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The Flower We Saw That Day from Wikipedia, the Free Encyclopedia
Anohana: The Flower We Saw That Day From Wikipedia, the free encyclopedia Anohana: The Flower We Saw That Day (あの日見た花の 名前を僕達はまだ知らない。 Ano Hi Mita Hana no Anohana: The Flower We Saw That Namae o Bokutachi wa Mada Shiranai., lit. "We Still Don't Day Know the Name of the Flower We Saw That Day.") is an 11- episode 2011 Japanese anime television series produced by A-1 Pictures and directed by Tatsuyuki Nagai. The anime aired in Fuji TV's noitamina block between April and June 2011. The anime is licensed in North America by NIS America. An anime film was released in Japanese theaters on August 31, 2013. A novelization by Mari Okada was serialized in Media Factory's Da Vinci magazine from March to July 2011. A manga adaptation illustrated by Mitsu Izumi began serialization in the May 2012 issue of Shueisha's Jump Square magazine. A visual novel adaptation for the PlayStation Portable was released by 5pb. in August 2012. A television drama airing on Fuji TV will premiere in August 2015. Contents Jinta and Meiko on the cover of the first DVD volume 1 Plot あの日見た花の名前を僕達はまだ知らな 2 Characters い。 3 Media (Ano Hi Mita Hana no Namae o Bokutachi wa 3.1 Printed media Mada Shiranai.) 3.2 Anime 3.2.1 Episode list Genre Drama, Romance, Supernatural, 3.3 Visual novel Tragedy 3.4 Live-action drama Serial novel 4 Reception 5 See also Written by Mari Okada 6 References Published by Media Factory 7 External links Imprint MF Bunko Da Vinci Magazine Da Vinci Plot Original run March 2011 – July 2011 Volumes 2 A group of six childhood friends drift apart after one of them, Anime television series Meiko "Menma" Honma, dies in an accident. -
Protoculture Addicts #61
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF WHAT'S GOING ON? ANIME & MANGA NEWS .......................................................................................................... 5 Claude J. Pelletier [CJP] — Publisher / Manager VIDEO & MANGA RELEASES ................................................................................................... 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES .............................................................................................................. 8 Miyako Matsuda [MM] — Editor / Translator NEW RELEASES ..................................................................................................................... 10 MODEL NEWS ...................................................................................................................... 47 Contributors Aaron Dawe Kevin Lilliard, James S. Taylor REVIEWS Layout LIVE-ACTION ........................................................................................................................ 15 MODELS .............................................................................................................................. 46 The Safe House MANGA .............................................................................................................................. 54 Cover PA PICKS ............................................................................................................................ -
Manga Vision: Cultural and Communicative Perspectives / Editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, Manga Artist
VISION CULTURAL AND COMMUNICATIVE PERSPECTIVES WITH MANGA ARTIST QUEENIE CHAN EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL MANGA VISION MANGA VISION Cultural and Communicative Perspectives EDITED BY SARAH PASFIELD-NEOFITOU AND CATHY SELL WITH MANGA ARTIST QUEENIE CHAN © Copyright 2016 Copyright of this collection in its entirety is held by Sarah Pasfield-Neofitou and Cathy Sell. Copyright of manga artwork is held by Queenie Chan, unless another artist is explicitly stated as its creator in which case it is held by that artist. Copyright of the individual chapters is held by the respective author(s). All rights reserved. Apart from any uses permitted by Australia’s Copyright Act 1968, no part of this book may be reproduced by any process without prior written permission from the copyright owners. Inquiries should be directed to the publisher. Monash University Publishing Matheson Library and Information Services Building 40 Exhibition Walk Monash University Clayton, Victoria 3800, Australia www.publishing.monash.edu Monash University Publishing brings to the world publications which advance the best traditions of humane and enlightened thought. Monash University Publishing titles pass through a rigorous process of independent peer review. www.publishing.monash.edu/books/mv-9781925377064.html Series: Cultural Studies Design: Les Thomas Cover image: Queenie Chan National Library of Australia Cataloguing-in-Publication entry: Title: Manga vision: cultural and communicative perspectives / editors: Sarah Pasfield-Neofitou, Cathy Sell; Queenie Chan, manga artist. ISBN: 9781925377064 (paperback) 9781925377071 (epdf) 9781925377361 (epub) Subjects: Comic books, strips, etc.--Social aspects--Japan. Comic books, strips, etc.--Social aspects. Comic books, strips, etc., in art. Comic books, strips, etc., in education. -
Otakon 2021 Schedule Grid Auto-Generated 2021-08-08 01:26:33
Live and Video Programming Friday Morning/Afternoon (Otakon 2021 schedule grid auto-generated 2021-08-08 01:26:33) Friday Room 9:00 AM 9:15 AM 9:30 AM 9:45 AM 10:00 AM 10:15 AM 10:30 AM 10:45 AM 11:00 AM 11:15 AM 11:30 AM 11:45 AM Friday Main Lvl3 A/B Main Vid 1 Rm 147A A Dog's Courage (2018) (S.Korea) [D][K] InuYasha: Swords of a Honorable Vid 1 Vid 2 Rm 145B Hero Mask 1-4 (2018)(Japan) [S] Jubei-chan: The Ninja Girl 1-4 ( Vid 2 Vid 3 Rm 146B Legendary Armor Samurai Troopers 1-4 (1988)(Japan) [S] S.Cry.ed 1-4 (2001)(Japan) [S] Vid 3 Vid 4 Rm 156 OTAKU no Video (1991)(Japan) [S][MT] Astroganger 1-4 (1972)(Japan) [S Vid 4 AMV Rm 144 Hot Gal (and Guy) Summer The Best Openings You Didn't See The Art AMV ClubOta Rm 206 ClubOta Panel 1 Rm 202 History of the Yandere [F] Evolution of Action Shonen [F] Americanization Panel 1 Panel 2 Rm 207 Thirty Years Ago: Anime in 1991 Swansongs and Bullets [F] VTuber Clipping: Panel 2 Panel 3 Rm 150 Bleach 20th Anniversary [F] Giant Robots: The 90s [F] Aural Anime: Mus Panel 3 Panel 4 Rm 151A Underground Idol Groups [F] Final Fantasy XIV Discussion [F] FukaFuka: Kemono Panel 4 Panel 5 Rm 151B The Beginning of Boys Love Film Smash Presents: Gourmet Cin Cosplaying Broke Panel 5 Panel 6 Rm 152A Japanese Fashion on a Budget Japanese Indie Music Otaku Parenting: Panel 6 Panel 7 Rm 146C From Alefgard to Zwaardsrust: Th Anime Food, How Panel 7 Wkshp 1 Rm 143 Origami 101 Translat Wkshp 1 Wkshp 2 Rm 140 Cosplay 201: Armor Patterning Wkshp 2 Wkshp 3 Rm 146A Realistic Martial Arts/Fighting Zumba Class - Anime Style Wkshp -
A Guide to Dark Horse Manga T Able of Contents
A GUIDE TO DARK HORSE MANGA T ABLE OF CONTENTS APPLESEED & THE WORKS OF SHIROW MASAMUNE . 5 ASTRO BOY . 7 BERSERK . 8 BLADE OF THE IMMORTAL . 9 BLOOD+ . 10 THE WORKS OF CLAMP . 11 EDEN . 13 GANTZ . 14 GUNSMITH CATS . 15 HELLSING & THE WORKS OF KOHTA HIRANO . 16 THE KUROSAGI CORPSE DELIVERY SERVICE . 18 LONE WOLF AND CUB & THE WORKS OF KAZUO KOIKE . 19 MPD-PSYCHO . 22 NEON GENESIS EVANGELION . 23 OH MY GODDESS! . 24 OLD BOY . 25 OREIMO . 26 TRIGUN & THE WORKS OF YASUHIRO NIGHTOW . 27 OTHER NOTABLE JAPANESE WORKS FROM DARK HORSE THE WORKS OF YOSHITAKA AMANO . 30 BLADE OF THE IMMORTAL ART BOOK & NOVEL . 33 BLOOD+ ILLUSTRATED NOVELS . 34 THE DIRTY PAIR ILLUSTRATED NOVELS . 35 GUNGRAVE . 36 OH MY GODDESS! FIRST END NOVEL . 37 SAMURAI CHAMPLOO . 38 VAMPIRE HUNTER D ILLUSTRATED NOVELS . 39 GLOSSARY anime—A general term for animated Japanese television shows and movies. BUNKobon—A small manga format, about 4 x 6 inches. FLopped—A format in which the manga artwork has been flopped to read left to right. This adjustment to fit the reading style of Western audiences was often made in the days when manga were targeted to the direct market. Josei—Manga intended for adult women. MANGa—A general term for Japanese comics, sometimes used incorrectly to refer to all Asian titles. MANGA-KA—Creator of manga. MANHWa—Korean comics. Although often grouped with manga, these titles have a distinct culture and style that differs from Japanese books. OTaku—A self-imposed term for a die-hard manga fan. seinen—Manga intended for adult men. -
MOBILE SUIT GUNDAM and INTERIORITY By
INSIDE THE BOY INSIDE THE ROBOT: MOBILE SUIT GUNDAM AND INTERIORITY by JOHN D. MOORE A THESIS Presented to the Department of East Asian Languages and Literatures and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts September 2017 THESIS APPROVAL PAGE Student: John D. Moore Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of East Asian Languages and Literatures by: Alisa Freedman Chair Glynne Walley Member and Sara D. Hodges Interim Vice Provost and Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2017. ii © 2017 John D. Moore iii THESIS ABSTRACT John D. Moore Master of Arts Department of East Asian Languages and Literatures September 2017 Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority Mobile Suit Gundam (1979-1980) is an iconic series in the genre of television anime featuring giant fighting robots, embedded in a system of conventions developed across decades of media aimed at boys that emphasizes action and combat. In this thesis, I argue that Gundam foregrounds the interiority of its main character Amuro, challenging conventions governing the boy protagonist. Using Peter Verstraten's principles of film narratology and Thomas Lamarre’s theory of limited animation, I find in Gundam's narrative strategies sophisticated techniques developed to portray his inner life. -
The Problematic Internationalization Strategy of the Japanese Manga
By Ching-Heng Melody Tu Configuring Appropriate Support: The Problematic Internationalization Strategy of the Japanese Manga and Anime Industry Global Markets, Local Creativities Master’s Program at Erasmus University Rotterdam Erasmus University Rotterdam 2019/7/10 Table of Contents Chapter 1. Introduction ............................................................................................. 4 1.1 Purpose .................................................................................................. 6 1.2 Research Question ................................................................................. 7 1.3 Conceptual Framework ........................................................................ 10 1.4 The Research Method .......................................................................... 12 1.5 Research Scope and Limitation of the Study ......................................... 13 1.5.1 Research Scope ............................................................................... 13 1.5.2 Limitations of the Study .................................................................. 14 1.6 Definition of Terms .............................................................................. 15 1.6.1 Manga ............................................................................................. 15 1.6.2 Anime.............................................................................................. 15 1.6.3 Fansub ............................................................................................ 16 1.7 -
Sean Leonard4
MIT Japan Program Working Paper 04.02 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Sean Leonard Massachusetts Institute of Technology Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. The author presents an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. 1 MIT Japan Program Working Paper Series 04.02 Center for International Studies Massachusetts Institute of Technology Room E38-7th Floor Cambridge, MA 02139 Phone: 617-252-1483 Fax: 617-258-7432 Date of Publication: November 2, 2004 © Sean Leonard 2 Table of Contents 1. Introduction 7 2. Anime and Its Fandom: A Primer for Non-Fans 9 2.1. Anime 9 2.2. Fan Distribution 10 2.3. Fansub 10 3. Historical Analysis of Fan Distribution and Subtitling 12 3.1. Pre-Fan Period 12 3.2. Technology Change; Cartoon/Fantasy Organization 13 3.3. Japanese Enter and Abandon the Market 16 3.4. Fan Activity Increases 19 3.5. Anime Importers Fail to Release Quality Material 23 3.5.1. The Robotech Exception and the Second Wave 25 3.6. C/FO at Its Height; C/FO in Japan 27 3.7. C/FO Fan Distribution 29 3.7.1. Fan Networks as Proselytization Commons 32 3.8. Birth of Fansubbing; Collapse of C/FO 33 3.9. -
Protoculture Addicts #67
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS: Japan ............................................................................................. 5 Claude J. Pelletier [CJP] — Publisher / Manager ANIME & MANGA RELEASES ................................................................................................. 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES ............................................................................................................ 8 Miyako Matsuda [MM] — Editor / Translator ANIME & MANGA NEWS: North America .............................................................................. 10 NEW RELEASES ..................................................................................................................... 11 Contributing Editors Aaron K. Dawe, Asaka Dawe, Keith Dawe Kevin Lillard, James S. Taylor REVIEWS BOOKS: Big O Original Manga, Chris Hart's Manga Mania ...................................................... 30 Layout MODELS: Kampfer & Gouf Custom MG .................................................................................. 32 The Safe House CDs: Anime Toonz, Gasaraki, Vampire Princess Miyu .............................................................. 39 Cover FESTIVAL: Fantasia 2001 (Overview, Anime Part 1) .............................................................. -
A Role for Dependent Types in Haskell
1 A Role for Dependent Types in Haskell (Extended version) STEPHANIE WEIRICH, University of Pennsylvania, USA PRITAM CHOUDHURY, University of Pennsylvania, USA ANTOINE VOIZARD, University of Pennsylvania, USA RICHARD A. EISENBERG, Bryn Mawr College, USA Modern Haskell supports zero-cost coercions, a mechanism where types that share the same run-time repre- sentation may be freely converted between. To make sure such conversions are safe and desirable, this feature relies on a mechanism of roles to prohibit invalid coercions. In this work, we show how to integrate roles with dependent type systems and prove, using the Coq proof assistant, that the resulting system is sound. We have designed this work as a foundation for the addition of dependent types to the Glasgow Haskell Compiler, but we also expect that it will be of use to designers of other dependently-typed languages who might want to adopt Haskell’s safe coercions feature. CCS Concepts: • Software and its engineering → Functional languages; Polymorphism; • Theory of com- putation → Type theory; Additional Key Words and Phrases: Haskell, Dependent Types 1 COMBINING SAFE COERCIONS WITH DEPENDENT TYPES A newtype in Haskell1 is a user-defined algebraic datatype with exactly one constructor; that con- structor takes exactly one argument. Here is an example: newtype HTML = MkHTML String This declaration creates a generative abstraction; the HTML type is new in the sense that it is not equal to any existing type. We call the argument type (String) the representation type. Because a newtype is isomorphic to its representation type, the Haskell compiler uses the same in-memory format for values of these types. -
Seven Seas Titles ● September 2015 - December 2015
Macmillan Publishers MPS Distribution Center, 16365 James Madison Highway, Gordonsville, VA 22942-8501 ACCOUNT NO. WHSE ORDER DATE P.O. NO. QTY TO PLACE AN ORDER CALL: 1 (888) 330-8477 OR FAX: 1 (800) 672-2054 DATE DEPT.NO. SALESREP TERRITORY NO. BUYER SHIP VIA BILL TO: SHIP TO: SPECIAL INSTRUCTIONS: Please circle the type of bookseller you are. Independent Retailer: use promo code T019 Retail Distribution Center: use promo code T420DC Wholesaler/Jobber: use promo code T422WH ZIP: ZIP: FIFTH AVENUE ORDER FORM ● SEVEN SEAS TITLES ● SEPTEMBER 2015 - DECEMBER 2015 SEPT ______ 9781626921634 1626921636 Alice in the Country of Clover: Black 13.99 USA / 15.99 TP MANGA Lizard and Bitter Taste 2 • QuinRose / CAN Minamoto, Ichimi ______ 9781626921924 162692192X The Ancient Magus' Bride Vol. 2 • 12.99 USA / 14.99 TP MANGA Yamazaki, Kore CAN ______ 9781626921511 1626921512 Dance in the Vampire Bund Omnibus 19.99 USA / 22.99 TP MANGA 6 (The Memories of Sledgehammer CAN Vol. 1-3) • Tamaki, Nozomu ______ 9781626921726 1626921725 D-Frag! Vol. 6 • Haruno, Tomoya 12.99 USA / 14.99 TP MANGA CAN ______ 9781626921733 1626921733 Dictatorial Grimoire: The Complete 20.99 USA / 23.99 TP MANGA Collection • Kanou, Ayumi CAN ______ 9781626921986 1626921989 Freezing Vol. 3-4 • Lim, Dall-Young / 19.99 USA / 22.99 TP MANGA Kim, Kwang-Hyun CAN ______ 9781626921740 1626921741 Haganai: I Don't Have Many Friends 12.99 USA / 14.99 TP MANGA Vol. 12 • Hirasaka, Yomi / Itachi CAN ______ 9781626921610 162692161X Non Non Biyori Vol. 2 • Atto 12.99 USA / 14.99 TP MANGA CAN ______ 9781626921832 1626921830 Servamp Vol. -
Reality Bonsai Animism and Science-Fiction As a Blueprint for Media Art in Contemporary Japan
Reality Bonsai Animism and Science-Fiction as a Blueprint for Media Art in Contemporary Japan Mauro Arrighi A thesis submitted in partial fulfilment of the requirements of the Southampton Solent University for the degree of Master of Philosophy March 2018 ‘This work is the intellectual property of Mauro Arrighi. You may copy up to 5% of this work for private study, or personal, non-commercial research. Any re-use of the information contained within this document should be fully referenced, quoting the author, title, university, degree level and pagination. Queries or requests for any other use, or if a more substantial copy is required, should be directed in the owner(s) of the Intellectual Property Rights’. Table of Contents Section 1 1 Abstract………………………………………………………………………………...........3 2 Introduction…………………………………………………………………….....................4 2.1 Aims.....………………………………………………………………………........9 3 Research Methods…………………………………………………………………….........10 4 Literature Survey…………………………………………………………………………..12 5 Historical and Theoretical Frameworks that Inform Japanese Media Art……………........22 6 Convergence of the Real and the Virtual in Japanese Society 6.1 The Relationship Between Escapism and Media Art...………..............................25 7 Case study: Media Artist Takahiro Hayakawa…………………...…...……….……...........35 8 Case study: Media Artist Kazuhiko Hachiya………………………………………..…......38 9 Conclusion………………………………………………………………………….............43 10 List of Illustrations……………………………………………………………………......44 Section 2 1 Evidence of Practical work……………………………………………………....................47