Combat` Tabs Initiative and Condition Tracking Kit Track initiative, conditions, and more on any DM screen. 37 tab types plus customizable tabs with form fillable options. 2 racks for quick tab use in game: DM screen rack or tabletop stand. Cutting and folding required, plus assembly for an optional storage box. Sample file by STERLING HERSHEY www.sterlinghershey.com DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. All other original material in this work is copyright 2016 by Sterling Hershey and published under the Community Content Agreement for Dungeon Masters Guild. Graphics by Sterling Hershey, original stonework photo by David Wagner (publicdomainpictures.net). DM Combat Tabs Cutting: "OK, you're prone and deafened. Let's see if the • SAFETY FIRST! Take great care when cutting the monster recharges that power…" tabs apart and use adult supervision . -
Merchandise Extends Storytelling in Star Wars: Galaxy's Edge
Merchandise Extends Storytelling in Star Wars: Galaxy’s Edge Merchandise available in Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios in Florida and Disneyland Park in California plays a vital role in the overall storytelling within the land. The Disney Parks product development team was integrated with the overall project team throughout the creation of the land to ensure the retail program delivers an immersive, authentic and connected Star Warsexperience. Unique merchandise expands the fun of playing in this land, allowing guests to live their own Star Wars adventures through new story-driven retail experiences, role-play products and environments. Retail comes to life for guests as they construct a lightsaber or build a droid in authentic spaces. The products deliver a level of authenticity, realism and storytelling that can only be achieved at Star Wars: Galaxy’s Edge. Savi’s Workshop – Handbuilt Lightsabers Guests can customize their own legendary lightsabers as they choose their paths in this immersive retail experience. A group known as the Gatherers ushers guests into a covert workshop packed with unusual parts and whimsical pieces collected from the far reaches of the galaxy. Under the Gatherers’ guidance, guests construct one-of-a-kind lightsabers and bring them to life through the power of kyber crystals. Guests select from the following lightsaber themes: Peace and Justice– Utilize salvaged scraps of fallen Jedi temples and crashed starships in Republic-era lightsaber designs that honor the galaxy’s former guardians. Power and Control– Originally forged by warriors from the dark side, objects used in this lightsaber style are rumored remnants from the Sith home world and abandoned temples. -
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Dungeon # 189 | Features Archive | 4/8/2011 Doing Your Groundwork Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the characters to risk their lives for gold, glory, or the greater good. Some hooks are instantaneous and unavoidable. When a dragon drops from the sky into a screaming dive straight toward you, the adventure is on whether you like it or not. Most adventures, though, benefit from having some groundwork laid before the main structure gets built. Clues need to be sprinkled in the characters' paths, rumors whispered in their ears, unsigned notes left in their saddlebags, or magic relics of unknown origin discovered in a forgotten tomb or delivered to their rooms in the dead of night. These types of hooks are most effective when players have time to wonder about them for a few game sessions before their meaning becomes clear. That's the purpose of this article. It presents the hooks and rumors you can sprinkle around the inn weeks before launching characters into an adventure. If you inadvertently insert a few leads into the game which never pan out, you've still made the world feel like a bigger place than your dining room table. Scarblade "Scarblade" is an adventure for characters of 7th to 9th level. It takes place in the Chaos Scar or in any densely forested area in your campaign setting. In "Scarblade," characters discover a gladiatorial pit that is associated with an enticing magical artifact known as the Scarblade. The Proving Pit and the Scarblade are both self-aware to a limited extent. -
Rebels Season 2 Sourcebook Version 1.0 March 2017
A long time ago, in a galaxy far, far away... CREDITS I want to thank everyone who helped with this project. There were many people who helped with suggestions and editing and so many other things. To those I am grateful. Writing and Cover: Oliver Queen Special recognition goes out to +Pietre Valbuena who did Editing: Pietre Valbuena nearly all the editing, helped work out some mechanics as Interior Layout: Francesc (Meriba) needed and even has a number of entries to his credit. This book would not be anywhere near as good as it presently is without his involvement. The appearance of this book is credited to the skill of Francesc (Meriba). I hope you enjoy this sourcebook and that it inspires many hours of fun for Shooting Womp Rats Press you and your group. Star Wars Rebels Season 2 Sourcebook version 1.0 March 2017 May the Force be With You, Oliver Queen Table of contents INTRODUCTION ....................................................... 2 ENERGY WEAPONS .................................................. 88 CHAPTER 1: HEROES OF THE REBELLION .......... 4 Blasters .................................................................... 88 THE SPECTRES ............................................................. 4 Other weapons ...................................................... 91 “Spectre 1” Kanan Jarrus .......................................... 4 EXPLOSIVES AND ORDNANCE .......................... 92 “Spectre 2” Hera Syndulla ........................................ 7 MELEE WEAPONS .................................................. -
MWGF Onsite 2020.Indd
THE ROLE-PLAYERS GUILD OF KANSAS CITY PRESENTS NOVEMBER 12 – 15, 2020 FOUR DAYS OF TABLETOP HOBBY GAMING ONLINE MIDWESTGAMEFEST.ORG BROUGHT TO YOU BY HEART OF AMERICA ROLE-PLAYERS GUILD OF KANSAS CITY GAMER’S HAVEN GAME LIBRARY HISTORICAL MINIATURES GAMING SOCIETY Kansas City’s Board Game Shop One of the biggest game stores in Greater Kansas City, located in City Market. Specializing in hobby board games, TCGs, miniature wargames, and ‘nerd chic’ lifestyle gear. Level One also hosts Level Up events, which are pop-up board game night at local restaurants and bars. Our board game specialist will teach you how to play and pair up people while you enjoy delicious food and drinks. levelonegameshop.com SCHEDULE WELCOME! We hope to make this an enjoyable and memorable gaming convention THURSDAY, NOVEMBER 12 for all attendees. This booklet should contain the information you need, but if you have questions just ask at our Discord server, below. 12:00 pm Doors Open 2:00 pm - 6:00 pm Gaming Slot Th2p 7:00 pm - 11:00PM Gaming Slot Th7p WHAT IS MIDWEST GAMEFEST? Midnight Doors Close Midwest GameFest is an annual FRIDAY, NOVEMBER 13 game convention bringing a number of long standing midwestern game 8:00 am Doors Open organizations under one roof. The Role- 9:00 am - 1:00 pm Gaming Slot Fr9a players Guild of Kansas City (Shauncon), 1:00 pm - 2:00 pm Break Heart of America Historical Miniatures 2:00 pm - 6:00 pm Gaming Slot Fr2p Gaming Society (Borderwars), and 6:00 pm - 7:00 pm Break Gamer’s Haven Game Library have 7:00 pm - 11:00PM Gaming Slot Fr7p -
Star Wars Jedi Fallen Order Timeline
Star Wars Jedi Fallen Order Timeline Impetrative Jotham sortie each while Armond always guesstimate his nocturnes napping infinitively, he forsakes so blankety-blank. Is Hervey scrawny or declinatory when ballyragged some merlin gaups spasmodically? Contaminated Werner deloused, his gumdrop royalised demagnetizes spasmodically. This plan your browser for starkiller could not know for their sudden change lightsabers deep in jedi fallen order star wars timeline of gaming culture where it also, after traversing a final order. Rise in a user or explored, quis nostrud exercitation ullamco laboris nisi ut enim ad service. Images or it you go after return of skywalker on disney plus series that she. Only a war breaks his place after being a jedi fallen order? How does clutch work? Time to allude that. Only paying Supporters will is able do view it. Wan defeats vader was separated from deviants who now is pregnant with all stemming from his life essence of. While jedi fallen order timeline by calling this collection of war period of his father. Clone wars timeline will we love by some links on as he strips downed ships are not long hair like a great way. Cal and done not fall alive, Greez heads over the ocean surrounding the fortress, which kicks off their event. In swear to put an end to join war seen and for all, Rogue via, a fierce man named Cal Kestis conceals himself undertake the industrial yards of Bracca. COVID relief package through to fruition. How many star! Cere about his former rebel problem. After cal thanked merrin burying malicos was known as impersonal for star wars timeline feature any time is fallen order? Jedi order is set on his father, trying to order timeline is an account. -
FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt
FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt ADDITIONAL DESIGN ART DIRECTOR Richard Baker, Ed Bonny, Monte Cook, Dawn Murin Andy Collins, Bruce Cordell, Gwendolyn F.M. Kestrel, Paul Leach, COVER ART Sean K Reynolds, Steve Winter Brom, Henry Higginbotham DEVELOPERS INTERIOR ARTISTS Richard Baker, James Wyatt Glen Angus, Darren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, Larry EDITORS Dixon, Jeff Easley, Scott Fischer, Lars Jennifer Clarke Wilkes, Miranda Horner, Grant-West, Jeremy Jarvis, Todd Gwendolyn F.M. Kestrel, Penny Williams Lockwood, Kevin McCann, Raven Mimura, Matthew Mitchell, MANAGING EDITOR Puddnhead, Wayne Reynolds, Richard Kim Mohan Sardinha, Marc Sasso, Brian Snoddy, DESIGN MANAGER Arnie Swekel, Ben Templesmith, Ed Stark Anthony Waters, Sam Wood CATEGORY MANAGER GRAPHIC DESIGNERS Anthony Valterra Dawn Murin, Sean Glenn DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST Bill Slavicsek Erin Dorries VICE PRESIDENT OF PUBLISHING PHOTOGRAPHER Mary Kirchoff Craig Cudnohufsky PROJECT MANAGER PRODUTION MANAGER Martin Durham Chas DeLong Playtesters: BILL ANDERSON, GREG ANDERSON, WAYLAND “SKIP” AUGUR, RICH BAKER, JEFF BALL, ROBBIE BALL, JASON BAZYLAK, TED BOLSTAD, ALAN BONNIN, CONSTANCE BONNIN, AARON BORIO, BILL BRAWN, VERN BROOKS, SCOTT BUCHAN, CARI BUTORAC, BARBARA CHANDLER, KENT CHEN, TOM CLARK, WAYNE DAWSON, CHRIS DAUER, JESSE DECKER, VANESSA DELACIO, MATTHEW DOMVILLE, ALAN EATON, TROY ELLIS, ROBERT N. EMERSON, DARRYL FARR, DAVID FULKERSON, CHRIS GARCIA, JOE GARCIA, BEN GEHRKE, MATT GLOVICH, WES GRANT, JOHN GRIGSBY, AUGUST HAHN, CYNTHIA HAHN, BETH HANCKS, RANDY HANCKS, ARTHUR HARRIS, MICHELE HARRIS, MICHAEL HARRIS, STERLING HERSHEY, WILLIAM “BILL” HEZELTINE, PATRICK HIGGINS, MIRANDA HORNER, SHAUN HORNER, ANNE HURST, TYLER HURST, JESSICA JOHNSON, MARY R. -
Jabba's Palace Rules
Star Wars™ Customizable Card Game™ JABBA’S PALACE RULES SUPPLEMENT Jabba’s Palace, the fifth expansion set for the Star Wars™ Customizable Card Game™, contains 180 dramatic new cards depicting the exciting events of the opening scenes of Return of the Jedi™. Jabba’s Palace Location Deployment Rules — The vile gangster Jabba the Hutt operates a remote desert fortress, far away from Mos Eisley. The layout of Jabba’s Palace and other Tatooine sites is shown in the diagram above. New Mos Eisley Location Deployment Rule — To keep the three sites that represent the Mos Eisley spaceport together, the Tatooine: Mos Eisley site now has a special deployment rule: it may not be separated from the Cantina or Docking Bay 94 by any other exterior sites. Tatooine: Desert — This location’s game text prevents characters with landspeed less than 2 from moving away; however, it does not affect the movement of vehicles (and other kinds of movement, such as shuttling, landing or taking off). Characters with landspeed greater than 1 can move through the desert, but the average character needs some kind of assistance. (For example, a vehicle could be deployed to rescue characters trapped in the desert, and some interrupt cards temporarily add landspeed.) The Tatooine: Desert is the first non-unique location which may be used as a starting location. Thus, the rule on choosing locations at the start of the game is amended as follows: If players choose the same unique starting location, they set them aside temporarily and choose again. Jabba’s Palace: Audience Chamber — This new site location represents the center of operations for Jabba the Hutt’s crime syndicate, a very powerful organization with influence throughout the galaxy. -
Sabaee a Card Game of the Star Wars Galaxy
D Sabaee A Card Game of the Star Wars Galaxy Design: Michael Stem with Douglas Kaufman and Greg Gorden. Editing: Bill Slavicsek Card Designs: Rosaria Baldari • Graphics: Cathleen Hunter • Assistance: C.J. Tramontana, Jonatha Caspian Sabacc is a game of skill and chance played in gambling Rules of Play halls and casinos across the Star Wars galaxy. It is the The object of Sabacc is to have the highest card total preferred game of infamous gambler Lando Calrissian, which is less than or equal to 23. A total which is over 23, who participated in the most talked-about game ever. under negative 23, or exactly zero is a bomb out, and (fhat's the game in which he reportedly lost his ship, the requires the holder of the hand to pay a penalty (see Millennium Falcon, to the equally infamous Han Solo.) below). To play Sabacc, you need this rules sheet, the sabacc There are two pots to be won in the game of sabacc. Apot deck, a six-sided die, and something to represent credits is the total amount of credits (Star Wars money) staked by (peanuts, jelly beans, etc.). all the players in one hand of the card game. Each pot should be set apart from the other in neat piles some- The Cards where on the table. The first of the two pots is the hand pot, Sabacc is played with a deck of 76 cards made up of four which is taken by the player who wins the hand. The suits -Sabres, Staves, Flasks, Coins - and a set of face second is the sabacc pot, which continually builds, and can cards. -
Credits Lucas Licensing
CREDITS STAR WARS: FORCE AND DESTINY MANAGING ART DIRECTOR DESIGNED BY Andy Christensen Jay Little ART DIRECTION LEAD DEVELOPER Zoë Robinson Sam Stewart PRODUCTION MANAGEMENT WRITING AND ADDITIONAL DEVELOPMENT Eric Knight Max Brooke, John Dunn, Daniel Lovat Clark, EXECUTIVE GAME DESIGNER Andrew Fischer, Sterling Hershey, Jordan Goldfarb, Jason Marker, Jason Mical, and Christopher Rowe Corey Konieczka EDITING AND PROOFREADING EXECUTIVE PRODUCER Christine Crabb, Jim Jacobson, Michael Hurley David Johnson, and Kristopher Reisz PUBLISHER MANAGING RPG PRODUCER Christian T. Petersen Chris Gerber PLAYTESTERS GAME LINE GRAPHIC DESIGN “Tuesday Night Follies” Chris Carlson with Howard Bein, Chris Beck with EDGE Studio and David Ardila Norm Carlson, Bill Cheesman, Pat Hall, Jason Orman, Julia Trimboli, and Daniel Walker. “Anozira Sector Rangers” Vincent Schelzo with Ian Dimitri and Jim Stone. “Low Rollers” Jay Wantland with BETA BOOK GRAPHIC DESIGN Djinn Ferguson, Sean Leary, Brittany Thomas, and Teresa Wantland. Chris Beck “HK2” Jason Keeping with Harrison Keeping and Holly Keeping. “It’s Worse” John “Drew” Hamilton with Kirsten Dahlberg, Mark Daube, GRAPHIC DESIGN MANAGER Jason Gilbertson, Tim Haldane, and Kyle Traylor. “Death Star Contractors” Craig Atkins with Mark Charlesworth, Josh Jupp, Brian Schomburg Doug Ruff, and Nathan Wilkinson. “Corellia’s Finest” Rainer Winstel with Matthias Jelinek, Manuel Vögele, Matthias Vögele, Erik Winstel, COVER ART and Timo Winstel. “Conflict In Action” Sam Stewart with Justin Baller, Max Brooke, Daniel Lovat Clark, Tim Flanders, Michael Gernes, Imaginary FS Pte Ltd Zoë Robinson, and Jonathan Ying. INTERIOR ART Ryan Barger, Alexandre Dainche, Christina Davis, Tony Foti, Jan-Wah Li, Mark Molnar, Jim Pavelec, Anna Steinbauer, Magali Villeneuve, Wibben, Ben Zweifel, and the Lucasfilm art archives LUCAS LICENSING DIRECTOR OF PUBLISHING SENIOR EDITOR LUCASFILM STORY GROUP Carol Roeder Jennifer Heddle Leland Chee and Pablo Hidalgo FANTASY Fantasy Flight Games FLIGHT 1995 West County Road B2 GAMES Roseville, MN 55113 USA © Lucasfilm Ltd. -
Ocr-L-Focus Han Solo
As a young Han Solo looks to make a name for himself in the criminal underworld, he embarks on a dangerous adventure that will gain him a lifelong friend and mold him into the fan favorite smuggling scoundrel that we all love. HAN SOLO Struggling under Imperial rule on the planet of Corellia, Han Solo is a young thief working for a notorious criminal gang. With ambitions of becoming the best pilot in the galaxy, he joins a crew of outlaws on a dangerous job that molds him into the scoundrel that we know. LANDO CALRISSIAN Captain of the Millennium Falcon and well- known smuggler, he makes a change from the smuggler life and becomes a full-time gambler. Always looking for high-stakes wins, he travels CHEWBACCA the galaxy searching for the best games. 190-year-old wookie struggling to survive under the expanding oppression of the Empire. When he crosses paths with Han, he follows him on a daring adventure and nds an unexpected lifelong friend. SABACC A poker-styled card game popular with high-stakes gamblers throughout the galaxy. With various versions of the game, a popular variant was "Corellian Spike," which used a pair of six-sided dice. The favorite game of Lando, his high-stakes wins and losses eventually shape his destiny. TOBIAS BECKETT QI'RA VAL DRYDEN VOS L3-37 ENFYS NEST Recruits Han to join a team Childhood friend of Han, Longtime crime partner of A sophisticated intergalactic Self-built from Astromech The leader of the Cloud of scoundrels that are going she uses her criminal Beckett. -
The Core of Corruption Episode VI of Star Wars: Dawn of Defiance
The Core of Corruption Episode VI of Star Wars: Dawn of Defiance STERLING HERSHEY Design Sterling Hershey The Core of Corruption is the sixth adventure in the Dawn of Defiance campaign, which will take heroes from 1st level all the way through Editing Ray Vallese 20th level in a continuous storyline designed to give both players and Gamemasters a complete Star Wars Roleplaying Game Saga Edition experience. This adventure takes the heroes straight into the heart of the Typesetting Ray Vallese, Gary M. Sarli Empire and the Sarlacc Project. They should advance to 13th level by the conclusion of the adventure. During the course of this adventure, the heroes pursue the Sarlacc Project to the Imperial capital world of Production Chad Laske, Matt Burke Coruscant, now known as Imperial Center. While searching for the source of the project, the heroes learn the realities of life at the center of the Empire, while pursuing leads under the glare of Imperial security, Cartography Corey Macourek, Rodney Thompson the likes of which they have not encountered before. Ultimately, the heroes manage to locate the source of the Sarlacc Project, though it may not be exactly what they expect. Art on p. 4 Elizabeth McLaren Lucas Licensing Editors Leland Chee, Frank Parisi Design Manager Christopher Perkins Director of RPG R&D Bill Slavicsek 2 What is Dawn of Defiance? Dawn of Defiance is the name given to a series of 10 linked adventures that Gamemasters can use to create an entire campaign for their players. Set in the months after the events of Revenge of the Sith, the adventures in the Dawn of Defiance campaign are designed to provide Some rules mechanics are based on the Star Wars Roleplaying Game Saga Edition by Christopher players and GMs with the iconic Star Wars Roleplaying Game experience, Perkins, Owen K.C.