WOLVERINE and the X-MEN TEAM CHARACTER CARDS Original Text
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WOLVERINE AND THE X-MEN TEAM CHARACTER CARDS Original Text ©2013 WizKids/NECA LLC. TM & © 2013 Marvel & Subs. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. ©2013 WizKids/NECA LLC. TM & © 2013 Marvel & Subs. TABLE OF CONTENTS Brotherhood of Mutants™, 16–17 Excalibur™, 8–9 Hellfire Club: Inner Circle™, 14–15 New Mutants™, 10–11 Shi’ar Imperial Guard™, 12–13 X-Men: Blue Strike Force™, 4–5 X-Men: Gold Strike Force™, 6–7 ©2013 WizKids/NECA LLC. TM & © 2013 Marvel & Subs. X-Men: Blue Strike Force™ X-MEN: BLUE STRIKE FORCE™ X-Men CARDS AND BEAMS (Penetrating/Psychic Blast) Beast X-Men: Blue Strike Force can use Combat Reflexes. Non-Petey Cannonball When you use Solo Adventure to Give X-Men: Blue Strike More a Family Than a Team remove Wolverine from the team base, you may place him in any Cyclops X-Men: Blue Strike Force can use Precision Strike and the Force a power action. This turn, modify the attack value of friendly non-adjacent square within 8 squares and line of fire. Wolverine may Sharpshooter ability. characters with the X-Men keyword by +1 when attacking a character be given one additional action as a free action this turn. without the X-Men keyword. Gambit Give X-Men: Blue Strike Force a power action and remove an object from the map in a square they occupies or is adjacent to. X-Cutioner’s Song Give X-Men: Blue Strike Force a free NINJAS AND CANADIANS (Blades/Claws/Fangs) If you do, they may immediately be given a ranged combat action action, remove a character from the team base, and remove it from as a free action. the game. Unless your next attack roll with this team is a critical miss, the result becomes 11 and can’t be rerolled. Jubilee Modify X-Men: Blue Strike Force’s defense value by +1 SURVIVING OMEGA RED (Invincible) against ranged combat attacks. TO ASTEROID M (Running Shot) WE’RE STRONGER TOGETHER (Invulnerability) Psylocke X-Men: Blue Strike Force can use Mind Control. TRIP TO THE MOJOVERSE (Sidestep) Rogue X-Men: Blue Strike Force can use Steal Energy. WE WATCH EACH OTHER’S BACKS (Super Senses) FIGHT FOR MUTANT RIGHTS (Charge) Wolverine X-Men: Blue Strike Force can use Regeneration. PRECOGNITIVE FLASHES (Probability Control) The X-Men Have Faced Losses Before When INFILTRATE GERMAN BASE (Stealth) another character that began the game on this team base is KO’d by WE’LL FIGHT TO THE END (Close Combat Expert) an opponent’s attack, you may roll a d6 that can’t be rerolled. On a result of – , take an extra turn after this one. POINT VALUE: 565/265/165 © MARVEL © 2013 WIZKIDS/NECA, LLC. © 2013 WIZKIDS/NECA, LLC. T001 Team Dials PRACTICED MANEUVERS THE ASSET DIAL Characters with the symbol are teams. A team base has locations on it This character can use . This character may occupy squares of A team has a second dial called an Asset Dial. This may be a second dial on the where figures from corresponding SwitchClix bases can be placed. Each such different elevations. team’s figure base or an accompanying dial. The Asset Dial begins the game on character is called a team member. the green starting line. The opening will show: (a) asset icons matching to the SOLO ADVENTURE team members that make up the team, (b) the combat symbol or FORCE CONSTRUCTION Give this character a power action, remove any team member from the team (c) special powers. When you add a team to your force, you must pay the cost of the team. For each and insert it into its SwitchClix base. The character is placed adjacent to the team member that begins the game attached to the team, increase the point team on its SwitchClix base turned to the first click with a click number color When asset icons appear, the team can use the asset abilities referenced by value of the team by 5 points. A team must have a minimum of 3 characters that matches the team’s current click number color. If removing the team each of those icons so long as the corresponding team member is attached to (15 points) attached at any given time unless a game effect says otherwise. member from the team would mean that the total point value of removed team the team. When the icon appears, you may choose any team member Each team member attached to the team must have an asset ability listed on members exceeds the point value of the team, then the team member can’t be attached to the team and use the asset ability granted by that character’s icon. removed. When a removed character has multiple starting lines, its point value its character card whose icon matches the icon of the asset ability listed on the Asset abilities can be countered as if they were a combat ability. team’s character card. Team members begin the game attached to the team and starting line are considered to be the first starting line other than an orange starting line preceding the click it is on when placed on the map. At the end of your turn, you may roll a d6 and turn the asset dial that many while their SwitchClix bases may be included in your sideline. Teams and team times to the left. If the icon is showing at the end of your turn, this roll members can’t be assigned resources, can’t roll to pick up a relic, and can’t A TEAM REUNITED is required. become a pilot of a vehicle unless a game effect specifies otherwise. Give this character a power action when it is adjacent to a character that was a The symbol also grants the following combat abilities. None of these team member earlier this game. Remove the character from its SwitchClix base, abilities can be countered. If this character uses Earthbound/Neutralized, it can place it on the team and remove the SwitchClix base from the map. still use these abilities: TEAM COORDINATION WORKING TOGETHER When counting characters for a themed team do not count the team as a Give this character a power action and it may be given one action as a free character, instead each team member counts as a character. At the beginning action for every 100 points or fraction thereof of its point value. These free of the game when a team is part of a themed team, choose: Themed Team actions may be used for any action, but you may only give the character up to Probability Control can be used normally or it can’t be used and the team can 1 move action, up to 1 power action, up to 1 close combat action, and up to 1 use Probability Control. ranged combat action. Any number of these free actions may be used to make either a close or ranged combat attack. © 2013 WIZKIDS/NECA, LLC. © 2013 WIZKIDS/NECA, LLC. X-Men: Gold Strike Force™ X-MEN: GOLD ™ STRIKE FORCE Archangel X-Men: Gold Strike Force can use Sidestep and X-Men TO STOP FITZROY’S ASSAULT (Pulse Wave) modifies their speed value by +3. Wind and TK DISCOVER THE LEGACY VIRUS (Poison) Bishop X-Men: Gold Strike Force can use Steal Energy. Psychic Transference Once per game, when an opposing character would be KO’d by X-Men: Gold Strike Force’s attack, HELLIONS, STOP BOTHERING US (Impervious) instead you may turn that character to their last non-KO click, heal it Colossus X-Men: Gold Strike Force can use . of 4 damage, and add it to your force. If you do, at the beginning of each of your turns deal 1 unavoidable damage to that character. COLOSSUS, PUSH THROUGH! (Invulnerability) X-Cutioner’s Song Give X-Men: Gold Strike Force a free Iceman X-Men: Gold Strike Force can use Incapacitate and action, remove a character from the team base, and remove it from Plasticity. the game. Unless your next attack roll with this team is a critical miss, the result becomes 11 and can’t be rerolled. MIKHAIL, MY BROTHER! (Invincible) Jean Grey X-Men: Gold Strike Force can draw lines of fire and count range and squares as if they occupied the squares of characters INTER-DIMENSIONAL TRAVELS (Hypersonic Speed) that began the game on their base. BEAT BUT NEVER BEATEN (Toughness) Storm X-Men: Gold Strike Force can use Energy Explosion, the REBELS IN AN ALIEN DIMENSION (Running Shot) Flight ability and possesses . GAMESMASTER HAS A HAND IN THIS (Perplex) PROFESSOR, WE NEED YOU (Mind Control) The X-Men Have Overcome Worse Odds Than This When X-Men: Gold Strike Force rolls a critical miss, after REGROUP AND PLAN (Outwit) actions resolve heal them of 1 damage and remove all action tokens WHERE WE’RE NEEDED (Charge) from them and any one character that began the game on this BISHOP, X-MAN OF THE FUTURE team base.