Using smartphones and shared displays to connect and coordinate people in playful contexts Authors: Keisha Bakosi, Jaffar Salih
[email protected] [email protected] Bachelor’s thesis 2013 Interaction Design K3 Malmö University Abstract This paper explores the social aspects of a new kind of mobile games where players interact with each other in a shared physical space as well as in-game. As technology spreads throughout layers of culture and everyday life, and gaming becomes increasingly widespread, we see a future in social digital games through the use of smartphones, because of their prevalence and their technical versatility. This poses new challenges for designers. By using the context of music selection in semi-public to public situations and with the help of prototypes, we explore the problems of making selections and connections in large groups as well as delivering feedback. As a result of this project we arrive at elements such as participation, competition, scalability and the importance of social interactions between participants which can be used when designing systems in similar contexts. Keywords: Design, interaction, connection, scalable, coordination, selection, public, event, social game, smartphone, transmedial access, mobile, mimetic interface, collaborative music listening, public spaces, convergence culture, third wave HCI. Table of Contents 1. Introduction ……………………………………………………………………………………………………. 1 2. Background ……………………………………………………………………………………………………. 2 2.1 Research area …………………………………………………………………………………….. 2 2.2 Purpose …………………………………………………………………………………………….. 2 2.3 Research question ………………………………………………………………………..……. 3 2.4 Limitations ………………………………………………………………………………….……. 3 2.5 Intended target group ………………………………………………………………………… 4 3. Theoretical research and related work …………………………………………………………..….. 5 3.1 Cultural convergence ………………………………………………………………………..… 5 3.1.1 Society goes tech ………………………………………………………………..…. 5 3.1.2 Boundaries are fading ………………………………………………..............