Modelling Aesthetic Judgment an Interactive-Semiotic Perspective
Cybernetics and Human Knowing. Vol. 19, no. 3, pp. xx-xx Modelling Aesthetic Judgment An Interactive-semiotic Perspective Ioannis Xenakis,1Argyris Arnellos,2 Thomas Spyrou,3 and John Darzentas4 Aesthetic experience, as a cognitive activity is a fundamental part of the interaction process in which an agent attempts to interpret his/her environment in order to support the fundamental process of decision making. Proposing a four-level interactive model, we underline and indicate the functions that provide the operations of aesthetic experience and, by extension, of aesthetic judgment. Particularly in this paper, we suggest an integration of the fundamental Peircean semiotic parameters and their related levels of semiotic organization with the proposed model. Our aim is to provide a further theoretical understanding with respect to the perception of aesthetics and to enrich our models regarding the functionality of aesthetic interpretation, using the theoretical interpretive richness provided by the semiotic perspective. Keywords: aesthetic judgment, interaction, semiosis, autonomous system, cognition, affordances, aesthetic properties. 1. Introduction Nowadays, in spite of research and the set of theories on aesthetic experience, our knowledge regarding the genesis of the aesthetic judgment in cognitive agents (especially, in humans) is minimal. Most of the studies in aesthetic philosophy have been focused on philosophical questions concerning the nature of aesthetic experience, or on aspects of aesthetics pertaining solely and directly to art, beauty, and sensitivity (i.e., Kant, 1914; Matravers, 2003; Matravers & Levinson, 2005; Carroll, 2004). This body of theory does not lead to functional recommendations that could acquire practical usefulness by, for instance, being integrated in theories explaining the design process or even more specifically, in models of human-computer interaction, architecture, interior design, and so forth.
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