Special Effects in the Matrix
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Masculinity in Children's Film
Masculinity in Children’s Film The Academy Award Winners Author: Natalie Kauklija Supervisor: Mariah Larsson Examiner: Tommy Gustafsson Spring 2018 Film Studies Bachelor Thesis Course Code 2FV30E Abstract This study analyzes the evolution of how the male gender is portrayed in five Academy Award winning animated films, starting in the year 2002 when the category was created. Because there have been seventeen award winning films in the animated film category, and there is a limitation regarding the scope for this paper, the winner from every fourth year have been analyzed; resulting in five films. These films are: Shrek (2001), Wallace and Gromit (2005), Up (2009), Frozen (2013) and Coco (2017). The films selected by the Academy of Motion Picture Arts and Sciences in the Animated Feature film category tend to be both critically and financially successful, and watched by children, young adults, and adults worldwide. How male heroes are portrayed are generally believed to affect not only young boys who are forming their identities (especially ages 6-14), but also views on gender behavioral expectations in girls. Key words Children’s Film, Masculinity Portrayals, Hegemonic Masculinity, Masculinity, Film Analysis, Gender, Men, Boys, Animated Film, Kids Film, Kids Movies, Cinema, Movies, Films, Oscars, Ceremony, Film Award, Awards. Table of Contents Introduction __________________________________________________________ 1 Problem Statements ____________________________________________________ 2 Method and Material ____________________________________________________ -
Educational and Therapeutic Impact of Contemporary Animated Film Characters on the Viewer
Konteksty Pedagogiczne 2(11)/2018, s. 151–163 DOI: 10.19265/KP.2018.211151 www.kontekstypedagogiczne.pl Joanna Mytnik [email protected] University of Bialystok ORCID iD: 0000-0003-3924-8188 Educational and therapeutic impact of contemporary animated film characters on the viewer Introduction From the beginning of its existence, films have been evoking interest and giving inspiration. A motion picture has been a tool for many practition- ers. Educators, psychologists, therapists, and animators have long appreci- ated and used film art in their work. Considering the increasing pervasion of the mass media into human life, its presence in many aspects of human functioning, it is necessary to pay close attention to the power of its influ- ence. It is worth noting that the products of popular culture do not only carry risks. Films created for commercial purposes also serve higher purposes, not just entertainment. Being easier in perception for the viewer at any age (through the frequency of contact with this cultural product), it can influence their emotions more strongly, encourage deeper mental work and stimulate reflection. In this article I would like to focus primarily on the possibilities of supporting upbringing and human development, referring to the assump- tions of film therapy (Kozubek, 2016). According to Depta, “the starting point of educational work with a film should be the use of such films that are most popular among young viewers while increasing their cognitive horizons” (Depta, 1983, p. 165). The potential of contemporary animated films seems to be indisputable in this respect, as will be demonstrated by the analysis of the main factor of their influence on the viewer, namely film heroes. -
Chapter Template
Copyright by Colleen Leigh Montgomery 2017 THE DISSERTATION COMMITTEE FOR COLLEEN LEIGH MONTGOMERY CERTIFIES THAT THIS IS THE APPROVED VERSION OF THE FOLLOWING DISSERTATION: ANIMATING THE VOICE: AN INDUSTRIAL ANALYSIS OF VOCAL PERFORMANCE IN DISNEY AND PIXAR FEATURE ANIMATION Committee: Thomas Schatz, Supervisor James Buhler, Co-Supervisor Caroline Frick Daniel Goldmark Jeff Smith Janet Staiger ANIMATING THE VOICE: AN INDUSTRIAL ANALYSIS OF VOCAL PERFORMANCE IN DISNEY AND PIXAR FEATURE ANIMATION by COLLEEN LEIGH MONTGOMERY DISSERTATION Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY THE UNIVERSITY OF TEXAS AT AUSTIN AUGUST 2017 Dedication To Dash and Magnus, who animate my life with so much joy. Acknowledgements This project would not have been possible without the invaluable support, patience, and guidance of my co-supervisors, Thomas Schatz and James Buhler, and my committee members, Caroline Frick, Daniel Goldmark, Jeff Smith, and Janet Staiger, who went above and beyond to see this project through to completion. I am humbled to have to had the opportunity to work with such an incredible group of academics whom I respect and admire. Thank you for so generously lending your time and expertise to this project—your whose scholarship, mentorship, and insights have immeasurably benefitted my work. I am also greatly indebted to Lisa Coulthard, who not only introduced me to the field of film sound studies and inspired me to pursue my intellectual interests but has also been an unwavering champion of my research for the past decade. -
El Grafismo Americano: Análisis Y Evolución En El Cine De Animación 3D”
UNIVERSITAT POLITÈCNICA DE VALÈNCIA ESCOLA POLITECNICA SUPERIOR DE GANDIA G RADO EN C OMUNICACIÓN A UDIOVISUAL “El Grafismo Americano: Análisis y Evolución en el cine de animación 3D” TRABAJO FINAL DE GRADO Autor/a: José Alberto Méndez González Tutor/a: Sofia Escudero Fernández GANDIA, 2017 Resumen El grafismo es el arte de elaborar un discurso audiovisual donde se utilizan elementos gráficos en movimiento como pueden ser la tipografía, el color o las figuras geométricas. Se ha utilizado desde prácticamente los inicios del cine, aunque en la actualidad se ha profesionalizado tanto que ha llegado a convertirse en una forma de expresión artística y comunicativa más. Aunque el grafismo en el cine de animación no se popularizó hasta finales de los 90, en Japón, películas como Ghost in the Shell (1995) ya añadían grafismo para introducir al espectador en un mundo digitalizado controlado por las máquinas. Eso no quiere decir, que no hubiera precedentes, ya que Alfred Hitchcock fue pionero en utilizar grafismo en sus películas. Un ejemplo destacable es Vertigo (1958) donde el maestro y pionero del grafismo, Saul Bass, muestra la manera de preparar al espectador para lo que va a ver más adelante. Dentro del grafismo podemos distinguir diferentes funciones que se utilizan según el tipo de discurso audiovisual que se quiera transmitir. Estas funciones pueden ser organizativas, utilizada en la televisión para poder diferenciar un contenido audiovisual de otro; informativas, para que a través de una serie de imágenes puedas informarte de una situación en concreto; persuasivas, utilizadas mayormente en la publicidad para intentar captar la atención al espectador e intentar venderle un producto; y simbólica, donde una serie de elementos gráficos en movimiento ayudan al espectador a reconocer el producto. -
Finding Nemo
Masaryk University Faculty of Arts Department of English and American Studies Upper Secondary School Teacher Training in English Language and Literature Bc. Nika Göthová Male Roles as Presented in Animation Movies Master’s Diploma Thesis Supervisor: doc. PhDr. Tomáš Pospíšil, Ph. D. 2019 I declare that I have worked on this thesis independently, using only the primary and secondary sources listed in the bibliography. …………………………………………….. Author’s signature I would like thank To my supervisor, for his patience and willingness to help To the heroes of my family, who kept other responsibilities at bay To Sir von Newhouse, for he kept positive energy and sugar dose coming To all the librarians and those who bought the new computers in the lib. And the many others, not for the thesis, but for the years of teaching me and creating me And to the best of all my teachers, though he would not understand it here, he sees it from above and knows. Table of Contents Introduction ......................................................................................................................... 5 Theory ................................................................................................................................... 8 Selection and analysis of data .......................................................................................... 21 Characters .......................................................................................................................... 27 Physical Appearance...................................................................................................... -
Who Is Who 2021
50%-45% Deduction for investment in Spanish productions 2021 or co-productions 4% Corporation Tax Canary Islands Special Zone 50%-45% Direct deduction for international productions 0% Regional VAT www.canaryislandsfilm.com Lanzarote · Fuerteventura · Gran Canaria · Tenerife · La Gomera · La Palma · El Hierro NIPO: 114210078 Message from the CEO of ICEX Spain Trade and Investment Message from the CEO of ICEX Spain Trade and Investment Dear reader, MoreDear reader,than ever in these difficult times, we continue with our support for the Spanish animation area, presenting our sixth edition of the “Who is who” guide, a publication which provides a com- pleteContinuing picture with of Spain’sour support animation for the industry Spanish and animation highlights area, its we values are proud and its to talent.present our fi fth edition of the “Who is who” guide, a publication which provides a complete picture of Spain’s Spanishanimation creators industry are and working highlights hard its to values gain furtherand its internationaltalent. successes, following those already achieved through productions such as the Oscar nominee and BAFTA award-winning “Klaus”, theThis prestigious publication “Buñuel is your inultimate the labyrinth guide ofto the the turtles” industry, or theintroducing new adventures you to companiesof “Pocoyó” of and his friends.various sizes and profi les, including producers, studios and services providers with active projects in 2020. ANIMATION This publication is your ultimate guide to the industry, introducing you to companies of various si- zesAnimation and profiles, from Spain including is the producers, brand created studios by and ICEX services to promote providers the withSpanish active animation projects in 2021. -
From Puppet to Cyborg: Posthuman and Postmodern Retellings of the Pinocchio Myth
FROM PUPPET TO CYBORG: POSTHUMAN AND POSTMODERN RETELLINGS OF THE PINOCCHIO MYTH By Georgia Panteli Thesis submitted to University College London for the Degree of Doctor of Philosophy CENTRE FOR MULTIDISCIPLINARY & INTERCULTURAL INQUIRY (CMII), SCHOOL OF EUROPEAN LANGUAGES, CULTURE & SOCIETY (SELCS) UNIVERSITY COLLEGE LONDON 1 Declaration of Authorship I, [Georgia Panteli] confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I confirm that this has been indicated in the thesis. 2 Abstract The myth of Pinocchio is the story of a puppet that desires to become human and achieves it with the power of his will. Created by Carlo Collodi in The Adventures of Pinocchio, the myth of Pinocchio is linked to the fairy tale tradition and is the most recent manifestation of the animate/inanimate archetype. This thesis is the first systematic study of the Pinocchio myth and examines how it has been used and reinterpreted in different retellings across different media and disciplines. The first part of this study focuses on Pinocchio retellings in film and shows that the most contemporary example of the Pinocchio myth is in the story of the sentient cyborg/robot that desires humanity. Moving from the classic in the field of cyborg studies Blade Runner through Spielberg’s A.I. Artificial Intelligence, which directly links the robot to Pinocchio, to the least technophobic and most transhumanist Battlestar Galactica, Chapter 1 demonstrates how all case studies are connected to Collodi’s novel through the confrontation scene, a specific passage in the text which touches upon the core of the Pinocchio myth, as Pinocchio is confronted both by the Blue Fairy and his corporeality. -
The Animated Movie Guide
THE ANIMATED MOVIE GUIDE Jerry Beck Contributing Writers Martin Goodman Andrew Leal W. R. Miller Fred Patten An A Cappella Book Library of Congress Cataloging-in-Publication Data Beck, Jerry. The animated movie guide / Jerry Beck.— 1st ed. p. cm. “An A Cappella book.” Includes index. ISBN 1-55652-591-5 1. Animated films—Catalogs. I. Title. NC1765.B367 2005 016.79143’75—dc22 2005008629 Front cover design: Leslie Cabarga Interior design: Rattray Design All images courtesy of Cartoon Research Inc. Front cover images (clockwise from top left): Photograph from the motion picture Shrek ™ & © 2001 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Photograph from the motion picture Ghost in the Shell 2 ™ & © 2004 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Mutant Aliens © Bill Plympton; Gulliver’s Travels. Back cover images (left to right): Johnny the Giant Killer, Gulliver’s Travels, The Snow Queen © 2005 by Jerry Beck All rights reserved First edition Published by A Cappella Books An Imprint of Chicago Review Press, Incorporated 814 North Franklin Street Chicago, Illinois 60610 ISBN 1-55652-591-5 Printed in the United States of America 5 4 3 2 1 For Marea Contents Acknowledgments vii Introduction ix About the Author and Contributors’ Biographies xiii Chronological List of Animated Features xv Alphabetical Entries 1 Appendix 1: Limited Release Animated Features 325 Appendix 2: Top 60 Animated Features Never Theatrically Released in the United States 327 Appendix 3: Top 20 Live-Action Films Featuring Great Animation 333 Index 335 Acknowledgments his book would not be as complete, as accurate, or as fun without the help of my ded- icated friends and enthusiastic colleagues. -
Notes on the Development of the Fairy-Tale Film Jack Zi
1 Draft -- Not for publication or for circulation De-Disneyfying Disney: Notes on the Development of the Fairy-Tale Film Jack Zipes Although one could (and perhaps should) consider Georges Méliès, who produced highly innovative féeries at the end of the nineteenth century, as the founder and pioneer of the fairy-tale film, it is Walt Disney who became king of the fairy-tale films in the twentieth century, and though dead, still rules the throne. Not only did he dominate the field of animated fairy-tale films, but many if not most of his live-action films followed the format that he developed for his animated films – a conventional reconciliation of conflicts and contradictions that engenders an illusion of happiness, security, and utopianism. Naturally, Disney did not do this by himself. He hired and organized gifted artists, technicians, and collaborators, not unlike the industrious virtuous seven dwarfs, who adapted fairy tales for the cinema by creating extraordinary cartoons and also developed the animated feature fairy-tale film in Disney’s name so that his productions effaced the names of the Brothers Grimm and Charles Perrault and became synonymous with the term fairy tale. There is scarcely an adult or child born in the twentieth century who, in the western world, has not been exposed to a Disney fairy-tale film or artifact. Our contemporary concept and image of a fairy tale has been shaped and standardized by Disney so efficiently through the mechanisms of the culture industry that our notions of happiness and utopia are and continue to be filtered through a Disney lens even if it is myopic. -
1 Skydance Media Names Animation Visionary John
SKYDANCE MEDIA NAMES ANIMATION VISIONARY JOHN LASSETER HEAD OF SKYDANCE ANIMATION Santa Monica, CA – January 9, 2019 – John Lasseter has been named Head of Skydance Animation, it was announced today by David Ellison, Chief Executive Officer, Skydance Media. Lasseter, who will report directly to Ellison, will be based in Los Angeles and start later this month. “John is a singular creative and executive talent whose impact on the animation industry cannot be overstated,” said Ellison. “He was responsible for leading animation into the digital age, while telling incomparable stories that continue to inspire and entertain audiences around the globe.” Ellison continued: “And yet we did not enter into this decision lightly. John has acknowledged and apologized for his mistakes and, during the past year away from the workplace, has endeavored to address and reform them.” “We look forward to John bringing all of his creative talents, his experience managing large franchises, his renewed understanding of the responsibilities of leadership and his exuberance to Skydance as we continue to expand our animation efforts for the global marketplace.” Lasseter said: “I’m grateful to David and the Skydance team and know that I have been entrusted with an enormous responsibility. It is a distinct privilege that I will relish.” “I have spent the last year away from the industry in deep reflection, learning how my actions unintentionally made colleagues uncomfortable, which I deeply regret and apologize for. It has been humbling, but I believe it will make me a better leader.” Lasseter continued: “I want nothing more than the opportunity to return to my creative and entrepreneurial roots, to build and invent again. -
Best Movies in Every Genre
Best Movies in Every Genre WTOP Film Critic Jason Fraley Action 25. The Fast and the Furious (2001) - Rob Cohen 24. Drive (2011) - Nichols Winding Refn 23. Predator (1987) - John McTiernan 22. First Blood (1982) - Ted Kotcheff 21. Armageddon (1998) - Michael Bay 20. The Avengers (2012) - Joss Whedon 19. Spider-Man (2002) – Sam Raimi 18. Batman (1989) - Tim Burton 17. Enter the Dragon (1973) - Robert Clouse 16. Crouching Tiger, Hidden Dragon (2000) – Ang Lee 15. Inception (2010) - Christopher Nolan 14. Lethal Weapon (1987) – Richard Donner 13. Yojimbo (1961) - Akira Kurosawa 12. Superman (1978) - Richard Donner 11. Wonder Woman (2017) - Patty Jenkins 10. Black Panther (2018) - Ryan Coogler 9. Mad Max (1979-2014) - George Miller 8. Top Gun (1986) - Tony Scott 7. Mission: Impossible (1996) - Brian DePalma 6. The Bourne Trilogy (2002-2007) - Paul Greengrass 5. Goldfinger (1964) - Guy Hamilton 4. The Terminator (1984-1991) - James Cameron 3. The Dark Knight (2008) - Christopher Nolan 2. The Matrix (1999) - The Wachowskis 1. Die Hard (1988) - John McTiernan Adventure 25. The Goonies (1985) - Richard Donner 24. Gunga Din (1939) - George Stevens 23. Road to Morocco (1942) - David Butler 22. The Poseidon Adventure (1972) - Ronald Neame 21. Fitzcarraldo (1982) - Werner Herzog 20. Cast Away (2000) - Robert Zemeckis 19. Life of Pi (2012) - Ang Lee 18. The Revenant (2015) - Alejandro G. Inarritu 17. Aguirre, Wrath of God (1972) - Werner Herzog 16. Mutiny on the Bounty (1935) - Frank Lloyd 15. Pirates of the Caribbean (2003) - Gore Verbinski 14. The Adventures of Robin Hood (1938) - Michael Curtiz 13. The African Queen (1951) - John Huston 12. To Have and Have Not (1944) - Howard Hawks 11. -
The Children's Horror Film
A Thesis Submitted for the Degree of PhD at the University of Warwick Permanent WRAP URL: http://wrap.warwick.ac.uk/90706 Copyright and reuse: This thesis is made available online and is protected by original copyright. Please scroll down to view the document itself. Please refer to the repository record for this item for information to help you to cite it. Our policy information is available from the repository home page. For more information, please contact the WRAP Team at: [email protected] warwick.ac.uk/lib-publications The Children’s Horror Film: Beneficial fear and subversive pleasure in an (im)possible Hollywood subgenre Catherine Lester A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy in Film and Television Studies Department of Film and Television Studies University of Warwick October 2016 Table of Contents Acknowledgements .................................................................................................................. 4 Declaration of Inclusion of Published Work ............................................................................ 5 Abstract .................................................................................................................................... 6 List of Illustrations .................................................................................................................... 7 Introduction – Thinking of the Children ......................................................................... 11 Structure and Aims ...........................................................................................................