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Proceedings of the 20Th International Seminar of the ISME Commission on Music in Special Education, Music Therapy, and Music Medicine
Proceedings of the 20th International Seminar of the ISME Commission on Music in Special Education, Music Therapy, and Music Medicine Faculdade de Artes do Paraná – FAP CuritiBa, Brazil 17-18 July 2014 Editor Melita Belgrave ©International Society for Music Education 2014 www.isme.org All abstracts presented at the 2014 ISME World Conference in Porto Alegre, Brazil, were peer refereed before inclusion in the Conference program. In addition, completed papers were fully (blind) refereed by a panel of international authorities before inclusion in the Seminar Proceedings. Editorial Board Melita Belgrave, Editor Jessie Chen Helen Farrell Markku Kaikkonen Bo Nilsson Lyn Schraer-Joiner National Library of Australia Cataloguing-in-Publication Author: ISME Commission on Music in Special Education, Music Therapy, and Music Medicine International Seminar (20th: 2014: Curitba, Brazil) Title: Proceedings of the 20th International Seminar of the Commission on Music in Special Education, Music Therapy, and Music Medicine, Curitiba, Brazil [electronic resource] / ISBN: 978-0-9942055-3-7 (ebook) Notes: Includes bibliographical references. Subjects: Music--Congresses. Music in education--Congresses. ISME Commission on Music in Special Education, Music Therapy, and Music Medicine Dewey Number: 780.7 ii The Conference Organizing Committee and ISME are grateful to the following people who provided expert, independent advice and who acted as referees for selecting papers and workshops for presentation at the 2014 ISME World Conference: Commissioners 2012-2014 -
Educational Materials to Go with the Video & Extra Materials For
Educational Materials to go with the Video & extra materials for preparation and extension of the concert Prepared by Valerie Trollinger ([email protected], or [email protected] ) October 2012 Discovery Concert Series The Science of Sound Reading Symphony Orchestra Discovery Concert Series October, 2012 The Thrill of Resonance (Grades 4 , and above; Grade 3 with help) Teacher Quick-Start Guide The video is the second one in our sequence about the Science of Sound. There are three (3) ways to use this series at this point: 1) For students to get the full benefit of the science behind the sounds, then viewing the first video “The Science of Sound” is strongly recommended. a. Show the first video in the sequence (The Science of Sound) with the accompanying worksheet, go over the worksheet as needed. When the students are familiar with the meaning of the words Frequency, Amplitude, Time, Dynamics, and the rest of the terms on the worksheet, then go on to the second video (The Thrill of Resonance) with that accompanying worksheet. From there you can continue with activities that are relevant to your curriculum. There are a lot of other activities that go with both of these videos, addressing STEM technology ( adding the arts ) and building on creative thinking, problem solving, critical thinking, reading, writing, and even engineering. 2) If you don’t have time for the first video at this point and want to only show the second-- a) The students still need to be familiar with the terms Frequency, Amplitude, and Time. Definitions will follow in the teacher pack. -
The Thumper C Docx
Project Number: MQPWZM-RB08 MQPECC-B708 The Thumper Robotic Bass A Major Qualifying Project Report Submitted to the Faculty Of the Worcester Polytechnic Institute In partial fulfillment of the requirements for the Degree of Bachelor of Science By ______________________________________ Matt Brown, Electrical and Computer Engineering, Class of 2008 ______________________________________ Barry Kosherick, Electrical and Computer Engineering, Class of 2009 ______________________________________ Adam Teti, Mechanical Engineering, Class of 2008 April 18, 2008 ________________________________ Prof. William R. Michalson, Co-Advisor ________________________________ Prof. Eben C. Cobb, Co-Advisor Abstract The Thumper Robotic Bass MQP is an attempt at creating a self-playing bass guitar that responds to MIDI input as well as input from an electric guitar to provide accompaniment. By bringing together a team of electrical and mechanical engineers, the project was structured to emulate an engineering design as encountered in industry. Table of Contents Introduction .................................................................................................................................................. 1 Problem Statement ................................................................................................................................... 1 Background ............................................................................................................................................... 2 Economics and Target Market ................................................................................................................. -
Irregular Incurve Xiaoyang Feng Media Researcher, NYU ITP 721 Broadway, 4Th Floor New York, NY 10003 503 953 4862 [email protected]
Proceedings of the 2010 Conference on New Interfaces for Musical Expression (NIME 2010), Sydney, Australia Irregular Incurve Xiaoyang Feng Media Researcher, NYU ITP 721 Broadway, 4th floor New York, NY 10003 503 953 4862 [email protected] developed based on the prototype of traditional instruments only for people. Unlike traditional instruments, Irregular Incurve is designed as an acoustic instrument played by a robot. Twelve strings of same thickness but different lengths are laid out on a sound box. The robot operates twelve corresponding guitar picks to pluck each string. The musical scale of this instrument can be potentially expanded through connecting it with more robotic musical instruments of the same type. The design philosophy behind Irregular Incurve is to visualize and enhance the aesthetic expression of the music generating process. The designer believes that the enjoyment of music appreciation does not only happen at the moment when music reaches the Figure 1. First Prototype without control interface audience, but is also stimulated by watching the visual interactions between the musician and the instrument. Irregular Incurve attempts to enlarge this imagination about music by ABSTRACT visually expressing the beauty of mechanical movements. Irregular Incurve is a MIDI controllable robotic string instrument. The twelve independent string-units compose the complete musical scale of 12 units. Each string can be plucked by a motor control guitar pick. A MIDI keyboard is attached to the instrument and serves as an interface for real-time interactions between the instrument and the audience. Irregular Incurve can also play pre- programmed music by itself. This paper presents the design concept and the technical solutions to realizing the functionality of Irregular Incurve. -
July 26, 2013 Bugs Bunny and the NSO Come to Wolf Trap
July 26, 2013 Bugs Bunny and the NSO come to Wolf Trap By Roger Catlin For a generation of Americans, the earliest love of classical music came not through shared family symphony experiences or early childhood music appreciation classes, but through mayhem-laced TV cartoons, often involving a bunny in drag. Walt Disney may have taken the high road to classical music interpretation through some early Silly Symphony cartoons and “Fantasia” (which in its first run was a flop). But it was Warner Bros. and particularly the animators behind Bugs Bunny who may have been the most successful in drumming key classical passages into the heads of impressionable audiences when the studio’s theatrical cartoons of the 1940s and ’50s were incessantly replayed on TV in the ’60s. Warner Bros. - Still image from the 1950's Merrie Melodies short, “What's Opera, Doc?” Even today, the most serious gray-haired music lover, sitting in the world’s most august concert halls, may be listening to the timeless refrains of Rossini or Wagner only to have the phrase “Kill the Wabbit!” come to mind. Conductor George Daugherty has embraced this meld of classical knowledge and pop-culture conditioning and celebrates it in his “Bugs Bunny at the Symphony.” Its first tour, in 1990, was such a success that it spawned, as most successes in Hollywood do, a sequel. “Bugs Bunny at the Symphony II” comes to Wolf Trap on Thursday and Friday, with Daugherty conducting the National Symphony Orchestra. In its honor, we pause to hail the greatest uses of classical music by Warner Bros. -
Enhancing the Visualization of Percussion Gestures by Virtual Character Animation
Proceedings of the 2008 Conference on New Interfaces for Musical Expression (NIME08), Genova, Italy Enhancing the visualization of percussion gestures by virtual character animation Alexandre Bouenard¨ Sylvie Gibet∗ Marcelo M. Wanderley∗ Samsara / VALORIA Bunraku / IRISA IDMIL / CIRMMT Univ. Europeenne´ Bretagne Univ. Europeenne´ Bretagne McGill University Vannes, France Rennes, France Montreal, Qc, Canada [email protected] [email protected] [email protected] ABSTRACT is composed of different views of both the virtual character A new interface for visualizing and analyzing percussion ges- and the instrument. It is finally enhanced with interactions tures is presented, proposing enhancements of existing mo- between graphics modeling, physics synthesis of gesture and tion capture analysis tools. This is achieved by offering a sound replay. percussion gesture analysis protocol using motion capture. The paper is organized as follows. In section 2, previous A virtual character dynamic model is then designed in or- work and motivations are discussed. The analysis process der to take advantage of gesture characteristics, yielding to of percussion (timpani) gestures is detailed in section 3. Vi- improve gesture analysis with visualization and interaction sualization and interaction concerns are discussed in section cues of different types. 4. Finally, we conclude with further perspectives. Keywords 2. RELATED WORK Gesture and sound, interface, percussion gesture, virtual Previous works concern both percussion-related models character, interaction. and interfaces, and works combining virtual character ani- mation and music. Most of the work about percussion gesture and sound 1. INTRODUCTION deals with the design of new electronic percussion devices, Designing new musical interfaces is one of the most impor- thus creating either new interfaces (controllers) and/or new tant trends of the past decades. -
Varga Zoltán
Kurzus kódjai: BBN-FLM-241:25 BMA-FLMD-111:15 BMA-FLMD-211:29 Kurzus címe: Az animációs film tendenciái Tanár neve: Varga Zoltán Kurzus időpontja, helye: Péntek,15:30-17:00, 34-es terem Kurzus típusa: Előadás Kurzus leírása: A kurzus célja a bevezetés az animációs filmmel kapcsolatos fogalmak és jelenségek vizsgálatába. Az animációs film meghatározási lehetőségeinek térképezését és történetének felvázolását követően olyan jellegzetességek vizsgálatára helyeződik a hangsúly, mint az animációs film sajátos vizualitása és hanghasználatának különleges konvenciói; az animációs film és az elbeszélésmódok összekapcsolódása; valamint animáció és műfajiság kérdésköre. A félév az alábbi módon tagolódik; a témák több órát fed(het)nek le: 1. Az animációs film meghatározásának lehetőségei és problémái 2. Az animációs film történetének vázlata 3. Az animációs film és a vizualitás 4. Az animációs film és a hang 5. Az animációs film és az elbeszélés 6. Az animációs film és a műfajiság: burleszk, horror és musical az animációban Kurzus teljesítésének követelményei: Írásbeli vizsga: az óra anyaga + a kötelező filmek ismerete Kötelező filmek: Tex Avery: Dumb-Hounded; Red Hot Riding Hood; King Size Canary; Bad Luck Blackie Paul Berry: The Sandman Walerian Borowczyk – Jan Lenica: Dom/Ház/House Walerian Borowczyk: Renaissance; Les Yeux des Anges/Game of Angels/Angyaljáték Konstantin Bronzit: Switchcraft Tim Burton: Vincent Émile Cohl: Fantasmagorie Walt Disney: Steamboat Willie; The Old Mill Disney – John Kahrs: Paperman Piotr Dumala: Sciany/Walls Oskar Fischinger: -
Real Time Music Visualization: a Study in the Visual Extension of Music
REAL TIME MUSIC VISUALIZATION: A STUDY IN THE VISUAL EXTENSION OF MUSIC A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Fine Arts in the Graduate School of The Ohio State University By Matthew Neil Bain, B.F.A. The Ohio State University 2008 Master’s Examination Committee: Approved by Professor Alan Price, Advisor Professor Maria Palazzi ____________________________________ Dr. Gregory Proctor Advisor Graduate program in the department of Industrial, Interior, and Visual Communication Design Copyright by Matthew Neil Bain 2008 ABSTRACT This work documents a design-led process of discovery for artistic development of real time 3D animations functioning as a visual extension to a live music performance. Musical dynamics, patterns, and themes are transposed into a visual form that develops over time through a carefully orchestrated process driven by the artist and the computer. Historical animations by Fischinger, Whitney, and “light organ” projections by Wilfred inform the work’s conceptual development. Various systems automate camera controls, audio analysis, and layers of motion in addition to providing the artist with a unique set of controls that demonstrate the effectiveness of the computer as a visual instrument for the artist. The complete system balances artistic responses, live multi-channel audio input, and computer control systems to orchestrate a real time visualization of a live music performance. The artist’s sensibilities and the computer’s generative capabilities combine to create a visually-focused member in the performing music ensemble. ii Dedicated to my Grandad iii ACKNOWLEDGMENTS I would like to thank my advisor, Alan Price, for his guidance, thought provoking conversations, and lunches. -
History of Animation- Syllabus
A History of Animation Instructor: Kirk Pearson ([email protected]) Meeting Times: TBD (1 hour/week for class, up to 2 hours/week for screenings, plus under 20 !minutes for weekly reading) “A History of Animation" is a course about the technical and narrative developments of the animated film, all the way from the zoetrope through vaporwave. As we walk through 20th century history, we will pay close attention to the mechanized history and cultural theory behind some of the world’s most critically important animations. Students will complete this course with both a considerable knowledge of technical film and a more nuanced understanding of the sheer magic and profundity of the animated form. Animation depicts the compromised dream sequences in Satochi Kon’s “Paprika.” Attendance Policy: Students are expected to attend every class and screening. Students are !allowed two unexcused absences. Any more will result in a grade of “NP.” Homework (40%): One or two short readings will be assigned each week. You will be expected to reserve 10 to 40 minutes to read and understand them well. Furthermore, you will also be asked to send a related comment or discussion question to the instructor before class every week, !which will help determine your class grade. Timeline Project (10%): At the start of the first class, students will be given a large sheet of paper and begin a timeline that will evolve through the course. This will not be collected and !graded, but will simply serve as a helpful tool for contextualizing large-scale cultural trends. Lead Class Discussion (20%): Classes 6-12 will not be a traditional lecture, but a conversation about the week’s topic led by students. -
1927/28 - 2007 Гг
© Роман ТАРАСЕНКО. г. Мариуполь 2008г. Украина. [email protected] Лауреаты премии Американской Академии Киноискусства «ОСКАР». 1927/28 - 2007 гг. 1 Содержание Наменование стр Кратко о премии………………………………………………………. 6 1927/28г……………………………………………………………………………. 8 1928/29г……………………………………………………………………………. 9 1929/30г……………………………………………………………………………. 10 1930/31г……………………………………………………………………………. 11 1931/32г……………………………………………………………………………. 12 1932/33г……………………………………………………………………………. 13 1934г……………………………………………………………………………….. 14 1935г……………………………………………………………………………….. 15 1936г……………………………………………………………………………….. 16 1937г……………………………………………………………………………….. 17 1938г……………………………………………………………………………….. 18 1939г……………………………………………………………………………….. 19 1940г……………………………………………………………………………….. 20 1941г……………………………………………………………………………….. 21 1942г……………………………………………………………………………….. 23 1943г……………………………………………………………………………….. 25 1944г……………………………………………………………………………….. 27 1945г……………………………………………………………………………….. 29 1946г……………………………………………………………………………….. 31 1947г……………………………………………………………………………….. 33 1948г……………………………………………………………………………….. 35 1949г……………………………………………………………………………….. 37 1950г……………………………………………………………………………….. 39 1951г……………………………………………………………………………….. 41 2 1952г……………………………………………………………………………….. 43 1953г……………………………………………………………………………….. 45 1954г……………………………………………………………………………….. 47 1955г……………………………………………………………………………….. 49 1956г……………………………………………………………………………….. 51 1957г……………………………………………………………………………….. 53 1958г……………………………………………………………………………….. 54 1959г……………………………………………………………………………….. 55 1960г………………………………………………………………………………. -
SHSU Video Archive Basic Inventory List Department of Library Science
SHSU Video Archive Basic Inventory List Department of Library Science A & E: The Songmakers Collection, Volume One – Hitmakers: The Teens Who Stole Pop Music. c2001. A & E: The Songmakers Collection, Volume One – Dionne Warwick: Don’t Make Me Over. c2001. A & E: The Songmakers Collection, Volume Two – Bobby Darin. c2001. A & E: The Songmakers Collection, Volume Two – [1] Leiber & Stoller; [2] Burt Bacharach. c2001. A & E Top 10. Show #109 – Fads, with commercial blacks. Broadcast 11/18/99. (Weller Grossman Productions) A & E, USA, Channel 13-Houston Segments. Sally Cruikshank cartoon, Jukeboxes, Popular Culture Collection – Jesse Jones Library Abbott & Costello In Hollywood. c1945. ABC News Nightline: John Lennon Murdered; Tuesday, December 9, 1980. (MPI Home Video) ABC News Nightline: Porn Rock; September 14, 1985. Interview with Frank Zappa and Donny Osmond. Abe Lincoln In Illinois. 1939. Raymond Massey, Gene Lockhart, Ruth Gordon. John Ford, director. (Nostalgia Merchant) The Abominable Dr. Phibes. 1971. Vincent Price, Joseph Cotton. Above The Rim. 1994. Duane Martin, Tupac Shakur, Leon. (New Line) Abraham Lincoln. 1930. Walter Huston, Una Merkel. D.W. Griffith, director. (KVC Entertaiment) Absolute Power. 1996. Clint Eastwood, Gene Hackman, Laura Linney. (Castle Rock Entertainment) The Abyss, Part 1 [Wide Screen Edition]. 1989. Ed Harris. (20th Century Fox) The Abyss, Part 2 [Wide Screen Edition]. 1989. Ed Harris. (20th Century Fox) The Abyss. 1989. (20th Century Fox) Includes: [1] documentary; [2] scripts. The Abyss. 1989. (20th Century Fox) Includes: scripts; special materials. The Abyss. 1989. (20th Century Fox) Includes: special features – I. The Abyss. 1989. (20th Century Fox) Includes: special features – II. Academy Award Winners: Animated Short Films. -
Creative Musical Instrument Design
CREATIVE MUSICAL INSTRUMENT DESIGN: A report on experimental approaches, unusual creations and new concepts in the world of musical and sound instruments. A thesis submitted to the SAE Institute, London, in fulfillment of the requirements for the degree in Recording Arts, awarded by Middlesex University. Author: Andrea Santini Student: 42792 Intake: RAD0503X Project Tutors: Christopher Hayne Darren Gash London, August 2004 c r e a t i v e m u s i c a l i n s t r u m e n t d e s i g n Abstract The following document presents the results of an investigation into the current reality of creative musical-instrument and sound-instrument design. The focus of this research is on acoustic and electro-acoustic devices only, sound sources involving oscillators, synthesis and sampling, be it analogue or digital, have therefore been excluded. Also, even though occasional reference will be made to historical and ‘ethnical’ instruments, they will not be treated as a core issue, the attention being primarily centered on contemporary creations. The study includes an overview of the most relevant “sonic creations” encountered in the research and chosen as representative examples to discuss the following aspects: o Interaction between body and instrument. o Sonic Space o Tuning and layout of pitches o Shapes, materials and elements o Sonic objects, noise and inharmonic sources o Aesthetics: sound instruments as art objects o Amplification and transducer technologies These where chosen to provide some degree of methodology during the research process and a coherent framework to the analysis of a subject which, due to its nature and to the scarcity of relevant studies, has unclear boundaries and a variety of possible interdisciplinary connections.