Rational Unified Process - an Overview Uppsala, 2009-02-10

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Rational Unified Process - an Overview Uppsala, 2009-02-10 Rational Unified Process - an overview Uppsala, 2009-02-10 Mikael Broomé Consultant M.Sc. LTH 10 years in Software Development 4 different RUP implementations Project Manager Mentor for Project Managers Applying more and more of agile mindset and techniques E-Mail: [email protected] 2 1 Agenda Why a process for developing software? What is RUP? What is the “RUP-way” of developing software? How is RUP packaged? Advantages by using RUP? Challenges when using RUP? Relation to other processes? 3 A good project delivers the right solution: satisified Users satisfied Sponsor delivers in time delivers on budget 4 2 Challenges Common challenges in software development projects: Capture the “right” requirements. Requirement changes. Different parts of the system do not fit together. Small changes causes big problems. Low quality and poor performance. Major problems identified late in projects. Lack of communication. Difficult to estimate time and cost. Management of environment, platforms and tools. 5 It’s all about (lack of) communication 6 3 Agenda Why a process for developing software? What is RUP? What is the “RUP-way” of developing software? How is RUP packaged? Advantages by using RUP? Challenges when using RUP? Relation to other processes? 7 What is RUP and UML? RUP is a process for development of software that describes what should be performed (activities) who should do it (roles) what the result should be (artifacts). UML is a notation with defined symbols that is worked out by OMG (Object Management Group) is used to make drawings (for example in software development). 8 4 Agenda Why a process for developing software? What is RUP? What is the “RUP-way” of developing software? How is RUP packaged? Advantages by using RUP? Challenges when using RUP? Relation to other processes? 9 JW2 RUP’s Six Best practices 1. Develop the systems in an iterative way. Driven by risk. 2. Manage the requirements with use cases. 3. Focus on the architecture. Build the system with well delimited components. 4. Model visually 5. Continuously review and test the system. 6. Manage changes in a controlled way 10 5 Bild 10 JW2 Presentation - The different best practices depend on each other and enforce each other. Iterative development for example, enables higher quality since the most important requirements can be developed and tested early when there is still time for changes. Note that the best practices limit themselves to the software engineeering ”department”. Thus they provide no substantial reduction of problems outside the ”engineering space”. There are for example no best practices for targeting the right market segment, or aligning the values of an organization. Some best practices, however, help addressing also problems outside the engineering space. Requirements management with use cases can for example be used to make sure that the targeted users will like the system. Managing requirements according to RUP means starting from a general 10-20 page vision of what the system should be, the use cases are then used to capture the detailed requirements with higher precision than a simple list of requirements of the style ”The system shall...”. One of the most elegant parts of the RUP and the UML is how it allows the three concepts to be integrated: use cases, architecture, and iterations. By integrating these elements, the process actually ties together the perspectives of the Customer/User, with that of the Developers, and of the Project Manager/Steering Group. To be able to evolve these things in synch with each other in order to reduce risk is one of the key benefits of the process. Övergång - Hur leda presentationen över till nästa bild. Johan Wallentin; 2007-07-12 Develop iteratively 11 Use Cases Withdraw money ATM customer Transfer Between Accounts Deposit Money 12 6 Use case outline 1.1. ”Withdraw”Withdraw Money” Money” starts starts when when the the Customer Customer insertsinserts a a card card in in the the ATM.ATM. 2.2. TheThe System System checks checks the the card card and and asks asks for for a a pin- pin- code.code. 3.3. TheThe Customer Customer enters enters a a pin-code. pin-code. 4.4. The The System System asks asks the the Customer Customer what what to to do do next… next… 13 JW4 Architecture An architecture is an interrelationship of the parts which forms a greater whole the most important drawings for the system the bearing idea in the system solution something that really works/executes! 14 7 Bild 14 JW4 Presentation - The architecture of a system is not so tangible. It is almost a philosophical question. Compare it to the question of what an architecture of a house is. A pragmatic approach to software architecture is to talk of how we can describe the architecture. Of course we can say that even a malfunctioning system has an architecture. But then that is not very interesting, so we choose to talk of only the good system structures as architectures. Övergång - Hur leda presentationen över till nästa bild. Johan Wallentin; 2007-07-12 Architecture (cont.) An architecture is a definition of the shape in big a shape that makes functions possible a shape that makes properties possible like performance load balancing security availability adaptability extensibility. 15 FE14 The power of visual modelling Withdrawal interface Withdrawal handler Account Bank customer Customer panel Transfer handler Deposit handler Deposit interface Analysis model 16 8 Bild 16 FE14 Användningsfallet Withdraw money realiseras av gränsnittsklassen Customer panel, kontrollklassen Withdrawal handler och entitetsklassen Account. Användningsfallet Ta ut Pengar realiseras även av gränsnittsklassen Withdrawal interface. Användningsfallet Transfer Between Accounts realiseras av gränsnittsklassen Customer panel, kontrollklassen Transfer handler och entitetsklassen Account. Användningsfallet Deposit Money realiseras av gränsnittsklassen Customer panel, kontrollklassen Deposition handler och entitetsklassen Account. Användningsfallet Deposit Money realiseras även av gränsnittsklassen Deposition interface. När bildspelet är klart ser man att gränsnittsklassen Customer panel och entitetsklassen Account används för att realisera flera användningsfall. Fredrik.Ekenstam; 2005-11-21 FE15 Models Analysis/Design Use-case model model Implementation model Deployment model Component Node Actor Package Use case Class Use case realization ...with Process Model 17 Test continuously Test levels in RUP: Unit test – done by developers Integration Test – done by developers System Test – done by testers, based on Use Cases Acceptance Test – done with user representatives, customer 18 9 Bild 17 FE15 Användningsfallsmodellen används för att fånga kraven på IT-systemet. Kunder, användare, utvecklare och testare använder sig av användningsfallmodellen i sitt arbete. Design modellen är en ritning över IT-systemet. Designmodellen används av arkitekter och utvecklare. Implementationsmodellen innehåller koden och mjukvaran som skall installeras såsom t. ex. .exe filer. Driftsättningsmodellen innehåller hårdvarunoder och nätverkskopplingar. Modellerna beskrivs med språket UML. I RUP finns det dokumenterat hur man skall gå tillväga för att utveckla modellerna. Fredrik.Ekenstam; 2005-11-21 Manage change in a controlled way Change Request of two types: Requirement changes Defects = Bugs Deal with changes in a controlled way involves: Considering consequences before saying Yes/No ! Configuration Management: Version control Enables creation of builds 19 Agenda Why a process for developing software? What is RUP? What is the “RUP-way” of developing software? How is RUP packaged? Advantages by using RUP? Challenges when using RUP? Relation to other processes? 20 10 RUP Overview 21 Inception Objective: To agree on project scope 22 11 Elaboration Objective: To make sure there is a technical solution 23 Construction Objective: Finalize the software by iteratively coding and testing in every iteration 24 12 Transition Objective : Deploy the software in the user’s environment 25 RUP on-line 26 13 Benefits of using RUP Well known model – good for experience exchange Clearer and more correct requirements Increased predictability More efficient use of resources Increased visibility into project status 27 Challenges when using RUP RUP is large – not easy to find the goodies May lead to over-documenting 28 14 Relations to others Variants: Agile Unified Process Essential Unified Process OpenUP ………. What about RUP vs Agile? 29 Reference list Philippe Kruchten, The Rational Unified Process, An Introduction, Third Edition, Addison Wesley, Boston, 2003, ISBN 0-321- 19770-4. 30 15.
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