Corporate presentation May 2021 The further you get into technology, the further you go into gaming. That's the general rule.

Nick Johnson

2 Disclaimer-forward looking statements

Certain information set forth in this presentation contains “forward-looking information”, including “future-oriented financial information” and “financial outlook”, under applicable securities laws (collectively referred to herein as forward-looking statements). Except for statements of historical fact, the information contained herein constitutes forward-looking statements and includes, but is not limited to, the (i) projected financial performance of the Company; (ii) completion of, and the use of proceeds from, the sale of the shares being offered hereunder; (iii) the expected development of the Company’s business, projects, and joint ventures; (iv) execution of the Company’s vision and growth strategy, including with respect to future M&A activity and global growth; (v) sources and availability of third-party financing for the Company’s projects; (vi) completion of the Company’s projects that are currently underway, in development or otherwise under consideration; (vi) renewal of the Company’s current customer, supplier and other material agreements; and (vii) future liquidity, working capital, and capital requirements. Forward-looking statements are provided to allow potential investors the opportunity to understand management’s beliefs and opinions in respect of the future so that they may use such beliefs and opinions as one factor in evaluating an investment.

These statements are not guarantees of future performance and undue reliance should not be placed on them. Such forward-looking statements necessarily involve known and unknown risks and uncertainties, which may cause actual performance and financial results in future periods to differ materially from any projections of future performance or result expressed or implied by such forward-looking statements.

Although forward-looking statements contained in this presentation are based upon what management of the Company believes are reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. The Company undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required by applicable securities laws. The reader is cautioned not to place undue reliance on forward-looking statements.

3 1. Investment highlights 2. industry 3. What is garra esports 4. Team and organizational structure 5. Company Vision CONTENTS// 6. League of Legends 7. Other game titles 8. Sporting Mentality 9. Branding & Content 10. Studio 11. Extra Life

4 • Rapidly growing global esports industry • Focus on the Latin American market which is still at an early stage with very high growth potential • Fully equipped and established studio with an established of global Investment highlights and local brands as costumers • Diverse team with extensive experience in Esports. Latin America, video gaming industry, capital markets, and video and content production

5 ESPORTS industry trend highlights

Every third person in the world is a gamer

Steep growth of investment into esports: US$2.5B over the four months of 2020 (May-Aug)

In-game purchases represent 78% of video game revenue (2020)

several esports organizations with a valuation of >Us$ 800m

Source: Baystreet, Canaccord Genuity, The Esports Observer, Forbes ESPORTS is rapidly growing globally Esports is a fast-growing industry, gaining larger audience among both enthusiasts and occasional viewers. With its great revenue- generating potential esports is expected to reach $1.6 bn in 2024 globally.

ESPORTS GLOBAL AUDIENCE, MLN VIEWERS GLOBAL ESPORTS MARKET REVENUE, $BN 700 2

600 11.1% CAGR 500 1.5 286 400 234 215 1 300 197

200 0.5 292 240 100 201 221

0 0 2019 2020 2021E 2024E 2019 2020 2021E 2024E Occasional viewers eSports enthusiasts

Source: NewZoo estimates Source: NewZoo estimates ESPORTS is rapidly growing globally Asia-Pacific region is the dominant esports market, accounting for 49% of global esports revenue. Sponsorship is expected to remain the major revenue source for the esports team, followed by Media Rights and Publisher Fees.

Esports revenue per region Esports Revenue Streams – 2021 Forecast 700 4% 3% 641.0 600 19% 500

400 49% 300 In US$ million 192.6 200 126.6 25% 100 66.6 32.3 25.1 Asia-Pacific North America 0 Sponsorship Media Rights Publisher Fees Merchandise & Digital Streaming Europe Latin America Tickets Middle East and Africa

Source: NewZoo estimates Latam gaming is poised for growth

In 2020, estimated gaming revenue in Latin America hit US$6 BN (10.3% YoY), with Mexico and Brazil being the leaders in the region, similar to the 2019 numbers

Gaming Revenue LATAM (2020) US$ 6B Number of Players LATAM (2020) 266M 3% of Global Revenue 10% of Total Players 40% of LATAM population

Other Mexico Chile 16% 33% Top markets with the largest % of Console players (globally): 5%

Colombia Mexico 52% 7% Brazil 43% Argentina 9% Brazil Colombia 38% 30%

*Actual data for 2019

Source: Newzoo, Competitive Intelligence Group Latam gaming is poised for growth

Latin America has the highest percentage of people who are using any device for gaming purposes, leading in almost all categories among other geographical regions. Rising smartphone penetration rate facilitates further engagement with gaming in LATAM.

Number of mobile internet users and smartphone engagement with gaming - % of people who are penetration rate (2019-2025) using the following devices for gaming

450 424 82% 100% 409 395 400 381 80% 90% 86% 368 356 80% 350 343 78% 80% 78% 76% 70% 68% 300 76% 74% 60% 250 74% 72% 50% 44% 46% 200 72% 71% 70% 40% 150 69% 68% 30%

Number of users in millions 100 66% 20% Smartphone penetration rate, %

50 64% gaming for devices use who people of % 10% 0 62% 0% 2019 2020* 2021* 2022* 2023* 2024* 2025* PC/Laptop Smartphone Games console Any device LATAM North America Europe MEA APAC

Source: Newzoo, GSMA Intelligence, Statista Latam gaming is poised for growth

Esports engagement is relatively high compared to developed markets, such as the APAC region

Esports engagement by country among 16-24 males: % of internet users who have done the following in the last

China 63% month: Taiwan 51% North APAC Europe LATAM MEA South Korea 43% America Saudi Arabia 40% Watched a live 38% 27% 31% 30% 30% Poland 40% gaming stream South Africa 38% Watched an Brazil 37% esports 30% 14% 20% 14% 13% Colombia 34% tournament Spain 34% Broadcast a live Germany 32% stream of your 11% 5% 7% 9% 5% Mexico 31% gameplay USA 29% Canada 28% Russia 22% UAE 19% Argentina 18% Belgium 8% Source: Newzoo Esports teams UNIVERSE Most professional Esports organizations are private with top teams valued at US$400 million. Public companies are diverse: from Group (ASTGRP, market cap of US$ 58M) to Enthusiast Gaming (EGLX, market cap of US$817M) 40.00

35.00

30.00 Super League Gaming 25.00 (SLGG) (US$ 148M) 20.00 (US$ 190M) Enthusiast Gaming Gen G (US$ 175M) (TSX:EGLX)

P/S Multiple (US$ 185M) 15.00 Astralis Group (US$ 350M) (US$ 817M) (ASTGRP) (US$ 58M) FaZe Clan 10.00 (US$ 305M) (US$ 310M) 5.00 NRG Esports TSM (US$ 155M) (US$ 410M) (US$ 150M) - - 10.00 20.00 30.00 40.00 50.00 60.00 70.00 Revenue (in US millons)

Source: Forbes, Bloomberg Global brands are sponsoring esports Esports ecosystem

SPONSORS GAME PUBLISHERS PRO TEAMS

GAMES PRO SPONSORS PLAYERS

KOLS / COMPETITIONS / STREAMERS EVENTS

SOCIAL MEDIA, STREAMING PLATFORMS & BROADCASTS, TV BROADCASTS, DIGITAL MEDIA, TRADITIONAL MEDIA

GAMING COMMUNITY / FANBASE (PLAYERS & VIEWERS) WHAT is GARRA ESPORTS

Garra Esports is the newly established professional esports team based in Mexico. With passion in our veins, and an accomplished, talented foundation, Garra Esports is ready to step up to the world stage to challenge the best there is and truly represent Latin America in competitive gaming and creation. Garra also owns Effects or Films, a creative studio aimed at working with Garra and external clients

15 MANAGEMENT TEAM

JORGE RAMIRO MONROY MARCO ROQUE Roberto canovas Chairman Executive Director Managing Director

– Founder and Managing Director of Emerging – Strategy games enthusiast, former rugby – Founder and CEO of Game Swap Markets Capital Ltd (Hong Kong) player with multiple league titles and national Technologies (Mexico) team caps – CEO of Reyna Silver Corp. (Canada) – Previously served as General Director at – Director at Emerging Markets Capital Ltd – Holds a Bachelor’s degree from the State Electronic Arts Latin America (Hong Kong) University of New York, MBA degree from the – 10+years of experience in Latin American Hong Kong University of Science and – CEO and Director of Cassiar Gold Corp Gaming industry Technology (Canada) – Holds an MBA degree from Melbourne – 15+ years of international financial Business School experience including capital markets, venture capital and corporate advisory – CFA charterholder, MBA degree from the Hong Kong University of Science and Technology and London Business School MANAGEMENT TEAM

AVELINO RODRIQUEZ Cristina ramiro FRANZ ZAVALA Senior Advisor Production and Creative Director Management – Founder and Managing Partner of The Lift – Co-Director and Co-Founder at Effects or – Co-Director and Co-Founder at Effects or Mexico (Mexico) Films (Mexico) Films (Mexico) – Co-founder of Filmadora Nacional – 20+ years of experience in film industry – 20+ years of experience in film industry (production and postproduction) (production and postproduction) – 20+years of experience in filmed entertainment production, co-productions, – Specialized in managing teams, creative – Specialized in creative branded content and advertising, branded content and TV producer, creative director. brand content development. development MANAGEMENT TEAM

Michael wood EDUARDO M. dugelby JORGE LIZARRAGA Chief Financial Officer Postproduction Senior Advisor

– Director at Emerging Markets Capital (Hong – Postproduction at Effects or Films (Mexico) – CEO at Gaming Partners (Mexico) and CEO Kong) and Co-founding Partner at Oelli (Mexico) – Has an extensive experience in visual effects, – CFO at Reyna Silver Corp. (Canada), motion graphics, 3D and 2D animation – Expertise in Latin American videogame Director of Cassiar Gold Corp. (Canada) market (Mexico and Brazil in particular) – Awarded with Autodesk Maya Certification – Has worked on a number of M&A deals and after completion of Digital Character – 20 years+ of experience in video/film capital raises in mining and real estate Animation program at Vancouver Film postproduction, VFX and animation School – Holds an MBA degree from the Hong Kong – Has successfully developed and managed 2 University of Science and Technology and startups BSc degree in Economics from Cardiff University Company’s vision is to become specialists in all aspects on esports, setting the standard for Latin America to follow and to be COMPANY VISION at the center of esports community and to nurture talents within Latin America, building champions, entertainment and innovation.

19 LEAGUE OF LEGENDS League of Legends is a game that has redefined the MOBA genre and brought esports to the forefront of mainstream entertainment. It’s ability to entertain and wow an audience is unparalleled and has created a community that is supportive and loving with millions of dedicated fans around the world. With its unprecedented success, League of Legends remains the most popular videogame with more than 128 million watching hours on streaming platform as of July 2020. League of Legends is a game which requires impeccable teamwork, relentless dedication and passion in order to compete at the highest level. At Garra Esports those are the standards that we strive for each and every day. Whether it is developing our coaching framework, adding physical workouts to the player’s routines, we believe we have the staff, philosophy, drive and experience to really be able to develop a team that can represent our region proudly at MSI and Worlds.

Large audience across LatAm: 29 million viewers

20 LIGA LATINOAMÉRICA – LATIN AMERICA LEAGUE (LLA) Garra Esports is aiming to compete under Latin America League with the teams from Mexico, Chile, Argentina, Costa Rica and Puerto Rico. To qualify for LLA, Garra will start its way from the National Circuit (Tier 3) and Honor League (Tier 2) up to LLA, Tier 1, professional league. We don’t believe that the best players will necessarily need to come out of the traditional powerhouse countries. We want to be in the LLA because we believe that the talent can come from any country within the Latin American region. We believe in the region’s strength and at Garra Esports we believe in our ability to cultivate and bring that talent to the global stage. Free Fire Free Fire has succeeded a game in Battle Royale genre for mobile devices and shown huge appetite to continue breaking ground and records. The game was released in 2017 and has gained its popularity worldwide with 80 million daily active users. It is also the most played mobile game in Latin America. We believe that the huge uptake on mobile gaming is posed, not only to continue, but accelerate, and will continue to gain adepts based on its access and flexibility. FREE FIRE LEAGUE LATAM Garra Esports is aiming to compete under the Free Fire League in Latin America with the other teams from the region. Similar to the League of Legends strategy, Garra will start its path from the Tier 3 tournaments organized at the regional level by Garen (Free Fire League Classifier), Booyah! platform (Booyah! Open) and Leagues of Professional Videogames in collaboration with Garena (National Tournaments) to be able to be qualified to the Professional League. We believe that our talents and strong teamwork will make it possible for Garra to compete at the top regional level. Other game titles

FIFA video games, developed and Fortnite is a Battle Royale game by Epic is a 5v5 character based released by Electronic Arts studio, Games. The game was released in 2017 tactical shooter game developed by are now available through multiple and has gained its popularity worldwide Riot Games and launched in June consoles (PlayStation, Xbox). with 350 million users worldwide, 63% of 2020, reaching 34 million hours them are aged 18-24. viewed in a single day and 1.7 FIFA 2020 alone has more than 37 million concurrent viewers. million PS4 players and 9.4 million Fortnite, being the preferred game Xbox players as of November 2020. across influencer base in Latin America, Despite its recent release, Valorant is has the largest videogame audience for expected to stand at the top with Their biggest FIFA eWorld Cup non-competitive viewership in the region. credibility of Riot Games and Series has reached 66 million peak support of worldwide brands. viewers in 2020. It has the largest esports prize tool (US$30M) at the 2019 World Cup. Single biggest selling game in Latin America. Sporting mentality Garra Esports will use traditional sporting coaching, scouting and training methodologies to create a systemic way to approach performance and winning.

MIND BODY SPIRIT

At Garra Esports we believe that success in We adopt traditional sporting In order to best maximize each player’s gaming comes from within. A clear and methodologies and apply them to our potential we will offer psychology sessions focused mind allows a player to deal with the coaching framework with players required to to develop a mental performance pressure and stress of playing at the highest to train physically in addition to their in- framework and a spirt for winning. levels of competition. game training. While performance and winning is important within the esports space, building a dedicated, loyal and engaged fan base is just as important. The best way to achieve this is through the development of a strong brand and identity. Garra Esports has placed a strong emphasis on the development of this brand whether it be through Branding & content content, lifestyle elements and/or collaborations. We intent to further develop this through the our creative studio which will support our teams on all creative aspects going forward.

26 Garra Esports owns Effects or Films, a creative studio with the goal of creating a connection between branding and audiences within the esports space. In time, we hope to break down the cognitive dissonance and general perception of gamers; creating an image that fans and people can be inspired by. STUDIO Effects or Films studio is based in Mexico and services the surrounding Latin American region as well. Our short-term strategy is to focus on producing in-house content with players under Garra Esports then eventually moving onto servicing non endemic brands and clients interested in entering the esports space. Being equipped with a creative studio, Garra has great collaboration opportunities with the streaming platforms such as Booyah! (owned by Garena) for the esports content creation.

27 studio With 10+ years of experience, Effects or Films is a well-established studio that is highly skilled in production, postproduction, VFX, 3D animation and other related services.

Selected Clients:

Click on the picture to watch the video There is more to esports than sitting behind a computer. There is the mental resilience, the physical tension and threat of a relentless opponent that bears down on a player as they deal with the bright lights and expectations of a raucous crowd. The world needs to see the real story. This series profiles Garra Esports’ most promising talents, focusing on their distinct upbringings, unique EXTRA LIFE individual talents and personal struggles. The aim is to depict truthfully the world that surrounds this phenomenon and how the rise of esports has allowed gaming to be a more mainstream and acceptable hobby.

29 CONTACT GARRA ESPORTS CORP. ADDRESS: PO BOX 49130, 2900-595 BURRARD STREET, VANCOUVER BC V7X 1J5, CANADA Email: [email protected] WEBSITE: www.garRaesports.com