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Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
Challenges and Opportunities Facing Women As They Age
WOMEN AND THE WORKFORCE: Challenges and Opportunities Facing Women as They Age 2012 Mother’s Day Report www.owl-national.org TABLE OF CONTENTS A MESSAGE FROM OWL’S PRESIDENT 5 EXECUTIVE SUMMARY 6 INTRODUCTION 8 BACKGROUND 10 THAT WAS THEN—JOBS ARE NOW 10 HOW MIDLIFE & OLDER WOMEN ARE FARING IN THE WORKPLACE 11 Unemployment 11 Economic Recovery 11 Job Cuts 11 Vulnerability 12 Mental Illness 12 Pay Inequality 13 Economic Insecurity 13 The Caregiver Penalty 14 Retirement 15 Underemployment 15 Underrepresentation 16 STEM Jobs 16 Higher Paying and Managerial Positions 16 Women & Non-profit Work 16 Mentors 17 Entrepreneurship and Small Business 17 Quality and Quantity 17 FACTORS IMPEDING EMPLOYMENT 18 Age Discrimination 18 Gender Discrimination 18 Race Discrimination 18 MOVING FORWARD 18 WHO STANDS TO WIN FROM ADOPTING CHANGE? 19 WOMEN AND THEIR FAMILIES 19 YOUNG WOMEN 19 VETERANS, SERVICEWOMEN, AND MILITARY SPOUSES 19 EMPLOYERS 19 THE GLOBAL ECONOMY 19 CRITERIA FOR SOLUTIONS 21 EXISTING PROGRAMS 21 GOVERNMENTAL PROGRAMS & RESOURCES 21 Senior Community Service Employment Program 21 One-Stop Career Centers 22 Senior Environmental Employment Program 22 Agriculture Conservation Experienced Services 22 Green Jobs Initiative 22 Small Business Administration 23 Local Universities 23 Unemployment Insurance & the UI Connectivity Project 24 Pay Gap App & Equal Pay Task Force 24 PRIVATE & NON-PROFIT PROGRAMS 24 American Association of Community Colleges 24 Byte Back 25 Partners in Care 25 Osher Lifelong Learning Institutes 25 National Coalition of 100 Black Women 25 INNOVATIVE SOLUTIONS & MODEL INITIATIVES 26 COMMUNITY COLLEGE-EMPLOYER PARTNERSHIPS 26 Community College to Career Initiative 26 AspenWSI 26 ENTREPRENEURSHIP & NON-TRADITIONAL BUSINESS 26 R.A.K.H.I. -
Building a Java First-Person Shooter
3D Java Game Programming – Episode 0 Building a Java First-Person Shooter Episode 0 [Last update: 5/03/2017] These notes are intended to accompany the video sessions being presented on the youtube channel “3D Java Game Programming” by youtube member “The Cherno” at https://www.youtube.com/playlist?list=PL656DADE0DA25ADBB. I created them as a way to review the material and explore in more depth the topics presented. I am sharing with the world since the original work is based on material freely and openly available. Note: These notes DO NOT stand on their own, that is, I rely on the fact that you viewed and followed along the video and may want more information, clarification and or the material reviewed from a different perspective. The purpose of the videos is to create a first-person shooter (FPS) without using any Java frameworks such as Lightweight Java Game Library (LWJGL), LibGDX, or jMonkey Game Engine. The advantages to creating a 3D FPS game without the support of specialized game libraries that is to limit yourself to the commonly available Java classes (not even use the Java 2D or 3D APIs) is that you get to learn 3D fundamentals. For a different presentation style that is not geared to following video episodes checkout my notes/book on “Creating Games with Java.” Those notes are more in a book format and covers creating 2D and 3D games using Java in detail. In fact, I borrow or steal from these video episode notes quite liberally and incorporate into my own notes. Prerequisites You should be comfortable with basic Java programming knowledge that would be covered in the one- semester college course. -
Introducing 2D Game Engine Development with Javascript
CHAPTER 1 Introducing 2D Game Engine Development with JavaScript Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed specifically for developing video games. The player engagement goal is typically achieved through careful gameplay design and fine-tuning throughout the video game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet. A game engine relieves the game developers from simple routine tasks such as decoding specific key presses on the keyboard, designing complex algorithms for common operations such as mimicking shadows in a 2D world, and understanding nuances in implementations such as enforcing accuracy tolerance of a physics simulation. Commercial and well-established game engines such as Unity, Unreal Engine, and Panda3D present their systems through a graphical user interface (GUI). Not only does the friendly GUI simplify some of the tedious processes of game design such as creating and placing objects in a level, but more importantly, it ensures that these game engines are accessible to creative designers with diverse backgrounds who may find software development specifics distracting. -
SECTION for Decades, Woodside Home Has Been a Gathering Place
SECTION STORIESSTORIES ABOUTABOUT PEOPLEPEO PLE AND EVENTSEVENTS IN THE COMMUNITYCOMMUNITY Wagner family photo A 1920s gathering at the Woodside homestead. For decades, Woodside home has been a gathering place for family and friends By Marie Wagner Krenz WOODSIDE MEMORIES open-sided touring car), she said randfather bought our to him, “Give me a call, Will, Woodside property over and high-spirited, and Grand- and let me know you’re among G96 years ago, and his mother’s best friend and neigh- the living.” My brothers and I foresight has provided a gather- bor complained that after her thought she was pushy. ing place for five generations son’s rough-housing visits with The family spent the entire of our family and the friends my uncles she had to resew the summer in Woodside, and each of all of us. Until recent years buttons of his pajamas. of us four children was allowed Wagner family photo our Woodside home on Kings Mother’s girlfriends never to invite a city friend for a week. The Poetsch Wagner family home in Woodside in 1919. The Mountain Road has always been complained about the lack of It was a joyous time filled with house burned down in 1934, and a new home was built there. filled with people. indoor plumbing, but Grand- hiking, swimming at Searsville, Mother and our uncles often mother did until Grandfather cherry plum wars, and Kick the spoke of early days in Wood- fulfilled her wish for a major Can. side when their San Francisco remodel. The old wood-frame On Thursday nights we some- friends cherished weekend invi- house burned one winter’s night times went to the Fox Shoppe in tations. -
Re-Purposing Commercial Entertainment Software for Military Use
Calhoun: The NPS Institutional Archive Theses and Dissertations Thesis Collection 2000-09 Re-purposing commercial entertainment software for military use DeBrine, Jeffrey D. Monterey, California. Naval Postgraduate School http://hdl.handle.net/10945/26726 HOOL NAV CA 9394o- .01 NAVAL POSTGRADUATE SCHOOL Monterey, California THESIS RE-PURPOSING COMMERCIAL ENTERTAINMENT SOFTWARE FOR MILITARY USE By Jeffrey D. DeBrine Donald E. Morrow September 2000 Thesis Advisor: Michael Capps Co-Advisor: Michael Zyda Approved for public release; distribution is unlimited REPORT DOCUMENTATION PAGE Form Approved OMB No. 0704-0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instruction, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and to the Office of Management and Budget, Paperwork Reduction Project (0704-0188) Washington DC 20503. 1 . AGENCY USE ONLY (Leave blank) 2. REPORT DATE REPORT TYPE AND DATES COVERED September 2000 Master's Thesis 4. TITLE AND SUBTITLE 5. FUNDING NUMBERS Re-Purposing Commercial Entertainment Software for Military Use 6. AUTHOR(S) MIPROEMANPGS00 DeBrine, Jeffrey D. and Morrow, Donald E. 8. PERFORMING 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) ORGANIZATION REPORT Naval Postgraduate School NUMBER Monterey, CA 93943-5000 9. SPONSORING / MONITORING AGENCY NAME(S) AND ADDRESS(ES) 10. SPONSORING/ Office of Economic & Manpower Analysis MONITORING AGENCY REPORT 607 Cullum Rd, Floor IB, Rm B109, West Point, NY 10996-1798 NUMBER 11. -
Summer Opportunities 2019
SUMMER OPPORTUNITIES 2019 TABLE OF CONTENTS ACADEMIC ................................................................................ Page 2 ART AND MUSIC .................................................................... Page 19 FOREIGN ACADEMIC—TRAVEL ........................................ Page 25 DOMESTIC TRAVEL & TOURS ............................................ Page 30 INTERNSHIPS .......................................................................... Page 30 SPORTS—ADVENTURE—COMMUNITY SERVICE ......... Page 31 LOCAL VOLUNTEER OPPORTUNITIES………… ……….Page 38 1 2019 SUMMER OPPORTUNITIES _____________________________ACADEMIC PROGRAMS________________________________ ACADEMIC STUDY ASSOCIATES Three and five week programs offered at University of Cal. Berkeley, University of Massachusetts, Amherst, Stanford University, Oxford University, England and Home stay Language Programs in France and Spain. For information: call 212-796-8340 or www.asaprograms.com ALFRED UNIVERSITY Alfred, NY Summer programs in art, astronomy, modern ballet, chamber music, entrepreneurial leadership, writing, science and engineering. Sports camps include: swimming, football, basketball and lacrosse. Summer Equestrian camp available for ages 10-16. For information: call 607-871-2612 or www.alfred.edu/summer AMERICAN COLLEGIATE ADVENTURES (ACA) at UNIV. OF WISCONSIN Madison, WI Pre-college program for students completing grades 9, 10, or 11. Two, three, and six week programs. Many programs from which to choose. For information: call 800-509-7867 or www.acasummer.com -
Summer Programs the ARTS
Summer Programs Listed below are summer programs, internships and classes available to high school students. They vary in cost and location and arranged alphabetically. The list, although not exhaustive, is fairly comprehensive. Although we don’t recommend any particular programs, we have had Hun students attend some of them. Be aware of deadlines and if any require recommendations and/or transcripts we ask you give us ample time to complete this information. We have the programs listed under the following: The Arts, Business, Civics, Computers, Entrepreneurship, Psychology, S.T.E.M., & Teaching. The ARTS ● Visual Art Institute of Boston, Lesley University (MA) - http://www.lesley.edu/aib/curriculum/precollege.html Boston University (MA) - http://www.bu.edu/summer/ Buck's Rock Camp (CT) - http://www.bucksrockcamp.com/ California College of the Arts (CA) - http://www.cca.edu/academics/precollege California Institute of the Arts Cal Arts (CA) - http://calarts.edu/cap Carnegie Mellon (PA) - http://www.cmu.edu/enrollment/pre-college/ Cleveland Institute of Art (OH) - http://www.cia.edu/precollege/ College for Creative Studies (MI) - http://www.collegeforcreativestudies.edu/ce/precollege Columbia College (IL) - http://www.colum.edu/Admissions/hssi.php Columbia University (NY) - http://www.ce.columbia.edu/hs/courses.cfm?PID=4&Content=JS Columbus College of Art & Design (OH) - http://www.ccad.edu/programs-of-study/community-classes/college-preview/ Cooper Union (NY) - http://www.saturdayoutreach.org/outreach/welcome Corcoran College of Art -
Mining Software Repositories to Assist Developers and Support Managers
Mining Software Repositories to Assist Developers and Support Managers by Ahmed E. Hassan A thesis presented to the University of Waterloo in fulfilment of the thesis requirement for the degree of Doctor of Philosophy in Computer Science Waterloo, Ontario, Canada, 2004 c Ahmed E. Hassan 2004 I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. ii Abstract This thesis explores mining the evolutionary history of a software system to support software developers and managers in their endeavors to build and maintain complex software systems. We introduce the idea of evolutionary extractors which are special- ized extractors that can recover the history of software projects from soft- ware repositories, such as source control systems. The challenges faced in building C-REX, an evolutionary extractor for the C programming lan- guage, are discussed. We examine the use of source control systems in industry and the quality of the recovered C-REX data through a survey of several software practitioners. Using the data recovered by C-REX, we develop several approaches and techniques to assist developers and managers in their activities. We propose Source Sticky Notes to assist developers in understanding legacy software systems by attaching historical information to the depen- dency graph. We present the Development Replay approach to estimate the benefits of adopting new software maintenance tools by reenacting the development history. We propose the Top Ten List which assists managers in allocating test- ing resources to the subsystems that are most susceptible to have faults. -
Are Game Engines Software Frameworks?
? Are Game Engines Software Frameworks? A Three-perspective Study a < b c c Cristiano Politowski , , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente and a Yann-Gaël Guéhéneuc aConcordia University, Montreal, Quebec, Canada bUniversité du Québec à Chicoutimi, Chicoutimi, Quebec, Canada cUniversidade Federal de Minas Gerais, Belo Horizonte, Brazil ARTICLEINFO Abstract Keywords: Game engines help developers create video games and avoid duplication of code and effort, like frame- Game-engine works for traditional software systems. In this paper, we explore open-source game engines along three Framework perspectives: literature, code, and human. First, we explore and summarise the academic literature Video-game on game engines. Second, we compare the characteristics of the 282 most popular engines and the Mining 282 most popular frameworks in GitHub. Finally, we survey 124 engine developers about their expe- Open-source rience with the development of their engines. We report that: (1) Game engines are not well-studied in software-engineering research with few studies having engines as object of research. (2) Open- source game engines are slightly larger in terms of size and complexity and less popular and engaging than traditional frameworks. Their programming languages differ greatly from frameworks. Engine projects have shorter histories with less releases. (3) Developers perceive game engines as different from traditional frameworks. Generally, they build game engines to (a) better control the environ- ment and source code, (b) learn about game engines, and (c) develop specific games. We conclude that open-source game engines have differences compared to traditional open-source frameworks al- though this differences do not demand special treatments. -
Introduction
Introduction ○ Make games. ○ Develop strong mutual relationships. ○ Go to conferences with reasons. ○ Why build 1.0, when building 1.x is easier? Why we use Unreal Engine? ○ Easier to stay focused. ○ Avoid the trap of development hell. ○ Building years of experience. ○ A lot of other developers use it and need our help! Build mutual relationships ○ Epic offered early access to Unreal Engine 2. ○ Epic gave me money. ○ Epic sent me all around the world. ○ Meeting Jay Wilbur. Go to conferences ○ What are your extrinsic reasons? ○ What are your intrinsic reasons? ○ PAX Prime 2013. Building 1.x ○ Get experience by working on your own. ○ Know your limitations. ○ What are your end goals? Conclusion ○ Know what you want and do it fast. ○ Build and maintain key relationships. ○ Attend conferences. ○ Build 1.x. Introduction Hello, my name is James Tan. I am the co-founder of a game development studio that is called Digital Confectioners. Before I became a game developer, I was a registered pharmacist with a passion for game development. Roughly five years ago, I embarked on a journey to follow that passion and to reach the dream of becoming a professional game developer. I made four key decisions early on that I still follow to this day. One, I wanted to make games. Two, I need to develop strong mutual relationships. Three, I need to have strong reasons to be at conferences and never for the sake of it. Four, I should always remember that building 1 point x is going to be faster and more cost effective than trying to build 1 point 0. -
SUMMER OPPORTUNITIES* the Following Programs Were Sent Unsolicited to the College and Career Center
*SUMMER OPPORTUNITIES* The following programs were sent unsolicited to the College and Career Center. For more information check the web sites listed with each program. There are also several guide books and catalogues available in the CCC listing additional summer programs _____________________________ACADEMIC PROGRAMS________________________________ 4 STAR SUMMER CAMP at the University of Virginia in Charlottesville, VA One or two week programs in academics such as - essay writing, public speaking, critical thinking, finance, computer programming, architecture, journalism, test prep, tennis and golf. For information call 434-202-1896 or www.4starcamps.com ABBEY ROAD PROGRAMS INC. Two and four week college prep or international relations programs at Emerson College in Boston, MA. Also European study abroad, cultural immersion and foreign travel programs. For information call 888-462-223o9 or www.goabbeyroad.com ADELPHI UNIVERSITY Garden City, NY Two week residential pre-college programs for high school students in nursing, psychology and pop culture, game programming, NYC art lab, law and society, digital filmmaking, robotics and technology, Hospital summer science institute. For information call 516 877-3410 or http://precollege.adelphi.edu/programs/ ADVENTURES OF THE MIND One week achievement focused mentoring camp for high-potential teens selected to participate in a mentoring summit at Rosemont College near Philadelphia, PA with tech entrepreneurs, writers, astronauts, archeologists, scientists and public servants. For information call 202-518-2324 or www.adventuresofthemind.org ALFRED UNIVERSITY Alfred, NY One week co-ed residential camp offering classes in ceramic art, engineering, astronomy, robotics, chemistry, creative writing, art, theatre, equestrian, swimming or volleyball. For information call 607-871-2612 or www.alfred.edu/summer AMERICAN COLLEGIATE ADVENTURES (ACA) Pre-college program for students completing grades 9, 10, or 11.