Subject Knowledge Organiser Athletics – Track, Jump & Throw

Sprint High jump Shot put This track event is a short running race. There are This jumping event requires athletes to jump This throwing event requires athletes to throw a generally three different sprint distances: 100m, over the bar using the Fosbury Flop technique. heavy metal ball called a shot as far as possible. 200m, and 400m.

Stage one Start 8-10 strides away from the barrier. Run in a Drive phase curve with controlled speed. Lean your torso The drive is where you are looking to cover as into the curve, the opposite side to the barrier. much ground as possible through each stride, Keep your shoulder as high as possible. Stage one pushing with the leg that is in contact with the Hold the shot at the bottom and place the ground and driving the free leg through. In this Stage two thumb and little finger each side of the shot. phase the head must follow the body. You are ready to jump at approximately one Place the shot under the chin and touching the metre past the first post and an arm's length neck. Keep the throwing arm elbow high and the Transition phase away from the mat. At this point, plant the take- arm parallel to the floor. Stand on the balls of This transition phase is when you smoothly and off foot down. At the same time, drive your lead your feet with your knees bent and non-throwing gradually come upright into your stride. This is leg and arms upwards and shoulders high. shoulder pointing towards the throwing area. when you start move at a slightly faster tempo and begin to reach top speed. Stage three Stage two In the air, keep driving upwards and bring your Lean backwards and place your weight on the Fly phase lead knee across the body to get shoulders back foot. Transfer the weight from the back leg The fly phase is when you are fully upright and at parallel with the bar. Bring the arms forwards to the front leg. Explode upwards, bring the hips top speed. The key to maintaining as much top and back into the body. As your hips cross the around and forwards to face throwing area. end speed as possible is a relaxed upper body barrier, flick your feet upwards and high over Extend the throwing arm up quickly and and a quick foot contact and tempo. the barrier. Maintain balance and land safely. powerfully. Finish with chest and head up. Athletics: Core Skills / Techniques Athletics: Skills Athletics: Full Context Subject Knowledge Organiser Badminton – Rules, Scoring & Officials

Rules Court Dimensions

 A match consists of the best of three games of 21 points.  The player/pair winning a rally adds a point to its score.  At 20-all, the player/pair which first gains a 2-point lead wins that game.  At 29-all, the side scoring the 30th point wins that game.  The player/pair winning a game serves first in the next game.  A badminton match can be played by two opposing players (singles) or four opposing players (doubles).  A competitive match must be played indoors utilising the official court dimensions.  A point is scored when the shuttlecock lands inside the opponent's court or if a returned shuttlecock hits the net or lands outside of the court the player will lose the point.  At the start of the rally, the server and receiver stand in diagonally opposite service courts.  A legal serve must be hit diagonally over the net and across the court.  A badminton serve must be hit underarm and below the server's waist height with the racquet shaft pointing downwards, the shuttlecock is not allowed to bounce. After a point is won, the players will move to the Scoring opposite serving stations for the next point.  The rules do not allow second serves. In recent years, badminton has changed how players can score a  During a point a player can return the shuttlecock from inside and outside point. In 2006, the rules were changed to a rally point system and this of the court. now allows both players to score a point during a rally, regardless of  A player is not able to touch the net with any part of their body or racket. who served.  A player must not deliberately distract their opponent.  A player is not able to hit the shuttlecock twice. In competitive adult matches, all games are played to a best of three  A 'let' may be called by the referee if an unforeseen or accidental issue games. To win a game, a player must reach 21 points. However, if the arises. game is tied at 20-20 (or 20-all) then you are required to win by two  A game must include two rest periods. These are a 90-second rest after the clear points. Unlike most sports, however, if the score becomes 29-29 first game and a 5-minute rest after the second game. (or 29-all), the player or team to score the 30th point will win the game. Subject Knowledge Organiser Badminton – Forehand Clear, Forehand Drop Shot & Forehand Smash

Forehand Clear Forehand Drop Shot Forehand Smash The forehand clear shot enables players to move their The forehand drop shot enables players to move their The forehand smash shot is hit with power and speed opponent to the back of the court, creating space in the opponent to the front court to either win a point or create downward into the opponent's court. The angle/steepness mid and front court to exploit. space in the mid and back court to exploit. of the shuttlecock's trajectory make it hard for the opponent to return. Stage one Stage one Stand in position on the balls of your feet, with knees As the shuttlecock is returned, stand in position on the balls Stage one slightly bent. Turn sideways with your left foot pointing of your feet, with knees slightly bent. Turn sideways with As the shuttlecock is returned, stand in position on the balls towards the target and your right foot parallel to the your left foot pointing towards the target and your right of your feet, with knees slightly bent. Turn sideways with baseline. The left shoulder and fully extended elbow will foot parallel to the baseline. The left shoulder and fully your left foot pointing towards the target and your right be pointing towards the shuttlecock. The racket elbow extended elbow will be pointing towards the shuttlecock. foot parallel to the baseline. Left shoulder and fully should be extended backwards behind the head at 90ᵒ The racket elbow should be extended backwards behind the extended elbow will be pointing towards the shuttlecock. with the face of the racket above head height. Transfer head at 90ᵒ with the face of the racket above head height. The racket elbow should be extended backwards behind the weight onto the back foot. Transfer weight onto the back foot. head at 90ᵒ with the face of the racket above head height. Transfer weight onto the back foot. Stage two Stage two Keep your eyes on the shuttlecock. Flex your wrist and Keep your eyes on the shuttlecock. Flex your wrist and Stage two elbow backward until the racket is parallel with the floor. elbow backward until the racket is parallel with the floor. Keep your eyes on the shuttlecock. Flex your wrist and Rotate your body and step forward towards the shuttle Rotate your body and step forward towards the shuttlecock elbow backward until the racket is parallel with the floor. with your racket leg, transferring your weight through the with your racket leg, transferring your weight through the Rotate your body and step forward towards the shuttle with shot. Extend your racket elbow upwards into a throwing shot. Extend your racket elbow upwards into a throwing your racket leg, transferring your weight through the shot. position. position. Extend your racket elbow upwards into a throwing position.

Stage three Stage three Stage three Keep your eyes on the shuttlecock. Extend your racket Keep your eyes on the shuttlecock. Extend your racket Keep your eyes on the shuttlecock. Extend your racket elbow quickly towards the shuttlecock, with the non- elbow towards the shuttlecock, with non-racket shoulder elbow quickly towards the shuttlecock, with the non-racket racket arm rotating backwards. Make contact with the rotating backwards. Make contact with the shuttlecock as elbow extended and shoulder rotating backwards. Make shuttlecock as high as possible in front of your body. high as possible in front of your body. Extend your elbow contact with the shuttlecock as high as possible in front of Extend your elbow and flex your wrist on contact, to allow and flex your wrist on contact. Slice across the shuttlecock your body. Extend your elbow and flex your wrist on for a 'whip' action. Drive the shuttlecock with a high with the face of the racket slightly open, or just before contact, to allow for a 'whip' action. Drive the shuttlecock trajectory towards the back of the court. contact, slow the speed of the racket down, tapping the downwards towards the floor of your opponent's court with shuttle gently over the net. Hit the shuttlecock at a flat a low trajectory. Stage four trajectory, allowing it to drop just over the net. Your body should have fully rotated with your racket foot Stage four now bearing all the weight and facing towards the target. Stage four Your body should have fully rotated with your racket foot The racket will follow through finishing to the left hand Your body should have fully rotated with your racket foot now bearing all the weight and facing towards the target. side of your body. Return back to ready position for the now bearing all the weight and facing towards the target. The racket will follow through, finishing to the left hand side next shot. The racket will follow through, finishing to the left hand side of your body. Return back to ready position for the next of your body. Return back to ready position. shot. Badminton: Core Skills / Techniques Badminton: Skills & Full Context Subject Knowledge Organiser Basketball – Rules, Scoring, Officials, Court Dimensions & Player Positions

Rules Court Dimensions

 A basketball team can have a maximum of five players on the court.  Player substitutions can be made at any time and there is no restriction on the number of substitutions made.  A ball can travel through dribbling or passing.  A player is no longer able to dribble with the ball once the player puts two hands on the ball. At this point, a player must either pass or shoot.  If a team wins possession back in their own half, they have ten seconds to get it into their opponent's end or a foul will be called.  An attacking team has 24 seconds from gaining possession of the ball to shoot  After the shot is taken, the clock is restarted for another 24 seconds.  After a team scores a basket, the ball is returned back to the opposition to start again.  All fouls that are committed throughout a game are to be accumulated and when a certain number is reached, the umpire will award a free throw.  Depending on where a technical foul is committed, the umpire may award a number of free throws a player will receive. Player Positions  Violations can be awarded by the officials in basketball for player handling errors. These include travelling, double dribble, goal-tending and back court violation. Scoring

In a game of basketball there are three clear ways to score points. If a shot is successfully scored from outside of the three-point line, three points are awarded. If a shot is successfully scored from inside of the three-point line, two points are awarded. If a team is awarded a technical foul then they will receive between one and three free shots. Each shot scored will be awarded with one point.

Officials

During a competitive game of basketball there are two referees, a scorekeeper, timekeeper and a shot clock operator. To ensure that everybody is aware of a decision made, the referees perform a series of hand and arm signals. Subject Knowledge Organiser Basketball – Bounce Pass, Chest Pass, Jump Shot & Lay-up

Bounce Pass Chest Pass Jump shot Lay-up

A bounce pass is a short A chest pass is a very fast and flat pass. The purpose of A lay-up provides a player with the pass that enables the player This enables a team to move quickly up a shot is to allow the shooter opportunity to drive at the opponent's basket, to find a teammate in a court in a precise and accurate fashion. to take aim from a higher jump close to the target and release the ball crowded area. The height of position and therefore safely at the backboard. When used effectively the ball makes it difficult for Stage one prevent a defender from it has the highest percentage chance of scoring the opposition to intercept. Stand with feet shoulder width apart, on blocking it. points. the balls of your feet with back straight Stage one and knees slightly bent. Place hands on Stage one Stage one Feet shoulder width apart in the sides of the ball with the thumbs Place feet shoulder width Dribble to the side of net. When a few metres opposition, with knees bent. directly behind the ball and fingers apart, toes pointing straight away from the basket, hold the ball with both Place hands each side and comfortably spread. The ball should be ahead, and knees bent. hands on the shooting hands side of the body. slightly behind the ball, with held in front of the chest with the elbows Place non-shooting hand Place the non-shooting hand on the side of the the fingers comfortably tucked in. on the side of the ball and ball, and shooting hand on top of the ball. spread. Hold the ball at the shooting hand at the waist level, with elbows Stage two back of the ball, with the Stage two tucked in. Step in the direction of the pass by elbow tucked in. Hold the The last step before the lay-up jump should extending your legs, back and arms. Push ball at chest height. ensure that take off foot is opposite to the Stage two the ball from the chest with both arms shooting hand (left foot/right hand). Flex the Step in the direction of the (not from one shoulder). Fingers are Stage two knee at take-off. pass, through extending rotated behind the ball and the thumbs Extend the legs/ankles by your legs, back and arms. are turned down. The back of the hands jumping straight up. Whilst Stage three The wrist and fingers should face one another with the thumbs in flight, extend back, Whilst jumping, extend the shooting knee and be forced through the ball straight down. shoulders and elbow. Flex raise the ball up. Bring the ball between the releasing it off the first and the wrist and fingers shoulder and ear. Direct the wrist and fingers second fingers of both Stage three forwards and release the straight at the basket and release the ball at hands. Follow through with Make sure the ball is released off the first ball at the highest point. the highest point. Complete the follow the arms fully extended, and second fingers of both hands. Follow After release, fingers through with the arm up and palm facing fingers pointing at the target through to finish up with the arms fully should be pointed at the down, and hold until the ball has reached the and thumbs pointing to the extended, fingers pointing at the target target, with the palm facing basket. floor. and thumbs pointing to the floor. down. Basketball: Core Skills / Techniques Basketball: Skills & Full Context Dance: Core Skills / Techniques Dance: Skills Dance: Full Context Subject Knowledge Organiser Gymnastics - Key Components of Fitness, Key Terms & Chronology

Key Components of Fitness Gymnastics Key Terms Gymnastics Chronology for Gymnasts Apparatus The equipment used in gymnastics. 2000 BC Gymnastics activities are depicted A gymnast requires flexibility on Egyptian artefacts at the joints to allow for a Balance Position A static position, holding a distinct shape. larger range of motion around 1804 The Crown Prince of Denmark believes a joint. Dismount To leave an apparatus at the end of a routine. gymnastics to be useful for military training and creates the Military Gymnastic Institute A gymnast requires muscular Equilateral Triangle A triangle in which all three sides have equal in 1804. strength to be able to balance length. 1928 The first women’s Olympic competition on certain body parts. This is Jeté A move where the gymnast springs from one foot to the (synchronised calisthenics) is held in exerting their body against a other. given force. Amsterdam. Pike Body position where the body is bent forward 90 degrees at 1964 The first Trampolining World the waist with the legs kept straight. A gymnast requires power in Championships are held in London, Uk. their arms and legs, which is Pivot A turn on the ball of the foot. speed x strength. Plié Feet angled at 90 degrees. 1984 Rhythmic gymnastics is introduced as A gymnast requires agility to an Olympic sport in Los Angeles, USA. change direction at speed. Routine A combination of moves and sequences performed on one apparatus. A gymnast requires muscular 2001 The traditional vaulting horse is endurance to keep using the Spotting Spotting a landing before take off. replaced with a new apparatus, known as a same muscle groups over and tongue or table, which is ultimately more over again when performing a Supporting When a second person assists the gymnast through a stable and therefore safer. skill such as a forward roll. move and prepares to cushion them to avoid injury in the event of 2008 Louis Smith is the first British Individual a fall. gymnastics medalist in a century, at the 2008 A gymnast requires a certain Tuck A position where the knees are bent into the chest, with the Beijing Olympics, claiming bronze in the levels of speed as they slow body folded at the waist. pommel horse final. down their speed and increase their speed depending on the Walkovers A move where a gymnast transfers from a standing https://www.livestrong.com/article/497802- sequence they are performing. position to a handstand to a standing position. 5-components-of-fitness-in-gymnastics/